Global Cloud Gaming Market 2018-2022

SKU ID :TNV-13151586 | Published Date: 01-Oct-2018 | No. of pages: 107
PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT PART 03: RESEARCH METHODOLOGY PART 04: MARKET LANDSCAPE • Market ecosystem • Market characteristics • Market segmentation analysis PART 05: MARKET SIZING • Market definition • Market sizing 2017 • Market size and forecast 2017-2022 PART 06: FIVE FORCES ANALYSIS • Bargaining power of buyers • Bargaining power of suppliers • Threat of new entrants • Threat of substitutes • Threat of rivalry • Market condition PART 07: MARKET SEGMENTATION BY TYPE • Segmentation by type • Comparison by type • Video streaming – Market size and forecast 2017-2022 • File streaming – Market size and forecast 2017-2022 • Market opportunity by type PART 08: MARKET SEGMENTATION BY PLATFORM • Segmentation by platform • Comparison by platform • Gaming consoles – Market size and forecast 2017-2022 • Computing devices – Market size and forecast 2017-2022 • Smart TVs – Market size and forecast 2017-2022 • Mobile devices – Market size and forecast 2017-2022 • Market opportunity by platform PART 09: CUSTOMER LANDSCAPE PART 10: REGIONAL LANDSCAPE • Geographical segmentation • Regional comparison • Americas – Market size and forecast 2017-2022 • APAC – Market size and forecast 2017-2022 • EMEA – Market size and forecast 2017-2022 • Market opportunity PART 11: DECISION FRAMEWORK PART 12: DRIVERS AND CHALLENGES • Market drivers • Market challenges PART 13: MARKET TRENDS • Penetration of cloud gaming in a multiplayer scenario • Increasing use of cloud gamification • Cross-platform gaming experience PART 14: VENDOR LANDSCAPE • Overview • Landscape disruption PART 15: VENDOR ANALYSIS • Vendors covered • Vendor classification • Market positioning of vendors • LiquidSky • NVIDIA • Sony • Valve PART 16: APPENDIX • List of abbreviations Exhibit 01: Parent market Exhibit 02: Global gaming market: Segmentation Exhibit 03: Market characteristics Exhibit 04: Market segments Exhibit 05: Market definition – Inclusions and exclusions checklist Exhibit 06: Market size 2017 Exhibit 07: Validation techniques employed for market sizing 2017 Exhibit 08: Global cloud gaming market – Market size and forecast 2017-2022 ($ mn) Exhibit 09: Global cloud gaming market – Year-over-year growth 2018-2022 (%) Exhibit 10: Five forces analysis 2017 Exhibit 11: Five forces analysis 2022 Exhibit 12: Bargaining power of buyers Exhibit 13: Bargaining power of suppliers Exhibit 14: Threat of new entrants Exhibit 15: Threat of substitutes Exhibit 16: Threat of rivalry Exhibit 17: Market condition – Five forces 2017 Exhibit 18: Type – Market share 2017-2022 (%) Exhibit 19: Comparison by type Exhibit 20: Video streaming – Market size and forecast 2017-2022 ($ mn) Exhibit 21: Video streaming – Year-over-year growth 2018-2022 (%) Exhibit 22: File streaming – Market size and forecast 2017-2022 ($ mn) Exhibit 23: File streaming – Year-over-year growth 2018-2022 (%) Exhibit 24: Market opportunity by type Exhibit 25: Platform – Market share 2017-2022 (%) Exhibit 26: Comparison by platform Exhibit 27: Gaming consoles – Market size and forecast 2017-2022 ($ mn) Exhibit 28: Gaming consoles – Year-over-year growth 2018-2022 (%) Exhibit 29: Computing devices – Market size and forecast 2017-2022 ($ mn) Exhibit 30: Computing devices – Year-over-year growth 2018-2022 (%) Exhibit 31: Smart TVs – Market size and forecast 2017-2022 ($ mn) Exhibit 32: Smart TVs – Year-over-year growth 2018-2022 (%) Exhibit 33: Mobile devices – Market size and forecast 2017-2022 ($ mn) Exhibit 34: Mobile devices – Year-over-year growth 2018-2022 (%) Exhibit 35: Market opportunity by platform Exhibit 36: Customer landscape Exhibit 37: Global cloud gaming market – Market share by geography 2017-2022 (%) Exhibit 38: Regional comparison Exhibit 39: Americas – Market size and forecast 2017-2022 ($ mn) Exhibit 40: Americas – Year-over-year growth 2018-2022 (%) Exhibit 41: Top 3 countries in Americas Exhibit 42: APAC – Market size and forecast 2017-2022 ($ mn) Exhibit 43: APAC – Year-over-year growth 2018-2022 (%) Exhibit 44: Top 3 countries in APAC Exhibit 45: EMEA – Market size and forecast 2017-2022 ($ mn) Exhibit 46: EMEA – Year-over-year growth 2018-2022 (%) Exhibit 47: Top 3 countries in EMEA Exhibit 48: Market opportunity Exhibit 49: Vendor landscape Exhibit 50: Landscape disruption Exhibit 51: Vendors covered Exhibit 52: Vendor classification Exhibit 53: Market positioning of vendors Exhibit 54: LiquidSky – Vendor overview Exhibit 55: LiquidSky – Organizational developments Exhibit 56: LiquidSky – Key offerings Exhibit 57: NVIDIA – Vendor overview Exhibit 58: NVIDIA – Business segments Exhibit 59: NVIDIA – Organizational developments Exhibit 60: NVIDIA – Geographical focus Exhibit 61: NVIDIA – Segment focus Exhibit 62: NVIDIA – Key offerings Exhibit 63: Sony: Vendor overview Exhibit 64: Sony – Business segments Exhibit 65: Sony – Organizational developments Exhibit 66: Sony – Geographical focus Exhibit 67: Sony – Segment focus Exhibit 68: Sony – Key offerings Exhibit 69: Valve – Vendor overview Exhibit 70: Valve – Organizational developments Exhibit 71: Valve – Key offerings
LiquidSky NVIDIA Sony Valve
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