Global E-sports Market Size, Status and Forecast 2025
SKU ID : QYR-11711608 | Publishing Date : 16-Feb-2018 | No. of pages : 99
Detailed TOC of Global E-sports Market Size, Status and Forecast 2025
Table of ContentsGlobal E-sports Market Size, Status and Forecast 2025
1 Industry Overview of E-sports
1.1 E-sports Market Overview
1.1.1 E-sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-sports Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 E-sports Market by Type
1.3.1 MOBA
1.3.2 FPS
1.3.3 RTS
1.3.4 Other
1.4 E-sports Market by End Users/Application
1.4.1 Professional
1.4.2 Amateur
2 Global E-sports Competition Analysis by Players
2.1 E-sports Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Activision Blizzard
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 E-sports Revenue (Million USD) (2013-2018)
3.1.5 Recent Developments
3.2 Epic Games
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 E-sports Revenue (Million USD) (2013-2018)
3.2.5 Recent Developments
3.3 Nintendo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 E-sports Revenue (Million USD) (2013-2018)
3.3.5 Recent Developments
3.4 Riot Games
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 E-sports Revenue (Million USD) (2013-2018)
3.4.5 Recent Developments
3.5 Valve Corporation
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 E-sports Revenue (Million USD) (2013-2018)
3.5.5 Recent Developments
3.6 Wargaming.Net
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 E-sports Revenue (Million USD) (2013-2018)
3.6.5 Recent Developments
3.7 EA Sports
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 E-sports Revenue (Million USD) (2013-2018)
3.7.5 Recent Developments
3.8 Hi-Rez Studios
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 E-sports Revenue (Million USD) (2013-2018)
3.8.5 Recent Developments
3.9 Microsoft Studios
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
List of Figures, Tables and Charts Available in Global E-sports Market Size, Status and Forecast 2025
List of Tables and FiguresFigure Global E-sports Market Size (Million USD) Status and Outlook (2013-2018)
Table Global E-sports Revenue (Million USD) Comparison by Regions (2013-2018)
Figure Global E-sports Market Share by Regions (2013-2018)
Figure United States E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure EU E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Japan E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure China E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure India E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Southeast Asia E-sports Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table Global E-sports Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
Figure Global E-sports Revenue Market Share by Type in 2017
Figure MOBA Market Size (Million USD) and Growth Rate (2013-2018)
Figure FPS Market Size (Million USD) and Growth Rate (2013-2018)
Figure RTS Market Size (Million USD) and Growth Rate (2013-2018)
Figure Other Market Size (Million USD) and Growth Rate (2013-2018)
Figure Global E-sports Market Share by Application in 2017
Figure E-sports Market Size (Million USD) and Growth Rate in Professional (2013-2018)
Figure E-sports Market Size (Million USD) and Growth Rate in Amateur (2013-2018)
Figure E-sports Market Size (Million USD) and Growth Rate in Applications 3 (2013-2018)
Table E-sports Market Size (Million USD) by Players (2013-2018)
Figure E-sports Market Size Share by Players in 2013
Figure E-sports Market Size Share by Players in 2017
Table Activision Blizzard Basic Information List
Table E-sports Business Revenue (Million USD) of Activision Blizzard (2013-2018)
Figure Activision Blizzard E-sports Business Revenue Market Share (2013-2018)
Table Epic Games Basic Information List
Table E-sports Business Revenue (Million USD) of Epic Games (2013-2018)
Figure Epic Games E-sports Business Revenue Market Share (2013-2018)
Table Nintendo Basic Information List
Table E-sports Business Revenue (Million USD) of Nintendo (2013-2018)
Figure Nintendo E-sports Business Revenue Market Share (2013-2018)
Table Riot Games Basic Information List
Table E-sports Business Revenue (Million USD) of Riot Games (2013-2018)
Figure Riot Games E-sports Business Revenue Market Share (2013-2018)
Table Valve Corporation Basic Information List
Table E-sports Business Revenue (Million USD) of Valve Corporation (2013-2018)
Figure Valve Corporation E-sports Business Revenue Market Share (2013-2018)
Table Wargaming.Net Basic Information List
Table E-sports Business Revenue (Million USD) of Wargaming.Net (2013-2018)
Figure Wargaming.Net E-sports Business Revenue Market Share (2013-2018)
Table EA Spor