Global Social Gaming Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-16270024 | Published Date: 25-Aug-2020 | No. of pages: 119
1 Market Overview of Social Gaming 1.1 Social Gaming Market Overview 1.1.1 Social Gaming Product Scope 1.1.2 Market Status and Outlook 1.2 Global Social Gaming Market Size Overview by Region 2015 VS 2020 VS 2026 1.3 Global Social Gaming Market Size by Region (2015-2026) 1.4 Global Social Gaming Historic Market Size by Region (2015-2020) 1.5 Global Social Gaming Market Size Forecast by Region (2021-2026) 1.6 Key Regions, Social Gaming Market Size YoY Growth (2015-2026) 1.6.1 North America Social Gaming Market Size YoY Growth (2015-2026) 1.6.2 Europe Social Gaming Market Size YoY Growth (2015-2026) 1.6.3 Asia-Pacific Social Gaming Market Size YoY Growth (2015-2026) 1.6.4 Latin America Social Gaming Market Size YoY Growth (2015-2026) 1.6.5 Middle East & Africa Social Gaming Market Size YoY Growth (2015-2026) 2 Social Gaming Market Overview by Type 2.1 Global Social Gaming Market Size by Type: 2015 VS 2020 VS 2026 2.2 Global Social Gaming Historic Market Size by Type (2015-2020) 2.3 Global Social Gaming Forecasted Market Size by Type (2021-2026) 2.4 Voice Social Gaming 2.5 Video Social Gaming 3 Social Gaming Market Overview by Application 3.1 Global Social Gaming Market Size by Application: 2015 VS 2020 VS 2026 3.2 Global Social Gaming Historic Market Size by Application (2015-2020) 3.3 Global Social Gaming Forecasted Market Size by Application (2021-2026) 3.4 Male 3.5 Female 4 Global Social Gaming Competition Analysis by Players 4.1 Global Social Gaming Market Size (Million US$) by Players (2015-2020) 4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Social Gaming as of 2019) 4.3 Date of Key Manufacturers Enter into Social Gaming Market 4.4 Global Top Players Social Gaming Headquarters and Area Served 4.5 Key Players Social Gaming Product Solution and Service 4.6 Competitive Status 4.6.1 Social Gaming Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Activision Blizzard 5.1.1 Activision Blizzard Profile 5.1.2 Activision Blizzard Main Business 5.1.3 Activision Blizzard Products, Services and Solutions 5.1.4 Activision Blizzard Revenue (US$ Million) & (2015-2020) 5.1.5 Activision Blizzard Recent Developments 5.2 Electronic Arts 5.2.1 Electronic Arts Profile 5.2.2 Electronic Arts Main Business and Company’s Total Revenue 5.2.3 Electronic Arts Products, Services and Solutions 5.2.4 Electronic Arts Revenue (US$ Million) (2015-2020) 5.2.5 Electronic Arts Recent Development and Reaction to Covid-19 5.3 King Digital Entertainment 5.5.1 King Digital Entertainment Profile 5.3.2 King Digital Entertainment Main Business 5.3.3 King Digital Entertainment Products, Services and Solutions 5.3.4 King Digital Entertainment Revenue (US$ Million) & (2015-2020) 5.3.5 Supercell Recent Developments 5.4 Supercell 5.4.1 Supercell Profile 5.4.2 Supercell Main Business 5.4.3 Supercell Products, Services and Solutions 5.4.4 Supercell Revenue (US$ Million) & (2015-2020) 5.4.5 Supercell Recent Developments 5.5 Behaviour Interactive 5.5.1 Behaviour Interactive Profile 5.5.2 Behaviour Interactive Main Business 5.5.3 Behaviour Interactive Products, Services and Solutions 5.5.4 Behaviour Interactive Revenue (US$ Million) & (2015-2020) 5.5.5 Behaviour Interactive Recent Developments 5.6 Wooga 5.6.1 Wooga Profile 5.6.2 Wooga Main Business 5.6.3 Wooga Products, Services and Solutions 5.6.4 Wooga Revenue (US$ Million) & (2015-2020) 5.6.5 Wooga Recent Developments 5.7 Zynga 5.7.1 Zynga Profile 5.7.2 Zynga Main Business and Company’s Total Revenue 5.7.3 Zynga Products, Services and Solutions 5.7.4 Zynga Revenue (US$ Million) (2015-2020) 5.7.5 Zynga Recent Development and Reaction to Covid-19 5.8 Etermax 5.8.1 Etermax Profile 5.8.2 Etermax Main Business 5.8.3 Etermax Products, Services and Solutions 5.8.4 Etermax Revenue (US$ Million) & (2015-2020) 5.8.5 Etermax Recent Developments 5.9 Peak Games 5.9.1 Peak Games Profile 5.9.2 Peak Games Main Business 5.9.3 Peak Games Products, Services and Solutions 5.9.4 Peak Games Revenue (US$ Million) & (2015-2020) 5.9.5 Peak Games Recent Developments 5.10 Tencent 5.10.1 Tencent Profile 5.10.2 Tencent Main Business 5.10.3 Tencent Products, Services and Solutions 5.10.4 Tencent Revenue (US$ Million) & (2015-2020) 5.10.5 Tencent Recent Developments 5.11 TinyCo 5.11.1 TinyCo Profile 5.11.2 TinyCo Main Business 5.11.3 TinyCo Products, Services and Solutions 5.11.4 TinyCo Revenue (US$ Million) & (2015-2020) 5.11.5 TinyCo Recent Developments 5.12 Gameloft 5.12.1 Gameloft Profile 5.12.2 Gameloft Main Business 5.12.3 Gameloft Products, Services and Solutions 5.12.4 Gameloft Revenue (US$ Million) & (2015-2020) 5.12.5 Gameloft Recent Developments 5.13 CrowdStar 5.13.1 CrowdStar Profile 5.13.2 CrowdStar Main Business 5.13.3 CrowdStar Products, Services and Solutions 5.13.4 CrowdStar Revenue (US$ Million) & (2015-2020) 5.13.5 CrowdStar Recent Developments 5.14 Aeria Games GmbH 5.14.1 Aeria Games GmbH Profile 5.14.2 Aeria Games GmbH Main Business 5.14.3 Aeria Games GmbH Products, Services and Solutions 5.14.4 Aeria Games GmbH Revenue (US$ Million) & (2015-2020) 5.14.5 Aeria Games GmbH Recent Developments 5.15 DeNA Co., Ltd 5.15.1 DeNA Co., Ltd Profile 5.15.2 DeNA Co., Ltd Main Business 5.15.3 DeNA Co., Ltd Products, Services and Solutions 5.15.4 DeNA Co., Ltd Revenue (US$ Million) & (2015-2020) 5.15.5 DeNA Co., Ltd Recent Developments 6 North America 6.1 North America Social Gaming Market Size by Country 6.2 United States 6.3 Canada 7 Europe 7.1 Europe Social Gaming Market Size by Country 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific Social Gaming Market Size by Region 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America Social Gaming Market Size by Country 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa Social Gaming Market Size by Country 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 Social Gaming Market Dynamics 11.1 Industry Trends 11.2 Market Drivers 11.3 Market Challenges 11.4 Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market Social Gaming Market Size (US$ Million) Comparison by Region 2015 VS 2020 VS 2026 Table 2. Global Social Gaming Market Size by Region (2015-2020) (US$ Million) Table 3. Global Social Gaming Market Size Share by Region (2015-2020) Table 4. Global Social Gaming Forecasted Market Size by Region (2021-2026) (US$ Million) Table 5. Global Social Gaming Forecasted Market Size Share by Region (2021-2026) Table 6. Global Social Gaming Market Size (US$ Million) by Type: 2015 VS 2020 VS 2026 Table 7. Global Social Gaming Market Size by Type (2015-2020) (US$ Million) Table 8. Global Social Gaming Revenue Market Share by Type (2015-2020) Table 9. Global Social Gaming Forecasted Market Size by Type (2021-2026) (US$ Million) Table 10. Global Social Gaming Revenue Market Share by Type (2021-2026) Table 11. Global Social Gaming Market Size (US$ Million) by Application: 2015 VS 2020 VS 2026 Table 12. Global Social Gaming Market Size by Application (2015-2020) (US$ Million) Table 13. Global Social Gaming Revenue Market Share by Application (2015-2020) Table 14. Global Social Gaming Forecasted Market Size by Application (2021-2026) (US$ Million) Table 15. Global Social Gaming Revenue Market Share by Application (2021-2026) Table 16. Global Social Gaming Revenue (US$ Million) by Players (2015-2020) Table 17. Global Social Gaming Revenue Market Share by Players (2015-2020) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Social Gaming as of 2019) Table 19. Date of Key Manufacturers Enter into Social Gaming Market Table 20. Global Social Gaming Top Players Headquarters and Area Served Table 21. Social Gaming Product Solution and Service Table 22. Global Social Gaming Manufacturers Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Activision Blizzard Basic Information List Table 25. Activision Blizzard Description and Business Overview Table 26. Activision Blizzard Social Gaming Products, Services and Solutions Table 27. Revenue (Million US$) in Social Gaming Business of Activision Blizzard (2015-2020) Table 28. Activision Blizzard Recent Developments Table 29. Electronic Arts Basic Information List Table 30. Electronic Arts Description and Business Overview Table 31. Electronic Arts Social Gaming Products, Services and Solutions Table 32. Revenue (Million US$) in Social Gaming Business of Electronic Arts (2015-2020) Table 33. Electronic Arts Recent Developments Table 34. King Digital Entertainment Basic Information List Table 35. King Digital Entertainment Description and Business Overview Table 36. King Digital Entertainment Social Gaming Products, Services and Solutions Table 37. Revenue (Million US$) in Social Gaming Business of King Digital Entertainment (2015-2020) Table 38. King Digital Entertainment Recent Developments Table 39. Supercell Basic Information List Table 40. Supercell Description and Business Overview Table 41. Supercell Social Gaming Products, Services and Solutions Table 42. Revenue (Million US$) in Social Gaming Business of Supercell (2015-2020) Table 43. Supercell Recent Developments Table 44. Behaviour Interactive Basic Information List Table 45. Behaviour Interactive Description and Business Overview Table 46. Behaviour Interactive Social Gaming Products, Services and Solutions Table 47. Revenue (Million US$) in Social Gaming Business of Behaviour Interactive (2015-2020) Table 48. Behaviour Interactive Recent Developments Table 49. Wooga Basic Information List Table 50. Wooga Description and Business Overview Table 51. Wooga Social Gaming Products, Services and Solutions Table 52. Revenue (Million US$) in Social Gaming Business of Wooga (2015-2020) Table 53. Wooga Recent Developments Table 54. Zynga Basic Information List Table 55. Zynga Description and Business Overview Table 56. Zynga Social Gaming Products, Services and Solutions Table 57. Revenue (Million US$) in Social Gaming Business of Zynga (2015-2020) Table 58. Zynga Recent Developments Table 59. Etermax Basic Information List Table 60. Etermax Description and Business Overview Table 61. Etermax Social Gaming Products, Services and Solutions Table 62. Revenue (Million US$) in Social Gaming Business of Etermax (2015-2020) Table 63. Etermax Recent Developments Table 64. Peak Games Basic Information List Table 65. Peak Games Description and Business Overview Table 66. Peak Games Social Gaming Products, Services and Solutions Table 67. Revenue (Million US$) in Social Gaming Business of Peak Games (2015-2020) Table 68. Peak Games Recent Developments Table 69. Tencent Basic Information List Table 70. Tencent Description and Business Overview Table 71. Tencent Social Gaming Products, Services and Solutions Table 72. Revenue (Million US$) in Social Gaming Business of Tencent (2015-2020) Table 73. Tencent Recent Developments Table 74. TinyCo Basic Information List Table 75. TinyCo Description and Business Overview Table 76. TinyCo Social Gaming Products, Services and Solutions Table 77. Revenue (Million US$) in Social Gaming Business of TinyCo (2015-2020) Table 78. TinyCo Recent Developments Table 79. Gameloft Basic Information List Table 80. Gameloft Description and Business Overview Table 81. Gameloft Social Gaming Products, Services and Solutions Table 82. Revenue (Million US$) in Social Gaming Business of Gameloft (2015-2020) Table 83. Gameloft Recent Developments Table 84. CrowdStar Basic Information List Table 85. CrowdStar Description and Business Overview Table 86. CrowdStar Social Gaming Products, Services and Solutions Table 87. Revenue (Million US$) in Social Gaming Business of CrowdStar (2015-2020) Table 88. CrowdStar Recent Developments Table 89. Aeria Games GmbH Basic Information List Table 90. Aeria Games GmbH Description and Business Overview Table 91. Aeria Games GmbH Social Gaming Products, Services and Solutions Table 92. Revenue (Million US$) in Social Gaming Business of Aeria Games GmbH (2015-2020) Table 93. Aeria Games GmbH Recent Developments Table 94. DeNA Co., Ltd Basic Information List Table 95. DeNA Co., Ltd Description and Business Overview Table 96. DeNA Co., Ltd Social Gaming Products, Services and Solutions Table 97. Revenue (Million US$) in Social Gaming Business of DeNA Co., Ltd (2015-2020) Table 98. DeNA Co., Ltd Recent Developments Table 99. North America Social Gaming Market Size by Country (2015-2020) & (US$ Million) Table 100. North America Social Gaming Market Size Share by Country (2015-2020) Table 101. Europe Social Gaming Market Size by Country (2015-2020) & (US$ Million) Table 102. Europe Social Gaming Market Size Share by Country (2015-2020) Table 103. Asia-Pacific Social Gaming Market Size by Country (2015-2020) & (US$ Million) Table 104. Asia-Pacific Social Gaming Market Size Share by Country (2015-2020) (US$ Million) Table 105. Latin America Social Gaming Market Size by Country (2015-2020) & (US$ Million) Table 106. Latin America Social Gaming Market Size Share by Country (2015-2020) (US$ Million) Table 107. Middle East & Africa Social Gaming Market Size by Players (2015-2020) (US$ Million) Table 108. Middle East & Africa Social Gaming Market Size Share by Players (2015-2020) (US$ Million) Table 109. Social Gaming Market Trends Table 110. Social Gaming Market Drivers Table 111. Social Gaming Market Challenges Table 112. Social Gaming Market Restriants Table 113. Research Programs/Design for This Report Table 114. Key Data Information from Secondary Sources Table 115. Key Data Information from Primary Sources List of Figures Figure 1. Global Social Gaming Market Size Year-over-Year 2015-2026 & (US$ Million) Figure 2. Global Social Gaming Market Size (US$ Million), 2015 VS 2020VS 2026 Figure 3. Global Social Gaming Market Share by Regions: 2020 VS 2026 Figure 4. North America Social Gaming Market Size (US$ Million) Growth Rate (2015-2026) Figure 5. Europe Social Gaming Market Size (US$ Million) and Growth Rate (2015-2026) Figure 6. Asia-Pacific Social Gaming Market Size (US$ Million) and Growth Rate (2015-2026) Figure 7. Latin America Social Gaming Market Size (US$ Million) and Growth Rate (2015-2026) Figure 8. Middle East & Africa Social Gaming Market Size (US$ Million) and Growth Rate (2015-2026) Figure 9. Global Social Gaming Market Share by Type in 2020 & 2026 Figure 10. Voice Social Gaming Market Size (US$ Million) YoY Growth (2015-2026) Figure 11. Video Social Gaming Market Size (US$ Million) YoY Growth (2015-2026) Figure 12. Global Social Gaming Market Size Share by Application in 2020 & 2026 Figure 13. Male Market Size (US$ Million) YoY Growth (2015-2026) Figure 14. Female Market Size (US$ Million) YoY Growth (2015-2026) Figure 15. Social Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019 Figure 16. Global Top 5 and Top 10 Players Social Gaming Market Share in 2019 Figure 17. United States Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 18. Canada Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 19. Germany Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 20. France Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. U.K. Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. Italy Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. Russia Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. Nordic Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. Rest of Europe Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. China Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Japan Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. South Korea Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Southeast Asia Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. India Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. Australia Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. Rest of Asia-Pacific Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. Mexico Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. Brazil Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. Rest of Latin America Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. Turkey Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Saudi Arabia Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. UAE Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Rest of Middle East & Africa Social Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. Bottom-up and Top-down Approaches for This Report Figure 41. Data Triangulation
Activision Blizzard Electronic Arts King Digital Entertainment Supercell Behaviour Interactive Wooga Zynga Etermax Peak Games Tencent TinyCo Gameloft CrowdStar Aeria Games GmbH DeNA Co., Ltd
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