Global In-flight Entertainment and Connectivity Market Study 2016-2026, by Segment (Hardware, Content, … …), by Market (First Class, Business Class, … …), by Company (Thales Group, Lufthansa Systems, … …)

SKU ID : 99ST-14822912 | Publishing Date : 15-Oct-2019 | No. of pages : 52

Summary

The global In-flight Entertainment (IFE) market will reach Volume Million USD in 2019 and with a CAGR xx% between 2020-2026.

Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):


By Type


Moving-map systems
Audio entertainment
Video entertainment
In-flight games
Others
By Fit
Linefit
Retrofit
Demand Coverage (Market Size & Forecast, Consumer Distribution):
Narrow Body Aircraft
Wide Body Aircraft
Very Large Aircraft

Company Coverage (Sales data, Main Products & Services etc.):


Financial Highlights
Gogo LLC
Zodiac Aerospace
Thales Group
Honeywell International
Rockwell Collins
Global Eagle Entertainment, Inc.
Lufthansa Systems GmbH & Co. Kg
Panasonic Avionics Corporation
Viasat Inc.
Digecor, Inc.
SITAONAIR

Major Region

Market
North America
Europe
Asia-Pacific
South America
Middle East & Africa

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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