Global Augmented Reality and Virtual Reality Component Market Size, Status and Forecast 2021-2027

SKU ID :QYR-17255033 | Published Date: 25-Jan-2021 | No. of pages: 127
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Augmented Reality and Virtual Reality Component Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Hardware Component 1.2.3 Semiconductor Component 1.2.4 Software Component 1.3 Market by Application 1.3.1 Global Augmented Reality and Virtual Reality Component Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Consumer 1.3.3 Aerospace & Defense 1.3.4 Medical 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Augmented Reality and Virtual Reality Component Market Perspective (2016-2027) 2.2 Augmented Reality and Virtual Reality Component Growth Trends by Regions 2.2.1 Augmented Reality and Virtual Reality Component Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Augmented Reality and Virtual Reality Component Historic Market Share by Regions (2016-2021) 2.2.3 Augmented Reality and Virtual Reality Component Forecasted Market Size by Regions (2022-2027) 2.3 Augmented Reality and Virtual Reality Component Industry Dynamic 2.3.1 Augmented Reality and Virtual Reality Component Market Trends 2.3.2 Augmented Reality and Virtual Reality Component Market Drivers 2.3.3 Augmented Reality and Virtual Reality Component Market Challenges 2.3.4 Augmented Reality and Virtual Reality Component Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Augmented Reality and Virtual Reality Component Players by Revenue 3.1.1 Global Top Augmented Reality and Virtual Reality Component Players by Revenue (2016-2021) 3.1.2 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Players (2016-2021) 3.2 Global Augmented Reality and Virtual Reality Component Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Augmented Reality and Virtual Reality Component Revenue 3.4 Global Augmented Reality and Virtual Reality Component Market Concentration Ratio 3.4.1 Global Augmented Reality and Virtual Reality Component Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality Component Revenue in 2020 3.5 Augmented Reality and Virtual Reality Component Key Players Head office and Area Served 3.6 Key Players Augmented Reality and Virtual Reality Component Product Solution and Service 3.7 Date of Enter into Augmented Reality and Virtual Reality Component Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Augmented Reality and Virtual Reality Component Breakdown Data by Type 4.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Type (2016-2021) 4.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Type (2022-2027) 5 Augmented Reality and Virtual Reality Component Breakdown Data by Application 5.1 Global Augmented Reality and Virtual Reality Component Historic Market Size by Application (2016-2021) 5.2 Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Augmented Reality and Virtual Reality Component Market Size (2016-2027) 6.2 North America Augmented Reality and Virtual Reality Component Market Size by Type 6.2.1 North America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) 6.2.2 North America Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) 6.2.3 North America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2027) 6.3 North America Augmented Reality and Virtual Reality Component Market Size by Application 6.3.1 North America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) 6.3.2 North America Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) 6.3.3 North America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2027) 6.4 North America Augmented Reality and Virtual Reality Component Market Size by Country 6.4.1 North America Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) 6.4.2 North America Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) 6.4.3 United States 6.4.3 Canada 7 Europe 7.1 Europe Augmented Reality and Virtual Reality Component Market Size (2016-2027) 7.2 Europe Augmented Reality and Virtual Reality Component Market Size by Type 7.2.1 Europe Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) 7.2.2 Europe Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) 7.2.3 Europe Augmented Reality and Virtual Reality Component Market Size by Type (2016-2027) 7.3 Europe Augmented Reality and Virtual Reality Component Market Size by Application 7.3.1 Europe Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) 7.3.2 Europe Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) 7.3.3 Europe Augmented Reality and Virtual Reality Component Market Size by Application (2016-2027) 7.4 Europe Augmented Reality and Virtual Reality Component Market Size by Country 7.4.1 Europe Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) 7.4.2 Europe Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size (2016-2027) 8.2 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type 8.2.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type (2016-2027) 8.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application 8.3.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application (2016-2027) 8.4 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region 8.4.1 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Augmented Reality and Virtual Reality Component Market Size (2016-2027) 9.2 Latin America Augmented Reality and Virtual Reality Component Market Size by Type 9.2.1 Latin America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) 9.2.2 Latin America Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) 9.2.3 Latin America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2027) 9.3 Latin America Augmented Reality and Virtual Reality Component Market Size by Application 9.3.1 Latin America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) 9.3.2 Latin America Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) 9.3.3 Latin America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2027) 9.4 Latin America Augmented Reality and Virtual Reality Component Market Size by Country 9.4.1 Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) 9.4.2 Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size (2016-2027) 10.2 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type 10.2.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type (2016-2027) 10.3 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application 10.3.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application (2016-2027) 10.4 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country 10.4.1 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Blippar 11.1.1 Blippar Company Details 11.1.2 Blippar Business Overview 11.1.3 Blippar Augmented Reality and Virtual Reality Component Introduction 11.1.4 Blippar Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.1.5 Blippar Recent Development 11.2 Daqri 11.2.1 Daqri Company Details 11.2.2 Daqri Business Overview 11.2.3 Daqri Augmented Reality and Virtual Reality Component Introduction 11.2.4 Daqri Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.2.5 Daqri Recent Development 11.3 Eon Reality 11.3.1 Eon Reality Company Details 11.3.2 Eon Reality Business Overview 11.3.3 Eon Reality Augmented Reality and Virtual Reality Component Introduction 11.3.4 Eon Reality Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.3.5 Eon Reality Recent Development 11.4 Google 11.4.1 Google Company Details 11.4.2 Google Business Overview 11.4.3 Google Augmented Reality and Virtual Reality Component Introduction 11.4.4 Google Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.4.5 Google Recent Development 11.5 Himax Technologies 11.5.1 Himax Technologies Company Details 11.5.2 Himax Technologies Business Overview 11.5.3 Himax Technologies Augmented Reality and Virtual Reality Component Introduction 11.5.4 Himax Technologies Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.5.5 Himax Technologies Recent Development 11.6 Intel 11.6.1 Intel Company Details 11.6.2 Intel Business Overview 11.6.3 Intel Augmented Reality and Virtual Reality Component Introduction 11.6.4 Intel Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.6.5 Intel Recent Development 11.7 Magic Leap 11.7.1 Magic Leap Company Details 11.7.2 Magic Leap Business Overview 11.7.3 Magic Leap Augmented Reality and Virtual Reality Component Introduction 11.7.4 Magic Leap Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.7.5 Magic Leap Recent Development 11.8 Meta 11.8.1 Meta Company Details 11.8.2 Meta Business Overview 11.8.3 Meta Augmented Reality and Virtual Reality Component Introduction 11.8.4 Meta Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.8.5 Meta Recent Development 11.9 Microsoft 11.9.1 Microsoft Company Details 11.9.2 Microsoft Business Overview 11.9.3 Microsoft Augmented Reality and Virtual Reality Component Introduction 11.9.4 Microsoft Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.9.5 Microsoft Recent Development 11.10 Facebook 11.10.1 Facebook Company Details 11.10.2 Facebook Business Overview 11.10.3 Facebook Augmented Reality and Virtual Reality Component Introduction 11.10.4 Facebook Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.10.5 Facebook Recent Development 11.11 Osterhout Design Group (ODG) 11.11.1 Osterhout Design Group (ODG) Company Details 11.11.2 Osterhout Design Group (ODG) Business Overview 11.11.3 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Introduction 11.11.4 Osterhout Design Group (ODG) Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.11.5 Osterhout Design Group (ODG) Recent Development 11.12 PTC 11.12.1 PTC Company Details 11.12.2 PTC Business Overview 11.12.3 PTC Augmented Reality and Virtual Reality Component Introduction 11.12.4 PTC Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.12.5 PTC Recent Development 11.13 Samsung Electronics 11.13.1 Samsung Electronics Company Details 11.13.2 Samsung Electronics Business Overview 11.13.3 Samsung Electronics Augmented Reality and Virtual Reality Component Introduction 11.13.4 Samsung Electronics Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.13.5 Samsung Electronics Recent Development 11.14 Sony 11.14.1 Sony Company Details 11.14.2 Sony Business Overview 11.14.3 Sony Augmented Reality and Virtual Reality Component Introduction 11.14.4 Sony Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.14.5 Sony Recent Development 11.15 Vuzix 11.15.1 Vuzix Company Details 11.15.2 Vuzix Business Overview 11.15.3 Vuzix Augmented Reality and Virtual Reality Component Introduction 11.15.4 Vuzix Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) 11.15.5 Vuzix Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Augmented Reality and Virtual Reality Component Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Hardware Component Table 3. Key Players of Semiconductor Component Table 4. Key Players of Software Component Table 5. Global Augmented Reality and Virtual Reality Component Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Augmented Reality and Virtual Reality Component Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 7. Global Augmented Reality and Virtual Reality Component Market Size by Regions (2016-2021) & (US$ Million) Table 8. Global Augmented Reality and Virtual Reality Component Market Share by Regions (2016-2021) Table 9. Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 10. Global Augmented Reality and Virtual Reality Component Market Share by Regions (2022-2027) Table 11. Augmented Reality and Virtual Reality Component Market Trends Table 12. Augmented Reality and Virtual Reality Component Market Drivers Table 13. Augmented Reality and Virtual Reality Component Market Challenges Table 14. Augmented Reality and Virtual Reality Component Market Restraints Table 15. Global Augmented Reality and Virtual Reality Component Revenue by Players (2016-2021) & (US$ Million) Table 16. Global Augmented Reality and Virtual Reality Component Market Share by Players (2016-2021) Table 17. Global Top Augmented Reality and Virtual Reality Component Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality and Virtual Reality Component as of 2020) Table 18. Ranking of Global Top Augmented Reality and Virtual Reality Component Companies by Revenue (US$ Million) in 2020 Table 19. Global 5 Largest Players Market Share by Augmented Reality and Virtual Reality Component Revenue (CR5 and HHI) & (2016-2021) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Augmented Reality and Virtual Reality Component Product Solution and Service Table 22. Date of Enter into Augmented Reality and Virtual Reality Component Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 25. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type (2016-2021) Table 26. Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Type (2022-2027) (US$ Million) Table 27. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type (2022-2027) & (US$ Million) Table 28. Global Augmented Reality and Virtual Reality Component Market Size Share by Application (2016-2021) & (US$ Million) Table 29. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Application (2016-2021) Table 30. Global Augmented Reality and Virtual Reality Component Forecasted Market Size by Application (2022-2027) (US$ Million) Table 31. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Application (2022-2027) & (US$ Million) Table 32. North America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 33. North America Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) & (US$ Million) Table 34. North America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) (US$ Million) Table 35. North America Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) & (US$ Million) Table 36. North America Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) & (US$ Million) Table 37. North America Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) & (US$ Million) Table 38. Europe Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 39. Europe Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) & (US$ Million) Table 40. Europe Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) (US$ Million) Table 41. Europe Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) & (US$ Million) Table 42. Europe Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) & (US$ Million) Table 43. Europe Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) & (US$ Million) Table 44. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 45. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) & (US$ Million) Table 46. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) (US$ Million) Table 47. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) & (US$ Million) Table 48. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2016-2021) & (US$ Million) Table 49. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size by Region (2022-2027) & (US$ Million) Table 50. Latin America Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 51. Latin America Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) & (US$ Million) Table 52. Latin America Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) (US$ Million) Table 53. Latin America Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) & (US$ Million) Table 54. Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) & (US$ Million) Table 55. Latin America Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) & (US$ Million) Table 56. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type (2016-2021) (US$ Million) Table 57. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Type (2022-2027) & (US$ Million) Table 58. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application (2016-2021) (US$ Million) Table 59. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Application (2022-2027) & (US$ Million) Table 60. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2016-2021) & (US$ Million) Table 61. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size by Country (2022-2027) & (US$ Million) Table 62. Blippar Company Details Table 63. Blippar Business Overview Table 64. Blippar Augmented Reality and Virtual Reality Component Product Table 65. Blippar Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 66. Blippar Recent Development Table 67. Daqri Company Details Table 68. Daqri Business Overview Table 69. Daqri Augmented Reality and Virtual Reality Component Product Table 70. Daqri Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 71. Daqri Recent Development Table 72. Eon Reality Company Details Table 73. Eon Reality Business Overview Table 74. Eon Reality Augmented Reality and Virtual Reality Component Product Table 75. Eon Reality Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 76. Eon Reality Recent Development Table 77. Google Company Details Table 78. Google Business Overview Table 79. Google Augmented Reality and Virtual Reality Component Product Table 80. Google Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 81. Google Recent Development Table 82. Himax Technologies Company Details Table 83. Himax Technologies Business Overview Table 84. Himax Technologies Augmented Reality and Virtual Reality Component Product Table 85. Himax Technologies Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 86. Himax Technologies Recent Development Table 87. Intel Company Details Table 88. Intel Business Overview Table 89. Intel Augmented Reality and Virtual Reality Component Product Table 90. Intel Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 91. Intel Recent Development Table 92. Magic Leap Company Details Table 93. Magic Leap Business Overview Table 94. Magic Leap Augmented Reality and Virtual Reality Component Product Table 95. Magic Leap Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 96. Magic Leap Recent Development Table 97. Meta Company Details Table 98. Meta Business Overview Table 99. Meta Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 100. Meta Recent Development Table 101. Microsoft Company Details Table 102. Microsoft Business Overview Table 103. Microsoft Augmented Reality and Virtual Reality Component Product Table 104. Microsoft Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 105. Microsoft Recent Development Table 106. Facebook Company Details Table 107. Facebook Business Overview Table 108. Facebook Augmented Reality and Virtual Reality Component Product Table 109. Facebook Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 110. Facebook Recent Development Table 111. Osterhout Design Group (ODG) Company Details Table 112. Osterhout Design Group (ODG) Business Overview Table 113. Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Product Table 114. Osterhout Design Group (ODG) Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 115. Osterhout Design Group (ODG) Recent Development Table 116. PTC Company Details Table 117. PTC Business Overview Table 118. PTC Augmented Reality and Virtual Reality Component Product Table 119. PTC Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 120. PTC Recent Development Table 121. Samsung Electronics Company Details Table 122. Samsung Electronics Business Overview Table 123. Samsung Electronics Augmented Reality and Virtual Reality Component Product Table 124. Samsung Electronics Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 125. Samsung Electronics Recent Development Table 126. Sony Company Details Table 127. Sony Business Overview Table 128. Sony Augmented Reality and Virtual Reality Component Product Table 129. Sony Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 130. Sony Recent Development Table 131. Vuzix Company Details Table 132. Vuzix Business Overview Table 133. Vuzix Augmented Reality and Virtual Reality Component Product Table 134. Vuzix Revenue in Augmented Reality and Virtual Reality Component Business (2016-2021) & (US$ Million) Table 135. Vuzix Recent Development Table 136. Research Programs/Design for This Report Table 137. Key Data Information from Secondary Sources Table 138. Key Data Information from Primary Sources List of Figures Figure 1. Global Augmented Reality and Virtual Reality Component Market Share by Type: 2020 VS 2027 Figure 2. Hardware Component Features Figure 3. Semiconductor Component Features Figure 4. Software Component Features Figure 5. Global Augmented Reality and Virtual Reality Component Market Share by Application: 2020 VS 2027 Figure 6. Consumer Case Studies Figure 7. Aerospace & Defense Case Studies Figure 8. Medical Case Studies Figure 9. Augmented Reality and Virtual Reality Component Report Years Considered Figure 10. Global Augmented Reality and Virtual Reality Component Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 11. Global Augmented Reality and Virtual Reality Component Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 12. Global Augmented Reality and Virtual Reality Component Market Share by Regions: 2020 VS 2027 Figure 13. Global Augmented Reality and Virtual Reality Component Market Share by Regions (2022-2027) Figure 14. Global Augmented Reality and Virtual Reality Component Market Share by Players in 2020 Figure 15. Global Top Augmented Reality and Virtual Reality Component Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality and Virtual Reality Component as of 2020 Figure 16. The Top 10 and 5 Players Market Share by Augmented Reality and Virtual Reality Component Revenue in 2020 Figure 17. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type (2016-2021) Figure 18. Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type (2022-2027) Figure 19. North America Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 20. North America Augmented Reality and Virtual Reality Component Market Share by Type (2016-2027) Figure 21. North America Augmented Reality and Virtual Reality Component Market Share by Application (2016-2027) Figure 22. North America Augmented Reality and Virtual Reality Component Market Share by Country (2016-2027) Figure 23. United States Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Canada Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Europe Augmented Reality and Virtual Reality Component Market Share by Type (2016-2027) Figure 27. Europe Augmented Reality and Virtual Reality Component Market Share by Application (2016-2027) Figure 28. Europe Augmented Reality and Virtual Reality Component Market Share by Country (2016-2027) Figure 29. Germany Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. France Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. U.K. Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Italy Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Russia Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Nordic Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Asia-Pacific Augmented Reality and Virtual Reality Component Market Share by Type (2016-2027) Figure 37. Asia-Pacific Augmented Reality and Virtual Reality Component Market Share by Application (2016-2027) Figure 38. Asia-Pacific Augmented Reality and Virtual Reality Component Market Share by Region (2016-2027) Figure 39. China Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. Japan Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. South Korea Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. Southeast Asia Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. India Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Australia Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Latin America Augmented Reality and Virtual Reality Component Market Share by Type (2016-2027) Figure 47. Latin America Augmented Reality and Virtual Reality Component Market Share by Application (2016-2027) Figure 48. Latin America Augmented Reality and Virtual Reality Component Market Share by Country (2016-2027) Figure 49. Mexico Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Brazil Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Middle East & Africa Augmented Reality and Virtual Reality Component Market Share by Type (2016-2027) Figure 53. Middle East & Africa Augmented Reality and Virtual Reality Component Market Share by Application (2016-2027) Figure 54. Middle East & Africa Augmented Reality and Virtual Reality Component Market Share by Country (2016-2027) Figure 55. Turkey Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. Saudi Arabia Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. UAE Augmented Reality and Virtual Reality Component Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. Blippar Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 59. Daqri Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 60. Eon Reality Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 61. Google Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 62. Himax Technologies Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 63. Intel Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 64. Magic Leap Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 65. Meta Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 66. Microsoft Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 67. Facebook Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 68. Osterhout Design Group (ODG) Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 69. PTC Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 70. Samsung Electronics Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 71. Sony Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 72. Vuzix Revenue Growth Rate in Augmented Reality and Virtual Reality Component Business (2016-2021) Figure 73. Bottom-up and Top-down Approaches for This Report Figure 74. Data Triangulation Figure 75. Key Executives Interviewed
Blippar Daqri Eon Reality Google Himax Technologies Intel Magic Leap Meta Microsoft Facebook Osterhout Design Group (ODG) PTC Samsung Electronics Sony Vuzix
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