2020-2025 Global Esports and Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia-16872654 | Publishing Date : 26-Nov-2020 | No. of pages : 115


This report elaborates the market size, market characteristics, and market growth of the Esports and Gaming industry, and breaks down according to the type, application, and consumption area of Esports and Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Esports and Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Esports and Gaming market covered in Chapter 13:
Epic Games
Nintendo
Gfinity, PLC
G2 Esports
Echo Fox
Wargaming Public
Total Entertainment Network
King Digital Entertainment PLC
FACEIT
Cloud9
Team Liquid
Electronic Arts, Inc.
Riot Games Inc.
Immortals
CJ Corporation
Team SoloMid
Gen.G Esports
Gamevil Inc.
Valve Corporation
GungHo Online Entertainment
Kabam
Hi-Rez Studios
Modern Times Group MTG AB
100 Thieves
Zynga Inc.
Fnatic
Alisports
Activision Blizzard Inc.
Turner Broadcasting System
Rovio Entertainment
Tencent

In Chapter 6, on the basis of types, the Esports and Gaming market from 2015 to 2025 is primarily split into:
Multiplayer Online Battle Arena (MOBA)
Player vs. Player (PvP)
First Person Shooters (FPS)
Real Time Strategy (RTS)
Salons & Spas

In Chapter 7, on the basis of applications, the Esports and Gaming market from 2015 to 2025 covers:
PC-based Esports
Consoles-based Esports
Mobile & Tablets

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:


Historical Years:

2015-2019

Base Year:

2019

Estimated Year:

2020

Forecast Period:

2020-2025

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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