Global AR Gaming Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-18351315 | Published Date: 25-May-2021 | No. of pages: 107
1 Market Overview of AR Gaming 1.1 AR Gaming Market Overview 1.1.1 AR Gaming Product Scope 1.1.2 AR Gaming Market Status and Outlook 1.2 Global AR Gaming Market Size Overview by Region 2016 VS 2021VS 2027 1.3 Global AR Gaming Market Size by Region (2016-2027) 1.4 Global AR Gaming Historic Market Size by Region (2016-2021) 1.5 Global AR Gaming Market Size Forecast by Region (2022-2027) 1.6 Key Regions, AR Gaming Market Size (2016-2027) 1.6.1 North America AR Gaming Market Size (2016-2027) 1.6.2 Europe AR Gaming Market Size (2016-2027) 1.6.3 Asia-Pacific AR Gaming Market Size (2016-2027) 1.6.4 Latin America AR Gaming Market Size (2016-2027) 1.6.5 Middle East & Africa AR Gaming Market Size (2016-2027) 2 AR Gaming Market Overview by Type 2.1 Global AR Gaming Market Size by Type: 2016 VS 2021 VS 2027 2.2 Global AR Gaming Historic Market Size by Type (2016-2021) 2.3 Global AR Gaming Forecasted Market Size by Type (2022-2027) 2.4 Mobile Devices 2.5 HMDs 2.6 Smart Glasses 3 AR Gaming Market Overview by Application 3.1 Global AR Gaming Market Size by Application: 2016 VS 2021 VS 2027 3.2 Global AR Gaming Historic Market Size by Application (2016-2021) 3.3 Global AR Gaming Forecasted Market Size by Application (2022-2027) 3.4 Innovators 3.5 Early Adopters 3.6 Early Majority 4 AR Gaming Competition Analysis by Players 4.1 Global AR Gaming Market Size by Players (2016-2021) 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR Gaming as of 2020) 4.3 Date of Key Players Enter into AR Gaming Market 4.4 Global Top Players AR Gaming Headquarters and Area Served 4.5 Key Players AR Gaming Product Solution and Service 4.6 Competitive Status 4.6.1 AR Gaming Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Catchoom 5.1.1 Catchoom Profile 5.1.2 Catchoom Main Business 5.1.3 Catchoom AR Gaming Products, Services and Solutions 5.1.4 Catchoom AR Gaming Revenue (US$ Million) & (2016-2021) 5.1.5 Catchoom Recent Developments 5.2 Infinity Augmented Reality 5.2.1 Infinity Augmented Reality Profile 5.2.2 Infinity Augmented Reality Main Business 5.2.3 Infinity Augmented Reality AR Gaming Products, Services and Solutions 5.2.4 Infinity Augmented Reality AR Gaming Revenue (US$ Million) & (2016-2021) 5.2.5 Infinity Augmented Reality Recent Developments 5.3 Qualcomm Technologies 5.3.1 Qualcomm Technologies Profile 5.3.2 Qualcomm Technologies Main Business 5.3.3 Qualcomm Technologies AR Gaming Products, Services and Solutions 5.3.4 Qualcomm Technologies AR Gaming Revenue (US$ Million) & (2016-2021) 5.3.5 Augmented Pixels Recent Developments 5.4 Augmented Pixels 5.4.1 Augmented Pixels Profile 5.4.2 Augmented Pixels Main Business 5.4.3 Augmented Pixels AR Gaming Products, Services and Solutions 5.4.4 Augmented Pixels AR Gaming Revenue (US$ Million) & (2016-2021) 5.4.5 Augmented Pixels Recent Developments 5.5 Aurasma 5.5.1 Aurasma Profile 5.5.2 Aurasma Main Business 5.5.3 Aurasma AR Gaming Products, Services and Solutions 5.5.4 Aurasma AR Gaming Revenue (US$ Million) & (2016-2021) 5.5.5 Aurasma Recent Developments 5.6 Blippar 5.6.1 Blippar Profile 5.6.2 Blippar Main Business 5.6.3 Blippar AR Gaming Products, Services and Solutions 5.6.4 Blippar AR Gaming Revenue (US$ Million) & (2016-2021) 5.6.5 Blippar Recent Developments 5.7 Total Immersion 5.7.1 Total Immersion Profile 5.7.2 Total Immersion Main Business 5.7.3 Total Immersion AR Gaming Products, Services and Solutions 5.7.4 Total Immersion AR Gaming Revenue (US$ Million) & (2016-2021) 5.7.5 Total Immersion Recent Developments 5.8 VividWorks 5.8.1 VividWorks Profile 5.8.2 VividWorks Main Business 5.8.3 VividWorks AR Gaming Products, Services and Solutions 5.8.4 VividWorks AR Gaming Revenue (US$ Million) & (2016-2021) 5.8.5 VividWorks Recent Developments 5.9 Wikitude 5.9.1 Wikitude Profile 5.9.2 Wikitude Main Business 5.9.3 Wikitude AR Gaming Products, Services and Solutions 5.9.4 Wikitude AR Gaming Revenue (US$ Million) & (2016-2021) 5.9.5 Wikitude Recent Developments 5.10 Zappar 5.10.1 Zappar Profile 5.10.2 Zappar Main Business 5.10.3 Zappar AR Gaming Products, Services and Solutions 5.10.4 Zappar AR Gaming Revenue (US$ Million) & (2016-2021) 5.10.5 Zappar Recent Developments 6 North America 6.1 North America AR Gaming Market Size by Country (2016-2027) 6.2 United States 6.3 Canada 7 Europe 7.1 Europe AR Gaming Market Size by Country (2016-2027) 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific AR Gaming Market Size by Region (2016-2027) 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America AR Gaming Market Size by Country (2016-2027) 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa AR Gaming Market Size by Country (2016-2027) 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 AR Gaming Market Dynamics 11.1 AR Gaming Industry Trends 11.2 AR Gaming Market Drivers 11.3 AR Gaming Market Challenges 11.4 AR Gaming Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market AR Gaming Market Size (US$ Million) Comparison by Region 2016 VS 2021 VS 2027 Table 2. Global AR Gaming Market Size by Region (2016-2021) & (US$ Million) Table 3. Global AR Gaming Market Size Share by Region (2016-2021) Table 4. Global AR Gaming Forecasted Market Size by Region (2022-2027) & (US$ Million) Table 5. Global AR Gaming Forecasted Market Size Share by Region (2022-2027) Table 6. Global AR Gaming Market Size (US$ Million) by Type: 2016 VS 2021 VS 2027 Table 7. Global AR Gaming Market Size by Type (2016-2021) & (US$ Million) Table 8. Global AR Gaming Revenue Market Share by Type (2016-2021) Table 9. Global AR Gaming Forecasted Market Size by Type (2022-2027) & (US$ Million) Table 10. Global AR Gaming Revenue Market Share by Type (2022-2027) Table 11. Global AR Gaming Market Size (US$ Million) by Application: 2016 VS 2021 VS 2027 Table 12. Global AR Gaming Market Size by Application (2016-2021) & (US$ Million) Table 13. Global AR Gaming Revenue Market Share by Application (2016-2021) Table 14. Global AR Gaming Forecasted Market Size by Application (2022-2027) & (US$ Million) Table 15. Global AR Gaming Revenue Market Share by Application (2022-2027) Table 16. Global AR Gaming Revenue (US$ Million) by Players (2016-2021) Table 17. Global AR Gaming Revenue Market Share by Players (2016-2021) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in AR Gaming as of 2020) Table 19. Date of Key Manufacturers Enter into AR Gaming Market Table 20. Global AR Gaming Top Players Headquarters and Area Served Table 21. AR Gaming Product Solution and Service Table 22. Global AR Gaming Players Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Catchoom Basic Information List Table 25. Catchoom Description and Business Overview Table 26. Catchoom AR Gaming Products, Services and Solutions Table 27. Revenue (US$ Million) in AR Gaming Business of Catchoom (2016-2021) Table 28. Catchoom Recent Developments Table 29. Infinity Augmented Reality Basic Information List Table 30. Infinity Augmented Reality Description and Business Overview Table 31. Infinity Augmented Reality AR Gaming Products, Services and Solutions Table 32. Revenue (US$ Million) in AR Gaming Business of Infinity Augmented Reality (2016-2021) Table 33. Infinity Augmented Reality Recent Developments Table 34. Qualcomm Technologies Basic Information List Table 35. Qualcomm Technologies Description and Business Overview Table 36. Qualcomm Technologies AR Gaming Products, Services and Solutions Table 37. Revenue (US$ Million) in AR Gaming Business of Qualcomm Technologies (2016-2021) Table 38. Qualcomm Technologies Recent Developments Table 39. Augmented Pixels Basic Information List Table 40. Augmented Pixels Description and Business Overview Table 41. Augmented Pixels AR Gaming Products, Services and Solutions Table 42. Revenue (US$ Million) in AR Gaming Business of Augmented Pixels (2016-2021) Table 43. Augmented Pixels Recent Developments Table 44. Aurasma Basic Information List Table 45. Aurasma Description and Business Overview Table 46. Aurasma AR Gaming Products, Services and Solutions Table 47. Revenue (US$ Million) in AR Gaming Business of Aurasma (2016-2021) Table 48. Aurasma Recent Developments Table 49. Blippar Basic Information List Table 50. Blippar Description and Business Overview Table 51. Blippar AR Gaming Products, Services and Solutions Table 52. Revenue (US$ Million) in AR Gaming Business of Blippar (2016-2021) Table 53. Blippar Recent Developments Table 54. Total Immersion Basic Information List Table 55. Total Immersion Description and Business Overview Table 56. Total Immersion AR Gaming Products, Services and Solutions Table 57. Revenue (US$ Million) in AR Gaming Business of Total Immersion (2016-2021) Table 58. Total Immersion Recent Developments Table 59. VividWorks Basic Information List Table 60. VividWorks Description and Business Overview Table 61. VividWorks AR Gaming Products, Services and Solutions Table 62. Revenue (US$ Million) in AR Gaming Business of VividWorks (2016-2021) Table 63. VividWorks Recent Developments Table 64. Wikitude Basic Information List Table 65. Wikitude Description and Business Overview Table 66. Wikitude AR Gaming Products, Services and Solutions Table 67. Revenue (US$ Million) in AR Gaming Business of Wikitude (2016-2021) Table 68. Wikitude Recent Developments Table 69. Zappar Basic Information List Table 70. Zappar Description and Business Overview Table 71. Zappar AR Gaming Products, Services and Solutions Table 72. Revenue (US$ Million) in AR Gaming Business of Zappar (2016-2021) Table 73. Zappar Recent Developments Table 74. North America AR Gaming Market Size by Country (2016-2021) & (US$ Million) Table 75. North America AR Gaming Market Size by Country (2022-2027) & (US$ Million) Table 76. Europe AR Gaming Market Size by Country (2016-2021) & (US$ Million) Table 77. Europe AR Gaming Market Size by Country (2022-2027) & (US$ Million) Table 78. Asia-Pacific AR Gaming Market Size by Region (2016-2021) & (US$ Million) Table 79. Asia-Pacific AR Gaming Market Size by Region (2022-2027) & (US$ Million) Table 80. Asia-Pacific AR Gaming Market Share by Region (2016-2021) Table 81. Asia-Pacific AR Gaming Market Share by Region (2022-2027) Table 82. Latin America AR Gaming Market Size by Country (2016-2021) & (US$ Million) Table 83. Latin America AR Gaming Market Size by Country (2022-2027) & (US$ Million) Table 84. Middle East & Africa AR Gaming Market Size by Players (2016-2021) & (US$ Million) Table 85. Middle East & Africa AR Gaming Market Size by Country (2022-2027) & (US$ Million) Table 86. AR Gaming Market Trends Table 87. AR Gaming Market Drivers Table 88. AR Gaming Market Challenges Table 89. AR Gaming Market Restraints Table 90. Research Programs/Design for This Report Table 91. Key Data Information from Secondary Sources Table 92. Key Data Information from Primary Sources List of Figures Figure 1. Global AR Gaming Market Size Year-over-Year 2016-2027 & (US$ Million) Figure 2. Global AR Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 3. Global AR Gaming Market Share by Regions: 2021 VS 2027 Figure 4. Global AR Gaming Forecasted Market Size Share by Region (2022-2027) Figure 5. North America AR Gaming Market Size (US$ Million) Growth Rate (2016-2027) Figure 6. Europe AR Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 7. Asia-Pacific AR Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 8. Latin America AR Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 9. Middle East & Africa AR Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 10. Global AR Gaming Market Size Share by Type in 2021 & 2027 Figure 11. Mobile Devices Market Size (US$ Million) YoY Growth (2016-2027) Figure 12. HMDs Market Size (US$ Million) YoY Growth (2016-2027) Figure 13. Smart Glasses Market Size (US$ Million) YoY Growth (2016-2027) Figure 14. Global AR Gaming Market Size Share by Application in 2021 & 2027 Figure 15. Innovators Market Size (US$ Million) YoY Growth (2016-2027) Figure 16. Early Adopters Market Size (US$ Million) YoY Growth (2016-2027) Figure 17. Early Majority Market Size (US$ Million) YoY Growth (2016-2027) Figure 18. AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 19. Global Top 5 and Top 10 Players AR Gaming Market Share in 2020 Figure 20. North America AR Gaming Market Share by Country (2016-2027) Figure 21. United States AR Gaming Market Size (2016-2027) & (US$ Million) Figure 22. Canada AR Gaming Market Size (2016-2027) & (US$ Million) Figure 23. Germany AR Gaming Market Size (2016-2027) & (US$ Million) Figure 24. France AR Gaming Market Size (2016-2027) & (US$ Million) Figure 25. U.K. AR Gaming Market Size (2016-2027) & (US$ Million) Figure 26. Italy AR Gaming Market Size (2016-2027) & (US$ Million) Figure 27. Russia AR Gaming Market Size (2016-2027) & (US$ Million) Figure 28. Nordic AR Gaming Market Size (2016-2027) & (US$ Million) Figure 29. Rest of Europe AR Gaming Market Size (2016-2027) & (US$ Million) Figure 30. Asia-Pacific AR Gaming Market Share by Region (2016-2027) Figure 31. China AR Gaming Market Size (2016-2027) & (US$ Million) Figure 32. Japan AR Gaming Market Size (2016-2027) & (US$ Million) Figure 33. South Korea AR Gaming Market Size (2016-2027) & (US$ Million) Figure 34. Southeast Asia AR Gaming Market Size (2016-2027) & (US$ Million) Figure 35. India AR Gaming Market Size (2016-2027) & (US$ Million) Figure 36. Australia AR Gaming Market Size (2016-2027) & (US$ Million) Figure 37. Rest of Asia-Pacific AR Gaming Market Size (2016-2027) & (US$ Million) Figure 38. Latin America AR Gaming Market Share by Country (2016-2027) Figure 39. Mexico AR Gaming Market Size (2016-2027) & (US$ Million) Figure 40. Brazil AR Gaming Market Size (2016-2027) & (US$ Million) Figure 41. Rest of Latin America AR Gaming Market Size (2016-2027) & (US$ Million) Figure 42. Middle East & Africa AR Gaming Market Share by Country (2016-2027) Figure 43. Turkey AR Gaming Market Size (2016-2027) & (US$ Million) Figure 44. Saudi Arabia AR Gaming Market Size (2016-2027) & (US$ Million) Figure 45. UAE AR Gaming Market Size (2016-2027) & (US$ Million) Figure 46. Rest of Middle East & Africa AR Gaming Market Size (2016-2027) & (US$ Million) Figure 47. Bottom-up and Top-down Approaches for This Report Figure 48. Data Triangulation
Catchoom Infinity Augmented Reality Qualcomm Technologies Augmented Pixels Aurasma Blippar Total Immersion VividWorks Wikitude Zappar
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