Global Virtual Reality Market in Education Sector 2018-2022

SKU ID :TNV-11699516 | Published Date: 16-Feb-2018 | No. of pages: 121
Table of Contents PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT PART 03: RESEARCH METHODOLOGY PART 04: MARKET LANDSCAPE • Global education technology market • Market ecosystem • Market characteristics • Market segmentation analysis PART 05: MARKET SIZING • Market definition • Market size and forecast 2017-2022 PART 06: FIVE FORCES ANALYSIS • Bargaining power of buyers • Bargaining power of suppliers • Threat of new entrants • Threat of substitutes • Threat of rivalry • Market condition PART 07: MARKET SEGMENTATION BY PRODUCT • Segmentation by product • Comparison by product • Global virtual reality hardware market in education sector – Market size and forecast 2017-2022 • Global virtual reality content market in education sector – Market size and forecast 2017-2022 • Market opportunity by product PART 08: CUSTOMER LANDSCAPE PART 09: MARKET SEGMENTATION BY END-USER • Segmentation by end-user • Comparison by end-user • Global VR market in higher education sector – Market size and forecast 2017-2022 • Global VR market in K-12 sector – Market size and forecast 2017-2022 • Market opportunity by end-user PART 10: REGIONAL LANDSCAPE • Segmentation by geography • Regional comparison • Americas – Market size and forecast 2017-2022 • EMEA – Market size and forecast 2017-2022 • APAC – Market size and forecast 2017-2022 • Key leading countries • US • UK • Germany • China • Australia • Market opportunity PART 11: DECISION FRAMEWORK PART 12: DRIVERS AND CHALLENGES • Market drivers • Market challenges PART 13: MARKET TRENDS • Increasing number of social VR spaces • 360-degree videos • Increasing emphasis on foveated rendering PART 14: VENDOR LANDSCAPE • Overview • Landscape disruption PART 15: VENDOR ANALYSIS • Vendors covered • Vendor classification • Market positioning of vendors • Alchemy VR • Avantis Education • EON Reality • Google • Oculus VR • Virtalis PART 16: APPENDIX • List of abbreviations List of Exhibits Exhibit 01: Global education technology market Exhibit 02: Global education technology market Exhibit 03: Market characteristics Exhibit 04: Market segments Exhibit 05: Market definition - Inclusions and exclusions checklist Exhibit 06: Market size 2017 Exhibit 07: Validation techniques employed for market sizing 2017 Exhibit 08: Global VR market in education sector– Market size and forecast 2017-2022 ($ mn) Exhibit 09: Global VR market in education sector– Year over year growth 2018-2022 (%) Exhibit 10: Five forces analysis 2017 Exhibit 11: Five forces analysis 2022 Exhibit 12: Bargaining power of buyers Exhibit 13: Bargaining power of suppliers Exhibit 14: Threat of new entrants Exhibit 15: Threat of substitutes Exhibit 16: Threat of rivalry Exhibit 17: Market condition - Five forces 2017 Exhibit 18: Global VR market in education sector by product – Market share 2017-2022 (%) Exhibit 19: Comparison by product Exhibit 20: Global virtual reality hardware market in education sector – Market size and forecast 2017-2022 ($ mn) Exhibit 21: Global virtual reality hardware market in education sector – Year-over-year growth 2018-2022 (%) Exhibit 22: Global virtual reality content market in education sector – Market size and forecast 2017-2022 ($ mn) Exhibit 23: Global virtual reality content market in education sector – Year-over-year growth 2018-2022 (%) Exhibit 24: Market opportunity by product Exhibit 25: Customer landscape Exhibit 26: Global VR market in education sector by end-user – Market share 2017-2022 (%) Exhibit 27: Comparison by end-user Exhibit 28: Global VR market in higher education sector – Market size and forecast 2017-2022 ($ mn) Exhibit 29: Global VR market in higher education sector – Year-over-year growth 2018-2022 (%) Exhibit 30: Global VR market in K-12 sector – Market size and forecast 2017-2022 ($ mn) Exhibit 31: Global VR market in K-12 sector – Year-over-year growth 2018-2022 (%) Exhibit 32: Market opportunity by end-user Exhibit 33: Global VR market – Market share by geography 2017-2022 (%) Exhibit 34: Regional comparison Exhibit 35: Americas – Market size and forecast 2017-2022 ($ mn) Exhibit 36: Americas – Year-over-year growth 2018-2022 (%) Exhibit 37: EMEA – Market size and forecast 2017-2022 ($ mn) Exhibit 38: EMEA – Year-over-year growth 2018-2022 (%) Exhibit 39: APAC – Market size and forecast 2017-2022 ($ mn) Exhibit 40: APAC – Year-over-year growth 2018-2022 (%) Exhibit 41: Key leading countries Exhibit 42: Market opportunity Exhibit 43: Vendor landscape Exhibit 44: Landscape disruption Exhibit 45: Vendors covered Exhibit 46: Vendor classification Exhibit 47: Market positioning of vendors Exhibit 48: Vendor overview Exhibit 49: Alchemy VR – Business segments Exhibit 50: Alchemy VR – Organizational developments Exhibit 51: Alchemy VR – Geographic focus Exhibit 52: Alchemy VR – Segment focus Exhibit 53: Alchemy VR – Key offerings Exhibit 54: Vendor overview Exhibit 55: Avantis Education – Business segments Exhibit 56: Avantis Education – Organizational developments Exhibit 57: Avantis Education – Geographic focus Exhibit 58: Avantis Education – Segment focus Exhibit 59: Avantis Education – Key offerings Exhibit 60: Vendor overview Exhibit 61: EON Reality – Business segments Exhibit 62: EON Reality – Organizational developments Exhibit 63: EON Reality – Geographic focus Exhibit 64: EON Reality – Segment focus Exhibit 65: EON Reality – Key offerings Exhibit 66: Vendor overview Exhibit 67: Google – Business segments Exhibit 68: Google – Organizational developments Exhibit 69: Google – Geographic focus Exhibit 70: Google– Segment focus Exhibit 71: Google – Key offerings Exhibit 72: Vendor overvie Exhibit 73: Oculus VR– Business segments Exhibit 74: Oculus VR – Organizational developments Exhibit 75: Oculus VR – Geographic focus Exhibit 76: Oculus VR – Segment focus Exhibit 77: Oculus VR – Key offerings Exhibit 78: Vendor overview Exhibit 79: Virtalis – Business segments Exhibit 80: Virtalis – Organizational developments Exhibit 81: Virtalis – Geographic focus Exhibit 82: Virtalis – Segment focus Exhibit 83: Virtalis – Key offerings
Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis.
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