China Animation, VFX & Game Market Report & Forecast 2021-2027
SKU ID : QYR-18816310 | Publishing Date : 28-Jul-2021 | No. of pages : 90
Detailed TOC of China Animation, VFX & Game Market Report & Forecast 2021-2027
1 Introduction to Research & Analysis Reports1.1 Animation, VFX & Game Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Animation, VFX & Game Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Animation, VFX & Game Overall Market Size
2.1 China Animation, VFX & Game Market Size: 2021 VS 2027
2.2 China Animation, VFX & Game Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Animation, VFX & Game Players in China Market
3.2 Top China Animation, VFX & Game Companies Ranked by Revenue
3.3 China Animation, VFX & Game Revenue by Companies
3.4 Top 3 and Top 5 Animation, VFX & Game Companies in China Market, by Revenue in 2020
3.5 Companies Animation, VFX & Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in China Market
3.6.1 List of Tier 1 Animation, VFX & Game Companies in China
3.6.2 List of Tier 2 and Tier 3 Animation, VFX & Game Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Animation, VFX & Game Market Size Markets, 2021 & 2027
4.1.2 Animation & VFX
4.1.3 Game & VFX
4.2 By Type - China Animation, VFX & Game Revenue & Forecasts
4.2.1 By Type - China Animation, VFX & Game Revenue, 2016-2021
4.2.2 By Type - China Animation, VFX & Game Revenue, 2022-2027
4.2.3 By Type - China Animation, VFX & Game Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Animation, VFX & Game Market Size, 2021 & 2027
5.1.2 Anime
5.1.3 Film
5.1.4 Video Game
5.2 By Application - China Animation, VFX & Game Revenue & Forecasts
5.2.1 By Application - China Animation, VFX & Game Revenue, 2016-2021
5.2.2 By Application - China Animation, VFX & Game Revenue, 2022-2027
5.2.3 By Application - China Animation, VFX & Game Revenue Market Share, 2016-2027
6 Animation, VFX & Game Companies Profiles
6.1 Tencent
6.1.1 Tencent Company Details
6.1.2 Tencent Business Overview
6.1.3 Tencent Animation, VFX & Game Introduction
6.1.4 Tencent Animation, VFX & Game Revenue in China Market (2016-2021)
6.1.5 Tencent Recent Developments
6.2 Sony
6.2.1 Sony Company Details
6.2.2 Sony Business Overview
6.2.3 Sony Animation, VFX & Game Introduction
6.2.4 Sony Animation, VFX & Game Revenue in China Market (2016-2021)
6.2.5 Sony Recent Developments
6.3 Activision Blizzard
6.3.1 Activision Blizzard Company Details
6.3.2 Activision Blizzard Business Overview
6.3.3 Activision Blizzard Animation, VFX & Game Introduction
6.3.4 Activision Blizzard Animation, VFX & Game Revenue in China Market (2016-2021)
6.3.5 Activision Blizzard Recent Developments
6.4 Microsoft
6.4.1 Microsoft Company Details
6.4.2 Microsoft Business Overview
6.4.3 Microsoft Animation, VFX & Game Introduction
6.4.4 Microsoft Animation, VFX & Game Revenue in China Market (2016-2021)
6.4.5 Microsoft Recent Developments
6.5 Nintendo
6.5.1 Nintendo Company Details
6.5.2 Nintendo Business Overview
6.5.3 Nintendo Animation, VFX & Game Introduction
6.5.4 Nintendo Animation, VFX & Game Revenue in China Market (2016-2021)
6.5.5 Nintendo Recent Developments
6.6 Netease
6.6.1 Netease Company Details
6.6.2 Netease Business Overview
6.6.3 Netease Animation, VFX & Game Introduction
6.6.4 Netease Animation, VFX & Game Revenue in China Market (2016-2021)
6.6.5 Netease Recent Developments
6.7 Walt Disney Animation Studios
6.7.1 Walt Disney Animation Studios Company Details
6.7.2 Walt Disney Animation Studios Business Overview
6.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
6.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in China Market (2016-2021)
6.7.5 Walt Disney Animation Studios Recent Developments
6.8 NBCUniversal
6.8.1 NBCUniversal Company Details
6.8.2 NBCUniversal Business Overview
6.8.3 NBCUniversal Animation, VFX & Game Introduction
6.8.4 NBCUniversal Animation, VFX & Game Revenue in China Market (2016-2021)
6.8.5 NBCUniversal Recent Developments
6.9 Warner Bros
6.9.1 Warner Bros Company Details
6.9.2 Warner Bros Business Overview
6.9.3 Warner Bros Animation, VFX & Game Introduction
6.9.4 Warner Bros Animation, VFX & Game Revenue in China Market (2016-2021)
6.9.5 Warner Bros Recent Developments
6.10 Framestore
6.10.1 Framestore Company Details
6.10.2 Framestore Business Overview
6.10.3 Framestore Animation, VFX & Game Introduction
6.10.4 Framestore Animation, VFX & Game Revenue in China Market (2016-2021)
6.10.5 Framestore Recent Developments
6.11 TOEI ANIMATION
6.11.1 TOEI ANIMATION Company Details
6.11.2 TOEI ANIMATION Business Overview
6.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
6.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in China Market (2016-2021)
6.11.5 TOEI ANIMATION Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of Figures, Tables and Charts Available in China Animation, VFX & Game Market Report & Forecast 2021-2027
List of TablesTable 1. Animation, VFX & Game Market Opportunities & Trends in China Market
Table 2. Animation, VFX & Game Market Drivers in China Market
Table 3. Animation, VFX & Game Market Restraints in China Market
Table 4. Key Players of Animation, VFX & Game in China Market
Table 5. Top Animation, VFX & Game Players in China Market, Ranking by Revenue (2019)
Table 6. China Animation, VFX & Game Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Animation, VFX & Game Revenue Share by Companies, 2016-2021
Table 8. Companies Animation, VFX & Game Product Type
Table 9. List of Tier 1 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – China Animation, VFX & Game Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Animation, VFX & Game Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Animation, VFX & Game Revenue (US$, Mn), 2022-2027
Table 14. By Application – China Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Animation, VFX & Game Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Animation, VFX & Game Revenue (US$, Mn), 2022-2027
Table 17. Tencent Company Details
Table 18. Tencent Business Overview
Table 19. Tencent Animation, VFX & Game Product
Table 20. Tencent Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Tencent Recent Developments
Table 22. Sony Company Details
Table 23. Sony Business Overview
Table 24. Sony Animation, VFX & Game Product
Table 25. Sony Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Sony Recent Developments
Table 27. Activision Blizzard Company Details
Table 28. Activision Blizzard Business Overview
Table 29. Activision Blizzard Animation, VFX & Game Product
Table 30. Activision Blizzard Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Activision Blizzard Recent Developments
Table 32. Microsoft Company Details
Table 33. Microsoft Business Overview
Table 34. Microsoft Animation, VFX & Game Product
Table 35. Microsoft Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Microsoft Recent Developments
Table 37. Nintendo Company Details
Table 38. Nintendo Business Overview
Table 39. Nintendo Animation, VFX & Game Product
Table 40. Nintendo Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Nintendo Recent Developments
Table 42. Netease Company Details
Table 43. Netease Business Overview
Table 44. Netease Animation, VFX & Game Product
Table 45. Netease Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 46. Netease Recent Developments
Table 47. Walt Disney Animation Studios Company Details
Table 48. Walt Disney Animation Studios Business Overview
Table 49. Walt Disney Animation Studios Animation, VFX & Game Product
Table 50. Walt Disney Animation Studios Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 51. Walt Disney Animation Studios Recent Developments
Table 52. NBCUniversal Company Details
Table 53. NBCUniversal Business Overview
Table 54. NBCUniversal Animation, VFX & Game Product
Table 55. NBCUniversal Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 56. NBCUniversal Recent Developments
Table 57. Warner Bros Company Details
Table 58. Warner Bros Business Overview
Table 59. Warner Bros Animation, VFX & Game Product
Table 60. Warner Bros Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 61. Warner Bros Recent Developments
Table 62. Framestore Company Details
Table 63. Framestore Business Overview
Table 64. Framestore Animation, VFX & Game Product
Table 65. Framestore Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 66. Framestore Recent Developments
Table 67. TOEI ANIMATION Company Details
Table 68. TOEI ANIMATION Business Overview
Table 69. TOEI ANIMATION Animation, VFX & Game Product
Table 70. TOEI ANIMATION Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million)
Table 71. TOEI ANIMATION Recent Developments
List of Figures
Figure 1. Animation, VFX & Game Segment by Type
Figure 2. Animation, VFX & Game Segment by Application
Figure 3. China Animation, VFX & Game Market Overview: 2020
Figure 4. China Animation, VFX & Game Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Animation, VFX & Game Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020
Figure 7. By Type - China Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 8. By Application - China Animation, VFX & Game Revenue Market Share, 2016-2027
Figure 9. Tencent Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Sony Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Activision Blizzard Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Microsoft Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Nintendo Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Netease Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Walt Disney Animation Studios Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. NBCUniversal Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. Warner Bros Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. Framestore Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. TOEI ANIMATION Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Keyplayers in China Animation, VFX & Game Market Report & Forecast 2021-2027
TencentSony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION