Global Fighting Games Market Size, Status and Forecast 2020-2026

SKU ID :QYR-15133799 | Published Date: 28-Jan-2020 | No. of pages: 92
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Fighting Games Revenue 1.4 Market Analysis by Type 1.4.1 Global Fighting Games Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Client Type 1.4.3 Webgame Type 1.5 Market by Application 1.5.1 Global Fighting Games Market Share by Application: 2020 VS 2026 1.5.2 PC 1.5.3 Mobile 1.5.4 Tablet 1.5.5 Others 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends by Regions 2.1 Fighting Games Market Perspective (2015-2026) 2.2 Fighting Games Growth Trends by Regions 2.2.1 Fighting Games Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Fighting Games Historic Market Share by Regions (2015-2020) 2.2.3 Fighting Games Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 Fighting Games Market Growth Strategy 2.3.6 Primary Interviews with Key Fighting Games Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Fighting Games Players by Market Size 3.1.1 Global Top Fighting Games Players by Revenue (2015-2020) 3.1.2 Global Fighting Games Revenue Market Share by Players (2015-2020) 3.1.3 Global Fighting Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Fighting Games Market Concentration Ratio 3.2.1 Global Fighting Games Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Fighting Games Revenue in 2019 3.3 Fighting Games Key Players Head office and Area Served 3.4 Key Players Fighting Games Product Solution and Service 3.5 Date of Enter into Fighting Games Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Fighting Games Historic Market Size by Type (2015-2020) 4.2 Global Fighting Games Forecasted Market Size by Type (2021-2026) 5 Fighting Games Breakdown Data by Application (2015-2026) 5.1 Global Fighting Games Market Size by Application (2015-2020) 5.2 Global Fighting Games Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Fighting Games Market Size (2015-2020) 6.2 Fighting Games Key Players in North America (2019-2020) 6.3 North America Fighting Games Market Size by Type (2015-2020) 6.4 North America Fighting Games Market Size by Application (2015-2020) 7 Europe 7.1 Europe Fighting Games Market Size (2015-2020) 7.2 Fighting Games Key Players in Europe (2019-2020) 7.3 Europe Fighting Games Market Size by Type (2015-2020) 7.4 Europe Fighting Games Market Size by Application (2015-2020) 8 China 8.1 China Fighting Games Market Size (2015-2020) 8.2 Fighting Games Key Players in China (2019-2020) 8.3 China Fighting Games Market Size by Type (2015-2020) 8.4 China Fighting Games Market Size by Application (2015-2020) 9 Japan 9.1 Japan Fighting Games Market Size (2015-2020) 9.2 Fighting Games Key Players in Japan (2019-2020) 9.3 Japan Fighting Games Market Size by Type (2015-2020) 9.4 Japan Fighting Games Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Fighting Games Market Size (2015-2020) 10.2 Fighting Games Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Fighting Games Market Size by Type (2015-2020) 10.4 Southeast Asia Fighting Games Market Size by Application (2015-2020) 11 India 11.1 India Fighting Games Market Size (2015-2020) 11.2 Fighting Games Key Players in India (2019-2020) 11.3 India Fighting Games Market Size by Type (2015-2020) 11.4 India Fighting Games Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Fighting Games Market Size (2015-2020) 12.2 Fighting Games Key Players in Central & South America (2019-2020) 12.3 Central & South America Fighting Games Market Size by Type (2015-2020) 12.4 Central & South America Fighting Games Market Size by Application (2015-2020) 13Key Players Profiles 13.1 Capcom 13.1.1 Capcom Company Details 13.1.2 Capcom Business Overview and Its Total Revenue 13.1.3 Capcom Fighting Games Introduction 13.1.4 Capcom Revenue in Fighting Games Business (2015-2020)) 13.1.5 Capcom Recent Development 13.2 Namco 13.2.1 Namco Company Details 13.2.2 Namco Business Overview and Its Total Revenue 13.2.3 Namco Fighting Games Introduction 13.2.4 Namco Revenue in Fighting Games Business (2015-2020) 13.2.5 Namco Recent Development 13.3 Project Soul 13.3.1 Project Soul Company Details 13.3.2 Project Soul Business Overview and Its Total Revenue 13.3.3 Project Soul Fighting Games Introduction 13.3.4 Project Soul Revenue in Fighting Games Business (2015-2020) 13.3.5 Project Soul Recent Development 13.4 Midway Games 13.4.1 Midway Games Company Details 13.4.2 Midway Games Business Overview and Its Total Revenue 13.4.3 Midway Games Fighting Games Introduction 13.4.4 Midway Games Revenue in Fighting Games Business (2015-2020) 13.4.5 Midway Games Recent Development 13.5 Arc System Works 13.5.1 Arc System Works Company Details 13.5.2 Arc System Works Business Overview and Its Total Revenue 13.5.3 Arc System Works Fighting Games Introduction 13.5.4 Arc System Works Revenue in Fighting Games Business (2015-2020) 13.5.5 Arc System Works Recent Development 13.6 Rare 13.6.1 Rare Company Details 13.6.2 Rare Business Overview and Its Total Revenue 13.6.3 Rare Fighting Games Introduction 13.6.4 Rare Revenue in Fighting Games Business (2015-2020) 13.6.5 Rare Recent Development 13.7 Atari 13.7.1 Atari Company Details 13.7.2 Atari Business Overview and Its Total Revenue 13.7.3 Atari Fighting Games Introduction 13.7.4 Atari Revenue in Fighting Games Business (2015-2020) 13.7.5 Atari Recent Development 13.8 Bitmasters 13.8.1 Bitmasters Company Details 13.8.2 Bitmasters Business Overview and Its Total Revenue 13.8.3 Bitmasters Fighting Games Introduction 13.8.4 Bitmasters Revenue in Fighting Games Business (2015-2020) 13.8.5 Bitmasters Recent Development 13.9 Sega AM2 13.9.1 Sega AM2 Company Details 13.9.2 Sega AM2 Business Overview and Its Total Revenue 13.9.3 Sega AM2 Fighting Games Introduction 13.9.4 Sega AM2 Revenue in Fighting Games Business (2015-2020) 13.9.5 Sega AM2 Recent Development 13.10 HAL Laboratory 13.10.1 HAL Laboratory Company Details 13.10.2 HAL Laboratory Business Overview and Its Total Revenue 13.10.3 HAL Laboratory Fighting Games Introduction 13.10.4 HAL Laboratory Revenue in Fighting Games Business (2015-2020) 13.10.5 HAL Laboratory Recent Development 13.11 SNK Playmore 10.11.1 SNK Playmore Company Details 10.11.2 SNK Playmore Business Overview and Its Total Revenue 10.11.3 SNK Playmore Fighting Games Introduction 10.11.4 SNK Playmore Revenue in Fighting Games Business (2015-2020) 10.11.5 SNK Playmore Recent Development 13.12 NetherRealm Studios 10.12.1 NetherRealm Studios Company Details 10.12.2 NetherRealm Studios Business Overview and Its Total Revenue 10.12.3 NetherRealm Studios Fighting Games Introduction 10.12.4 NetherRealm Studios Revenue in Fighting Games Business (2015-2020) 10.12.5 NetherRealm Studios Recent Development 14Analyst's Viewpoints/Conclusions 15Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details
List of Tables Table 1. Fighting Games Key Market Segments Table 2. Key Players Covered: Ranking by Fighting Games Revenue Table 3. Ranking of Global Top Fighting Games Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Fighting Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Client Type Table 6. Key Players of Webgame Type Table 7. Global Fighting Games Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 8. Global Fighting Games Market Size by Regions (US$ Million): 2020 VS 2026 Table 9. Global Fighting Games Market Size by Regions (2015-2020) (US$ Million) Table 10. Global Fighting Games Market Share by Regions (2015-2020) Table 11. Global Fighting Games Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 12. Global Fighting Games Market Share by Regions (2021-2026) Table 13. Market Top Trends Table 14. Key Drivers: Impact Analysis Table 15. Key Challenges Table 16. Fighting Games Market Growth Strategy Table 17. Main Points Interviewed from Key Fighting Games Players Table 18. Global Fighting Games Revenue by Players (2015-2020) (Million US$) Table 19. Global Fighting Games Market Share by Players (2015-2020) Table 20. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Fighting Games as of 2019) Table 21. Global Fighting Games by Players Market Concentration Ratio (CR5 and HHI) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Fighting Games Product Solution and Service Table 24. Date of Enter into Fighting Games Market Table 25. Mergers & Acquisitions, Expansion Plans Table 26. Global Fighting Games Market Size by Type (2015-2020) (Million US$) Table 27. Global Fighting Games Market Size Share by Type (2015-2020) Table 28. Global Fighting Games Revenue Market Share by Type (2021-2026) Table 29. Global Fighting Games Market Size Share by Application (2015-2020) Table 30. Global Fighting Games Market Size by Application (2015-2020) (Million US$) Table 31. Global Fighting Games Market Size Share by Application (2021-2026) Table 32. North America Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 33. North America Key Players Fighting Games Market Share (2019-2020) Table 34. North America Fighting Games Market Size by Type (2015-2020) (Million US$) Table 35. North America Fighting Games Market Share by Type (2015-2020) Table 36. North America Fighting Games Market Size by Application (2015-2020) (Million US$) Table 37. North America Fighting Games Market Share by Application (2015-2020) Table 38. Europe Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 39. Europe Key Players Fighting Games Market Share (2019-2020) Table 40. Europe Fighting Games Market Size by Type (2015-2020) (Million US$) Table 41. Europe Fighting Games Market Share by Type (2015-2020) Table 42. Europe Fighting Games Market Size by Application (2015-2020) (Million US$) Table 43. Europe Fighting Games Market Share by Application (2015-2020) Table 44. China Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 45. China Key Players Fighting Games Market Share (2019-2020) Table 46. China Fighting Games Market Size by Type (2015-2020) (Million US$) Table 47. China Fighting Games Market Share by Type (2015-2020) Table 48. China Fighting Games Market Size by Application (2015-2020) (Million US$) Table 49. China Fighting Games Market Share by Application (2015-2020) Table 50. Japan Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 51. Japan Key Players Fighting Games Market Share (2019-2020) Table 52. Japan Fighting Games Market Size by Type (2015-2020) (Million US$) Table 53. Japan Fighting Games Market Share by Type (2015-2020) Table 54. Japan Fighting Games Market Size by Application (2015-2020) (Million US$) Table 55. Japan Fighting Games Market Share by Application (2015-2020) Table 56. Southeast Asia Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 57. Southeast Asia Key Players Fighting Games Market Share (2019-2020) Table 58. Southeast Asia Fighting Games Market Size by Type (2015-2020) (Million US$) Table 59. Southeast Asia Fighting Games Market Share by Type (2015-2020) Table 60. Southeast Asia Fighting Games Market Size by Application (2015-2020) (Million US$) Table 61. Southeast Asia Fighting Games Market Share by Application (2015-2020) Table 62. India Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 63. India Key Players Fighting Games Market Share (2019-2020) Table 64. India Fighting Games Market Size by Type (2015-2020) (Million US$) Table 65. India Fighting Games Market Share by Type (2015-2020) Table 66. India Fighting Games Market Size by Application (2015-2020) (Million US$) Table 67. India Fighting Games Market Share by Application (2015-2020) Table 68. Central & South America Key Players Fighting Games Revenue (2019-2020) (Million US$) Table 69. Central & South America Key Players Fighting Games Market Share (2019-2020) Table 70. Central & South America Fighting Games Market Size by Type (2015-2020) (Million US$) Table 71. Central & South America Fighting Games Market Share by Type (2015-2020) Table 72. Central & South America Fighting Games Market Size by Application (2015-2020) (Million US$) Table 73. Central & South America Fighting Games Market Share by Application (2015-2020) Table 74. Capcom Company Details Table 75. Capcom Business Overview Table 76. Capcom Product Table 77. Capcom Revenue in Fighting Games Business (2015-2020) (Million US$) Table 78. Capcom Recent Development Table 79. Namco Company Details Table 80. Namco Business Overview Table 81. Namco Product Table 82. Namco Revenue in Fighting Games Business (2015-2020) (Million US$) Table 83. Namco Recent Development Table 84. Project Soul Company Details Table 85. Project Soul Business Overview Table 86. Project Soul Product Table 87. Project Soul Revenue in Fighting Games Business (2015-2020) (Million US$) Table 88. Project Soul Recent Development Table 89. Midway Games Company Details Table 90. Midway Games Business Overview Table 91. Midway Games Product Table 92. Midway Games Revenue in Fighting Games Business (2015-2020) (Million US$) Table 93. Midway Games Recent Development Table 94. Arc System Works Company Details Table 95. Arc System Works Business Overview Table 96. Arc System Works Product Table 97. Arc System Works Revenue in Fighting Games Business (2015-2020) (Million US$) Table 98. Arc System Works Recent Development Table 99. Rare Company Details Table 100. Rare Business Overview Table 101. Rare Product Table 102. Rare Revenue in Fighting Games Business (2015-2020) (Million US$) Table 103. Rare Recent Development Table 104. Atari Company Details Table 105. Atari Business Overview Table 106. Atari Product Table 107. Atari Revenue in Fighting Games Business (2015-2020) (Million US$) Table 108. Atari Recent Development Table 109. Bitmasters Business Overview Table 110. Bitmasters Product Table 111. Bitmasters Company Details Table 112. Bitmasters Revenue in Fighting Games Business (2015-2020) (Million US$) Table 113. Bitmasters Recent Development Table 114. Sega AM2 Company Details Table 115. Sega AM2 Business Overview Table 116. Sega AM2 Product Table 117. Sega AM2 Revenue in Fighting Games Business (2015-2020) (Million US$) Table 118. Sega AM2 Recent Development Table 119. HAL Laboratory Company Details Table 120. HAL Laboratory Business Overview Table 121. HAL Laboratory Product Table 122. HAL Laboratory Revenue in Fighting Games Business (2015-2020) (Million US$) Table 123. HAL Laboratory Recent Development Table 124. SNK Playmore Company Details Table 125. SNK Playmore Business Overview Table 126. SNK Playmore Product Table 127. SNK Playmore Revenue in Fighting Games Business (2015-2020) (Million US$) Table 128. SNK Playmore Recent Development Table 129. NetherRealm Studios Company Details Table 130. NetherRealm Studios Business Overview Table 131. NetherRealm Studios Product Table 132. NetherRealm Studios Revenue in Fighting Games Business (2015-2020) (Million US$) Table 133. NetherRealm Studios Recent Development Table 134. Research Programs/Design for This Report Table 135. Key Data Information from Secondary Sources Table 136. Key Data Information from Primary Sources List of Figures Figure 1. Global Fighting Games Market Share by Type: 2020 VS 2026 Figure 2. Client Type Features Figure 3. Webgame Type Features Figure 4. Global Fighting Games Market Share by Application: 2020 VS 2026 Figure 5. PC Case Studies Figure 6. Mobile Case Studies Figure 7. Tablet Case Studies Figure 8. Others Case Studies Figure 9. Fighting Games Report Years Considered Figure 10. Global Fighting Games Market Size YoY Growth 2015-2026 (US$ Million) Figure 11. Global Fighting Games Market Share by Regions: 2020 VS 2026 Figure 12. Global Fighting Games Market Share by Regions (2021-2026) Figure 13. Porter's Five Forces Analysis Figure 14. Global Fighting Games Market Share by Players in 2019 Figure 15. Global Top Fighting Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Fighting Games as of 2019 Figure 16. The Top 10 and 5 Players Market Share by Fighting Games Revenue in 2019 Figure 17. North America Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 18. Europe Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 19. China Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 20. Japan Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 21. Southeast Asia Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 22. India Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Central & South America Fighting Games Market Size YoY Growth (2015-2020) (Million US$) Figure 24. Capcom Total Revenue (US$ Million): 2019 Compared with 2018 Figure 25. Capcom Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 26. Namco Total Revenue (US$ Million): 2019 Compared with 2018 Figure 27. Namco Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 28. Project Soul Total Revenue (US$ Million): 2019 Compared with 2018 Figure 29. Project Soul Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 30. Midway Games Total Revenue (US$ Million): 2019 Compared with 2018 Figure 31. Midway Games Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 32. Arc System Works Total Revenue (US$ Million): 2019 Compared with 2018 Figure 33. Arc System Works Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 34. Rare Total Revenue (US$ Million): 2019 Compared with 2018 Figure 35. Rare Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 36. Atari Total Revenue (US$ Million): 2019 Compared with 2018 Figure 37. Atari Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 38. Bitmasters Total Revenue (US$ Million): 2019 Compared with 2018 Figure 39. Bitmasters Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 40. Sega AM2 Total Revenue (US$ Million): 2019 Compared with 2018 Figure 41. Sega AM2 Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 42. HAL Laboratory Total Revenue (US$ Million): 2019 Compared with 2018 Figure 43. HAL Laboratory Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 44. SNK Playmore Total Revenue (US$ Million): 2019 Compared with 2018 Figure 45. SNK Playmore Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 46. NetherRealm Studios Total Revenue (US$ Million): 2019 Compared with 2018 Figure 47. NetherRealm Studios Revenue Growth Rate in Fighting Games Business (2015-2020) Figure 48. Bottom-up and Top-down Approaches for This Report Figure 49. Data Triangulation Figure 50. Key Executives Interviewed
Capcom Namco Project Soul Midway Games Arc System Works Rare Atari Bitmasters Sega AM2 HAL Laboratory SNK Playmore NetherRealm Studios
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