Global AR and VR Market Research Report 2021

SKU ID :QYR-17250099 | Published Date: 22-Jan-2021 | No. of pages: 93
1 AR and VR Market Overview 1.1 Product Overview and Scope of AR and VR 1.2 AR and VR Segment by Type 1.2.1 Global AR and VR Sales Growth Rate Comparison by Type (2021-2027) 1.2.2 AR 1.2.3 VR 1.3 AR and VR Segment by Application 1.3.1 AR and VR Sales Comparison by Application: (2021-2027) 1.3.2 Aerospace & Defense 1.3.3 Gaming 1.3.4 Medicine 1.3.5 E-Commerce 1.3.6 Education 1.3.7 Art & Entertainment 1.3.8 Business 1.3.9 Emergency Services 1.3.10 Others 1.4 Global AR and VR Market Size Estimates and Forecasts 1.4.1 Global AR and VR Revenue 2016-2027 1.4.2 Global AR and VR Sales 2016-2027 1.4.3 AR and VR Market Size by Region: 2016 Versus 2021 Versus 2027 2 AR and VR Market Competition by Manufacturers 2.1 Global AR and VR Sales Market Share by Manufacturers (2016-2021) 2.2 Global AR and VR Revenue Market Share by Manufacturers (2016-2021) 2.3 Global AR and VR Average Price by Manufacturers (2016-2021) 2.4 Manufacturers AR and VR Manufacturing Sites, Area Served, Product Type 2.5 AR and VR Market Competitive Situation and Trends 2.5.1 AR and VR Market Concentration Rate 2.5.2 The Global Top 5 and Top 10 Largest AR and VR Players Market Share by Revenue 2.5.3 Global AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans 3 AR and VR Retrospective Market Scenario by Region 3.1 Global AR and VR Retrospective Market Scenario in Revenue by Region: 2016-2021 3.2 Global AR and VR Retrospective Market Scenario in Sales by Region: 2016-2021 3.3 North America AR and VR Market Facts & Figures by Country 3.3.1 North America AR and VR Sales by Country 3.3.2 North America AR and VR Revenue by Country 3.3.3 U.S. 3.3.4 Canada 3.4 Europe AR and VR Market Facts & Figures by Country 3.4.1 Europe AR and VR Sales by Country 3.4.2 Europe AR and VR Revenue by Country 3.4.3 Germany 3.4.4 France 3.4.5 U.K. 3.4.6 Italy 3.4.7 Russia 3.5 Asia Pacific AR and VR Market Facts & Figures by Region 3.5.1 Asia Pacific AR and VR Sales by Region 3.5.2 Asia Pacific AR and VR Revenue by Region 3.5.3 China 3.5.4 Japan 3.5.5 South Korea 3.5.6 India 3.5.7 Australia 3.5.8 Taiwan 3.5.9 Indonesia 3.5.10 Thailand 3.5.11 Malaysia 3.5.12 Philippines 3.5.13 Vietnam 3.6 Latin America AR and VR Market Facts & Figures by Country 3.6.1 Latin America AR and VR Sales by Country 3.6.2 Latin America AR and VR Revenue by Country 3.6.3 Mexico 3.6.4 Brazil 3.6.5 Argentina 3.7 Middle East and Africa AR and VR Market Facts & Figures by Country 3.7.1 Middle East and Africa AR and VR Sales by Country 3.7.2 Middle East and Africa AR and VR Revenue by Country 3.7.3 Turkey 3.7.4 Saudi Arabia 3.7.5 UAE 4 Global AR and VR Historic Market Analysis by Type 4.1 Global AR and VR Sales Market Share by Type (2016-2021) 4.2 Global AR and VR Revenue Market Share by Type (2016-2021) 4.3 Global AR and VR Price by Type (2016-2021) 5 Global AR and VR Historic Market Analysis by Application 5.1 Global AR and VR Sales Market Share by Application (2016-2021) 5.2 Global AR and VR Revenue Market Share by Application (2016-2021) 5.3 Global AR and VR Price by Application (2016-2021) 6 Key Companies Profiled 6.1 Alphabet 6.1.1 Alphabet Corporation Information 6.1.2 Alphabet Description and Business Overview 6.1.3 Alphabet AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.1.4 Alphabet Product Portfolio 6.1.5 Alphabet Recent Developments/Updates 6.2 Samsung 6.2.1 Samsung Corporation Information 6.2.2 Samsung Description and Business Overview 6.2.3 Samsung AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.2.4 Samsung Product Portfolio 6.2.5 Samsung Recent Developments/Updates 6.3 Microsoft 6.3.1 Microsoft Corporation Information 6.3.2 Microsoft Description and Business Overview 6.3.3 Microsoft AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.3.4 Microsoft Product Portfolio 6.3.5 Microsoft Recent Developments/Updates 6.4 Apple 6.4.1 Apple Corporation Information 6.4.2 Apple Description and Business Overview 6.4.3 Apple AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.4.4 Apple Product Portfolio 6.4.5 Apple Recent Developments/Updates 6.5 Worldviz LLC 6.5.1 Worldviz LLC Corporation Information 6.5.2 Worldviz LLC Description and Business Overview 6.5.3 Worldviz LLC AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.5.4 Worldviz LLC Product Portfolio 6.5.5 Worldviz LLC Recent Developments/Updates 6.6 Qualcomm 6.6.1 Qualcomm Corporation Information 6.6.2 Qualcomm Description and Business Overview 6.6.3 Qualcomm AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.6.4 Qualcomm Product Portfolio 6.6.5 Qualcomm Recent Developments/Updates 6.7 Atheer 6.6.1 Atheer Corporation Information 6.6.2 Atheer Description and Business Overview 6.6.3 Atheer AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.4.4 Atheer Product Portfolio 6.7.5 Atheer Recent Developments/Updates 6.8 Daqri 6.8.1 Daqri Corporation Information 6.8.2 Daqri Description and Business Overview 6.8.3 Daqri AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.8.4 Daqri Product Portfolio 6.8.5 Daqri Recent Developments/Updates 6.9 Echopixel 6.9.1 Echopixel Corporation Information 6.9.2 Echopixel Description and Business Overview 6.9.3 Echopixel AR and VR Sales, Revenue and Gross Margin (2016-2021) 6.9.4 Echopixel Product Portfolio 6.9.5 Echopixel Recent Developments/Updates 7 AR and VR Manufacturing Cost Analysis 7.1 AR and VR Key Raw Materials Analysis 7.1.1 Key Raw Materials 7.1.2 Key Suppliers of Raw Materials 7.2 Proportion of Manufacturing Cost Structure 7.3 Manufacturing Process Analysis of AR and VR 7.4 AR and VR Industrial Chain Analysis 8 Marketing Channel, Distributors and Customers 8.1 Marketing Channel 8.2 AR and VR Distributors List 8.3 AR and VR Customers 9 AR and VR Market Dynamics 9.1 AR and VR Industry Trends 9.2 AR and VR Growth Drivers 9.3 AR and VR Market Challenges 9.4 AR and VR Market Restraints 10 Global Market Forecast 10.1 AR and VR Market Estimates and Projections by Type 10.1.1 Global Forecasted Sales of AR and VR by Type (2022-2027) 10.1.2 Global Forecasted Revenue of AR and VR by Type (2022-2027) 10.2 AR and VR Market Estimates and Projections by Application 10.2.1 Global Forecasted Sales of AR and VR by Application (2022-2027) 10.2.2 Global Forecasted Revenue of AR and VR by Application (2022-2027) 10.3 AR and VR Market Estimates and Projections by Region 10.3.1 Global Forecasted Sales of AR and VR by Region (2022-2027) 10.3.2 Global Forecasted Revenue of AR and VR by Region (2022-2027) 11 Research Finding and Conclusion 12 Methodology and Data Source 12.1 Methodology/Research Approach 12.1.1 Research Programs/Design 12.1.2 Market Size Estimation 12.1.3 Market Breakdown and Data Triangulation 12.2 Data Source 12.2.1 Secondary Sources 12.2.2 Primary Sources 12.3 Author List 12.4 Disclaimer
List of Tables Table 1. Global AR and VR Sales (K Units) Growth Rate Comparison by Type (2021-2027) Table 2. Global AR and VR Sales (K Units) Comparison by Application (2021-2027) Table 3. Global AR and VR Market Size by Region (US$ Million) (2016 VS 2021 VS 2027) Table 4. Key Manufacturers AR and VR Covered in This Study Table 5. Global AR and VR Sales (K Units) of Key Manufacturers (2016-2021) Table 6. Global AR and VR Sales Share by Manufacturers (2016-2021) Table 7. Global AR and VR Revenue (US$ Million) by Manufacturers (2016-2021) Table 8. Global AR and VR Revenue Share by Manufacturers (2016-2021) Table 9. Global Market AR and VR Average Price (USD/Unit) of Key Manufacturers (2016-2021) Table 10. Manufacturers AR and VR Manufacturing Sites and Area Served Table 11. Manufacturers AR and VR Product Type Table 12. Global AR and VR Manufacturers Market Concentration Ratio (CR5 and HHI) Table 13. Global AR and VR by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR as of 2020) Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans Table 15. Global AR and VR Sales by Region (2016-2021) & (K Units) Table 16. Global AR and VR Sales Market Share by Region (2016-2021) Table 17. Global AR and VR Revenue by Region (2016-2021) & (US$ Million) Table 18. North America AR and VR Sales by Country (2016-2021) & (K Units) Table 19. North America AR and VR Sales Market Share by Country (2016-2021) Table 20. North America AR and VR Revenue by Country (2016-2021) & (US$ Million) Table 21. North America AR and VR Revenue Market Share by Country (2016-2021) Table 22. Europe AR and VR Sales by Country (2016-2021) & (K Units) Table 23. Europe AR and VR Sales Market Share by Country (2016-2021) Table 24. Europe AR and VR Revenue by Country (2016-2021) & (US$ Million) Table 25. Europe AR and VR Revenue Market Share by Country (2016-2021) Table 26. Asia Pacific AR and VR Sales by Region (2016-2021) & (K Units) Table 27. Asia Pacific AR and VR Sales Market Share by Region (2016-2021) Table 28. Asia Pacific AR and VR Revenue by Region (2016-2021) & (US$ Million) Table 29. Asia Pacific AR and VR Revenue Market Share by Region (2016-2021) Table 30. Latin America AR and VR Sales by Country (2016-2021) & (K Units) Table 31. Latin America AR and VR Sales Market Share by Country (2016-2021) Table 32. Latin America AR and VR Revenue by Country (2016-2021) & (US$ Million) Table 33. Latin America AR and VR Revenue Market Share by Country (2016-2021) Table 34. Middle East and Africa AR and VR Sales by Country (2016-2021) & (K Units) Table 35. Middle East and Africa AR and VR Sales Market Share by Country (2016-2021) Table 36. Middle East and Africa AR and VR Revenue by Country (2016-2021) & (US$ Million) Table 37. Middle East and Africa AR and VR Revenue Market Share by Country (2016-2021) Table 38. Global AR and VR Sales (K Units) by Type (2016-2021) Table 39. Global AR and VR Sales Market Share by Type (2016-2021) Table 40. Global AR and VR Revenue (Million US$) by Type (2016-2021) Table 41. Global AR and VR Revenue Share by Type (2016-2021) Table 42. Global AR and VR Price (USD/Unit) by Type (2016-2021) Table 43. Global AR and VR Sales (K Units) by Application (2016-2021) Table 44. Global AR and VR Sales Market Share by Application (2016-2021) Table 45. Global AR and VR Revenue (Million US$) by Application (2016-2021) Table 46. Global AR and VR Revenue Share by Application (2016-2021) Table 47. Global AR and VR Price (USD/Unit) by Application (2016-2021) Table 48. Alphabet Corporation Information Table 49. Alphabet Description and Business Overview Table 50. Alphabet AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 51. Alphabet AR and VR Product Table 52. Alphabet Recent Developments/Updates Table 53. Samsung Corporation Information Table 54. Samsung Description and Business Overview Table 55. Samsung AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 56. Samsung AR and VR Product Table 57. Samsung Recent Developments/Updates Table 58. Microsoft Corporation Information Table 59. Microsoft Description and Business Overview Table 60. Microsoft AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 61. Microsoft AR and VR Product Table 62. Microsoft Recent Developments/Updates Table 63. Apple Corporation Information Table 64. Apple Description and Business Overview Table 65. Apple AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 66. Apple AR and VR Product Table 67. Apple Recent Developments/Updates Table 68. Worldviz LLC Corporation Information Table 69. Worldviz LLC Description and Business Overview Table 70. Worldviz LLC AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 71. Worldviz LLC AR and VR Product Table 72. Worldviz LLC Recent Developments/Updates Table 73. Qualcomm Corporation Information Table 74. Qualcomm Description and Business Overview Table 75. Qualcomm AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 76. Qualcomm AR and VR Product Table 77. Qualcomm Recent Developments/Updates Table 78. Atheer Corporation Information Table 79. Atheer Description and Business Overview Table 80. Atheer AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 81. Atheer AR and VR Product Table 82. Atheer Recent Developments/Updates Table 83. Daqri Corporation Information Table 84. Daqri Description and Business Overview Table 85. Daqri AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 86. Daqri AR and VR Product Table 87. Daqri Recent Developments/Updates Table 88. Echopixel Corporation Information Table 89. Echopixel Description and Business Overview Table 90. Echopixel AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table 91. Echopixel AR and VR Product Table 92. Echopixel Recent Developments/Updates Table 93. Production Base and Market Concentration Rate of Raw Material Table 94. Key Suppliers of Raw Materials Table 95. AR and VR Distributors List Table 96. AR and VR Customers List Table 97. AR and VR Market Trends Table 98. AR and VR Growth Drivers Table 99. AR and VR Market Restraints Table 100. Global AR and VR Sales Forecast by Type (2022-2027) & (K Units) Table 101. Global AR and VR Sales Market Share Forecast by Type (2022-2027) Table 102. Global AR and VR Revenue Forecast by Type (2022-2027) & (US$ Million) Table 103. Global AR and VR Revenue Market Share Forecast by Type (2022-2027) Table 104. Global AR and VR Sales Forecast by Application (2022-2027) & (K Units) Table 105. Global AR and VR Sales Market Share Forecast by Application (2022-2027) Table 106. Global AR and VR Revenue Forecast by Application (2022-2027) & (US$ Million) Table 107. Global AR and VR Revenue Market Share Forecast by Application (2022-2027) Table 108. Global AR and VR Sales Forecast by Region (2022-2027) & (K Units) Table 109. Global AR and VR Sales Market Share Forecast by Region (2022-2027) Table 110. Global AR and VR Revenue Forecast by Region (2022-2027) & (US$ Million) Table 111. Global AR and VR Revenue Market Share Forecast by Region (2022-2027) Table 112. Research Programs/Design for This Report Table 113. Key Data Information from Secondary Sources Table 114. Key Data Information from Primary Sources List of Figures Figure 1. Product Picture of AR and VR Figure 2. Global AR and VR Market Share by Type in 2020 & 2027 Figure 3. AR Product Picture Figure 4. VR Product Picture Figure 5. Global AR and VR Market Share by Application in 2020 & 2027 Figure 6. Aerospace & Defense Figure 7. Gaming Figure 8. Medicine Figure 9. E-Commerce Figure 10. Education Figure 11. Art & Entertainment Figure 12. Business Figure 13. Emergency Services Figure 14. Others Figure 15. Global AR and VR Revenue, (US$ Million), 2016 VS 2021 VS 2027 Figure 16. Global AR and VR Market Size 2016-2027 (US$ Million) Figure 17. Global AR and VR Sales 2016-2027 (K Units) Figure 18. Global AR and VR Market Size Market Share by Region: 2016 VS 20210 VS 2027 Figure 19. AR and VR Sales Share by Manufacturers in 2020 Figure 20. Global AR and VR Revenue Share by Manufacturers in 2020 Figure 21. The Global 5 and 10 Largest AR and VR Players: Market Share by Revenue in 2020 Figure 22. AR and VR Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2021 Figure 23. Global AR and VR Sales Market Share by Region (2016-2021) Figure 24. Global AR and VR Sales Market Share by Region in 2020 Figure 25. Global AR and VR Revenue Market Share by Region (2016-2021) Figure 26. Global AR and VR Revenue Market Share by Region in 2020 Figure 27. U.S. AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 28. Canada AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 29. Germany AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 30. France AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 31. U.K. AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 32. Italy AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 33. Russia AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 34. China AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 35. Japan AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 36. South Korea AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 37. India AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 38. Australia AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 39. Taiwan AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 40. Indonesia AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 41. Thailand AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 42. Malaysia AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 43. Philippines AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 44. Vietnam AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 45. Mexico AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 46. Brazil AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 47. Argentina AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 48. Turkey AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 49. Saudi Arabia AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 50. UAE AR and VR Revenue Growth Rate (2016-2021) (US$ Million) Figure 51. Sales Market Share of AR and VR by Type (2016-2021) Figure 52. Sales Market Share of AR and VR by Application (2016-2021) Figure 53. Sales Market Share of AR and VR by Application in 2020 Figure 54. Revenue Share of AR and VR by Application (2016-2021) Figure 55. Revenue Share of AR and VR by Application in 2020 Figure 56. Manufacturing Cost Structure of AR and VR Figure 57. Manufacturing Process Analysis of AR and VR Figure 58. AR and VR Industrial Chain Analysis Figure 59. Channels of Distribution Figure 60. Distributors Profiles Figure 61. Bottom-up and Top-down Approaches for This Report Figure 62. Data Triangulation Figure 63. Key Executives Interviewed
Alphabet Samsung Microsoft Apple Worldviz LLC Qualcomm Atheer Daqri Echopixel
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