Global Wearable Gaming Market Size, Status and Forecast 2021-2027

SKU ID :QYR-17255488 | Published Date: 25-Jan-2021 | No. of pages: 95
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Wearable Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 AR and VR 1.2.3 Connected Wearable 1.2.4 Motion Sensing Technology Including Wearable 3D 1.2.5 Haptic Technology 1.2.6 Headwear Or Head Mounted Display (HMD) 1.2.7 Serious Gaming 1.2.8 Gamification 1.3 Market by Application 1.3.1 Global Wearable Gaming Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Household 1.3.3 Commercial 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Wearable Gaming Market Perspective (2016-2027) 2.2 Wearable Gaming Growth Trends by Regions 2.2.1 Wearable Gaming Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Wearable Gaming Historic Market Share by Regions (2016-2021) 2.2.3 Wearable Gaming Forecasted Market Size by Regions (2022-2027) 2.3 Wearable Gaming Industry Dynamic 2.3.1 Wearable Gaming Market Trends 2.3.2 Wearable Gaming Market Drivers 2.3.3 Wearable Gaming Market Challenges 2.3.4 Wearable Gaming Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Wearable Gaming Players by Revenue 3.1.1 Global Top Wearable Gaming Players by Revenue (2016-2021) 3.1.2 Global Wearable Gaming Revenue Market Share by Players (2016-2021) 3.2 Global Wearable Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Wearable Gaming Revenue 3.4 Global Wearable Gaming Market Concentration Ratio 3.4.1 Global Wearable Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Wearable Gaming Revenue in 2020 3.5 Wearable Gaming Key Players Head office and Area Served 3.6 Key Players Wearable Gaming Product Solution and Service 3.7 Date of Enter into Wearable Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Wearable Gaming Breakdown Data by Type 4.1 Global Wearable Gaming Historic Market Size by Type (2016-2021) 4.2 Global Wearable Gaming Forecasted Market Size by Type (2022-2027) 5 Wearable Gaming Breakdown Data by Application 5.1 Global Wearable Gaming Historic Market Size by Application (2016-2021) 5.2 Global Wearable Gaming Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Wearable Gaming Market Size (2016-2027) 6.2 North America Wearable Gaming Market Size by Type 6.2.1 North America Wearable Gaming Market Size by Type (2016-2021) 6.2.2 North America Wearable Gaming Market Size by Type (2022-2027) 6.2.3 North America Wearable Gaming Market Size by Type (2016-2027) 6.3 North America Wearable Gaming Market Size by Application 6.3.1 North America Wearable Gaming Market Size by Application (2016-2021) 6.3.2 North America Wearable Gaming Market Size by Application (2022-2027) 6.3.3 North America Wearable Gaming Market Size by Application (2016-2027) 6.4 North America Wearable Gaming Market Size by Country 6.4.1 North America Wearable Gaming Market Size by Country (2016-2021) 6.4.2 North America Wearable Gaming Market Size by Country (2022-2027) 6.4.3 United States 6.4.3 Canada 7 Europe 7.1 Europe Wearable Gaming Market Size (2016-2027) 7.2 Europe Wearable Gaming Market Size by Type 7.2.1 Europe Wearable Gaming Market Size by Type (2016-2021) 7.2.2 Europe Wearable Gaming Market Size by Type (2022-2027) 7.2.3 Europe Wearable Gaming Market Size by Type (2016-2027) 7.3 Europe Wearable Gaming Market Size by Application 7.3.1 Europe Wearable Gaming Market Size by Application (2016-2021) 7.3.2 Europe Wearable Gaming Market Size by Application (2022-2027) 7.3.3 Europe Wearable Gaming Market Size by Application (2016-2027) 7.4 Europe Wearable Gaming Market Size by Country 7.4.1 Europe Wearable Gaming Market Size by Country (2016-2021) 7.4.2 Europe Wearable Gaming Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Wearable Gaming Market Size (2016-2027) 8.2 Asia-Pacific Wearable Gaming Market Size by Type 8.2.1 Asia-Pacific Wearable Gaming Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Wearable Gaming Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Wearable Gaming Market Size by Type (2016-2027) 8.3 Asia-Pacific Wearable Gaming Market Size by Application 8.3.1 Asia-Pacific Wearable Gaming Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Wearable Gaming Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Wearable Gaming Market Size by Application (2016-2027) 8.4 Asia-Pacific Wearable Gaming Market Size by Region 8.4.1 Asia-Pacific Wearable Gaming Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Wearable Gaming Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Wearable Gaming Market Size (2016-2027) 9.2 Latin America Wearable Gaming Market Size by Type 9.2.1 Latin America Wearable Gaming Market Size by Type (2016-2021) 9.2.2 Latin America Wearable Gaming Market Size by Type (2022-2027) 9.2.3 Latin America Wearable Gaming Market Size by Type (2016-2027) 9.3 Latin America Wearable Gaming Market Size by Application 9.3.1 Latin America Wearable Gaming Market Size by Application (2016-2021) 9.3.2 Latin America Wearable Gaming Market Size by Application (2022-2027) 9.3.3 Latin America Wearable Gaming Market Size by Application (2016-2027) 9.4 Latin America Wearable Gaming Market Size by Country 9.4.1 Latin America Wearable Gaming Market Size by Country (2016-2021) 9.4.2 Latin America Wearable Gaming Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Wearable Gaming Market Size (2016-2027) 10.2 Middle East & Africa Wearable Gaming Market Size by Type 10.2.1 Middle East & Africa Wearable Gaming Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Wearable Gaming Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Wearable Gaming Market Size by Type (2016-2027) 10.3 Middle East & Africa Wearable Gaming Market Size by Application 10.3.1 Middle East & Africa Wearable Gaming Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Wearable Gaming Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Wearable Gaming Market Size by Application (2016-2027) 10.4 Middle East & Africa Wearable Gaming Market Size by Country 10.4.1 Middle East & Africa Wearable Gaming Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Wearable Gaming Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Grand Theft Auto (GTA) 11.1.1 Grand Theft Auto (GTA) Company Details 11.1.2 Grand Theft Auto (GTA) Business Overview 11.1.3 Grand Theft Auto (GTA) Wearable Gaming Introduction 11.1.4 Grand Theft Auto (GTA) Revenue in Wearable Gaming Business (2016-2021) 11.1.5 Grand Theft Auto (GTA) Recent Development 11.2 Nike 11.2.1 Nike Company Details 11.2.2 Nike Business Overview 11.2.3 Nike Wearable Gaming Introduction 11.2.4 Nike Revenue in Wearable Gaming Business (2016-2021) 11.2.5 Nike Recent Development 11.3 Fitbit 11.3.1 Fitbit Company Details 11.3.2 Fitbit Business Overview 11.3.3 Fitbit Wearable Gaming Introduction 11.3.4 Fitbit Revenue in Wearable Gaming Business (2016-2021) 11.3.5 Fitbit Recent Development 11.4 Wear Orbits 11.4.1 Wear Orbits Company Details 11.4.2 Wear Orbits Business Overview 11.4.3 Wear Orbits Wearable Gaming Introduction 11.4.4 Wear Orbits Revenue in Wearable Gaming Business (2016-2021) 11.4.5 Wear Orbits Recent Development 11.5 Elyland 11.5.1 Elyland Company Details 11.5.2 Elyland Business Overview 11.5.3 Elyland Wearable Gaming Introduction 11.5.4 Elyland Revenue in Wearable Gaming Business (2016-2021) 11.5.5 Elyland Recent Development 11.6 Oculus 11.6.1 Oculus Company Details 11.6.2 Oculus Business Overview 11.6.3 Oculus Wearable Gaming Introduction 11.6.4 Oculus Revenue in Wearable Gaming Business (2016-2021) 11.6.5 Oculus Recent Development 11.7 Sumsung 11.7.1 Sumsung Company Details 11.7.2 Sumsung Business Overview 11.7.3 Sumsung Wearable Gaming Introduction 11.7.4 Sumsung Revenue in Wearable Gaming Business (2016-2021) 11.7.5 Sumsung Recent Development 11.8 Vuzix 11.8.1 Vuzix Company Details 11.8.2 Vuzix Business Overview 11.8.3 Vuzix Wearable Gaming Introduction 11.8.4 Vuzix Revenue in Wearable Gaming Business (2016-2021) 11.8.5 Vuzix Recent Development 11.9 Technical Illusions 11.9.1 Technical Illusions Company Details 11.9.2 Technical Illusions Business Overview 11.9.3 Technical Illusions Wearable Gaming Introduction 11.9.4 Technical Illusions Revenue in Wearable Gaming Business (2016-2021) 11.9.5 Technical Illusions Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Wearable Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of AR and VR Table 3. Key Players of Connected Wearable Table 4. Key Players of Motion Sensing Technology Including Wearable 3D Table 5. Key Players of Haptic Technology Table 6. Key Players of Headwear Or Head Mounted Display (HMD) Table 7. Key Players of Serious Gaming Table 8. Key Players of Gamification Table 9. Global Wearable Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 10. Global Wearable Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 11. Global Wearable Gaming Market Size by Regions (2016-2021) & (US$ Million) Table 12. Global Wearable Gaming Market Share by Regions (2016-2021) Table 13. Global Wearable Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 14. Global Wearable Gaming Market Share by Regions (2022-2027) Table 15. Wearable Gaming Market Trends Table 16. Wearable Gaming Market Drivers Table 17. Wearable Gaming Market Challenges Table 18. Wearable Gaming Market Restraints Table 19. Global Wearable Gaming Revenue by Players (2016-2021) & (US$ Million) Table 20. Global Wearable Gaming Market Share by Players (2016-2021) Table 21. Global Top Wearable Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wearable Gaming as of 2020) Table 22. Ranking of Global Top Wearable Gaming Companies by Revenue (US$ Million) in 2020 Table 23. Global 5 Largest Players Market Share by Wearable Gaming Revenue (CR5 and HHI) & (2016-2021) Table 24. Key Players Headquarters and Area Served Table 25. Key Players Wearable Gaming Product Solution and Service Table 26. Date of Enter into Wearable Gaming Market Table 27. Mergers & Acquisitions, Expansion Plans Table 28. Global Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 29. Global Wearable Gaming Revenue Market Share by Type (2016-2021) Table 30. Global Wearable Gaming Forecasted Market Size by Type (2022-2027) (US$ Million) Table 31. Global Wearable Gaming Revenue Market Share by Type (2022-2027) & (US$ Million) Table 32. Global Wearable Gaming Market Size Share by Application (2016-2021) & (US$ Million) Table 33. Global Wearable Gaming Revenue Market Share by Application (2016-2021) Table 34. Global Wearable Gaming Forecasted Market Size by Application (2022-2027) (US$ Million) Table 35. Global Wearable Gaming Revenue Market Share by Application (2022-2027) & (US$ Million) Table 36. North America Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 37. North America Wearable Gaming Market Size by Type (2022-2027) & (US$ Million) Table 38. North America Wearable Gaming Market Size by Application (2016-2021) (US$ Million) Table 39. North America Wearable Gaming Market Size by Application (2022-2027) & (US$ Million) Table 40. North America Wearable Gaming Market Size by Country (2016-2021) & (US$ Million) Table 41. North America Wearable Gaming Market Size by Country (2022-2027) & (US$ Million) Table 42. Europe Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 43. Europe Wearable Gaming Market Size by Type (2022-2027) & (US$ Million) Table 44. Europe Wearable Gaming Market Size by Application (2016-2021) (US$ Million) Table 45. Europe Wearable Gaming Market Size by Application (2022-2027) & (US$ Million) Table 46. Europe Wearable Gaming Market Size by Country (2016-2021) & (US$ Million) Table 47. Europe Wearable Gaming Market Size by Country (2022-2027) & (US$ Million) Table 48. Asia-Pacific Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 49. Asia-Pacific Wearable Gaming Market Size by Type (2022-2027) & (US$ Million) Table 50. Asia-Pacific Wearable Gaming Market Size by Application (2016-2021) (US$ Million) Table 51. Asia-Pacific Wearable Gaming Market Size by Application (2022-2027) & (US$ Million) Table 52. Asia-Pacific Wearable Gaming Market Size by Region (2016-2021) & (US$ Million) Table 53. Asia-Pacific Wearable Gaming Market Size by Region (2022-2027) & (US$ Million) Table 54. Latin America Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 55. Latin America Wearable Gaming Market Size by Type (2022-2027) & (US$ Million) Table 56. Latin America Wearable Gaming Market Size by Application (2016-2021) (US$ Million) Table 57. Latin America Wearable Gaming Market Size by Application (2022-2027) & (US$ Million) Table 58. Latin America Wearable Gaming Market Size by Country (2016-2021) & (US$ Million) Table 59. Latin America Wearable Gaming Market Size by Country (2022-2027) & (US$ Million) Table 60. Middle East & Africa Wearable Gaming Market Size by Type (2016-2021) (US$ Million) Table 61. Middle East & Africa Wearable Gaming Market Size by Type (2022-2027) & (US$ Million) Table 62. Middle East & Africa Wearable Gaming Market Size by Application (2016-2021) (US$ Million) Table 63. Middle East & Africa Wearable Gaming Market Size by Application (2022-2027) & (US$ Million) Table 64. Middle East & Africa Wearable Gaming Market Size by Country (2016-2021) & (US$ Million) Table 65. Middle East & Africa Wearable Gaming Market Size by Country (2022-2027) & (US$ Million) Table 66. Grand Theft Auto (GTA) Company Details Table 67. Grand Theft Auto (GTA) Business Overview Table 68. Grand Theft Auto (GTA) Wearable Gaming Product Table 69. Grand Theft Auto (GTA) Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 70. Grand Theft Auto (GTA) Recent Development Table 71. Nike Company Details Table 72. Nike Business Overview Table 73. Nike Wearable Gaming Product Table 74. Nike Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 75. Nike Recent Development Table 76. Fitbit Company Details Table 77. Fitbit Business Overview Table 78. Fitbit Wearable Gaming Product Table 79. Fitbit Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 80. Fitbit Recent Development Table 81. Wear Orbits Company Details Table 82. Wear Orbits Business Overview Table 83. Wear Orbits Wearable Gaming Product Table 84. Wear Orbits Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 85. Wear Orbits Recent Development Table 86. Elyland Company Details Table 87. Elyland Business Overview Table 88. Elyland Wearable Gaming Product Table 89. Elyland Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 90. Elyland Recent Development Table 91. Oculus Company Details Table 92. Oculus Business Overview Table 93. Oculus Wearable Gaming Product Table 94. Oculus Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 95. Oculus Recent Development Table 96. Sumsung Company Details Table 97. Sumsung Business Overview Table 98. Sumsung Wearable Gaming Product Table 99. Sumsung Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 100. Sumsung Recent Development Table 101. Vuzix Company Details Table 102. Vuzix Business Overview Table 103. Vuzix Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 104. Vuzix Recent Development Table 105. Technical Illusions Company Details Table 106. Technical Illusions Business Overview Table 107. Technical Illusions Wearable Gaming Product Table 108. Technical Illusions Revenue in Wearable Gaming Business (2016-2021) & (US$ Million) Table 109. Technical Illusions Recent Development Table 110. Research Programs/Design for This Report Table 111. Key Data Information from Secondary Sources Table 112. Key Data Information from Primary Sources List of Figures Figure 1. Global Wearable Gaming Market Share by Type: 2020 VS 2027 Figure 2. AR and VR Features Figure 3. Connected Wearable Features Figure 4. Motion Sensing Technology Including Wearable 3D Features Figure 5. Haptic Technology Features Figure 6. Headwear Or Head Mounted Display (HMD) Features Figure 7. Serious Gaming Features Figure 8. Gamification Features Figure 9. Global Wearable Gaming Market Share by Application: 2020 VS 2027 Figure 10. Household Case Studies Figure 11. Commercial Case Studies Figure 12. Wearable Gaming Report Years Considered Figure 13. Global Wearable Gaming Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 14. Global Wearable Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 15. Global Wearable Gaming Market Share by Regions: 2020 VS 2027 Figure 16. Global Wearable Gaming Market Share by Regions (2022-2027) Figure 17. Global Wearable Gaming Market Share by Players in 2020 Figure 18. Global Top Wearable Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wearable Gaming as of 2020 Figure 19. The Top 10 and 5 Players Market Share by Wearable Gaming Revenue in 2020 Figure 20. Global Wearable Gaming Revenue Market Share by Type (2016-2021) Figure 21. Global Wearable Gaming Revenue Market Share by Type (2022-2027) Figure 22. North America Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. North America Wearable Gaming Market Share by Type (2016-2027) Figure 24. North America Wearable Gaming Market Share by Application (2016-2027) Figure 25. North America Wearable Gaming Market Share by Country (2016-2027) Figure 26. United States Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Canada Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Europe Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. Europe Wearable Gaming Market Share by Type (2016-2027) Figure 30. Europe Wearable Gaming Market Share by Application (2016-2027) Figure 31. Europe Wearable Gaming Market Share by Country (2016-2027) Figure 32. Germany Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. France Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. U.K. Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Italy Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Russia Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Nordic Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Asia-Pacific Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Asia-Pacific Wearable Gaming Market Share by Type (2016-2027) Figure 40. Asia-Pacific Wearable Gaming Market Share by Application (2016-2027) Figure 41. Asia-Pacific Wearable Gaming Market Share by Region (2016-2027) Figure 42. China Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Japan Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. South Korea Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Southeast Asia Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. India Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Australia Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Latin America Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Latin America Wearable Gaming Market Share by Type (2016-2027) Figure 50. Latin America Wearable Gaming Market Share by Application (2016-2027) Figure 51. Latin America Wearable Gaming Market Share by Country (2016-2027) Figure 52. Mexico Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Brazil Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Middle East & Africa Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Middle East & Africa Wearable Gaming Market Share by Type (2016-2027) Figure 56. Middle East & Africa Wearable Gaming Market Share by Application (2016-2027) Figure 57. Middle East & Africa Wearable Gaming Market Share by Country (2016-2027) Figure 58. Turkey Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. Saudi Arabia Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. UAE Wearable Gaming Market Size YoY Growth (2016-2027) & (US$ Million) Figure 61. Grand Theft Auto (GTA) Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 62. Nike Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 63. Fitbit Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 64. Wear Orbits Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 65. Elyland Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 66. Oculus Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 67. Sumsung Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 68. Vuzix Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 69. Technical Illusions Revenue Growth Rate in Wearable Gaming Business (2016-2021) Figure 70. Bottom-up and Top-down Approaches for This Report Figure 71. Data Triangulation Figure 72. Key Executives Interviewed
Grand Theft Auto (GTA) Nike Fitbit Wear Orbits Elyland Oculus Sumsung Vuzix Technical Illusions
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