Global ESport Market Size, Status and Forecast 2025

SKU ID :QYR-11726396 | Published Date: 27-Feb-2018 | No. of pages: 99
Table of Contents Global ESport Market Size, Status and Forecast 2025 1 Industry Overview of ESport 1.1 ESport Market Overview 1.1.1 ESport Product Scope 1.1.2 Market Status and Outlook 1.2 Global ESport Market Size and Analysis by Regions (2013-2018) 1.2.1 United States 1.2.2 EU 1.2.3 Japan 1.2.4 China 1.2.5 India 1.2.6 Southeast Asia 1.3 ESport Market by End Users/Application 1.3.1 Mobilehone & Tablet 1.3.2 PC 1.3.3 Video Game 1.3.4 Other 2 Global ESport Competition Analysis by Players 2.1 ESport Market Size (Value) by Players (2013-2018) 2.2 Competitive Status and Trend 2.2.1 Market Concentration Rate 2.2.2 Product/Service Differences 2.2.3 New Entrants 2.2.4 The Technology Trends in Future 3 Company (Top Players) Profiles 3.1 EA 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 ESport Revenue (Million USD) (2013-2018) 3.1.5 Recent Developments 3.2 Tencent 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 ESport Revenue (Million USD) (2013-2018) 3.2.5 Recent Developments 3.3 Bluehole Studio 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 ESport Revenue (Million USD) (2013-2018) 3.3.5 Recent Developments 3.4 Riot Games 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 ESport Revenue (Million USD) (2013-2018) 3.4.5 Recent Developments 3.5 Nexon 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 ESport Revenue (Million USD) (2013-2018) 3.5.5 Recent Developments 3.6 Blizzard 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 ESport Revenue (Million USD) (2013-2018) 3.6.5 Recent Developments 3.7 Sony 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 ESport Revenue (Million USD) (2013-2018) 3.7.5 Recent Developments 3.8 Valve Corporation 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 ESport Revenue (Million USD) (2013-2018) 3.8.5 Recent Developments 4 Global ESport Market Size by Application (2013-2018) 4.1 Global ESport Market Size by Application (2013-2018) 4.2 Potential Application of ESport in Future 4.3 Top Consumer/End Users of ESport 5 United States ESport Development Status and Outlook 5.1 Unite
List of Tables and Figures Figure Global ESport Market Size (Million USD) Status and Outlook (2013-2018) Table Global ESport Revenue (Million USD) Comparison by Regions (2013-2018) Figure Global ESport Market Share by Regions (2013-2018) Figure United States ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Figure EU ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Figure Japan ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Figure China ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Figure India ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Figure Southeast Asia ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018) Table Global ESport Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018) Figure Global ESport Market Share by Application in 2017 Figure ESport Market Size (Million USD) and Growth Rate in Mobilehone & Tablet (2013-2018) Figure ESport Market Size (Million USD) and Growth Rate in PC (2013-2018) Figure ESport Market Size (Million USD) and Growth Rate in Video Game (2013-2018) Figure ESport Market Size (Million USD) and Growth Rate in Other (2013-2018) Table ESport Market Size (Million USD) by Players (2013-2018) Figure ESport Market Size Share by Players in 2013 Figure ESport Market Size Share by Players in 2017 Table EA Basic Information List Table ESport Business Revenue (Million USD) of EA (2013-2018) Figure EA ESport Business Revenue Market Share (2013-2018) Table Tencent Basic Information List Table ESport Business Revenue (Million USD) of Tencent (2013-2018) Figure Tencent ESport Business Revenue Market Share (2013-2018) Table Bluehole Studio Basic Information List Table ESport Business Revenue (Million USD) of Bluehole Studio (2013-2018) Figure Bluehole Studio ESport Business Revenue Market Share (2013-2018) Table Riot Games Basic Information List Table ESport Business Revenue (Million USD) of Riot Games (2013-2018) Figure Riot Games ESport Business Revenue Market Share (2013-2018) Table Nexon Basic Information List Table ESport Business Revenue (Million USD) of Nexon (2013-2018) Figure Nexon ESport Business Revenue Market Share (2013-2018) Table Blizzard Basic Information List Table ESport Business Revenue (Million USD) of Blizzard (2013-2018) Figure Blizzard ESport Business Revenue Market Share (2013-2018) Table Sony Basic Information List Table ESport Business Revenue (Million USD) of Sony (2013-2018) Figure Sony ESport Business Revenue Market Share (2013-2018) Table Valve Corporation Basic Information List Table ESport Business Revenue (Million USD) of Valve Corporation (2013-2018) Figure Valve Corporation ESport Business Revenue Market Share (2013-2018) Table Global ESport Market Size by Applicati
  • PRICE
  • $3300
    $6600
    $4950
    Buy Now

Our Clients