Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size, Status and Forecast 2022
SKU ID : QYR-19705116 | Publishing Date : 14-Dec-2021 | No. of pages : 100
Detailed TOC of Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size, Status and Forecast 2022
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Motion-tracking
1.2.3 Camera-tracking
1.2.4 RFID
1.2.5 GPS
1.2.6 Others
1.3 Market by Application
1.3.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Augmented Reality Game
1.3.3 Virtual Reality Game
1.3.4 Hybrid
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Perspective (2016-2027)
2.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Growth Trends by Regions
2.2.1 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Industry Dynamic
2.3.1 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Trends
2.3.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Drivers
2.3.3 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Challenges
2.3.4 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players by Revenue
3.1.1 Global Top Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players by Revenue (2016-2021)
3.1.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue
3.4 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Concentration Ratio
3.4.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue in 2020
3.5 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Key Players Head office and Area Served
3.6 Key Players Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Solution and Service
3.7 Date of Enter into Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Breakdown Data by Type
4.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Historic Market Size by Type (2016-2021)
4.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Type (2022-2027)
5 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Breakdown Data by Application
5.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Historic Market Size by Application (2016-2021)
5.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (2016-2027)
6.2 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type
6.2.1 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021)
6.2.2 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027)
6.2.3 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2027)
6.3 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application
6.3.1 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021)
6.3.2 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027)
6.3.3 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2027)
6.4 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country
6.4.1 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021)
6.4.2 North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (2016-2027)
7.2 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type
7.2.1 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021)
7.2.2 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027)
7.2.3 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2027)
7.3 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application
7.3.1 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021)
7.3.2 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027)
7.3.3 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2027)
7.4 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country
7.4.1 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021)
7.4.2 Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (2016-2027)
8.2 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type
8.2.1 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application
8.3.1 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Region
8.4.1 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (2016-2027)
9.2 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type
9.2.1 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2027)
9.3 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application
9.3.1 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2027)
9.4 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country
9.4.1 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (2016-2027)
10.2 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type
10.2.1 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application
10.3.1 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country
10.4.1 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Details
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.1.4 Niantic Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.1.5 Niantic Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.2.4 Sony Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.2.5 Sony Recent Development
11.3 Valve
11.3.1 Valve Company Details
11.3.2 Valve Business Overview
11.3.3 Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.3.4 Valve Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.3.5 Valve Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.4.4 Ubisoft Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.4.5 Ubisoft Recent Development
11.5 Next Games
11.5.1 Next Games Company Details
11.5.2 Next Games Business Overview
11.5.3 Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.5.4 Next Games Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.5.5 Next Games Recent Development
11.6 Ludia Inc
11.6.1 Ludia Inc Company Details
11.6.2 Ludia Inc Business Overview
11.6.3 Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.6.4 Ludia Inc Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.6.5 Ludia Inc Recent Development
11.7 Six To Start
11.7.1 Six To Start Company Details
11.7.2 Six To Start Business Overview
11.7.3 Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.7.4 Six To Start Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.7.5 Six To Start Recent Development
11.8 esDot
11.8.1 esDot Company Details
11.8.2 esDot Business Overview
11.8.3 esDot Augmented Reality(AR) and Virtual Reality(VR) In Gaming Introduction
11.8.4 esDot Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
11.8.5 esDot Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size, Status and Forecast 2022
List of TablesTable 1. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Motion-tracking
Table 3. Key Players of Camera-tracking
Table 4. Key Players of RFID
Table 5. Key Players of GPS
Table 6. Key Players of Others
Table 7. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 9. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 10. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Regions (2016-2021)
Table 11. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 12. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Regions (2022-2027)
Table 13. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Trends
Table 14. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Drivers
Table 15. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Challenges
Table 16. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Restraints
Table 17. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 18. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Players (2016-2021)
Table 19. Global Top Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming as of 2020)
Table 20. Ranking of Global Top Augmented Reality(AR) and Virtual Reality(VR) In Gaming Companies by Revenue (US$ Million) in 2020
Table 21. Global 5 Largest Players Market Share by Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Solution and Service
Table 24. Date of Enter into Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 27. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type (2016-2021)
Table 28. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 29. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 30. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 31. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Application (2016-2021)
Table 32. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 33. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 34. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 35. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 36. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021) (US$ Million)
Table 37. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 38. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 39. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 40. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 41. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 42. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021) (US$ Million)
Table 43. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 44. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 45. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 47. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021) (US$ Million)
Table 49. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 50. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 51. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 52. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 53. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 54. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021) (US$ Million)
Table 55. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 56. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 57. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2016-2021) (US$ Million)
Table 59. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2016-2021) (US$ Million)
Table 61. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 62. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 63. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 64. Niantic Company Details
Table 65. Niantic Business Overview
Table 66. Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 67. Niantic Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 68. Niantic Recent Development
Table 69. Sony Company Details
Table 70. Sony Business Overview
Table 71. Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 72. Sony Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 73. Sony Recent Development
Table 74. Valve Company Details
Table 75. Valve Business Overview
Table 76. Valve Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 77. Valve Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 78. Valve Recent Development
Table 79. Ubisoft Company Details
Table 80. Ubisoft Business Overview
Table 81. Ubisoft Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 82. Ubisoft Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 83. Ubisoft Recent Development
Table 84. Next Games Company Details
Table 85. Next Games Business Overview
Table 86. Next Games Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 87. Next Games Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 88. Next Games Recent Development
Table 89. Ludia Inc Company Details
Table 90. Ludia Inc Business Overview
Table 91. Ludia Inc Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 92. Ludia Inc Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 93. Ludia Inc Recent Development
Table 94. Six To Start Company Details
Table 95. Six To Start Business Overview
Table 96. Six To Start Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product
Table 97. Six To Start Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 98. Six To Start Recent Development
Table 99. esDot Company Details
Table 100. esDot Business Overview
Table 101. esDot Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021) & (US$ Million)
Table 102. esDot Recent Development
Table 103. Research Programs/Design for This Report
Table 104. Key Data Information from Secondary Sources
Table 105. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type: 2020 VS 2027
Figure 2. Motion-tracking Features
Figure 3. Camera-tracking Features
Figure 4. RFID Features
Figure 5. GPS Features
Figure 6. Others Features
Figure 7. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application: 2020 VS 2027
Figure 8. Augmented Reality Game Case Studies
Figure 9. Virtual Reality Game Case Studies
Figure 10. Hybrid Case Studies
Figure 11. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Report Years Considered
Figure 12. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Regions: 2020 VS 2027
Figure 15. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Regions (2022-2027)
Figure 16. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Players in 2020
Figure 17. Global Top Augmented Reality(AR) and Virtual Reality(VR) In Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality(AR) and Virtual Reality(VR) In Gaming as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue in 2020
Figure 19. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type (2016-2021)
Figure 20. Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Revenue Market Share by Type (2022-2027)
Figure 21. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type (2016-2027)
Figure 23. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application (2016-2027)
Figure 24. North America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Country (2016-2027)
Figure 25. United States Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type (2016-2027)
Figure 29. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application (2016-2027)
Figure 30. Europe Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Country (2016-2027)
Figure 31. Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type (2016-2027)
Figure 39. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application (2016-2027)
Figure 40. Asia-Pacific Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Region (2016-2027)
Figure 41. China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type (2016-2027)
Figure 49. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application (2016-2027)
Figure 50. Latin America Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Country (2016-2027)
Figure 51. Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Type (2016-2027)
Figure 55. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Application (2016-2027)
Figure 56. Middle East & Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Share by Country (2016-2027)
Figure 57. Turkey Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Niantic Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 61. Sony Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 62. Valve Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 63. Ubisoft Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 64. Next Games Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 65. Ludia Inc Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 66. Six To Start Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 67. esDot Revenue Growth Rate in Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business (2016-2021)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed
Keyplayers in Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size, Status and Forecast 2022
NianticSony
Valve
Ubisoft
Next Games
Ludia Inc
Six To Start
esDot