Global and United States Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2021-2027
SKU ID : QYR-19229146 | Publishing Date : 27-Sep-2021 | No. of pages : 107
Detailed TOC of Global and United States Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2021-2027
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality (AR) in Entertainment Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 AR in Games
1.2.3 AR in Music
1.2.4 Others
1.3 Market by Application
1.3.1 Global Augmented Reality (AR) in Entertainment Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Theater
1.3.3 Museums
1.3.4 Amusement Parks
1.3.5 Music Concerts
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality (AR) in Entertainment Market Perspective (2016-2027)
2.2 Augmented Reality (AR) in Entertainment Growth Trends by Regions
2.2.1 Augmented Reality (AR) in Entertainment Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Augmented Reality (AR) in Entertainment Historic Market Share by Regions (2016-2021)
2.2.3 Augmented Reality (AR) in Entertainment Forecasted Market Size by Regions (2022-2027)
2.3 Augmented Reality (AR) in Entertainment Industry Dynamic
2.3.1 Augmented Reality (AR) in Entertainment Market Trends
2.3.2 Augmented Reality (AR) in Entertainment Market Drivers
2.3.3 Augmented Reality (AR) in Entertainment Market Challenges
2.3.4 Augmented Reality (AR) in Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality (AR) in Entertainment Players by Revenue
3.1.1 Global Top Augmented Reality (AR) in Entertainment Players by Revenue (2016-2021)
3.1.2 Global Augmented Reality (AR) in Entertainment Revenue Market Share by Players (2016-2021)
3.2 Global Augmented Reality (AR) in Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality (AR) in Entertainment Revenue
3.4 Global Augmented Reality (AR) in Entertainment Market Concentration Ratio
3.4.1 Global Augmented Reality (AR) in Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) in Entertainment Revenue in 2020
3.5 Augmented Reality (AR) in Entertainment Key Players Head office and Area Served
3.6 Key Players Augmented Reality (AR) in Entertainment Product Solution and Service
3.7 Date of Enter into Augmented Reality (AR) in Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality (AR) in Entertainment Breakdown Data by Type
4.1 Global Augmented Reality (AR) in Entertainment Historic Market Size by Type (2016-2021)
4.2 Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Type (2022-2027)
5 Augmented Reality (AR) in Entertainment Breakdown Data by Application
5.1 Global Augmented Reality (AR) in Entertainment Historic Market Size by Application (2016-2021)
5.2 Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Augmented Reality (AR) in Entertainment Market Size (2016-2027)
6.2 North America Augmented Reality (AR) in Entertainment Market Size by Type
6.2.1 North America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021)
6.2.2 North America Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027)
6.2.3 North America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2027)
6.3 North America Augmented Reality (AR) in Entertainment Market Size by Application
6.3.1 North America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021)
6.3.2 North America Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027)
6.3.3 North America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2027)
6.4 North America Augmented Reality (AR) in Entertainment Market Size by Country
6.4.1 North America Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021)
6.4.2 North America Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Augmented Reality (AR) in Entertainment Market Size (2016-2027)
7.2 Europe Augmented Reality (AR) in Entertainment Market Size by Type
7.2.1 Europe Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021)
7.2.2 Europe Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027)
7.2.3 Europe Augmented Reality (AR) in Entertainment Market Size by Type (2016-2027)
7.3 Europe Augmented Reality (AR) in Entertainment Market Size by Application
7.3.1 Europe Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021)
7.3.2 Europe Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027)
7.3.3 Europe Augmented Reality (AR) in Entertainment Market Size by Application (2016-2027)
7.4 Europe Augmented Reality (AR) in Entertainment Market Size by Country
7.4.1 Europe Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021)
7.4.2 Europe Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size (2016-2027)
8.2 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type
8.2.1 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2016-2027)
8.3 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application
8.3.1 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2016-2027)
8.4 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region
8.4.1 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Augmented Reality (AR) in Entertainment Market Size (2016-2027)
9.2 Latin America Augmented Reality (AR) in Entertainment Market Size by Type
9.2.1 Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021)
9.2.2 Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027)
9.2.3 Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2027)
9.3 Latin America Augmented Reality (AR) in Entertainment Market Size by Application
9.3.1 Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021)
9.3.2 Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027)
9.3.3 Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2027)
9.4 Latin America Augmented Reality (AR) in Entertainment Market Size by Country
9.4.1 Latin America Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021)
9.4.2 Latin America Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size (2016-2027)
10.2 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type
10.2.1 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2016-2027)
10.3 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application
10.3.1 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2016-2027)
10.4 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country
10.4.1 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Augmented Reality (AR) in Entertainment Introduction
11.1.4 Google Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.1.5 Google Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Augmented Reality (AR) in Entertainment Introduction
11.2.4 Microsoft Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.2.5 Microsoft Recent Development
11.3 Blippar
11.3.1 Blippar Company Details
11.3.2 Blippar Business Overview
11.3.3 Blippar Augmented Reality (AR) in Entertainment Introduction
11.3.4 Blippar Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.3.5 Blippar Recent Development
11.4 Marxent Labs
11.4.1 Marxent Labs Company Details
11.4.2 Marxent Labs Business Overview
11.4.3 Marxent Labs Augmented Reality (AR) in Entertainment Introduction
11.4.4 Marxent Labs Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.4.5 Marxent Labs Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Augmented Reality (AR) in Entertainment Introduction
11.5.4 Electronic Arts Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.5.5 Electronic Arts Recent Development
11.6 Evolution Studios
11.6.1 Evolution Studios Company Details
11.6.2 Evolution Studios Business Overview
11.6.3 Evolution Studios Augmented Reality (AR) in Entertainment Introduction
11.6.4 Evolution Studios Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.6.5 Evolution Studios Recent Development
11.7 KUNOS-Simulazioni Srl
11.7.1 KUNOS-Simulazioni Srl Company Details
11.7.2 KUNOS-Simulazioni Srl Business Overview
11.7.3 KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Introduction
11.7.4 KUNOS-Simulazioni Srl Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.7.5 KUNOS-Simulazioni Srl Recent Development
11.8 Slightly Mad Studios
11.8.1 Slightly Mad Studios Company Details
11.8.2 Slightly Mad Studios Business Overview
11.8.3 Slightly Mad Studios Augmented Reality (AR) in Entertainment Introduction
11.8.4 Slightly Mad Studios Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.8.5 Slightly Mad Studios Recent Development
11.9 Viewpoint Games
11.9.1 Viewpoint Games Company Details
11.9.2 Viewpoint Games Business Overview
11.9.3 Viewpoint Games Augmented Reality (AR) in Entertainment Introduction
11.9.4 Viewpoint Games Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.9.5 Viewpoint Games Recent Development
11.10 Slightly Mad
11.10.1 Slightly Mad Company Details
11.10.2 Slightly Mad Business Overview
11.10.3 Slightly Mad Augmented Reality (AR) in Entertainment Introduction
11.10.4 Slightly Mad Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.10.5 Slightly Mad Recent Development
11.11 Ubisoft
11.11.1 Ubisoft Company Details
11.11.2 Ubisoft Business Overview
11.11.3 Ubisoft Augmented Reality (AR) in Entertainment Introduction
11.11.4 Ubisoft Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021)
11.11.5 Ubisoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global and United States Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2021-2027
List of TablesTable 1. Global Augmented Reality (AR) in Entertainment Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of AR in Games
Table 3. Key Players of AR in Music
Table 4. Key Players of Others
Table 5. Global Augmented Reality (AR) in Entertainment Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Augmented Reality (AR) in Entertainment Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Augmented Reality (AR) in Entertainment Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2016-2021)
Table 9. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2022-2027)
Table 11. Augmented Reality (AR) in Entertainment Market Trends
Table 12. Augmented Reality (AR) in Entertainment Market Drivers
Table 13. Augmented Reality (AR) in Entertainment Market Challenges
Table 14. Augmented Reality (AR) in Entertainment Market Restraints
Table 15. Global Augmented Reality (AR) in Entertainment Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Augmented Reality (AR) in Entertainment Market Share by Players (2016-2021)
Table 17. Global Top Augmented Reality (AR) in Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality (AR) in Entertainment as of 2020)
Table 18. Ranking of Global Top Augmented Reality (AR) in Entertainment Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Augmented Reality (AR) in Entertainment Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Augmented Reality (AR) in Entertainment Product Solution and Service
Table 22. Date of Enter into Augmented Reality (AR) in Entertainment Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Type (2016-2021)
Table 26. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Augmented Reality (AR) in Entertainment Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Application (2016-2021)
Table 30. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (2022-2027) & (US$ Million)
Table 62. Google Company Details
Table 63. Google Business Overview
Table 64. Google Augmented Reality (AR) in Entertainment Product
Table 65. Google Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 66. Google Recent Development
Table 67. Microsoft Company Details
Table 68. Microsoft Business Overview
Table 69. Microsoft Augmented Reality (AR) in Entertainment Product
Table 70. Microsoft Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 71. Microsoft Recent Development
Table 72. Blippar Company Details
Table 73. Blippar Business Overview
Table 74. Blippar Augmented Reality (AR) in Entertainment Product
Table 75. Blippar Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 76. Blippar Recent Development
Table 77. Marxent Labs Company Details
Table 78. Marxent Labs Business Overview
Table 79. Marxent Labs Augmented Reality (AR) in Entertainment Product
Table 80. Marxent Labs Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 81. Marxent Labs Recent Development
Table 82. Electronic Arts Company Details
Table 83. Electronic Arts Business Overview
Table 84. Electronic Arts Augmented Reality (AR) in Entertainment Product
Table 85. Electronic Arts Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 86. Electronic Arts Recent Development
Table 87. Evolution Studios Company Details
Table 88. Evolution Studios Business Overview
Table 89. Evolution Studios Augmented Reality (AR) in Entertainment Product
Table 90. Evolution Studios Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 91. Evolution Studios Recent Development
Table 92. KUNOS-Simulazioni Srl Company Details
Table 93. KUNOS-Simulazioni Srl Business Overview
Table 94. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Product
Table 95. KUNOS-Simulazioni Srl Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 96. KUNOS-Simulazioni Srl Recent Development
Table 97. Slightly Mad Studios Company Details
Table 98. Slightly Mad Studios Business Overview
Table 99. Slightly Mad Studios Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 100. Slightly Mad Studios Recent Development
Table 101. Viewpoint Games Company Details
Table 102. Viewpoint Games Business Overview
Table 103. Viewpoint Games Augmented Reality (AR) in Entertainment Product
Table 104. Viewpoint Games Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 105. Viewpoint Games Recent Development
Table 106. Slightly Mad Company Details
Table 107. Slightly Mad Business Overview
Table 108. Slightly Mad Augmented Reality (AR) in Entertainment Product
Table 109. Slightly Mad Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 110. Slightly Mad Recent Development
Table 111. Ubisoft Company Details
Table 112. Ubisoft Business Overview
Table 113. Ubisoft Augmented Reality (AR) in Entertainment Product
Table 114. Ubisoft Revenue in Augmented Reality (AR) in Entertainment Business (2016-2021) & (US$ Million)
Table 115. Ubisoft Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality (AR) in Entertainment Market Share by Type: 2020 VS 2027
Figure 2. AR in Games Features
Figure 3. AR in Music Features
Figure 4. Others Features
Figure 5. Global Augmented Reality (AR) in Entertainment Market Share by Application: 2020 VS 2027
Figure 6. Theater Case Studies
Figure 7. Museums Case Studies
Figure 8. Amusement Parks Case Studies
Figure 9. Music Concerts Case Studies
Figure 10. Others Case Studies
Figure 11. Augmented Reality (AR) in Entertainment Report Years Considered
Figure 12. Global Augmented Reality (AR) in Entertainment Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Augmented Reality (AR) in Entertainment Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Augmented Reality (AR) in Entertainment Market Share by Regions: 2020 VS 2027
Figure 15. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2022-2027)
Figure 16. Global Augmented Reality (AR) in Entertainment Market Share by Players in 2020
Figure 17. Global Top Augmented Reality (AR) in Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality (AR) in Entertainment as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Augmented Reality (AR) in Entertainment Revenue in 2020
Figure 19. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Type (2016-2021)
Figure 20. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Type (2022-2027)
Figure 21. North America Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Augmented Reality (AR) in Entertainment Market Share by Type (2016-2027)
Figure 23. North America Augmented Reality (AR) in Entertainment Market Share by Application (2016-2027)
Figure 24. North America Augmented Reality (AR) in Entertainment Market Share by Country (2016-2027)
Figure 25. United States Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Augmented Reality (AR) in Entertainment Market Share by Type (2016-2027)
Figure 29. Europe Augmented Reality (AR) in Entertainment Market Share by Application (2016-2027)
Figure 30. Europe Augmented Reality (AR) in Entertainment Market Share by Country (2016-2027)
Figure 31. Germany Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Type (2016-2027)
Figure 39. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Application (2016-2027)
Figure 40. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Region (2016-2027)
Figure 41. China Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Augmented Reality (AR) in Entertainment Market Share by Type (2016-2027)
Figure 49. Latin America Augmented Reality (AR) in Entertainment Market Share by Application (2016-2027)
Figure 50. Latin America Augmented Reality (AR) in Entertainment Market Share by Country (2016-2027)
Figure 51. Mexico Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Type (2016-2027)
Figure 55. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Application (2016-2027)
Figure 56. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Country (2016-2027)
Figure 57. Turkey Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Augmented Reality (AR) in Entertainment Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Google Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 61. Microsoft Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 62. Blippar Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 63. Marxent Labs Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 64. Electronic Arts Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 65. Evolution Studios Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 66. KUNOS-Simulazioni Srl Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 67. Slightly Mad Studios Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 68. Viewpoint Games Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 69. Slightly Mad Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 70. Ubisoft Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2016-2021)
Figure 71. Bottom-up and Top-down Approaches for This Report
Figure 72. Data Triangulation
Figure 73. Key Executives Interviewed
Keyplayers in Global and United States Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2021-2027
GoogleMicrosoft
Blippar
Marxent Labs
Electronic Arts
Evolution Studios
KUNOS-Simulazioni Srl
Slightly Mad Studios
Viewpoint Games
Slightly Mad
Ubisoft