Global Esport Market Size, Status and Forecast 2020-2026

SKU ID :QYR-15312863 | Published Date: 20-Feb-2020 | No. of pages: 134
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered: Ranking by Esport Revenue 1.4 Market Analysis by Type 1.4.1 Global Esport Market Size Growth Rate by Type: 2020 VS 2026 1.4.2 Real-time strategy (RTS) 1.4.3 First-person shooter (FPS) 1.4.4 Multiplayer online battle arena (MOBA) 1.4.5 Others 1.5 Market by Application 1.5.1 Global Esport Market Share by Application: 2020 VS 2026 1.5.2 Mobilehone & Tablet 1.5.3 PC 1.5.4 Video Game 1.5.5 Other 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends by Regions 2.1 Esport Market Perspective (2015-2026) 2.2 Esport Growth Trends by Regions 2.2.1 Esport Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Esport Historic Market Share by Regions (2015-2020) 2.2.3 Esport Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Porter’s Five Forces Analysis 2.3.5 Esport Market Growth Strategy 2.3.6 Primary Interviews with Key Esport Players (Opinion Leaders) 3 Competition Landscape by Key Players 3.1 Global Top Esport Players by Market Size 3.1.1 Global Top Esport Players by Revenue (2015-2020) 3.1.2 Global Esport Revenue Market Share by Players (2015-2020) 3.1.3 Global Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.2 Global Esport Market Concentration Ratio 3.2.1 Global Esport Market Concentration Ratio (CR5 and HHI) 3.2.2 Global Top 10 and Top 5 Companies by Esport Revenue in 2019 3.3 Esport Key Players Head office and Area Served 3.4 Key Players Esport Product Solution and Service 3.5 Date of Enter into Esport Market 3.6 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2015-2026) 4.1 Global Esport Historic Market Size by Type (2015-2020) 4.2 Global Esport Forecasted Market Size by Type (2021-2026) 5 Esport Breakdown Data by Application (2015-2026) 5.1 Global Esport Market Size by Application (2015-2020) 5.2 Global Esport Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Esport Market Size (2015-2020) 6.2 Esport Key Players in North America (2019-2020) 6.3 North America Esport Market Size by Type (2015-2020) 6.4 North America Esport Market Size by Application (2015-2020) 7 Europe 7.1 Europe Esport Market Size (2015-2020) 7.2 Esport Key Players in Europe (2019-2020) 7.3 Europe Esport Market Size by Type (2015-2020) 7.4 Europe Esport Market Size by Application (2015-2020) 8 China 8.1 China Esport Market Size (2015-2020) 8.2 Esport Key Players in China (2019-2020) 8.3 China Esport Market Size by Type (2015-2020) 8.4 China Esport Market Size by Application (2015-2020) 9 Japan 9.1 Japan Esport Market Size (2015-2020) 9.2 Esport Key Players in Japan (2019-2020) 9.3 Japan Esport Market Size by Type (2015-2020) 9.4 Japan Esport Market Size by Application (2015-2020) 10 Southeast Asia 10.1 Southeast Asia Esport Market Size (2015-2020) 10.2 Esport Key Players in Southeast Asia (2019-2020) 10.3 Southeast Asia Esport Market Size by Type (2015-2020) 10.4 Southeast Asia Esport Market Size by Application (2015-2020) 11 India 11.1 India Esport Market Size (2015-2020) 11.2 Esport Key Players in India (2019-2020) 11.3 India Esport Market Size by Type (2015-2020) 11.4 India Esport Market Size by Application (2015-2020) 12 Central & South America 12.1 Central & South America Esport Market Size (2015-2020) 12.2 Esport Key Players in Central & South America (2019-2020) 12.3 Central & South America Esport Market Size by Type (2015-2020) 12.4 Central & South America Esport Market Size by Application (2015-2020) 13 Key Players Profiles 13.1 Modern Times Group 13.1.1 Modern Times Group Company Details 13.1.2 Modern Times Group Business Overview and Its Total Revenue 13.1.3 Modern Times Group Esport Introduction 13.1.4 Modern Times Group Revenue in Esport Business (2015-2020)) 13.1.5 Modern Times Group Recent Development 13.2 Activision Blizzard 13.2.1 Activision Blizzard Company Details 13.2.2 Activision Blizzard Business Overview and Its Total Revenue 13.2.3 Activision Blizzard Esport Introduction 13.2.4 Activision Blizzard Revenue in Esport Business (2015-2020) 13.2.5 Activision Blizzard Recent Development 13.3 Valve Corporation 13.3.1 Valve Corporation Company Details 13.3.2 Valve Corporation Business Overview and Its Total Revenue 13.3.3 Valve Corporation Esport Introduction 13.3.4 Valve Corporation Revenue in Esport Business (2015-2020) 13.3.5 Valve Corporation Recent Development 13.4 CJ Corporation 13.4.1 CJ Corporation Company Details 13.4.2 CJ Corporation Business Overview and Its Total Revenue 13.4.3 CJ Corporation Esport Introduction 13.4.4 CJ Corporation Revenue in Esport Business (2015-2020) 13.4.5 CJ Corporation Recent Development 13.5 Electronic Arts 13.5.1 Electronic Arts Company Details 13.5.2 Electronic Arts Business Overview and Its Total Revenue 13.5.3 Electronic Arts Esport Introduction 13.5.4 Electronic Arts Revenue in Esport Business (2015-2020) 13.5.5 Electronic Arts Recent Development 13.6 Nintendo 13.6.1 Nintendo Company Details 13.6.2 Nintendo Business Overview and Its Total Revenue 13.6.3 Nintendo Esport Introduction 13.6.4 Nintendo Revenue in Esport Business (2015-2020) 13.6.5 Nintendo Recent Development 13.7 Turner Broadcasting System 13.7.1 Turner Broadcasting System Company Details 13.7.2 Turner Broadcasting System Business Overview and Its Total Revenue 13.7.3 Turner Broadcasting System Esport Introduction 13.7.4 Turner Broadcasting System Revenue in Esport Business (2015-2020) 13.7.5 Turner Broadcasting System Recent Development 13.8 Faceit 13.8.1 Faceit Company Details 13.8.2 Faceit Business Overview and Its Total Revenue 13.8.3 Faceit Esport Introduction 13.8.4 Faceit Revenue in Esport Business (2015-2020) 13.8.5 Faceit Recent Development 13.9 Gfinity 13.9.1 Gfinity Company Details 13.9.2 Gfinity Business Overview and Its Total Revenue 13.9.3 Gfinity Esport Introduction 13.9.4 Gfinity Revenue in Esport Business (2015-2020) 13.9.5 Gfinity Recent Development 13.10 Hi Rez Studios 13.10.1 Hi Rez Studios Company Details 13.10.2 Hi Rez Studios Business Overview and Its Total Revenue 13.10.3 Hi Rez Studios Esport Introduction 13.10.4 Hi Rez Studios Revenue in Esport Business (2015-2020) 13.10.5 Hi Rez Studios Recent Development 13.11 Kabum 10.11.1 Kabum Company Details 10.11.2 Kabum Business Overview and Its Total Revenue 10.11.3 Kabum Esport Introduction 10.11.4 Kabum Revenue in Esport Business (2015-2020) 10.11.5 Kabum Recent Development 13.12 Wargaming Public 10.12.1 Wargaming Public Company Details 10.12.2 Wargaming Public Business Overview and Its Total Revenue 10.12.3 Wargaming Public Esport Introduction 10.12.4 Wargaming Public Revenue in Esport Business (2015-2020) 10.12.5 Wargaming Public Recent Development 13.13 Rovio Entertainment 10.13.1 Rovio Entertainment Company Details 10.13.2 Rovio Entertainment Business Overview and Its Total Revenue 10.13.3 Rovio Entertainment Esport Introduction 10.13.4 Rovio Entertainment Revenue in Esport Business (2015-2020) 10.13.5 Rovio Entertainment Recent Development 13.14 Gungho Online Entertainment 10.14.1 Gungho Online Entertainment Company Details 10.14.2 Gungho Online Entertainment Business Overview and Its Total Revenue 10.14.3 Gungho Online Entertainment Esport Introduction 10.14.4 Gungho Online Entertainment Revenue in Esport Business (2015-2020) 10.14.5 Gungho Online Entertainment Recent Development 13.15 Alisports 10.15.1 Alisports Company Details 10.15.2 Alisports Business Overview and Its Total Revenue 10.15.3 Alisports Esport Introduction 10.15.4 Alisports Revenue in Esport Business (2015-2020) 10.15.5 Alisports Recent Development 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.2 Data Source 15.2 Disclaimer 15.3 Author Details
List of Tables Table 1. Esport Key Market Segments Table 2. Key Players Covered: Ranking by Esport Revenue Table 3. Ranking of Global Top Esport Manufacturers by Revenue (US$ Million) in 2019 Table 4. Global Esport Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 5. Key Players of Real-time strategy (RTS) Table 6. Key Players of First-person shooter (FPS) Table 7. Key Players of Multiplayer online battle arena (MOBA) Table 8. Key Players of Others Table 9. Global Esport Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 10. Global Esport Market Size by Regions (US$ Million): 2020 VS 2026 Table 11. Global Esport Market Size by Regions (2015-2020) (US$ Million) Table 12. Global Esport Market Share by Regions (2015-2020) Table 13. Global Esport Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 14. Global Esport Market Share by Regions (2021-2026) Table 15. Market Top Trends Table 16. Key Drivers: Impact Analysis Table 17. Key Challenges Table 18. Esport Market Growth Strategy Table 19. Main Points Interviewed from Key Esport Players Table 20. Global Esport Revenue by Players (2015-2020) (Million US$) Table 21. Global Esport Market Share by Players (2015-2020) Table 22. Global Top Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport as of 2019) Table 23. Global Esport by Players Market Concentration Ratio (CR5 and HHI) Table 24. Key Players Headquarters and Area Served Table 25. Key Players Esport Product Solution and Service Table 26. Date of Enter into Esport Market Table 27. Mergers & Acquisitions, Expansion Plans Table 28. Global Esport Market Size by Type (2015-2020) (Million US$) Table 29. Global Esport Market Size Share by Type (2015-2020) Table 30. Global Esport Revenue Market Share by Type (2021-2026) Table 31. Global Esport Market Size Share by Application (2015-2020) Table 32. Global Esport Market Size by Application (2015-2020) (Million US$) Table 33. Global Esport Market Size Share by Application (2021-2026) Table 34. North America Key Players Esport Revenue (2019-2020) (Million US$) Table 35. North America Key Players Esport Market Share (2019-2020) Table 36. North America Esport Market Size by Type (2015-2020) (Million US$) Table 37. North America Esport Market Share by Type (2015-2020) Table 38. North America Esport Market Size by Application (2015-2020) (Million US$) Table 39. North America Esport Market Share by Application (2015-2020) Table 40. Europe Key Players Esport Revenue (2019-2020) (Million US$) Table 41. Europe Key Players Esport Market Share (2019-2020) Table 42. Europe Esport Market Size by Type (2015-2020) (Million US$) Table 43. Europe Esport Market Share by Type (2015-2020) Table 44. Europe Esport Market Size by Application (2015-2020) (Million US$) Table 45. Europe Esport Market Share by Application (2015-2020) Table 46. China Key Players Esport Revenue (2019-2020) (Million US$) Table 47. China Key Players Esport Market Share (2019-2020) Table 48. China Esport Market Size by Type (2015-2020) (Million US$) Table 49. China Esport Market Share by Type (2015-2020) Table 50. China Esport Market Size by Application (2015-2020) (Million US$) Table 51. China Esport Market Share by Application (2015-2020) Table 52. Japan Key Players Esport Revenue (2019-2020) (Million US$) Table 53. Japan Key Players Esport Market Share (2019-2020) Table 54. Japan Esport Market Size by Type (2015-2020) (Million US$) Table 55. Japan Esport Market Share by Type (2015-2020) Table 56. Japan Esport Market Size by Application (2015-2020) (Million US$) Table 57. Japan Esport Market Share by Application (2015-2020) Table 58. Southeast Asia Key Players Esport Revenue (2019-2020) (Million US$) Table 59. Southeast Asia Key Players Esport Market Share (2019-2020) Table 60. Southeast Asia Esport Market Size by Type (2015-2020) (Million US$) Table 61. Southeast Asia Esport Market Share by Type (2015-2020) Table 62. Southeast Asia Esport Market Size by Application (2015-2020) (Million US$) Table 63. Southeast Asia Esport Market Share by Application (2015-2020) Table 64. India Key Players Esport Revenue (2019-2020) (Million US$) Table 65. India Key Players Esport Market Share (2019-2020) Table 66. India Esport Market Size by Type (2015-2020) (Million US$) Table 67. India Esport Market Share by Type (2015-2020) Table 68. India Esport Market Size by Application (2015-2020) (Million US$) Table 69. India Esport Market Share by Application (2015-2020) Table 70. Central & South America Key Players Esport Revenue (2019-2020) (Million US$) Table 71. Central & South America Key Players Esport Market Share (2019-2020) Table 72. Central & South America Esport Market Size by Type (2015-2020) (Million US$) Table 73. Central & South America Esport Market Share by Type (2015-2020) Table 74. Central & South America Esport Market Size by Application (2015-2020) (Million US$) Table 75. Central & South America Esport Market Share by Application (2015-2020) Table 76. Modern Times Group Company Details Table 77. Modern Times Group Business Overview Table 78. Modern Times Group Product Table 79. Modern Times Group Revenue in Esport Business (2015-2020) (Million US$) Table 80. Modern Times Group Recent Development Table 81. Activision Blizzard Company Details Table 82. Activision Blizzard Business Overview Table 83. Activision Blizzard Product Table 84. Activision Blizzard Revenue in Esport Business (2015-2020) (Million US$) Table 85. Activision Blizzard Recent Development Table 86. Valve Corporation Company Details Table 87. Valve Corporation Business Overview Table 88. Valve Corporation Product Table 89. Valve Corporation Revenue in Esport Business (2015-2020) (Million US$) Table 90. Valve Corporation Recent Development Table 91. CJ Corporation Company Details Table 92. CJ Corporation Business Overview Table 93. CJ Corporation Product Table 94. CJ Corporation Revenue in Esport Business (2015-2020) (Million US$) Table 95. CJ Corporation Recent Development Table 96. Electronic Arts Company Details Table 97. Electronic Arts Business Overview Table 98. Electronic Arts Product Table 99. Electronic Arts Revenue in Esport Business (2015-2020) (Million US$) Table 100. Electronic Arts Recent Development Table 101. Nintendo Company Details Table 102. Nintendo Business Overview Table 103. Nintendo Product Table 104. Nintendo Revenue in Esport Business (2015-2020) (Million US$) Table 105. Nintendo Recent Development Table 106. Turner Broadcasting System Company Details Table 107. Turner Broadcasting System Business Overview Table 108. Turner Broadcasting System Product Table 109. Turner Broadcasting System Revenue in Esport Business (2015-2020) (Million US$) Table 110. Turner Broadcasting System Recent Development Table 111. Faceit Business Overview Table 112. Faceit Product Table 113. Faceit Company Details Table 114. Faceit Revenue in Esport Business (2015-2020) (Million US$) Table 115. Faceit Recent Development Table 116. Gfinity Company Details Table 117. Gfinity Business Overview Table 118. Gfinity Product Table 119. Gfinity Revenue in Esport Business (2015-2020) (Million US$) Table 120. Gfinity Recent Development Table 121. Hi Rez Studios Company Details Table 122. Hi Rez Studios Business Overview Table 123. Hi Rez Studios Product Table 124. Hi Rez Studios Revenue in Esport Business (2015-2020) (Million US$) Table 125. Hi Rez Studios Recent Development Table 126. Kabum Company Details Table 127. Kabum Business Overview Table 128. Kabum Product Table 129. Kabum Revenue in Esport Business (2015-2020) (Million US$) Table 130. Kabum Recent Development Table 131. Wargaming Public Company Details Table 132. Wargaming Public Business Overview Table 133. Wargaming Public Product Table 134. Wargaming Public Revenue in Esport Business (2015-2020) (Million US$) Table 135. Wargaming Public Recent Development Table 136. Rovio Entertainment Company Details Table 137. Rovio Entertainment Business Overview Table 138. Rovio Entertainment Product Table 139. Rovio Entertainment Revenue in Esport Business (2015-2020) (Million US$) Table 140. Rovio Entertainment Recent Development Table 141. Gungho Online Entertainment Company Details Table 142. Gungho Online Entertainment Business Overview Table 143. Gungho Online Entertainment Product Table 144. Gungho Online Entertainment Revenue in Esport Business (2015-2020) (Million US$) Table 145. Gungho Online Entertainment Recent Development Table 146. Alisports Company Details Table 147. Alisports Business Overview Table 148. Alisports Product Table 149. Alisports Revenue in Esport Business (2015-2020) (Million US$) Table 150. Alisports Recent Development Table 151. Research Programs/Design for This Report Table 152. Key Data Information from Secondary Sources Table 153. Key Data Information from Primary Sources List of Figures Figure 1. Global Esport Market Share by Type: 2020 VS 2026 Figure 2. Real-time strategy (RTS) Features Figure 3. First-person shooter (FPS) Features Figure 4. Multiplayer online battle arena (MOBA) Features Figure 5. Others Features Figure 6. Global Esport Market Share by Application: 2020 VS 2026 Figure 7. Mobilehone & Tablet Case Studies Figure 8. PC Case Studies Figure 9. Video Game Case Studies Figure 10. Other Case Studies Figure 11. Esport Report Years Considered Figure 12. Global Esport Market Size YoY Growth 2015-2026 (US$ Million) Figure 13. Global Esport Market Share by Regions: 2020 VS 2026 Figure 14. Global Esport Market Share by Regions (2021-2026) Figure 15. Porter's Five Forces Analysis Figure 16. Global Esport Market Share by Players in 2019 Figure 17. Global Top Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport as of 2019 Figure 18. The Top 10 and 5 Players Market Share by Esport Revenue in 2019 Figure 19. North America Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 20. Europe Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 21. China Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 22. Japan Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 23. Southeast Asia Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 24. India Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 25. Central & South America Esport Market Size YoY Growth (2015-2020) (Million US$) Figure 26. Modern Times Group Total Revenue (US$ Million): 2019 Compared with 2018 Figure 27. Modern Times Group Revenue Growth Rate in Esport Business (2015-2020) Figure 28. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018 Figure 29. Activision Blizzard Revenue Growth Rate in Esport Business (2015-2020) Figure 30. Valve Corporation Total Revenue (US$ Million): 2019 Compared with 2018 Figure 31. Valve Corporation Revenue Growth Rate in Esport Business (2015-2020) Figure 32. CJ Corporation Total Revenue (US$ Million): 2019 Compared with 2018 Figure 33. CJ Corporation Revenue Growth Rate in Esport Business (2015-2020) Figure 34. Electronic Arts Total Revenue (US$ Million): 2019 Compared with 2018 Figure 35. Electronic Arts Revenue Growth Rate in Esport Business (2015-2020) Figure 36. Nintendo Total Revenue (US$ Million): 2019 Compared with 2018 Figure 37. Nintendo Revenue Growth Rate in Esport Business (2015-2020) Figure 38. Turner Broadcasting System Total Revenue (US$ Million): 2019 Compared with 2018 Figure 39. Turner Broadcasting System Revenue Growth Rate in Esport Business (2015-2020) Figure 40. Faceit Total Revenue (US$ Million): 2019 Compared with 2018 Figure 41. Faceit Revenue Growth Rate in Esport Business (2015-2020) Figure 42. Gfinity Total Revenue (US$ Million): 2019 Compared with 2018 Figure 43. Gfinity Revenue Growth Rate in Esport Business (2015-2020) Figure 44. Hi Rez Studios Total Revenue (US$ Million): 2019 Compared with 2018 Figure 45. Hi Rez Studios Revenue Growth Rate in Esport Business (2015-2020) Figure 46. Kabum Total Revenue (US$ Million): 2019 Compared with 2018 Figure 47. Kabum Revenue Growth Rate in Esport Business (2015-2020) Figure 48. Wargaming Public Total Revenue (US$ Million): 2019 Compared with 2018 Figure 49. Wargaming Public Revenue Growth Rate in Esport Business (2015-2020) Figure 50. Rovio Entertainment Total Revenue (US$ Million): 2019 Compared with 2018 Figure 51. Rovio Entertainment Revenue Growth Rate in Esport Business (2015-2020) Figure 52. Gungho Online Entertainment Total Revenue (US$ Million): 2019 Compared with 2018 Figure 53. Gungho Online Entertainment Revenue Growth Rate in Esport Business (2015-2020) Figure 54. Alisports Total Revenue (US$ Million): 2019 Compared with 2018 Figure 55. Alisports Revenue Growth Rate in Esport Business (2015-2020) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed
Modern Times Group Activision Blizzard Valve Corporation CJ Corporation Electronic Arts Nintendo Turner Broadcasting System Faceit Gfinity Hi Rez Studios Kabum Wargaming Public Rovio Entertainment Gungho Online Entertainment Alisports
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