Global Over-ear Gaming Headphones Market Research Report 2020

SKU ID :QYR-15545151 | Published Date: 13-Apr-2020 | No. of pages: 122
1 Over-ear Gaming Headphones Market Overview 1.1 Product Overview and Scope of Over-ear Gaming Headphones 1.2 Over-ear Gaming Headphones Segment by Type 1.2.1 Global Over-ear Gaming Headphones Production Growth Rate Comparison by Type 2020 VS 2026 1.2.2 Wireless 1.2.3 Wired 1.3 Over-ear Gaming Headphones Segment by Application 1.3.1 Over-ear Gaming Headphones Consumption Comparison by Application: 2020 VS 2026 1.3.2 Personal Use 1.3.3 Commercial Use 1.4 Global Over-ear Gaming Headphones Market by Region 1.4.1 Global Over-ear Gaming Headphones Market Size Estimates and Forecasts by Region: 2020 VS 2026 1.4.2 North America Estimates and Forecasts (2015-2026) 1.4.3 Europe Estimates and Forecasts (2015-2026) 1.4.4 China Estimates and Forecasts (2015-2026) 1.4.5 Japan Estimates and Forecasts (2015-2026) 1.4.6 South Korea Estimates and Forecasts (2015-2026) 1.4.7 Taiwan Estimates and Forecasts (2015-2026) 1.5 Global Over-ear Gaming Headphones Growth Prospects 1.5.1 Global Over-ear Gaming Headphones Revenue Estimates and Forecasts (2015-2026) 1.5.2 Global Over-ear Gaming Headphones Production Capacity Estimates and Forecasts (2015-2026) 1.5.3 Global Over-ear Gaming Headphones Production Estimates and Forecasts (2015-2026) 1.6 Coronavirus Disease 2019 (Covid-19): Over-ear Gaming Headphones Industry Impact 1.6.1 How the Covid-19 is Affecting the Over-ear Gaming Headphones Industry 1.6.1.1 Over-ear Gaming Headphones Business Impact Assessment - Covid-19 1.6.1.2 Supply Chain Challenges 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products 1.6.2 Market Trends and Over-ear Gaming Headphones Potential Opportunities in the COVID-19 Landscape 1.6.3 Measures / Proposal against Covid-19 1.6.3.1 Government Measures to Combat Covid-19 Impact 1.6.3.2 Proposal for Over-ear Gaming Headphones Players to Combat Covid-19 Impact 2 Market Competition by Manufacturers 2.1 Global Over-ear Gaming Headphones Production Capacity Market Share by Manufacturers (2015-2020) 2.2 Global Over-ear Gaming Headphones Revenue Share by Manufacturers (2015-2020) 2.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 2.4 Global Over-ear Gaming Headphones Average Price by Manufacturers (2015-2020) 2.5 Manufacturers Over-ear Gaming Headphones Production Sites, Area Served, Product Types 2.6 Over-ear Gaming Headphones Market Competitive Situation and Trends 2.6.1 Over-ear Gaming Headphones Market Concentration Rate 2.6.2 Global Top 3 and Top 5 Players Market Share by Revenue 2.6.3 Mergers & Acquisitions, Expansion 3 Production Capacity by Region 3.1 Global Production Capacity of Over-ear Gaming Headphones Market Share by Regions (2015-2020) 3.2 Global Over-ear Gaming Headphones Revenue Market Share by Regions (2015-2020) 3.3 Global Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.4 North America Over-ear Gaming Headphones Production 3.4.1 North America Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.4.2 North America Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.5 Europe Over-ear Gaming Headphones Production 3.5.1 Europe Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.5.2 Europe Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.6 China Over-ear Gaming Headphones Production 3.6.1 China Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.6.2 China Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.7 Japan Over-ear Gaming Headphones Production 3.7.1 Japan Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.7.2 Japan Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.8 South Korea Over-ear Gaming Headphones Production 3.8.1 South Korea Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.8.2 South Korea Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 3.9 Taiwan Over-ear Gaming Headphones Production 3.9.1 Taiwan Over-ear Gaming Headphones Production Growth Rate (2015-2020) 3.9.2 Taiwan Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 4 Global Over-ear Gaming Headphones Consumption by Regions 4.1 Global Over-ear Gaming Headphones Consumption by Regions 4.1.1 Global Over-ear Gaming Headphones Consumption by Region 4.1.2 Global Over-ear Gaming Headphones Consumption Market Share by Region 4.2 North America 4.2.1 North America Over-ear Gaming Headphones Consumption by Countries 4.2.2 U.S. 4.2.3 Canada 4.3 Europe 4.3.1 Europe Over-ear Gaming Headphones Consumption by Countries 4.3.2 Germany 4.3.3 France 4.3.4 U.K. 4.3.5 Italy 4.3.6 Russia 4.4 Asia Pacific 4.4.1 Asia Pacific Over-ear Gaming Headphones Consumption by Region 4.4.2 China 4.4.3 Japan 4.4.4 South Korea 4.4.5 Taiwan 4.4.6 Southeast Asia 4.4.7 India 4.4.8 Australia 4.5 Latin America 4.5.1 Latin America Over-ear Gaming Headphones Consumption by Countries 4.5.2 Mexico 4.5.3 Brazil 5 Production, Revenue, Price Trend by Type 5.1 Global Over-ear Gaming Headphones Production Market Share by Type (2015-2020) 5.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2015-2020) 5.3 Global Over-ear Gaming Headphones Price by Type (2015-2020) 5.4 Global Over-ear Gaming Headphones Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End 6 Global Over-ear Gaming Headphones Market Analysis by Application 6.1 Global Over-ear Gaming Headphones Consumption Market Share by Application (2015-2020) 6.2 Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2015-2020) 7 Company Profiles and Key Figures in Over-ear Gaming Headphones Business 7.1 Turtle Beach 7.1.1 Turtle Beach Over-ear Gaming Headphones Production Sites and Area Served 7.1.2 Turtle Beach Over-ear Gaming Headphones Product Introduction, Application and Specification 7.1.3 Turtle Beach Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.1.4 Turtle Beach Main Business and Markets Served 7.2 Sennheiser 7.2.1 Sennheiser Over-ear Gaming Headphones Production Sites and Area Served 7.2.2 Sennheiser Over-ear Gaming Headphones Product Introduction, Application and Specification 7.2.3 Sennheiser Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.2.4 Sennheiser Main Business and Markets Served 7.3 Sony 7.3.1 Sony Over-ear Gaming Headphones Production Sites and Area Served 7.3.2 Sony Over-ear Gaming Headphones Product Introduction, Application and Specification 7.3.3 Sony Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.3.4 Sony Main Business and Markets Served 7.4 Logitech 7.4.1 Logitech Over-ear Gaming Headphones Production Sites and Area Served 7.4.2 Logitech Over-ear Gaming Headphones Product Introduction, Application and Specification 7.4.3 Logitech Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.4.4 Logitech Main Business and Markets Served 7.5 Hyperx (Kingston) 7.5.1 Hyperx (Kingston) Over-ear Gaming Headphones Production Sites and Area Served 7.5.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Introduction, Application and Specification 7.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.5.4 Hyperx (Kingston) Main Business and Markets Served 7.6 Somic 7.6.1 Somic Over-ear Gaming Headphones Production Sites and Area Served 7.6.2 Somic Over-ear Gaming Headphones Product Introduction, Application and Specification 7.6.3 Somic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.6.4 Somic Main Business and Markets Served 7.7 Razer 7.7.1 Razer Over-ear Gaming Headphones Production Sites and Area Served 7.7.2 Razer Over-ear Gaming Headphones Product Introduction, Application and Specification 7.7.3 Razer Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.7.4 Razer Main Business and Markets Served 7.8 Corsair 7.8.1 Corsair Over-ear Gaming Headphones Production Sites and Area Served 7.8.2 Corsair Over-ear Gaming Headphones Product Introduction, Application and Specification 7.8.3 Corsair Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.8.4 Corsair Main Business and Markets Served 7.9 SteelSeries 7.9.1 SteelSeries Over-ear Gaming Headphones Production Sites and Area Served 7.9.2 SteelSeries Over-ear Gaming Headphones Product Introduction, Application and Specification 7.9.3 SteelSeries Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.9.4 SteelSeries Main Business and Markets Served 7.10 Plantronics 7.10.1 Plantronics Over-ear Gaming Headphones Production Sites and Area Served 7.10.2 Plantronics Over-ear Gaming Headphones Product Introduction, Application and Specification 7.10.3 Plantronics Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.10.4 Plantronics Main Business and Markets Served 7.11 Audio-Technica 7.11.1 Audio-Technica Over-ear Gaming Headphones Production Sites and Area Served 7.11.2 Audio-Technica Over-ear Gaming Headphones Product Introduction, Application and Specification 7.11.3 Audio-Technica Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.11.4 Audio-Technica Main Business and Markets Served 7.12 Kotion Electronic 7.12.1 Kotion Electronic Over-ear Gaming Headphones Production Sites and Area Served 7.12.2 Kotion Electronic Over-ear Gaming Headphones Product Introduction, Application and Specification 7.12.3 Kotion Electronic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.12.4 Kotion Electronic Main Business and Markets Served 7.13 Trust International 7.13.1 Trust International Over-ear Gaming Headphones Production Sites and Area Served 7.13.2 Trust International Over-ear Gaming Headphones Product Introduction, Application and Specification 7.13.3 Trust International Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.13.4 Trust International Main Business and Markets Served 7.14 Creative Technology 7.14.1 Creative Technology Over-ear Gaming Headphones Production Sites and Area Served 7.14.2 Creative Technology Over-ear Gaming Headphones Product Introduction, Application and Specification 7.14.3 Creative Technology Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.14.4 Creative Technology Main Business and Markets Served 7.15 Thrustmaster 7.15.1 Thrustmaster Over-ear Gaming Headphones Production Sites and Area Served 7.15.2 Thrustmaster Over-ear Gaming Headphones Product Introduction, Application and Specification 7.15.3 Thrustmaster Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.15.4 Thrustmaster Main Business and Markets Served 7.16 Big Ben 7.16.1 Big Ben Over-ear Gaming Headphones Production Sites and Area Served 7.16.2 Big Ben Over-ear Gaming Headphones Product Introduction, Application and Specification 7.16.3 Big Ben Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.16.4 Big Ben Main Business and Markets Served 7.17 PDP-Pelican 7.17.1 PDP-Pelican Over-ear Gaming Headphones Production Sites and Area Served 7.17.2 PDP-Pelican Over-ear Gaming Headphones Product Introduction, Application and Specification 7.17.3 PDP-Pelican Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.17.4 PDP-Pelican Main Business and Markets Served 7.18 Mad Catz 7.18.1 Mad Catz Over-ear Gaming Headphones Production Sites and Area Served 7.18.2 Mad Catz Over-ear Gaming Headphones Product Introduction, Application and Specification 7.18.3 Mad Catz Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.18.4 Mad Catz Main Business and Markets Served 7.19 Cooler Master 7.19.1 Cooler Master Over-ear Gaming Headphones Production Sites and Area Served 7.19.2 Cooler Master Over-ear Gaming Headphones Product Introduction, Application and Specification 7.19.3 Cooler Master Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.19.4 Cooler Master Main Business and Markets Served 7.20 KYE System Corp (Genius) 7.20.1 KYE System Corp (Genius) Over-ear Gaming Headphones Production Sites and Area Served 7.20.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Introduction, Application and Specification 7.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020) 7.20.4 KYE System Corp (Genius) Main Business and Markets Served 8 Over-ear Gaming Headphones Manufacturing Cost Analysis 8.1 Over-ear Gaming Headphones Key Raw Materials Analysis 8.1.1 Key Raw Materials 8.1.2 Key Raw Materials Price Trend 8.1.3 Key Suppliers of Raw Materials 8.2 Proportion of Manufacturing Cost Structure 8.3 Manufacturing Process Analysis of Over-ear Gaming Headphones 8.4 Over-ear Gaming Headphones Industrial Chain Analysis 9 Marketing Channel, Distributors and Customers 9.1 Marketing Channel 9.2 Over-ear Gaming Headphones Distributors List 9.3 Over-ear Gaming Headphones Customers 10 Market Dynamics 10.1 Market Trends 10.2 Opportunities and Drivers 10.3 Challenges 10.4 Porter's Five Forces Analysis 11 Production and Supply Forecast 11.1 Global Forecasted Production of Over-ear Gaming Headphones (2021-2026) 11.2 Global Forecasted Revenue of Over-ear Gaming Headphones (2021-2026) 11.3 Global Forecasted Price of Over-ear Gaming Headphones (2021-2026) 11.4 Global Over-ear Gaming Headphones Production Forecast by Regions (2021-2026) 11.4.1 North America Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 11.4.2 Europe Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 11.4.3 China Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 11.4.4 Japan Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 11.4.5 South Korea Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 11.4.6 Taiwan Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026) 12 Consumption and Demand Forecast 12.1 Global Forecasted and Consumption Demand Analysis of Over-ear Gaming Headphones 12.2 North America Forecasted Consumption of Over-ear Gaming Headphones by Country 12.3 Europe Market Forecasted Consumption of Over-ear Gaming Headphones by Country 12.4 Asia Pacific Market Forecasted Consumption of Over-ear Gaming Headphones by Regions 12.5 Latin America Forecasted Consumption of Over-ear Gaming Headphones 13 Forecast by Type and by Application (2021-2026) 13.1 Global Production, Revenue and Price Forecast by Type (2021-2026) 13.1.1 Global Forecasted Production of Over-ear Gaming Headphones by Type (2021-2026) 13.1.2 Global Forecasted Revenue of Over-ear Gaming Headphones by Type (2021-2026) 13.1.2 Global Forecasted Price of Over-ear Gaming Headphones by Type (2021-2026) 13.2 Global Forecasted Consumption of Over-ear Gaming Headphones by Application (2021-2026) 14 Research Finding and Conclusion 15 Methodology and Data Source 15.1 Methodology/Research Approach 15.1.1 Research Programs/Design 15.1.2 Market Size Estimation 15.1.3 Market Breakdown and Data Triangulation 15.2 Data Source 15.2.1 Secondary Sources 15.2.2 Primary Sources 15.3 Author List 15.4 Disclaimer
List of Tables Table 1. Global Over-ear Gaming Headphones Production (K Units) Growth Rate Comparison by Type (2015-2026) Table 2. Global Over-ear Gaming Headphones Market Size by Type (K Units) (US$ Million) (2020 VS 2026) Table 3. Global Over-ear Gaming Headphones Consumption (K Units) Comparison by Application: 2020 VS 2026 Table 4. COVID-19 Impact Global Market: (Four Over-ear Gaming Headphones Market Size Forecast Scenarios) Table 5. Opportunities and Trends for Over-ear Gaming Headphones Players in the COVID-19 Landscape Table 6. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis Table 7. Key Regions/Countries Measures against Covid-19 Impact Table 8. Proposal for Over-ear Gaming Headphones Players to Combat Covid-19 Impact Table 9. Global Over-ear Gaming Headphones Production (K Units) by Manufacturers Table 10. Global Over-ear Gaming Headphones Production (K Units) by Manufacturers (2015-2020) Table 11. Global Over-ear Gaming Headphones Production Share by Manufacturers (2015-2020) Table 12. Global Over-ear Gaming Headphones Revenue (Million USD) by Manufacturers (2015-2020) Table 13. Global Over-ear Gaming Headphones Revenue Share by Manufacturers (2015-2020) Table 14. Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Over-ear Gaming Headphones as of 2019) Table 15. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers (2015-2020) Table 16. Manufacturers Over-ear Gaming Headphones Production Sites and Area Served Table 17. Manufacturers Over-ear Gaming Headphones Product Types Table 18. Global Over-ear Gaming Headphones Manufacturers Market Concentration Ratio (CR5 and HHI) Table 19. Mergers & Acquisitions, Expansion Table 20. Global Over-ear Gaming Headphones Capacity (K Units) by Region (2015-2020) Table 21. Global Over-ear Gaming Headphones Production (K Units) by Region (2015-2020) Table 22. Global Over-ear Gaming Headphones Revenue (Million US$) by Region (2015-2020) Table 23. Global Over-ear Gaming Headphones Revenue Market Share by Region (2015-2020) Table 24. Global Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 25. North America Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 26. Europe Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 27. China Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 28. Japan Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 29. South Korea Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 30. Taiwan Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 31. Global Over-ear Gaming Headphones Consumption (K Units) Market by Region (2015-2020) Table 32. Global Over-ear Gaming Headphones Consumption Market Share by Region (2015-2020) Table 33. North America Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units) Table 34. Europe Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units) Table 35. Asia Pacific Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units) Table 36. Latin America Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units) Table 37. Global Over-ear Gaming Headphones Production (K Units) by Type (2015-2020) Table 38. Global Over-ear Gaming Headphones Production Share by Type (2015-2020) Table 39. Global Over-ear Gaming Headphones Revenue (Million US$) by Type (2015-2020) Table 40. Global Over-ear Gaming Headphones Revenue Share by Type (2015-2020) Table 41. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2015-2020) Table 42. Global Over-ear Gaming Headphones Consumption (K Units) by Application (2015-2020) Table 43. Global Over-ear Gaming Headphones Consumption Market Share by Application (2015-2020) Table 44. Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2015-2020) Table 45. Turtle Beach Over-ear Gaming Headphones Production Sites and Area Served Table 46. Turtle Beach Production Sites and Area Served Table 47. Turtle Beach Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 48. Turtle Beach Main Business and Markets Served Table 49. Sennheiser Over-ear Gaming Headphones Production Sites and Area Served Table 50. Sennheiser Production Sites and Area Served Table 51. Sennheiser Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 52. Sennheiser Main Business and Markets Served Table 53. Sony Over-ear Gaming Headphones Production Sites and Area Served Table 54. Sony Production Sites and Area Served Table 55. Sony Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 56. Sony Main Business and Markets Served Table 57. Logitech Over-ear Gaming Headphones Production Sites and Area Served Table 58. Logitech Production Sites and Area Served Table 59. Logitech Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 60. Logitech Main Business and Markets Served Table 61. Hyperx (Kingston) Over-ear Gaming Headphones Production Sites and Area Served Table 62. Hyperx (Kingston) Production Sites and Area Served Table 63. Hyperx (Kingston) Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 64. Hyperx (Kingston) Main Business and Markets Served Table 65. Somic Over-ear Gaming Headphones Production Sites and Area Served Table 66. Somic Production Sites and Area Served Table 67. Somic Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 68. Somic Main Business and Markets Served Table 69. Razer Over-ear Gaming Headphones Production Sites and Area Served Table 70. Razer Production Sites and Area Served Table 71. Razer Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 72. Razer Main Business and Markets Served Table 73. Corsair Over-ear Gaming Headphones Production Sites and Area Served Table 74. Corsair Production Sites and Area Served Table 75. Corsair Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 76. Corsair Main Business and Markets Served Table 77. SteelSeries Over-ear Gaming Headphones Production Sites and Area Served Table 78. SteelSeries Production Sites and Area Served Table 79. SteelSeries Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 80. SteelSeries Main Business and Markets Served Table 81. Plantronics Over-ear Gaming Headphones Production Sites and Area Served Table 82. Plantronics Production Sites and Area Served Table 83. Plantronics Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 84. Plantronics Main Business and Markets Served Table 85. Audio-Technica Over-ear Gaming Headphones Production Sites and Area Served Table 86. Audio-Technica Production Sites and Area Served Table 87. Audio-Technica Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 88. Audio-Technica Main Business and Markets Served Table 89. Kotion Electronic Over-ear Gaming Headphones Production Sites and Area Served Table 90. Kotion Electronic Production Sites and Area Served Table 91. Kotion Electronic Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 92. Kotion Electronic Main Business and Markets Served Table 93. Trust International Over-ear Gaming Headphones Production Sites and Area Served Table 94. Trust International Production Sites and Area Served Table 95. Trust International Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 96. Trust International Main Business and Markets Served Table 97. Creative Technology Over-ear Gaming Headphones Production Sites and Area Served Table 98. Creative Technology Production Sites and Area Served Table 99. Creative Technology Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 100. Creative Technology Main Business and Markets Served Table 101. Thrustmaster Over-ear Gaming Headphones Production Sites and Area Served Table 102. Thrustmaster Production Sites and Area Served Table 103. Thrustmaster Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 104. Thrustmaster Main Business and Markets Served Table 105. Big Ben Over-ear Gaming Headphones Production Sites and Area Served Table 106. Big Ben Production Sites and Area Served Table 107. Big Ben Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 108. Big Ben Main Business and Markets Served Table 109. PDP-Pelican Over-ear Gaming Headphones Production Sites and Area Served Table 110. PDP-Pelican Production Sites and Area Served Table 111. PDP-Pelican Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 112. PDP-Pelican Main Business and Markets Served Table 113. Mad Catz Over-ear Gaming Headphones Production Sites and Area Served Table 114. Mad Catz Production Sites and Area Served Table 115. Mad Catz Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 116. Mad Catz Main Business and Markets Served Table 117. Cooler Master Over-ear Gaming Headphones Production Sites and Area Served Table 118. Cooler Master Production Sites and Area Served Table 119. Cooler Master Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 120. Cooler Master Main Business and Markets Served Table 121. KYE System Corp (Genius) Over-ear Gaming Headphones Production Sites and Area Served Table 122. KYE System Corp (Genius) Production Sites and Area Served Table 123. KYE System Corp (Genius) Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020) Table 124. KYE System Corp (Genius) Main Business and Markets Served Table 125. Production Base and Market Concentration Rate of Raw Material Table 126. Key Suppliers of Raw Materials Table 127. Over-ear Gaming Headphones Distributors List Table 128. Over-ear Gaming Headphones Customers List Table 129. Market Key Trends Table 130. Key Opportunities and Drivers: Impact Analysis (2021-2026) Table 131. Key Challenges Table 132. Global Over-ear Gaming Headphones Production (K Units) Forecast by Region (2021-2026) Table 133. North America Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country Table 134. Europe Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country Table 135. Asia Pacific Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Regions Table 136. Latin America Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country Table 137. Global Over-ear Gaming Headphones Consumption (K Units) Forecast by Regions (2021-2026) Table 138. Global Over-ear Gaming Headphones Production (K Units) Forecast by Type (2021-2026) Table 139. Global Over-ear Gaming Headphones Revenue (Million US$) Forecast by Type (2021-2026) Table 140. Global Over-ear Gaming Headphones Price (US$/Unit) Forecast by Type (2021-2026) Table 141. Global Over-ear Gaming Headphones Consumption (K Units) Forecast by Application (2021-2026) Table 142. Research Programs/Design for This Report Table 143. Key Data Information from Secondary Sources Table 144. Key Data Information from Primary Sources List of Figures Figure 1. Picture of Over-ear Gaming Headphones Figure 2. Global Over-ear Gaming Headphones Production Market Share by Type: 2020 VS 2026 Figure 3. Wireless Product Picture Figure 4. Wired Product Picture Figure 5. Global Over-ear Gaming Headphones Consumption Market Share by Application: 2020 VS 2026 Figure 6. Personal Use Figure 7. Commercial Use Figure 8. North America Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 9. Europe Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 10. China Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 11. Japan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 12. South Korea Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 13. Taiwan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026) Figure 14. Global Over-ear Gaming Headphones Revenue (Million US$) (2015-2026) Figure 15. Global Over-ear Gaming Headphones Production Capacity (K Units) (2015-2026) Figure 16. Over-ear Gaming Headphones Production Share by Manufacturers in 2019 Figure 17. Global Over-ear Gaming Headphones Revenue Share by Manufacturers in 2019 Figure 18. Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 19. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers in 2019 Figure 20. The Global 5 and 10 Largest Players: Market Share by Over-ear Gaming Headphones Revenue in 2019 Figure 21. Global Over-ear Gaming Headphones Production Market Share by Region (2015-2020) Figure 22. Global Over-ear Gaming Headphones Production Market Share by Region in 2019 Figure 23. Global Over-ear Gaming Headphones Revenue Market Share by Region (2015-2020) Figure 24. Global Over-ear Gaming Headphones Revenue Market Share by Region in 2019 Figure 25. Global Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 26. North America Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 27. Europe Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 28. China Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 29. Japan Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 30. South Korea Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 31. Taiwan Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020) Figure 32. Global Over-ear Gaming Headphones Consumption Market Share by Region (2015-2020) Figure 33. Global Over-ear Gaming Headphones Consumption Market Share by Region in 2019 Figure 34. North America Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 35. North America Over-ear Gaming Headphones Consumption Market Share by Countries in 2019 Figure 36. Canada Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 37. U.S. Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 38. Europe Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 39. Europe Over-ear Gaming Headphones Consumption Market Share by Countries in 2019 Figure 40. Germany America Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 41. France Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 42. U.K. Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 43. Italy Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 44. Russia Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 45. Asia Pacific Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 46. Asia Pacific Over-ear Gaming Headphones Consumption Market Share by Regions in 2019 Figure 47. China Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 48. Japan Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 49. South Korea Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 50. Taiwan Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 51. Southeast Asia Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 52. India Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 53. Australia Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 54. Latin America Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 55. Latin America Over-ear Gaming Headphones Consumption Market Share by Countries in 2019 Figure 56. Mexico Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 57. Brazil Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units) Figure 58. Production Market Share of Over-ear Gaming Headphones by Type (2015-2020) Figure 59. Production Market Share of Over-ear Gaming Headphones by Type in 2019 Figure 60. Revenue Share of Over-ear Gaming Headphones by Type (2015-2020) Figure 61. Revenue Market Share of Over-ear Gaming Headphones by Type in 2019 Figure 62. Global Over-ear Gaming Headphones Production Growth by Type (2015-2020) (K Units) Figure 63. Global Over-ear Gaming Headphones Consumption Market Share by Application (2015-2020) Figure 64. Global Over-ear Gaming Headphones Consumption Market Share by Application in 2019 Figure 65. Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2015-2020) Figure 66. Price Trend of Key Raw Materials Figure 67. Manufacturing Cost Structure of Over-ear Gaming Headphones Figure 68. Manufacturing Process Analysis of Over-ear Gaming Headphones Figure 69. Over-ear Gaming Headphones Industrial Chain Analysis Figure 70. Channels of Distribution Figure 71. Distributors Profiles Figure 72. Porter's Five Forces Analysis Figure 73. Global Over-ear Gaming Headphones Production Capacity (K Units) and Growth Rate Forecast (2021-2026) Figure 74. Global Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 75. Global Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 76. Global Over-ear Gaming Headphones Price and Trend Forecast (2021-2026) Figure 77. Global Over-ear Gaming Headphones Production Market Share Forecast by Region (2021-2026) Figure 78. North America Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 79. North America Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 80. Europe Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 81. Europe Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 82. China Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 83. China Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 84. Japan Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 85. Japan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 86. South Korea Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 87. South Korea Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 88. Taiwan Over-ear Gaming Headphones Production (K Units) and Growth Rate Forecast (2021-2026) Figure 89. Taiwan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate Forecast (2021-2026) Figure 90. Global Forecasted and Consumption Demand Analysis of Over-ear Gaming Headphones Figure 91. North America Over-ear Gaming Headphones Consumption (K Units) Growth Rate Forecast (2021-2026) Figure 92. Europe Over-ear Gaming Headphones Consumption (K Units) Growth Rate Forecast (2021-2026) Figure 93. Asia Pacific Over-ear Gaming Headphones Consumption (K Units) Growth Rate Forecast (2021-2026) Figure 94. Latin America Over-ear Gaming Headphones Consumption (K Units) Growth Rate Forecast (2021-2026) Figure 95. Global Over-ear Gaming Headphones Production (K Units) Forecast by Type (2021-2026) Figure 96. Global Over-ear Gaming Headphones Revenue Market Share Forecast by Type (2021-2026) Figure 97. Global Over-ear Gaming Headphones Consumption Forecast by Application (2021-2026) Figure 98. Bottom-up and Top-down Approaches for This Report Figure 99. Data Triangulation
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