Global Virtual Reality in Enterprise Training Market Size, Status and Forecast 2020-2026

SKU ID :QYR-15133570 | Published Date: 28-Jan-2020 | No. of pages: 90
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Virtual Reality in Enterprise Training Revenue 1.4 Market Analysis by Type 1.4.1 Global Virtual Reality in Enterprise Training Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Software 1.4.3 Hardware 1.4.4 Service 1.5 Market by Application 1.5.1 Global Virtual Reality in Enterprise Training Market Share by Application: 2020 VS 2026 1.5.2 Large Enterprises 1.5.3 SMEs 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends by Regions 2.1 Virtual Reality in Enterprise Training Market Perspective (2015-2026) 2.2 Virtual Reality in Enterprise Training Growth Trends by Regions 2.2.1 Virtual Reality in Enterprise Training Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Virtual Reality in Enterprise Training Historic Market Share by Regions (2015-2020) 2.2.3 Virtual Reality in Enterprise Training Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 Virtual Reality in Enterprise Training Market Growth Strategy 2.3.6 Primary Interviews with Key Virtual Reality in Enterprise Training Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Virtual Reality in Enterprise Training Players by Market Size 3.1.1 Global Top Virtual Reality in Enterprise Training Players by Revenue (2015-2020) 3.1.2 Global Virtual Reality in Enterprise Training Revenue Market Share by Players (2015-2020) 3.1.3 Global Virtual Reality in Enterprise Training Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Virtual Reality in Enterprise Training Market Concentration Ratio 3.2.1 Global Virtual Reality in Enterprise Training Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Virtual Reality in Enterprise Training Revenue in 2019 3.3 Virtual Reality in Enterprise Training Key Players Head office and Area Served 3.4 Key Players Virtual Reality in Enterprise Training Product Solution and Service 3.5 Date of Enter into Virtual Reality in Enterprise Training Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Virtual Reality in Enterprise Training Historic Market Size by Type (2015-2020) 4.2 Global Virtual Reality in Enterprise Training Forecasted Market Size by Type (2021-2026) 5 Virtual Reality in Enterprise Training Breakdown Data by Application (2015-2026) 5.1 Global Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 5.2 Global Virtual Reality in Enterprise Training Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Virtual Reality in Enterprise Training Market Size (2015-2020) 6.2 Virtual Reality in Enterprise Training Key Players in North America (2019-2020) 6.3 North America Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 6.4 North America Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 7 Europe 7.1 Europe Virtual Reality in Enterprise Training Market Size (2015-2020) 7.2 Virtual Reality in Enterprise Training Key Players in Europe (2019-2020) 7.3 Europe Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 7.4 Europe Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 8 China 8.1 China Virtual Reality in Enterprise Training Market Size (2015-2020) 8.2 Virtual Reality in Enterprise Training Key Players in China (2019-2020) 8.3 China Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 8.4 China Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 9 Japan 9.1 Japan Virtual Reality in Enterprise Training Market Size (2015-2020) 9.2 Virtual Reality in Enterprise Training Key Players in Japan (2019-2020) 9.3 Japan Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 9.4 Japan Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Virtual Reality in Enterprise Training Market Size (2015-2020) 10.2 Virtual Reality in Enterprise Training Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 10.4 Southeast Asia Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 11 India 11.1 India Virtual Reality in Enterprise Training Market Size (2015-2020) 11.2 Virtual Reality in Enterprise Training Key Players in India (2019-2020) 11.3 India Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 11.4 India Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Virtual Reality in Enterprise Training Market Size (2015-2020) 12.2 Virtual Reality in Enterprise Training Key Players in Central & South America (2019-2020) 12.3 Central & South America Virtual Reality in Enterprise Training Market Size by Type (2015-2020) 12.4 Central & South America Virtual Reality in Enterprise Training Market Size by Application (2015-2020) 13Key Players Profiles 13.1 Innoactive 13.1.1 Innoactive Company Details 13.1.2 Innoactive Business Overview and Its Total Revenue 13.1.3 Innoactive Virtual Reality in Enterprise Training Introduction 13.1.4 Innoactive Revenue in Virtual Reality in Enterprise Training Business (2015-2020)) 13.1.5 Innoactive Recent Development 13.2 Pixvana 13.2.1 Pixvana Company Details 13.2.2 Pixvana Business Overview and Its Total Revenue 13.2.3 Pixvana Virtual Reality in Enterprise Training Introduction 13.2.4 Pixvana Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.2.5 Pixvana Recent Development 13.3 Strivr 13.3.1 Strivr Company Details 13.3.2 Strivr Business Overview and Its Total Revenue 13.3.3 Strivr Virtual Reality in Enterprise Training Introduction 13.3.4 Strivr Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.3.5 Strivr Recent Development 13.4 Tractica 13.4.1 Tractica Company Details 13.4.2 Tractica Business Overview and Its Total Revenue 13.4.3 Tractica Virtual Reality in Enterprise Training Introduction 13.4.4 Tractica Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.4.5 Tractica Recent Development 13.5 VRMADA 13.5.1 VRMADA Company Details 13.5.2 VRMADA Business Overview and Its Total Revenue 13.5.3 VRMADA Virtual Reality in Enterprise Training Introduction 13.5.4 VRMADA Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.5.5 VRMADA Recent Development 13.6 VRdirect 13.6.1 VRdirect Company Details 13.6.2 VRdirect Business Overview and Its Total Revenue 13.6.3 VRdirect Virtual Reality in Enterprise Training Introduction 13.6.4 VRdirect Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.6.5 VRdirect Recent Development 13.7 Absolute VR 13.7.1 Absolute VR Company Details 13.7.2 Absolute VR Business Overview and Its Total Revenue 13.7.3 Absolute VR Virtual Reality in Enterprise Training Introduction 13.7.4 Absolute VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.7.5 Absolute VR Recent Development 13.8 PIXO VR 13.8.1 PIXO VR Company Details 13.8.2 PIXO VR Business Overview and Its Total Revenue 13.8.3 PIXO VR Virtual Reality in Enterprise Training Introduction 13.8.4 PIXO VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.8.5 PIXO VR Recent Development 13.9 Uptale 13.9.1 Uptale Company Details 13.9.2 Uptale Business Overview and Its Total Revenue 13.9.3 Uptale Virtual Reality in Enterprise Training Introduction 13.9.4 Uptale Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.9.5 Uptale Recent Development 13.10 Regatta VR 13.10.1 Regatta VR Company Details 13.10.2 Regatta VR Business Overview and Its Total Revenue 13.10.3 Regatta VR Virtual Reality in Enterprise Training Introduction 13.10.4 Regatta VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 13.10.5 Regatta VR Recent Development 13.11 Hyperfair 10.11.1 Hyperfair Company Details 10.11.2 Hyperfair Business Overview and Its Total Revenue 10.11.3 Hyperfair Virtual Reality in Enterprise Training Introduction 10.11.4 Hyperfair Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 10.11.5 Hyperfair Recent Development 13.12 Re-Flekt 10.12.1 Re-Flekt Company Details 10.12.2 Re-Flekt Business Overview and Its Total Revenue 10.12.3 Re-Flekt Virtual Reality in Enterprise Training Introduction 10.12.4 Re-Flekt Revenue in Virtual Reality in Enterprise Training Business (2015-2020) 10.12.5 Re-Flekt Recent Development 14Analyst's Viewpoints/Conclusions 15Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details
List of Tables Table 1. Virtual Reality in Enterprise Training Key Market Segments Table 2. Key Players Covered: Ranking by Virtual Reality in Enterprise Training Revenue Table 3. Ranking of Global Top Virtual Reality in Enterprise Training Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Virtual Reality in Enterprise Training Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Software Table 6. Key Players of Hardware Table 7. Key Players of Service Table 8. Global Virtual Reality in Enterprise Training Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 9. Global Virtual Reality in Enterprise Training Market Size by Regions (US$ Million): 2020 VS 2026 Table 10. Global Virtual Reality in Enterprise Training Market Size by Regions (2015-2020) (US$ Million) Table 11. Global Virtual Reality in Enterprise Training Market Share by Regions (2015-2020) Table 12. Global Virtual Reality in Enterprise Training Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 13. Global Virtual Reality in Enterprise Training Market Share by Regions (2021-2026) Table 14. Market Top Trends Table 15. Key Drivers: Impact Analysis Table 16. Key Challenges Table 17. Virtual Reality in Enterprise Training Market Growth Strategy Table 18. Main Points Interviewed from Key Virtual Reality in Enterprise Training Players Table 19. Global Virtual Reality in Enterprise Training Revenue by Players (2015-2020) (Million US$) Table 20. Global Virtual Reality in Enterprise Training Market Share by Players (2015-2020) Table 21. Global Top Virtual Reality in Enterprise Training Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality in Enterprise Training as of 2019) Table 22. Global Virtual Reality in Enterprise Training by Players Market Concentration Ratio (CR5 and HHI) Table 23. Key Players Headquarters and Area Served Table 24. Key Players Virtual Reality in Enterprise Training Product Solution and Service Table 25. Date of Enter into Virtual Reality in Enterprise Training Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 28. Global Virtual Reality in Enterprise Training Market Size Share by Type (2015-2020) Table 29. Global Virtual Reality in Enterprise Training Revenue Market Share by Type (2021-2026) Table 30. Global Virtual Reality in Enterprise Training Market Size Share by Application (2015-2020) Table 31. Global Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 32. Global Virtual Reality in Enterprise Training Market Size Share by Application (2021-2026) Table 33. North America Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 34. North America Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 35. North America Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 36. North America Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 37. North America Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 38. North America Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 39. Europe Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 40. Europe Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 41. Europe Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 42. Europe Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 43. Europe Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 44. Europe Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 45. China Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 46. China Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 47. China Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 48. China Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 49. China Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 50. China Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 51. Japan Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 52. Japan Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 53. Japan Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 54. Japan Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 55. Japan Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 56. Japan Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 57. Southeast Asia Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 58. Southeast Asia Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 59. Southeast Asia Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 60. Southeast Asia Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 61. Southeast Asia Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 62. Southeast Asia Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 63. India Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 64. India Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 65. India Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 66. India Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 67. India Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 68. India Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 69. Central & South America Key Players Virtual Reality in Enterprise Training Revenue (2019-2020) (Million US$) Table 70. Central & South America Key Players Virtual Reality in Enterprise Training Market Share (2019-2020) Table 71. Central & South America Virtual Reality in Enterprise Training Market Size by Type (2015-2020) (Million US$) Table 72. Central & South America Virtual Reality in Enterprise Training Market Share by Type (2015-2020) Table 73. Central & South America Virtual Reality in Enterprise Training Market Size by Application (2015-2020) (Million US$) Table 74. Central & South America Virtual Reality in Enterprise Training Market Share by Application (2015-2020) Table 75. Innoactive Company Details Table 76. Innoactive Business Overview Table 77. Innoactive Product Table 78. Innoactive Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 79. Innoactive Recent Development Table 80. Pixvana Company Details Table 81. Pixvana Business Overview Table 82. Pixvana Product Table 83. Pixvana Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 84. Pixvana Recent Development Table 85. Strivr Company Details Table 86. Strivr Business Overview Table 87. Strivr Product Table 88. Strivr Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 89. Strivr Recent Development Table 90. Tractica Company Details Table 91. Tractica Business Overview Table 92. Tractica Product Table 93. Tractica Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 94. Tractica Recent Development Table 95. VRMADA Company Details Table 96. VRMADA Business Overview Table 97. VRMADA Product Table 98. VRMADA Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 99. VRMADA Recent Development Table 100. VRdirect Company Details Table 101. VRdirect Business Overview Table 102. VRdirect Product Table 103. VRdirect Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 104. VRdirect Recent Development Table 105. Absolute VR Company Details Table 106. Absolute VR Business Overview Table 107. Absolute VR Product Table 108. Absolute VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 109. Absolute VR Recent Development Table 110. PIXO VR Business Overview Table 111. PIXO VR Product Table 112. PIXO VR Company Details Table 113. PIXO VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 114. PIXO VR Recent Development Table 115. Uptale Company Details Table 116. Uptale Business Overview Table 117. Uptale Product Table 118. Uptale Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 119. Uptale Recent Development Table 120. Regatta VR Company Details Table 121. Regatta VR Business Overview Table 122. Regatta VR Product Table 123. Regatta VR Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 124. Regatta VR Recent Development Table 125. Hyperfair Company Details Table 126. Hyperfair Business Overview Table 127. Hyperfair Product Table 128. Hyperfair Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 129. Hyperfair Recent Development Table 130. Re-Flekt Company Details Table 131. Re-Flekt Business Overview Table 132. Re-Flekt Product Table 133. Re-Flekt Revenue in Virtual Reality in Enterprise Training Business (2015-2020) (Million US$) Table 134. Re-Flekt Recent Development Table 135. Research Programs/Design for This Report Table 136. Key Data Information from Secondary Sources Table 137. Key Data Information from Primary Sources List of Figures Figure 1. Global Virtual Reality in Enterprise Training Market Share by Type: 2020 VS 2026 Figure 2. Software Features Figure 3. Hardware Features Figure 4. Service Features Figure 5. Global Virtual Reality in Enterprise Training Market Share by Application: 2020 VS 2026 Figure 6. Large Enterprises Case Studies Figure 7. SMEs Case Studies Figure 8. Virtual Reality in Enterprise Training Report Years Considered Figure 9. Global Virtual Reality in Enterprise Training Market Size YoY Growth 2015-2026 (US$ Million) Figure 10. Global Virtual Reality in Enterprise Training Market Share by Regions: 2020 VS 2026 Figure 11. Global Virtual Reality in Enterprise Training Market Share by Regions (2021-2026) Figure 12. Porter's Five Forces Analysis Figure 13. Global Virtual Reality in Enterprise Training Market Share by Players in 2019 Figure 14. Global Top Virtual Reality in Enterprise Training Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality in Enterprise Training as of 2019 Figure 15. The Top 10 and 5 Players Market Share by Virtual Reality in Enterprise Training Revenue in 2019 Figure 16. North America Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 17. Europe Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 18. China Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 19. Japan Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 20. Southeast Asia Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 21. India Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Central & South America Virtual Reality in Enterprise Training Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Innoactive Total Revenue (US$ Million): 2019 Compared with 2018 Figure 24. Innoactive Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 25. Pixvana Total Revenue (US$ Million): 2019 Compared with 2018 Figure 26. Pixvana Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 27. Strivr Total Revenue (US$ Million): 2019 Compared with 2018 Figure 28. Strivr Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 29. Tractica Total Revenue (US$ Million): 2019 Compared with 2018 Figure 30. Tractica Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 31. VRMADA Total Revenue (US$ Million): 2019 Compared with 2018 Figure 32. VRMADA Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 33. VRdirect Total Revenue (US$ Million): 2019 Compared with 2018 Figure 34. VRdirect Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 35. Absolute VR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 36. Absolute VR Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 37. PIXO VR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 38. PIXO VR Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 39. Uptale Total Revenue (US$ Million): 2019 Compared with 2018 Figure 40. Uptale Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 41. Regatta VR Total Revenue (US$ Million): 2019 Compared with 2018 Figure 42. Regatta VR Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 43. Hyperfair Total Revenue (US$ Million): 2019 Compared with 2018 Figure 44. Hyperfair Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 45. Re-Flekt Total Revenue (US$ Million): 2019 Compared with 2018 Figure 46. Re-Flekt Revenue Growth Rate in Virtual Reality in Enterprise Training Business (2015-2020) Figure 47. Bottom-up and Top-down Approaches for This Report Figure 48. Data Triangulation Figure 49. Key Executives Interviewed
Innoactive Pixvana Strivr Tractica VRMADA VRdirect Absolute VR PIXO VR Uptale Regatta VR Hyperfair Re-Flekt
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