Global Animation Market Size, Status and Forecast 2020-2026
SKU ID : QYR-15951601 | Publishing Date : 14-Jul-2020 | No. of pages : 128
Market Analysis and Insights: Global Animation Market
The global Animation market size is projected to reach US$ 272.1 million by 2026, from US$ 247 million in 2020, at a CAGR of 9.7%% during 2021-2026.
Global Animation Scope and Market Size
Animation market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Disney
Dreamworks Studios
Blue Sky Studios
Studioghibli
Bones
Sunrise
Gainax
Gonzo
Warner Bros. Entertainment, Inc
Akom
Vooz Club
The Walt Disney company
Dreamworks Animation Animation Skg, Inc
Toei Animation Co
Shanda Games Ltd
Global Digital Creations Holdings
Animation
Caricature
Other
Clothes
Toys
Electronic Games
Film and Television
Other
North America
Europe
China
Japan
Southeast Asia
India
The global Animation market size is projected to reach US$ 272.1 million by 2026, from US$ 247 million in 2020, at a CAGR of 9.7%% during 2021-2026.
Global Animation Scope and Market Size
Animation market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Animation market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
The key players covered in this study
Disney
Dreamworks Studios
Blue Sky Studios
Studioghibli
Bones
Sunrise
Gainax
Gonzo
Warner Bros. Entertainment, Inc
Akom
Vooz Club
The Walt Disney company
Dreamworks Animation Animation Skg, Inc
Toei Animation Co
Shanda Games Ltd
Global Digital Creations Holdings
Market segment by Type, the product can be split into
Animation
Caricature
Other
Market segment by Application, split into
Clothes
Toys
Electronic Games
Film and Television
Other
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Frequently Asked Questions
This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
- By product type
- By End User/Applications
- By Technology
- By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.