2020-2025 Global Virtual Sports Betting Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia-16798497 | Publishing Date : 13-Nov-2020 | No. of pages : 108

Virtual sports betting is the newest innovation in the larger sports betting industry. Conducting sports events virtually — via computer software — is opening up a whole new avenue for sportsbooks and bettors around the world.
Virtual sports are essentially video games where computer software plays out sporting events, races or contests. Advanced algorithms determine the outcome; they account for the skill of the participants as well as the luck elements inherent in real-world sporting events.
The computer-generated graphics of the virtual sports are usually advanced and look much like you would see on current-generating gaming consoles, but short of watching a television broadcast.
Virtual sports have gained traction as a way for sportsbooks to offer action without needing a real-world event on which to take wagers, increasing the velocity of bets they can take.
This report elaborates the market size, market characteristics, and market growth of the Virtual Sports Betting industry, and breaks down according to the type, application, and consumption area of Virtual Sports Betting. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Sports Betting in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Virtual Sports Betting market covered in Chapter 13:
Sisal
SkyBet
Betfair
Bet365
Lottomatica
BetVictor
Sportingbet
William Hill
betradar
Ladbrokes
Kiron Interactive

In Chapter 6, on the basis of types, the Virtual Sports Betting market from 2015 to 2025 is primarily split into:
Football (soccer)
Horse racing
Dog racing
Motor sports
Tennis
Basketball
Others

In Chapter 7, on the basis of applications, the Virtual Sports Betting market from 2015 to 2025 covers:
Retail
Web
Mobile
Terminal

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:


Historical Years:

2015-2019

Base Year:

2019

Estimated Year:

2020

Forecast Period:

2020-2025

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
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The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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