Global Electronic Gaming Machines (EGM) Market Research Report 2020
SKU ID : QYR-15429889 | Publishing Date : 09-Mar-2020 | No. of pages : 123
Detailed TOC of Global Electronic Gaming Machines (EGM) Market Research Report 2020
Table of Contents1 Electronic Gaming Machines (EGM) Market Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Electronic Gaming Machines (EGM) Segment by Type
1.2.1 Global Electronic Gaming Machines (EGM) Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machines (EGM) Segment by Application
1.3.1 Electronic Gaming Machines (EGM) Sales Comparison by Application: 2020 VS 2026
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Global Electronic Gaming Machines (EGM) Market Size Estimates and Forecasts
1.4.1 Global Electronic Gaming Machines (EGM) Revenue 2015-2026
1.4.2 Global Electronic Gaming Machines (EGM) Sales 2015-2026
1.4.3 Electronic Gaming Machines (EGM) Market Size by Region: 2020 Versus 2026
2 Global Electronic Gaming Machines (EGM) Market Competition by Manufacturers
2.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2015-2020)
2.2 Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2015-2020)
2.3 Global Electronic Gaming Machines (EGM) Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Electronic Gaming Machines (EGM) Manufacturing Sites, Area Served, Product Type
2.5 Electronic Gaming Machines (EGM) Market Competitive Situation and Trends
2.5.1 Electronic Gaming Machines (EGM) Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key Electronic Gaming Machines (EGM) Players (Opinion Leaders)
3 Electronic Gaming Machines (EGM) Retrospective Market Scenario by Region
3.1 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.3.1 North America Electronic Gaming Machines (EGM) Sales by Country
3.3.2 North America Electronic Gaming Machines (EGM) Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.4.1 Europe Electronic Gaming Machines (EGM) Sales by Country
3.4.2 Europe Electronic Gaming Machines (EGM) Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Electronic Gaming Machines (EGM) Market Facts & Figures by Region
3.5.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region
3.5.2 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.6.1 Latin America Electronic Gaming Machines (EGM) Sales by Country
3.6.2 Latin America Electronic Gaming Machines (EGM) Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.7.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country
3.7.2 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Electronic Gaming Machines (EGM) Historic Market Analysis by Type
4.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2015-2020)
4.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2015-2020)
4.3 Global Electronic Gaming Machines (EGM) Price Market Share by Type (2015-2020)
4.4 Global Electronic Gaming Machines (EGM) Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global Electronic Gaming Machines (EGM) Historic Market Analysis by Application
5.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
5.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2015-2020)
5.3 Global Electronic Gaming Machines (EGM) Price by Application (2015-2020)
6 Company Profiles and Key Figures in Electronic Gaming Machines (EGM) Business
6.1 Sega
6.1.1 Corporation Information
6.1.2 Sega Description, Business Overview and Total Revenue
6.1.3 Sega Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Sega Products Offered
6.1.5 Sega Recent Development
6.2 Microsoft
6.2.1 Microsoft Electronic Gaming Machines (EGM) Production Sites and Area Served
6.2.2 Microsoft Description, Business Overview and Total Revenue
6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Microsoft Products Offered
6.2.5 Microsoft Recent Development
6.3 PlayStation
6.3.1 PlayStation Electronic Gaming Machines (EGM) Production Sites and Area Served
6.3.2 PlayStation Description, Business Overview and Total Revenue
6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.3.4 PlayStation Products Offered
6.3.5 PlayStation Recent Development
6.4 Sony
6.4.1 Sony Electronic Gaming Machines (EGM) Production Sites and Area Served
6.4.2 Sony Description, Business Overview and Total Revenue
6.4.3 Sony Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Sony Products Offered
6.4.5 Sony Recent Development
6.5 Tai Rely
6.5.1 Tai Rely Electronic Gaming Machines (EGM) Production Sites and Area Served
6.5.2 Tai Rely Description, Business Overview and Total Revenue
6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.5.4 Tai Rely Products Offered
6.5.5 Tai Rely Recent Development
6.6 Nintendo
6.6.1 Nintendo Electronic Gaming Machines (EGM) Production Sites and Area Served
6.6.2 Nintendo Description, Business Overview and Total Revenue
6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Nintendo Products Offered
6.6.5 Nintendo Recent Development
6.7 I-dong
6.6.1 I-dong Electronic Gaming Machines (EGM) Production Sites and Area Served
6.6.2 I-dong Description, Business Overview and Total Revenue
6.6.3 I-dong Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.4.4 I-dong Products Offered
6.7.5 I-dong Recent Development
6.8 Timetop
6.8.1 Timetop Electronic Gaming Machines (EGM) Production Sites and Area Served
6.8.2 Timetop Description, Business Overview and Total Revenue
6.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Timetop Products Offered
6.8.5 Timetop Recent Development
6.9 Subor
6.9.1 Subor Electronic Gaming Machines (EGM) Production Sites and Area Served
6.9.2 Subor Description, Business Overview and Total Revenue
6.9.3 Subor Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Subor Products Offered
6.9.5 Subor Recent Development
6.10 Alien technology
6.10.1 Alien technology Electronic Gaming Machines (EGM) Production Sites and Area Served
6.10.2 Alien technology Description, Business Overview and Total Revenue
6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.10.4 Alien technology Products Offered
6.10.5 Alien technology Recent Development
6.11 Uniscom
6.11.1 Uniscom Electronic Gaming Machines (EGM) Production Sites and Area Served
6.11.2 Uniscom Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.11.3 Uniscom Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.11.4 Uniscom Products Offered
6.11.5 Uniscom Recent Development
6.12 JXD
6.12.1 JXD Electronic Gaming Machines (EGM) Production Sites and Area Served
6.12.2 JXD Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.12.3 JXD Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.12.4 JXD Products Offered
6.12.5 JXD Recent Development
6.13 WINYSON
6.13.1 WINYSON Electronic Gaming Machines (EGM) Production Sites and Area Served
6.13.2 WINYSON Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.13.3 WINYSON Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.13.4 WINYSON Products Offered
6.13.5 WINYSON Recent Development
6.14 THRUSTMASTER
6.14.1 THRUSTMASTER Electronic Gaming Machines (EGM) Production Sites and Area Served
6.14.2 THRUSTMASTER Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.14.4 THRUSTMASTER Products Offered
6.14.5 THRUSTMASTER Recent Development
6.15 BLACK HORNS
6.15.1 BLACK HORNS Electronic Gaming Machines (EGM) Production Sites and Area Served
6.15.2 BLACK HORNS Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.15.4 BLACK HORNS Products Offered
6.15.5 BLACK HORNS Recent Development
6.16 BETOP
6.16.1 BETOP Electronic Gaming Machines (EGM) Production Sites and Area Served
6.16.2 BETOP Electronic Gaming Machines (EGM) Description, Business Overview and Total Revenue
6.16.3 BETOP Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2015-2020)
6.16.4 BETOP Products Offered
6.16.5 BETOP Recent Development
7 Electronic Gaming Machines (EGM) Manufacturing Cost Analysis
7.1 Electronic Gaming Machines (EGM) Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
7.4 Electronic Gaming Machines (EGM) Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Electronic Gaming Machines (EGM) Distributors List
8.3 Electronic Gaming Machines (EGM) Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global Electronic Gaming Machines (EGM) Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Type (2021-2026)
10.1.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Type (2021-2026)
10.2 Electronic Gaming Machines (EGM) Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Application (2021-2026)
10.2.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Application (2021-2026)
10.3 Electronic Gaming Machines (EGM) Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Region (2021-2026)
10.3.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Region (2021-2026)
10.4 North America Electronic Gaming Machines (EGM) Estimates and Projections (2021-2026)
10.5 Europe Electronic Gaming Machines (EGM) Estimates and Projections (2021-2026)
10.6 Asia Pacific Electronic Gaming Machines (EGM) Estimates and Projections (2021-2026)
10.7 Latin America Electronic Gaming Machines (EGM) Estimates and Projections (2021-2026)
10.8 Middle East and Africa Electronic Gaming Machines (EGM) Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Figures, Tables and Charts Available in Global Electronic Gaming Machines (EGM) Market Research Report 2020
List of TablesTable 1. Global Electronic Gaming Machines (EGM) Sales (K Units) Growth Rate Comparison by Type (2015-2026)
Table 2. Global Electronic Gaming Machines (EGM) Sales (K Units) Comparison by Application: 2020 VS 2026
Table 3. Global Electronic Gaming Machines (EGM) Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
Table 4. Global Key Electronic Gaming Machines (EGM) Manufacturers Covered in This Study
Table 5. Global Electronic Gaming Machines (EGM) Sales (K Units) by Manufacturers (2015-2020)
Table 6. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturers (2015-2020)
Table 7. Global Electronic Gaming Machines (EGM) Revenue (Million USD) by Manufacturers (2015-2020)
Table 8. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2015-2020)
Table 9. Global Market Electronic Gaming Machines (EGM) Average Price (USD/Unit) of Key Manufacturers (2015-2020)
Table 10. Manufacturers Electronic Gaming Machines (EGM) Sales Sites and Area Served
Table 11. Manufacturers Electronic Gaming Machines (EGM) Product Types
Table 12. Global Electronic Gaming Machines (EGM) Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Electronic Gaming Machines (EGM) as of 2019)
Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Main Points Interviewed from Key Electronic Gaming Machines (EGM) Players
Table 16. Global Electronic Gaming Machines (EGM) Sales (K Units) by Region (2015-2020)
Table 17. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2015-2020)
Table 18. Global Electronic Gaming Machines (EGM) Revenue (Million US$) by Region (2015-2020)
Table 19. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2015-2020)
Table 20. North America Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 21. North America Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 22. North America Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 23. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 24. Europe Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 25. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 26. Europe Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 27. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 28. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2015-2020) (K Units)
Table 29. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region (2015-2020)
Table 30. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2015-2020) (US$ Million)
Table 31. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region (2015-2020)
Table 32. Latin America Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 33. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 34. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 35. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 36. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2015-2020) (K Units)
Table 37. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country (2015-2020)
Table 38. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2015-2020) (US$ Million)
Table 39. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country (2015-2020)
Table 40. Global Electronic Gaming Machines (EGM) Sales (K Units) by Type (2015-2020)
Table 41. Global Electronic Gaming Machines (EGM) Sales Share by Type (2015-2020)
Table 42. Global Electronic Gaming Machines (EGM) Revenue (Million US$) by Type (2015-2020)
Table 43. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2015-2020)
Table 44. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2015-2020)
Table 45. Global Electronic Gaming Machines (EGM) Sales (K Units) by Application (2015-2020)
Table 46. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Table 47. Global Electronic Gaming Machines (EGM) Sales Growth Rate by Application (2015-2020)
Table 48. Sega Electronic Gaming Machines (EGM) Corporation Information
Table 49. Sega Description and Business Overview
Table 50. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 51. Sega Main Product
Table 52. Sega Recent Development
Table 53. Microsoft Electronic Gaming Machines (EGM) Corporation Information
Table 54. Microsoft Corporation Information
Table 55. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 56. Microsoft Main Product
Table 57. Microsoft Recent Development
Table 58. PlayStation Electronic Gaming Machines (EGM) Corporation Information
Table 59. PlayStation Corporation Information
Table 60. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 61. PlayStation Main Product
Table 62. PlayStation Recent Development
Table 63. Sony Electronic Gaming Machines (EGM) Corporation Information
Table 64. Sony Corporation Information
Table 65. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 66. Sony Main Product
Table 67. Sony Recent Development
Table 68. Tai Rely Electronic Gaming Machines (EGM) Corporation Information
Table 69. Tai Rely Corporation Information
Table 70. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 71. Tai Rely Main Product
Table 72. Tai Rely Recent Development
Table 73. Nintendo Electronic Gaming Machines (EGM) Corporation Information
Table 74. Nintendo Corporation Information
Table 75. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 76. Nintendo Main Product
Table 77. Nintendo Recent Development
Table 78. I-dong Electronic Gaming Machines (EGM) Corporation Information
Table 79. I-dong Corporation Information
Table 80. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 81. I-dong Main Product
Table 82. I-dong Recent Development
Table 83. Timetop Electronic Gaming Machines (EGM) Corporation Information
Table 84. Timetop Corporation Information
Table 85. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Timetop Main Product
Table 87. Timetop Recent Development
Table 88. Subor Electronic Gaming Machines (EGM) Corporation Information
Table 89. Subor Corporation Information
Table 90. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 91. Subor Main Product
Table 92. Subor Recent Development
Table 93. Alien technology Electronic Gaming Machines (EGM) Corporation Information
Table 94. Alien technology Corporation Information
Table 95. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 96. Alien technology Main Product
Table 97. Alien technology Recent Development
Table 98. Uniscom Electronic Gaming Machines (EGM) Corporation Information
Table 99. Uniscom Corporation Information
Table 100. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 101. Uniscom Main Product
Table 102. Uniscom Recent Development
Table 103. JXD Electronic Gaming Machines (EGM) Corporation Information
Table 104. JXD Corporation Information
Table 105. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 106. JXD Main Product
Table 107. JXD Recent Development
Table 108. WINYSON Electronic Gaming Machines (EGM) Corporation Information
Table 109. WINYSON Corporation Information
Table 110. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 111. WINYSON Main Product
Table 112. WINYSON Recent Development
Table 113. THRUSTMASTER Electronic Gaming Machines (EGM) Corporation Information
Table 114. THRUSTMASTER Corporation Information
Table 115. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 116. THRUSTMASTER Main Product
Table 117. THRUSTMASTER Recent Development
Table 118. BLACK HORNS Electronic Gaming Machines (EGM) Corporation Information
Table 119. BLACK HORNS Corporation Information
Table 120. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 121. BLACK HORNS Main Product
Table 122. BLACK HORNS Recent Development
Table 123. BETOP Electronic Gaming Machines (EGM) Corporation Information
Table 124. BETOP Corporation Information
Table 125. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 126. BETOP Main Product
Table 127. BETOP Recent Development
Table 128. Sales Base and Market Concentration Rate of Raw Material
Table 129. Key Suppliers of Raw Materials
Table 130. Electronic Gaming Machines (EGM) Distributors List
Table 131. Electronic Gaming Machines (EGM) Customers List
Table 132. Market Key Trends
Table 133. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 134. Key Challenges
Table 135. Global Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Type (2021-2026)
Table 136. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Type (2021-2026)
Table 137. Global Electronic Gaming Machines (EGM) Revenue (Million US$) Forecast by Type (2021-2026)
Table 138. Global Electronic Gaming Machines (EGM) Revenue (Million US$) Market Share Forecast by Type (2021-2026)
Table 139. Global Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Application (2021-2026)
Table 140. Global Electronic Gaming Machines (EGM) Revenue (Million US$) Forecast by Application (2021-2026)
Table 141. Global Electronic Gaming Machines (EGM) Sales (K Units) Forecast by Region (2021-2026)
Table 142. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Region (2021-2026)
Table 143. Global Electronic Gaming Machines (EGM) Revenue Forecast by Region (2021-2026) (US$ Million)
Table 144. Global Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Region (2021-2026)
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
List of Figures
Figure 1. Picture of Electronic Gaming Machines (EGM)
Figure 2. Global Electronic Gaming Machines (EGM) Sales Market Share by Type: 2020 VS 2026
Figure 3. Poker EGMs Product Picture
Figure 4. TV EGMs Product Picture
Figure 5. Large-scale EGMs Product Picture
Figure 6. Global Electronic Gaming Machines (EGM) Consumption Market Share by Application: 2020 VS 2026
Figure 7. TV Games
Figure 8. ARC Games
Figure 9. Poket Games
Figure 10. PC Games
Figure 11. Global Electronic Gaming Machines (EGM) Market Size 2015-2026 (US$ Million)
Figure 12. Global Electronic Gaming Machines (EGM) Sales Capacity (K Units) (2015-2026)
Figure 13. Global Electronic Gaming Machines (EGM) Market Size Market Share by Region: 2020 Versus 2026
Figure 14. Electronic Gaming Machines (EGM) Sales Share by Manufacturers in 2020
Figure 15. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers in 2019
Figure 16. The Global 5 and 10 Largest Players: Market Share by Electronic Gaming Machines (EGM) Revenue in 2019
Figure 17. Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 18. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2015-2020)
Figure 19. Global Electronic Gaming Machines (EGM) Sales Market Share by Region in 2019
Figure 20. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2015-2020)
Figure 21. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region in 2019
Figure 22. North America Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 23. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 24. U.S. Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 25. U.S. Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 26. Canada Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 27. Canada Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 28. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 29. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 30. Germany Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 31. Germany Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 32. France Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 33. France Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 34. U.K. Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 35. U.K. Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 36. Italy Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 37. Italy Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Russia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 39. Russia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region in 2019
Figure 41. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region in 2019
Figure 42. China Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 43. China Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 44. Japan Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 45. Japan Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 46. South Korea Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 47. South Korea Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. India Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 49. India Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. Australia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 51. Australia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Taiwan Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 53. Taiwan Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Indonesia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 55. Indonesia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Thailand Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 57. Thailand Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 58. Malaysia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 59. Malaysia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 60. Philippines Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 61. Philippines Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 62. Vietnam Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 63. Vietnam Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 65. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 66. Mexico Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 67. Mexico Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. Brazil Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 69. Brazil Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Argentina Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 71. Argentina Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country in 2019
Figure 73. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country in 2019
Figure 74. Turkey Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 75. Turkey Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Saudi Arabia Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 77. Saudi Arabia Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. U.A.E Electronic Gaming Machines (EGM) Sales Growth Rate (2015-2020) (K Units)
Figure 79. U.A.E Electronic Gaming Machines (EGM) Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Sales Market Share of Electronic Gaming Machines (EGM) by Type (2015-2020)
Figure 81. Sales Market Share of Electronic Gaming Machines (EGM) by Type in 2019
Figure 82. Revenue Share of Electronic Gaming Machines (EGM) by Type (2015-2020)
Figure 83. Revenue Market Share of Electronic Gaming Machines (EGM) by Type in 2019
Figure 84. Global Electronic Gaming Machines (EGM) Sales Growth by Type (2015-2020) (K Units)
Figure 85. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2015-2020)
Figure 86. Global Electronic Gaming Machines (EGM) Sales Market Share by Application in 2019
Figure 87. Global Revenue Share of Electronic Gaming Machines (EGM) by Application (2015-2020)
Figure 88. Global Revenue Share of Electronic Gaming Machines (EGM) by Application in 2020
Figure 89. Sega Total Revenue (US$ Million): 2019 Compared with 2018
Figure 90. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 91. PlayStation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 92. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 93. Tai Rely Total Revenue (US$ Million): 2019 Compared with 2018
Figure 94. Nintendo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 95. I-dong Total Revenue (US$ Million): 2019 Compared with 2018
Figure 96. Timetop Total Revenue (US$ Million): 2019 Compared with 2018
Figure 97. Subor Total Revenue (US$ Million): 2019 Compared with 2018
Figure 98. Alien technology Total Revenue (US$ Million): 2019 Compared with 2018
Figure 99. Uniscom Total Revenue (US$ Million): 2019 Compared with 2018
Figure 100. JXD Total Revenue (US$ Million): 2019 Compared with 2018
Figure 101. WINYSON Total Revenue (US$ Million): 2019 Compared with 2018
Figure 102. THRUSTMASTER Total Revenue (US$ Million): 2019 Compared with 2018
Figure 103. BLACK HORNS Total Revenue (US$ Million): 2019 Compared with 2018
Figure 104. BETOP Total Revenue (US$ Million): 2019 Compared with 2018
Figure 105. Price Trend of Key Raw Materials
Figure 106. Manufacturing Cost Structure of Electronic Gaming Machines (EGM)
Figure 107. Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
Figure 108. Electronic Gaming Machines (EGM) Industrial Chain Analysis
Figure 109. Channels of Distribution
Figure 110. Distributors Profiles
Figure 111. Porter's Five Forces Analysis
Figure 112. North America Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 113. North America Electronic Gaming Machines (EGM) Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 114. Europe Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 115. Europe Electronic Gaming Machines (EGM) Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 116. Latin America Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 117. Latin America Electronic Gaming Machines (EGM) Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 118. Middle East and Africa Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 119. Middle East and Africa Electronic Gaming Machines (EGM) Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 120. Asia Pacific Electronic Gaming Machines (EGM) Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 121. Asia Pacific Electronic Gaming Machines (EGM) Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 122. Bottom-up and Top-down Approaches for This Report
Figure 123. Data Triangulation
Figure 124. Key Executives Interviewed
Keyplayers in Global Electronic Gaming Machines (EGM) Market Research Report 2020
SegaMicrosoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP