Global and Japan Augmented Reality and Virtual Reality in Gaming Market Size, Status and Forecast 2021-2027
SKU ID : QYR-19243987 | Publishing Date : 28-Sep-2021 | No. of pages : 109
Detailed TOC of Global and Japan Augmented Reality and Virtual Reality in Gaming Market Size, Status and Forecast 2021-2027
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Head Mounted Displays
1.2.3 Smart Glass
1.2.4 Handheld Devices
1.3 Market by Application
1.3.1 Global Augmented Reality and Virtual Reality in Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Private
1.3.3 Commerce
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality and Virtual Reality in Gaming Market Perspective (2016-2027)
2.2 Augmented Reality and Virtual Reality in Gaming Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality in Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Augmented Reality and Virtual Reality in Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Augmented Reality and Virtual Reality in Gaming Industry Dynamic
2.3.1 Augmented Reality and Virtual Reality in Gaming Market Trends
2.3.2 Augmented Reality and Virtual Reality in Gaming Market Drivers
2.3.3 Augmented Reality and Virtual Reality in Gaming Market Challenges
2.3.4 Augmented Reality and Virtual Reality in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality and Virtual Reality in Gaming Players by Revenue
3.1.1 Global Top Augmented Reality and Virtual Reality in Gaming Players by Revenue (2016-2021)
3.1.2 Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Augmented Reality and Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality and Virtual Reality in Gaming Revenue
3.4 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio
3.4.1 Global Augmented Reality and Virtual Reality in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality in Gaming Revenue in 2020
3.5 Augmented Reality and Virtual Reality in Gaming Key Players Head office and Area Served
3.6 Key Players Augmented Reality and Virtual Reality in Gaming Product Solution and Service
3.7 Date of Enter into Augmented Reality and Virtual Reality in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Type
4.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Type (2016-2021)
4.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2022-2027)
5 Augmented Reality and Virtual Reality in Gaming Breakdown Data by Application
5.1 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Application (2016-2021)
5.2 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027)
6.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type
6.2.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021)
6.2.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027)
6.2.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2027)
6.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application
6.3.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021)
6.3.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027)
6.3.3 North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2027)
6.4 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country
6.4.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021)
6.4.2 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027)
7.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type
7.2.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021)
7.2.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027)
7.2.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2027)
7.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application
7.3.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021)
7.3.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027)
7.3.3 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2027)
7.4 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country
7.4.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021)
7.4.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027)
8.2 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type
8.2.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application
8.3.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region
8.4.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027)
9.2 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type
9.2.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2027)
9.3 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application
9.3.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2027)
9.4 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country
9.4.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027)
10.2 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type
10.2.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application
10.3.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country
10.4.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Zco Corporation
11.1.1 Zco Corporation Company Details
11.1.2 Zco Corporation Business Overview
11.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Introduction
11.1.4 Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.1.5 Zco Corporation Recent Development
11.2 Facebook
11.2.1 Facebook Company Details
11.2.2 Facebook Business Overview
11.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Introduction
11.2.4 Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.2.5 Facebook Recent Development
11.3 Samsung Electronics Co. Ltd
11.3.1 Samsung Electronics Co. Ltd Company Details
11.3.2 Samsung Electronics Co. Ltd Business Overview
11.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Introduction
11.3.4 Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.3.5 Samsung Electronics Co. Ltd Recent Development
11.4 HTC Corporation
11.4.1 HTC Corporation Company Details
11.4.2 HTC Corporation Business Overview
11.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Introduction
11.4.4 HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.4.5 HTC Corporation Recent Development
11.5 Lenovo
11.5.1 Lenovo Company Details
11.5.2 Lenovo Business Overview
11.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Introduction
11.5.4 Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.5.5 Lenovo Recent Development
11.6 Acer
11.6.1 Acer Company Details
11.6.2 Acer Business Overview
11.6.3 Acer Augmented Reality and Virtual Reality in Gaming Introduction
11.6.4 Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.6.5 Acer Recent Development
11.7 FOVE, Inc.
11.7.1 FOVE, Inc. Company Details
11.7.2 FOVE, Inc. Business Overview
11.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Introduction
11.7.4 FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.7.5 FOVE, Inc. Recent Development
11.8 Beijing ANTVR Technology CO., LTD
11.8.1 Beijing ANTVR Technology CO., LTD Company Details
11.8.2 Beijing ANTVR Technology CO., LTD Business Overview
11.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Introduction
11.8.4 Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.8.5 Beijing ANTVR Technology CO., LTD Recent Development
11.9 Pico Interactive Inc.
11.9.1 Pico Interactive Inc. Company Details
11.9.2 Pico Interactive Inc. Business Overview
11.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Introduction
11.9.4 Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.9.5 Pico Interactive Inc. Recent Development
11.10 LG Electronics
11.10.1 LG Electronics Company Details
11.10.2 LG Electronics Business Overview
11.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Introduction
11.10.4 LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
11.10.5 LG Electronics Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global and Japan Augmented Reality and Virtual Reality in Gaming Market Size, Status and Forecast 2021-2027
List of TablesTable 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Head Mounted Displays
Table 3. Key Players of Smart Glass
Table 4. Key Players of Handheld Devices
Table 5. Global Augmented Reality and Virtual Reality in Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Augmented Reality and Virtual Reality in Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Augmented Reality and Virtual Reality in Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Augmented Reality and Virtual Reality in Gaming Market Share by Regions (2016-2021)
Table 9. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Augmented Reality and Virtual Reality in Gaming Market Share by Regions (2022-2027)
Table 11. Augmented Reality and Virtual Reality in Gaming Market Trends
Table 12. Augmented Reality and Virtual Reality in Gaming Market Drivers
Table 13. Augmented Reality and Virtual Reality in Gaming Market Challenges
Table 14. Augmented Reality and Virtual Reality in Gaming Market Restraints
Table 15. Global Augmented Reality and Virtual Reality in Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Augmented Reality and Virtual Reality in Gaming Market Share by Players (2016-2021)
Table 17. Global Top Augmented Reality and Virtual Reality in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2020)
Table 18. Ranking of Global Top Augmented Reality and Virtual Reality in Gaming Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Augmented Reality and Virtual Reality in Gaming Product Solution and Service
Table 22. Date of Enter into Augmented Reality and Virtual Reality in Gaming Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2016-2021)
Table 26. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Augmented Reality and Virtual Reality in Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2016-2021)
Table 30. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 62. Zco Corporation Company Details
Table 63. Zco Corporation Business Overview
Table 64. Zco Corporation Augmented Reality and Virtual Reality in Gaming Product
Table 65. Zco Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 66. Zco Corporation Recent Development
Table 67. Facebook Company Details
Table 68. Facebook Business Overview
Table 69. Facebook Augmented Reality and Virtual Reality in Gaming Product
Table 70. Facebook Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 71. Facebook Recent Development
Table 72. Samsung Electronics Co. Ltd Company Details
Table 73. Samsung Electronics Co. Ltd Business Overview
Table 74. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Product
Table 75. Samsung Electronics Co. Ltd Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 76. Samsung Electronics Co. Ltd Recent Development
Table 77. HTC Corporation Company Details
Table 78. HTC Corporation Business Overview
Table 79. HTC Corporation Augmented Reality and Virtual Reality in Gaming Product
Table 80. HTC Corporation Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 81. HTC Corporation Recent Development
Table 82. Lenovo Company Details
Table 83. Lenovo Business Overview
Table 84. Lenovo Augmented Reality and Virtual Reality in Gaming Product
Table 85. Lenovo Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 86. Lenovo Recent Development
Table 87. Acer Company Details
Table 88. Acer Business Overview
Table 89. Acer Augmented Reality and Virtual Reality in Gaming Product
Table 90. Acer Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 91. Acer Recent Development
Table 92. FOVE, Inc. Company Details
Table 93. FOVE, Inc. Business Overview
Table 94. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Product
Table 95. FOVE, Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 96. FOVE, Inc. Recent Development
Table 97. Beijing ANTVR Technology CO., LTD Company Details
Table 98. Beijing ANTVR Technology CO., LTD Business Overview
Table 99. Beijing ANTVR Technology CO., LTD Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 100. Beijing ANTVR Technology CO., LTD Recent Development
Table 101. Pico Interactive Inc. Company Details
Table 102. Pico Interactive Inc. Business Overview
Table 103. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Product
Table 104. Pico Interactive Inc. Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 105. Pico Interactive Inc. Recent Development
Table 106. LG Electronics Company Details
Table 107. LG Electronics Business Overview
Table 108. LG Electronics Augmented Reality and Virtual Reality in Gaming Product
Table 109. LG Electronics Revenue in Augmented Reality and Virtual Reality in Gaming Business (2016-2021) & (US$ Million)
Table 110. LG Electronics Recent Development
Table 111. Research Programs/Design for This Report
Table 112. Key Data Information from Secondary Sources
Table 113. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality and Virtual Reality in Gaming Market Share by Type: 2020 VS 2027
Figure 2. Head Mounted Displays Features
Figure 3. Smart Glass Features
Figure 4. Handheld Devices Features
Figure 5. Global Augmented Reality and Virtual Reality in Gaming Market Share by Application: 2020 VS 2027
Figure 6. Private Case Studies
Figure 7. Commerce Case Studies
Figure 8. Augmented Reality and Virtual Reality in Gaming Report Years Considered
Figure 9. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Augmented Reality and Virtual Reality in Gaming Market Share by Regions: 2020 VS 2027
Figure 12. Global Augmented Reality and Virtual Reality in Gaming Market Share by Regions (2022-2027)
Figure 13. Global Augmented Reality and Virtual Reality in Gaming Market Share by Players in 2020
Figure 14. Global Top Augmented Reality and Virtual Reality in Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Augmented Reality and Virtual Reality in Gaming Revenue in 2020
Figure 16. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2016-2021)
Figure 17. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2022-2027)
Figure 18. North America Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2016-2027)
Figure 20. North America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2016-2027)
Figure 21. North America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027)
Figure 22. United States Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Type (2016-2027)
Figure 26. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Application (2016-2027)
Figure 27. Europe Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027)
Figure 28. Germany Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Application (2016-2027)
Figure 37. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Region (2016-2027)
Figure 38. China Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Type (2016-2027)
Figure 46. Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Application (2016-2027)
Figure 47. Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027)
Figure 48. Mexico Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Share by Application (2016-2027)
Figure 53. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027)
Figure 54. Turkey Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Augmented Reality and Virtual Reality in Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Zco Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 58. Facebook Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 59. Samsung Electronics Co. Ltd Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 60. HTC Corporation Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 61. Lenovo Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 62. Acer Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 63. FOVE, Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 64. Beijing ANTVR Technology CO., LTD Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 65. Pico Interactive Inc. Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 66. LG Electronics Revenue Growth Rate in Augmented Reality and Virtual Reality in Gaming Business (2016-2021)
Figure 67. Bottom-up and Top-down Approaches for This Report
Figure 68. Data Triangulation
Figure 69. Key Executives Interviewed
Keyplayers in Global and Japan Augmented Reality and Virtual Reality in Gaming Market Size, Status and Forecast 2021-2027
Zco CorporationSamsung Electronics Co. Ltd
HTC Corporation
Lenovo
Acer
FOVE, Inc.
Beijing ANTVR Technology CO., LTD
Pico Interactive Inc.
LG Electronics