Global and Japan Video Gaming Terminals (VGT) Market Insights, Forecast to 2027
SKU ID : QYR-19234729 | Publishing Date : 27-Sep-2021 | No. of pages : 137
Detailed TOC of Global and Japan Video Gaming Terminals (VGT) Market Insights, Forecast to 2027
1 Study Coverage1.1 Video Gaming Terminals (VGT) Product Introduction
1.2 Market by Type
1.2.1 Global Video Gaming Terminals (VGT) Market Size Growth Rate by Type
1.2.2 Video Gaming Machines
1.2.3 Video Poker Machines
1.2.4 Mechanical Reel Gaming Machines
1.3 Market by Application
1.3.1 Global Video Gaming Terminals (VGT) Market Size Growth Rate by Application
1.3.2 New/ expansion
1.3.3 Replacement
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Video Gaming Terminals (VGT) Market Size, Estimates and Forecasts
2.1.1 Global Video Gaming Terminals (VGT) Revenue 2016-2027
2.1.2 Global Video Gaming Terminals (VGT) Sales 2016-2027
2.2 Global Video Gaming Terminals (VGT), Market Size by Region: 2016 VS 2021 VS 2027
2.3 Video Gaming Terminals (VGT) Historical Market Size by Region (2016-2021)
2.3.1 Global Video Gaming Terminals (VGT) Retrospective Market Scenario in Sales by Region: 2016-2021
2.3.2 Global Video Gaming Terminals (VGT) Retrospective Market Scenario in Revenue by Region: 2016-2021
2.4 Video Gaming Terminals (VGT) Market Estimates and Projections by Region (2022-2027)
2.4.1 Global Video Gaming Terminals (VGT) Sales Forecast by Region (2022-2027)
2.4.2 Global Video Gaming Terminals (VGT) Revenue Forecast by Region (2022-2027)
3 Global Video Gaming Terminals (VGT) Competitor Landscape by Players
3.1 Global Top Video Gaming Terminals (VGT) Manufacturers by Sales
3.1.1 Global Video Gaming Terminals (VGT) Sales by Manufacturer (2016-2021)
3.1.2 Global Video Gaming Terminals (VGT) Sales Market Share by Manufacturer (2016-2021)
3.2 Global Top Video Gaming Terminals (VGT) Manufacturers by Revenue
3.2.1 Key Video Gaming Terminals (VGT) Manufacturers Covered: Ranking by Revenue
3.2.2 Global Video Gaming Terminals (VGT) Revenue by Manufacturers (2016-2021)
3.2.3 Global Video Gaming Terminals (VGT) Revenue Share by Manufacturers (2016-2021)
3.2.4 Global Video Gaming Terminals (VGT) Market Concentration Ratio (CR5 and HHI) (2016-2021)
3.2.5 Global Top 10 and Top 5 Companies by Video Gaming Terminals (VGT) Revenue in 2020
3.2.6 Global Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Global Video Gaming Terminals (VGT) Price by Manufacturers
3.4 Global Video Gaming Terminals (VGT) Manufacturing Base Distribution, Product Types
3.4.1 Video Gaming Terminals (VGT) Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Video Gaming Terminals (VGT) Product Type
3.4.3 Date of International Manufacturers Enter into Video Gaming Terminals (VGT) Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2016-2027)
4.1 Global Video Gaming Terminals (VGT) Market Size by Type (2016-2021)
4.1.1 Global Video Gaming Terminals (VGT) Sales by Type (2016-2021)
4.1.2 Global Video Gaming Terminals (VGT) Revenue by Type (2016-2021)
4.1.3 Video Gaming Terminals (VGT) Average Selling Price (ASP) by Type (2016-2021)
4.2 Global Video Gaming Terminals (VGT) Market Size Forecast by Type (2022-2027)
4.2.1 Global Video Gaming Terminals (VGT) Sales Forecast by Type (2022-2027)
4.2.2 Global Video Gaming Terminals (VGT) Revenue Forecast by Type (2022-2027)
4.2.3 Video Gaming Terminals (VGT) Average Selling Price (ASP) Forecast by Type (2022-2027)
5 Breakdown Data by Application (2016-2027)
5.1 Global Video Gaming Terminals (VGT) Market Size by Application (2016-2021)
5.1.1 Global Video Gaming Terminals (VGT) Sales by Application (2016-2021)
5.1.2 Global Video Gaming Terminals (VGT) Revenue by Application (2016-2021)
5.1.3 Video Gaming Terminals (VGT) Price by Application (2016-2021)
5.2 Video Gaming Terminals (VGT) Market Size Forecast by Application (2022-2027)
5.2.1 Global Video Gaming Terminals (VGT) Sales Forecast by Application (2022-2027)
5.2.2 Global Video Gaming Terminals (VGT) Revenue Forecast by Application (2022-2027)
5.2.3 Global Video Gaming Terminals (VGT) Price Forecast by Application (2022-2027)
6 Japan by Players, Type and Application
6.1 Japan Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
6.1.1 Japan Video Gaming Terminals (VGT) Sales YoY Growth 2016-2027
6.1.2 Japan Video Gaming Terminals (VGT) Revenue YoY Growth 2016-2027
6.1.3 Japan Video Gaming Terminals (VGT) Market Share in Global Market 2016-2027
6.2 Japan Video Gaming Terminals (VGT) Market Size by Players (International and Local Players)
6.2.1 Japan Top Video Gaming Terminals (VGT) Players by Sales (2016-2021)
6.2.2 Japan Top Video Gaming Terminals (VGT) Players by Revenue (2016-2021)
6.3 Japan Video Gaming Terminals (VGT) Historic Market Review by Type (2016-2021)
6.3.1 Japan Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
6.3.2 Japan Video Gaming Terminals (VGT) Revenue Market Share by Type (2016-2021)
6.3.3 Japan Video Gaming Terminals (VGT) Price by Type (2016-2021)
6.4 Japan Video Gaming Terminals (VGT) Market Estimates and Forecasts by Type (2022-2027)
6.4.1 Japan Video Gaming Terminals (VGT) Sales Forecast by Type (2022-2027)
6.4.2 Japan Video Gaming Terminals (VGT) Revenue Forecast by Type (2022-2027)
6.4.3 Japan Video Gaming Terminals (VGT) Price Forecast by Type (2022-2027)
6.5 Japan Video Gaming Terminals (VGT) Historic Market Review by Application (2016-2021)
6.5.1 Japan Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
6.5.2 Japan Video Gaming Terminals (VGT) Revenue Market Share by Application (2016-2021)
6.5.3 Japan Video Gaming Terminals (VGT) Price by Application (2016-2021)
6.6 Japan Video Gaming Terminals (VGT) Market Estimates and Forecasts by Application (2022-2027)
6.6.1 Japan Video Gaming Terminals (VGT) Sales Forecast by Application (2022-2027)
6.6.2 Japan Video Gaming Terminals (VGT) Revenue Forecast by Application (2022-2027)
6.6.3 Japan Video Gaming Terminals (VGT) Price Forecast by Application (2022-2027)
7 North America
7.1 North America Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
7.2 North America Video Gaming Terminals (VGT) Market Facts & Figures by Country
7.2.1 North America Video Gaming Terminals (VGT) Sales by Country (2016-2021)
7.2.2 North America Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
7.2.3 United States
7.2.4 Canada
8 Asia Pacific
8.1 Asia Pacific Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
8.2 Asia Pacific Video Gaming Terminals (VGT) Market Facts & Figures by Region
8.2.1 Asia Pacific Video Gaming Terminals (VGT) Sales by Region (2016-2021)
8.2.2 Asia Pacific Video Gaming Terminals (VGT) Revenue by Region (2016-2021)
8.2.3 China
8.2.4 Japan
8.2.5 South Korea
8.2.6 India
8.2.7 Australia
8.2.8 Australia
8.2.9 Indonesia
8.2.10 Thailand
8.2.11 Malaysia
9 Europe
9.1 Europe Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
9.2 Europe Video Gaming Terminals (VGT) Market Facts & Figures by Country
9.2.1 Europe Video Gaming Terminals (VGT) Sales by Country (2016-2021)
9.2.2 Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
9.2.3 Germany
9.2.4 France
9.2.5 U.K.
9.2.6 Italy
10 Latin America
10.1 Latin America Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
10.2 Latin America Video Gaming Terminals (VGT) Market Facts & Figures by Country
10.2.1 Latin America Video Gaming Terminals (VGT) Sales by Country (2016-2021)
10.2.2 Latin America Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
10.2.3 Mexico
10.2.4 Brazil
10.2.5 Argentina
11 Middle East and Africa
11.1 Middle East and Africa Video Gaming Terminals (VGT) Market Size YoY Growth 2016-2027
11.2 Middle East and Africa Video Gaming Terminals (VGT) Market Facts & Figures by Country
11.2.1 Middle East and Africa Video Gaming Terminals (VGT) Sales by Country (2016-2021)
11.2.2 Middle East and Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2021)
11.2.3 Turkey
11.2.4 Saudi Arabia
11.2.5 UAE
12 Company Profiles
12.1 Scientific Games
12.1.1 Scientific Games Corporation Information
12.1.2 Scientific Games Description and Business Overview
12.1.3 Scientific Games Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Scientific Games Video Gaming Terminals (VGT) Products Offered
12.1.5 Scientific Games Recent Development
12.2 IGT
12.2.1 IGT Corporation Information
12.2.2 IGT Description and Business Overview
12.2.3 IGT Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.2.4 IGT Video Gaming Terminals (VGT) Products Offered
12.2.5 IGT Recent Development
12.3 Playtech
12.3.1 Playtech Corporation Information
12.3.2 Playtech Description and Business Overview
12.3.3 Playtech Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Playtech Video Gaming Terminals (VGT) Products Offered
12.3.5 Playtech Recent Development
12.4 Novomatic
12.4.1 Novomatic Corporation Information
12.4.2 Novomatic Description and Business Overview
12.4.3 Novomatic Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.4.4 Novomatic Video Gaming Terminals (VGT) Products Offered
12.4.5 Novomatic Recent Development
12.5 Sisal Group
12.5.1 Sisal Group Corporation Information
12.5.2 Sisal Group Description and Business Overview
12.5.3 Sisal Group Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Sisal Group Video Gaming Terminals (VGT) Products Offered
12.5.5 Sisal Group Recent Development
12.6 SYNOT GROUP
12.6.1 SYNOT GROUP Corporation Information
12.6.2 SYNOT GROUP Description and Business Overview
12.6.3 SYNOT GROUP Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.6.4 SYNOT GROUP Video Gaming Terminals (VGT) Products Offered
12.6.5 SYNOT GROUP Recent Development
12.7 Apollo Games
12.7.1 Apollo Games Corporation Information
12.7.2 Apollo Games Description and Business Overview
12.7.3 Apollo Games Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.7.4 Apollo Games Video Gaming Terminals (VGT) Products Offered
12.7.5 Apollo Games Recent Development
12.8 Accel Entertainment
12.8.1 Accel Entertainment Corporation Information
12.8.2 Accel Entertainment Description and Business Overview
12.8.3 Accel Entertainment Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Accel Entertainment Video Gaming Terminals (VGT) Products Offered
12.8.5 Accel Entertainment Recent Development
12.11 Scientific Games
12.11.1 Scientific Games Corporation Information
12.11.2 Scientific Games Description and Business Overview
12.11.3 Scientific Games Video Gaming Terminals (VGT) Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Scientific Games Video Gaming Terminals (VGT) Products Offered
12.11.5 Scientific Games Recent Development
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Video Gaming Terminals (VGT) Industry Trends
13.2 Video Gaming Terminals (VGT) Market Drivers
13.3 Video Gaming Terminals (VGT) Market Challenges
13.4 Video Gaming Terminals (VGT) Market Restraints
14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Video Gaming Terminals (VGT) Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
List of Figures, Tables and Charts Available in Global and Japan Video Gaming Terminals (VGT) Market Insights, Forecast to 2027
List of TablesTable 1. Global Video Gaming Terminals (VGT) Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million)
Table 2. Major Manufacturers of Video Gaming Machines
Table 3. Major Manufacturers of Video Poker Machines
Table 4. Major Manufacturers of Mechanical Reel Gaming Machines
Table 5. Global Video Gaming Terminals (VGT) Market Size Growth Rate by Application (2021-2027) & (K Units)
Table 6. Global Video Gaming Terminals (VGT) Market Size by Region (K Units) & (US$ Million), 2016 VS 2021 VS 2027
Table 7. Global Video Gaming Terminals (VGT) Sales by Regions (2016-2021) & (K Units)
Table 8. Global Video Gaming Terminals (VGT) Sales Market Share by Regions (2016-2021)
Table 9. Global Video Gaming Terminals (VGT) Revenue by Regions (2016-2021) & (US$ Million)
Table 10. Global Video Gaming Terminals (VGT) Sales Forecast by Region (2022-2027) & (K Units)
Table 11. Global Video Gaming Terminals (VGT) Sales Market Share Forecast by Region (2022-2027)
Table 12. Global Video Gaming Terminals (VGT) Revenue Forecast by Region (2022-2027) & (US$ Million)
Table 13. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Region (2022-2027)
Table 14. Global Video Gaming Terminals (VGT) Sales by Manufacturers (2016-2021) (K Units)
Table 15. Global Video Gaming Terminals (VGT) Sales Share by Manufacturers (2016-2021)
Table 16. Ranking of Global Top Video Gaming Terminals (VGT) Manufacturers by Revenue (US$ Million) in 2020
Table 17. Video Gaming Terminals (VGT) Revenue by Manufacturers (2016-2021) (US$ Million)
Table 18. Video Gaming Terminals (VGT) Revenue Share by Manufacturers (2016-2021)
Table 19. Global Video Gaming Terminals (VGT) Manufacturers Market Concentration Ratio (CR5 and HHI) & (2016-2021)
Table 20. Global Video Gaming Terminals (VGT) by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Gaming Terminals (VGT) as of 2020)
Table 21. Key Manufacturers Video Gaming Terminals (VGT) Price (2016-2021) (US$/Unit)
Table 22. Video Gaming Terminals (VGT) Manufacturers Manufacturing Base Distribution and Headquarters
Table 23. Manufacturers Video Gaming Terminals (VGT) Product Type
Table 24. Date of International Manufacturers Enter into Video Gaming Terminals (VGT) Market
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Global Video Gaming Terminals (VGT) Sales by Type (2016-2021) (K Units)
Table 27. Global Video Gaming Terminals (VGT) Sales Share by Type (2016-2021)
Table 28. Global Video Gaming Terminals (VGT) Revenue by Type (2016-2021) (US$ Million)
Table 29. Global Video Gaming Terminals (VGT) Revenue Share by Type (2016-2021)
Table 30. Video Gaming Terminals (VGT) Average Selling Price (ASP) by Type (2016-2021) & (US$/Unit)
Table 31. Global Video Gaming Terminals (VGT) Sales Forecast by Type (2022-2027) & (K Units)
Table 32. Global Video Gaming Terminals (VGT) Sales Market Share Forecast by Type (2022-2027)
Table 33. Global Video Gaming Terminals (VGT) Revenue Forecast V (2022-2027) & (US$ Million)
Table 34. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Type (2022-2027)
Table 35. Global Video Gaming Terminals (VGT) Average Selling Price (ASP) Forecast by Type (2022-2027) & (US$/Unit)
Table 36. Global Video Gaming Terminals (VGT) Sales by Application (2016-2021) (K Units)
Table 37. Global Video Gaming Terminals (VGT) Sales Share by Application (2016-2021)
Table 38. Global Video Gaming Terminals (VGT) Revenue by Application (2016-2021) (US$ Million)
Table 39. Global Video Gaming Terminals (VGT) Revenue Share by Application (2016-2021)
Table 40. Video Gaming Terminals (VGT) Average Selling Price (ASP) by Application (2016-2021) & (US$/Unit)
Table 41. Global Video Gaming Terminals (VGT) Sales Forecast by Application (2022-2027) & (K Units)
Table 42. Global Video Gaming Terminals (VGT) Sales Market Share Forecast by Application (2022-2027)
Table 43. Global Video Gaming Terminals (VGT) Revenue Forecast by Application (2022-2027) & (US$ Million)
Table 44. Global Video Gaming Terminals (VGT) Revenue Market Share Forecast by Application (2022-2027)
Table 45. Global Video Gaming Terminals (VGT) Average Selling Price (ASP) Forecast by Application (2022-2027) & (US$/Unit)
Table 46. Japan Video Gaming Terminals (VGT) Sales (K Units) of Key Companies (2016-2021)
Table 47. Japan Video Gaming Terminals (VGT) Sales Share by Company (2016-2021)
Table 48. Japan Video Gaming Terminals (VGT) Revenue (US$ Million) by Company (2016-2021)
Table 49. Japan Video Gaming Terminals (VGT) Revenue Share by Company (2016-2021)
Table 50. Japan Video Gaming Terminals (VGT) Sales (K Units) by Type (2016-2021)
Table 51. Japan Video Gaming Terminals (VGT) Sales Share by Type (2016-2021)
Table 52. Japan Video Gaming Terminals (VGT) Revenue (US$ Million) Market Share by Type (2016-2021)
Table 53. Japan Video Gaming Terminals (VGT) Price (US$/Unit) by Type (2016-2021)
Table 54. Japan Video Gaming Terminals (VGT) Sales (K Units) by Type (2022-2027)
Table 55. Japan Video Gaming Terminals (VGT) Sales Share by Type (2022-2027)
Table 56. Japan Video Gaming Terminals (VGT) Revenue (US$ Million) Market Share by Type (2022-2027)
Table 57. Japan Video Gaming Terminals (VGT) Revenue Share by Type (2022-2027)
Table 58. Japan Video Gaming Terminals (VGT) Price (US$/Unit) by Type (2022-2027)
Table 59. Japan Video Gaming Terminals (VGT) Sales (K Units) by Application (2016-2021)
Table 60. Japan Video Gaming Terminals (VGT) Sales Share by Application (2016-2021)
Table 61. Japan Video Gaming Terminals (VGT) Revenue (US$ Million) Market Share by Application (2016-2021)
Table 62. Japan Video Gaming Terminals (VGT) Price (US$/Unit) by Application (2016-2021)
Table 63. Japan Video Gaming Terminals (VGT) Sales (K Units) by Application (2022-2027)
Table 64. Japan Video Gaming Terminals (VGT) Sales Share by Application (2022-2027)
Table 65. Japan Video Gaming Terminals (VGT) Revenue (US$ Million) Market Share by Application (2022-2027)
Table 66. Japan Video Gaming Terminals (VGT) Revenue Share by Application (2022-2027)
Table 67. Japan Video Gaming Terminals (VGT) Price (US$/Unit) by Application (2022-2027)
Table 68. North America Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 69. North America Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 70. North America Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & (US$ Million)
Table 71. North America Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 72. Asia Pacific Video Gaming Terminals (VGT) Sales by Region (2016-2021) & (K Units)
Table 73. Asia Pacific Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2021)
Table 74. Asia Pacific Video Gaming Terminals (VGT) Revenue by Region (2016-2021) & (US$ Million)
Table 75. Asia Pacific Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2021)
Table 76. Europe Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 77. Europe Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 78. Europe Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & (US$ Million)
Table 79. Europe Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 80. Latin America Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 81. Latin America Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 82. Latin Americaa Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & (US$ Million)
Table 83. Latin America Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 84. Middle East and Africa Video Gaming Terminals (VGT) Sales by Country (2016-2021) & (K Units)
Table 85. Middle East and Africa Video Gaming Terminals (VGT) Sales Market Share by Country (2016-2021)
Table 86. Middle East and Africa Video Gaming Terminals (VGT) Revenue by Country (2016-2021) & (US$ Million)
Table 87. Middle East and Africa Video Gaming Terminals (VGT) Revenue Market Share by Country (2016-2021)
Table 88. Scientific Games Corporation Information
Table 89. Scientific Games Description and Business Overview
Table 90. Scientific Games Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 91. Scientific Games Video Gaming Terminals (VGT) Product
Table 92. Scientific Games Recent Development
Table 93. IGT Corporation Information
Table 94. IGT Description and Business Overview
Table 95. IGT Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 96. IGT Product
Table 97. IGT Recent Development
Table 98. Playtech Corporation Information
Table 99. Playtech Description and Business Overview
Table 100. Playtech Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 101. Playtech Product
Table 102. Playtech Recent Development
Table 103. Novomatic Corporation Information
Table 104. Novomatic Description and Business Overview
Table 105. Novomatic Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 106. Novomatic Product
Table 107. Novomatic Recent Development
Table 108. Sisal Group Corporation Information
Table 109. Sisal Group Description and Business Overview
Table 110. Sisal Group Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 111. Sisal Group Product
Table 112. Sisal Group Recent Development
Table 113. SYNOT GROUP Corporation Information
Table 114. SYNOT GROUP Description and Business Overview
Table 115. SYNOT GROUP Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 116. SYNOT GROUP Product
Table 117. SYNOT GROUP Recent Development
Table 118. Apollo Games Corporation Information
Table 119. Apollo Games Description and Business Overview
Table 120. Apollo Games Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 121. Apollo Games Product
Table 122. Apollo Games Recent Development
Table 123. Accel Entertainment Corporation Information
Table 124. Accel Entertainment Description and Business Overview
Table 125. Accel Entertainment Video Gaming Terminals (VGT) Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 126. Accel Entertainment Product
Table 127. Accel Entertainment Recent Development
Table 128. Video Gaming Terminals (VGT) Market Trends
Table 129. Video Gaming Terminals (VGT) Market Drivers
Table 130. Video Gaming Terminals (VGT) Market Challenges
Table 131. Video Gaming Terminals (VGT) Market Restraints
Table 132. Video Gaming Terminals (VGT) Customers List
Table 133. Video Gaming Terminals (VGT) Distributors List
Table 134. Research Programs/Design for This Report
Table 135. Key Data Information from Secondary Sources
Table 136. Key Data Information from Primary Sources
List of Figures
Figure 1. Video Gaming Terminals (VGT) Product Picture
Figure 2. Global Video Gaming Terminals (VGT) Sales Market Share by Type in 2020 & 2027
Figure 3. Video Gaming Machines Product Picture
Figure 4. Video Poker Machines Product Picture
Figure 5. Mechanical Reel Gaming Machines Product Picture
Figure 6. Global Video Gaming Terminals (VGT) Sales Market Share by Application in 2020 & 2027
Figure 7. New/ expansion
Figure 8. Replacement
Figure 9. Video Gaming Terminals (VGT) Report Years Considered
Figure 10. Global Video Gaming Terminals (VGT) Market Size, (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Video Gaming Terminals (VGT) Market Size 2016-2027 (US$ Million)
Figure 12. Global Video Gaming Terminals (VGT) Sales 2016-2027 (K Units)
Figure 13. Global Video Gaming Terminals (VGT) Market Size Market Share by Region: 2021 Versus 2027
Figure 14. Global Video Gaming Terminals (VGT) Sales Market Share by Region (2016-2021)
Figure 15. Global Video Gaming Terminals (VGT) Sales Market Share by Region in 2020
Figure 16. Global Video Gaming Terminals (VGT) Revenue Market Share by Region (2016-2021)
Figure 17. Global Video Gaming Terminals (VGT) Revenue Market Share by Region in 2020
Figure 18. Global Video Gaming Terminals (VGT) Sales Share by Manufacturer in 2020
Figure 19. The Top 10 and 5 Players Market Share by Video Gaming Terminals (VGT) Revenue in 2020
Figure 20. Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 21. Global Video Gaming Terminals (VGT) Sales Market Share by Type (2016-2021)
Figure 22. Global Video Gaming Terminals (VGT) Sales Market Share by Type in 2020
Figure 23. Global Video Gaming Terminals (VGT) Revenue Market Share by Type (2016-2021)
Figure 24. Global Video Gaming Terminals (VGT) Revenue Market Share by Type in 2020
Figure 25. Global Video Gaming Terminals (VGT) Sales Market Share by Application (2016-2021)
Figure 26. Global Video Gaming Terminals (VGT) Sales Market Share by Application in 2020
Figure 27. Global Video Gaming Terminals (VGT) Revenue Market Share by Application (2016-2021)
Figure 28. Global Video Gaming Terminals (VGT) Revenue Market Share by Application in 2020
Figure 29. Japan Video Gaming Terminals (VGT) Sales Growth Rate 2016-2027 (K Units)
Figure 30. Japan Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2027 (US$ Million)
Figure 31. Japan Video Gaming Terminals (VGT) Market Share in Global Market 2016-2027
Figure 32. Japan 5 and 10 Largest Video Gaming Terminals (VGT) Players Market Share by Revenue in Video Gaming Terminals (VGT) in 2020
Figure 33. Japan Video Gaming Terminals (VGT) Revenue Share by Type (2016-2021)
Figure 34. Japan Video Gaming Terminals (VGT) Revenue Growth Rate by Type in 2016 & 2020
Figure 35. Japan Video Gaming Terminals (VGT) Revenue Share by Application (2016-2021)
Figure 36. Japan Video Gaming Terminals (VGT) Revenue Growth Rate by Application in 2016 & 2020
Figure 37. North America Video Gaming Terminals (VGT) Sales Growth Rate 2016-2021 (K Units)
Figure 38. North America Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2021 (US$ Million)
Figure 39. North America Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 40. North America Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 41. United States Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 42. United States Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 43. Canada Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 44. Canada Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 45. Europe Video Gaming Terminals (VGT) Sales Growth Rate 2016-2021 (K Units)
Figure 46. Europe Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2021 (US$ Million)
Figure 47. Europe Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 48. Europe Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 49. Germany Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 50. Germany Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 51. France Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 52. France Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 53. U.K. Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 54. U.K. Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 55. Italy Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 56. Italy Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 57. Russia Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 58. Russia Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 59. Asia Pacific Video Gaming Terminals (VGT) Sales Growth Rate 2016-2021 (K Units)
Figure 60. Asia Pacific Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2021 (US$ Million)
Figure 61. Asia Pacific Video Gaming Terminals (VGT) Sales Market Share by Region in 2020
Figure 62. Asia Pacific Video Gaming Terminals (VGT) Revenue Market Share by Region in 2020
Figure 63. China Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 64. China Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 65. Japan Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 66. Japan Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 67. South Korea Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 68. South Korea Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 69. India Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 70. India Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 71. Australia Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 72. Australia Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 73. China Taiwan Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 74. China Taiwan Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 75. Indonesia Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 76. Indonesia Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 77. Thailand Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 78. Thailand Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 79. Malaysia Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 80. Malaysia Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 81. Latin America Video Gaming Terminals (VGT) Sales Growth Rate 2016-2021 (K Units)
Figure 82. Latin America Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2021 (US$ Million)
Figure 83. Latin America Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 84. Latin America Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 85. Mexico Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 86. Mexico Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 87. Brazil Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 88. Brazil Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 89. Argentina Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 90. Argentina Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 91. Middle East and Africa Video Gaming Terminals (VGT) Sales Growth Rate 2016-2021 (K Units)
Figure 92. Middle East and Africa Video Gaming Terminals (VGT) Revenue Growth Rate 2016-2021 (US$ Million)
Figure 93. Middle East and Africa Video Gaming Terminals (VGT) Sales Market Share by Country in 2020
Figure 94. Middle East and Africa Video Gaming Terminals (VGT) Revenue Market Share by Country in 2020
Figure 95. Turkey Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 96. Turkey Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 97. Saudi Arabia Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 98. Saudi Arabia Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 99. UAE Video Gaming Terminals (VGT) Sales Growth Rate (2016-2021) (K Units)
Figure 100. UAE Video Gaming Terminals (VGT) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 101. Video Gaming Terminals (VGT) Value Chain
Figure 102. Channels of Distribution
Figure 103. Distributors Profiles
Figure 104. Bottom-up and Top-down Approaches for This Report
Figure 105. Data Triangulation
Figure 106. Key Executives Interviewed
Keyplayers in Global and Japan Video Gaming Terminals (VGT) Market Insights, Forecast to 2027
Scientific GamesIGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games
Accel Entertainment