Global In-Flight Entertainment and Connectivity Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application
SKU ID :QYR-18502000 | Published Date: 11-Jun-2021 | No. of pages: 100Description
TOC
1 Market Overview of In-Flight Entertainment and Connectivity
1.1 In-Flight Entertainment and Connectivity Market Overview
1.1.1 In-Flight Entertainment and Connectivity Product Scope
1.1.2 In-Flight Entertainment and Connectivity Market Status and Outlook
1.2 Global In-Flight Entertainment and Connectivity Market Size Overview by Region 2016 VS 2021VS 2027
1.3 Global In-Flight Entertainment and Connectivity Market Size by Region (2016-2027)
1.4 Global In-Flight Entertainment and Connectivity Historic Market Size by Region (2016-2021)
1.5 Global In-Flight Entertainment and Connectivity Market Size Forecast by Region (2022-2027)
1.6 Key Regions, In-Flight Entertainment and Connectivity Market Size (2016-2027)
1.6.1 North America In-Flight Entertainment and Connectivity Market Size (2016-2027)
1.6.2 Europe In-Flight Entertainment and Connectivity Market Size (2016-2027)
1.6.3 Asia-Pacific In-Flight Entertainment and Connectivity Market Size (2016-2027)
1.6.4 Latin America In-Flight Entertainment and Connectivity Market Size (2016-2027)
1.6.5 Middle East & Africa In-Flight Entertainment and Connectivity Market Size (2016-2027)
2 In-Flight Entertainment and Connectivity Market Overview by Type
2.1 Global In-Flight Entertainment and Connectivity Market Size by Type: 2016 VS 2021 VS 2027
2.2 Global In-Flight Entertainment and Connectivity Historic Market Size by Type (2016-2021)
2.3 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Type (2022-2027)
2.4 Hardware
2.5 Content
2.6 Connectivity
3 In-Flight Entertainment and Connectivity Market Overview by Application
3.1 Global In-Flight Entertainment and Connectivity Market Size by Application: 2016 VS 2021 VS 2027
3.2 Global In-Flight Entertainment and Connectivity Historic Market Size by Application (2016-2021)
3.3 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Application (2022-2027)
3.4 First Class
3.5 Business Class
3.6 Economy Class
3.7 Other
4 In-Flight Entertainment and Connectivity Competition Analysis by Players
4.1 Global In-Flight Entertainment and Connectivity Market Size by Players (2016-2021)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Flight Entertainment and Connectivity as of 2020)
4.3 Date of Key Players Enter into In-Flight Entertainment and Connectivity Market
4.4 Global Top Players In-Flight Entertainment and Connectivity Headquarters and Area Served
4.5 Key Players In-Flight Entertainment and Connectivity Product Solution and Service
4.6 Competitive Status
4.6.1 In-Flight Entertainment and Connectivity Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles and Key Data
5.1 Lufthansa Systems
5.1.1 Lufthansa Systems Profile
5.1.2 Lufthansa Systems Main Business
5.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Products, Services and Solutions
5.1.4 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.1.5 Lufthansa Systems Recent Developments
5.2 GEE Media
5.2.1 GEE Media Profile
5.2.2 GEE Media Main Business
5.2.3 GEE Media In-Flight Entertainment and Connectivity Products, Services and Solutions
5.2.4 GEE Media In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.2.5 GEE Media Recent Developments
5.3 Dysonics
5.3.1 Dysonics Profile
5.3.2 Dysonics Main Business
5.3.3 Dysonics In-Flight Entertainment and Connectivity Products, Services and Solutions
5.3.4 Dysonics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.3.5 Panasonic Avionics Recent Developments
5.4 Panasonic Avionics
5.4.1 Panasonic Avionics Profile
5.4.2 Panasonic Avionics Main Business
5.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Products, Services and Solutions
5.4.4 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.4.5 Panasonic Avionics Recent Developments
5.5 Rockwell Collins
5.5.1 Rockwell Collins Profile
5.5.2 Rockwell Collins Main Business
5.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Products, Services and Solutions
5.5.4 Rockwell Collins In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.5.5 Rockwell Collins Recent Developments
5.6 Digicor
5.6.1 Digicor Profile
5.6.2 Digicor Main Business
5.6.3 Digicor In-Flight Entertainment and Connectivity Products, Services and Solutions
5.6.4 Digicor In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.6.5 Digicor Recent Developments
5.7 Lumexis
5.7.1 Lumexis Profile
5.7.2 Lumexis Main Business
5.7.3 Lumexis In-Flight Entertainment and Connectivity Products, Services and Solutions
5.7.4 Lumexis In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021)
5.7.5 Lumexis Recent Developments
6 North America
6.1 North America In-Flight Entertainment and Connectivity Market Size by Country (2016-2027)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe In-Flight Entertainment and Connectivity Market Size by Country (2016-2027)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2016-2027)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-Flight Entertainment and Connectivity Market Size by Country (2016-2027)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Country (2016-2027)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-Flight Entertainment and Connectivity Market Dynamics
11.1 In-Flight Entertainment and Connectivity Industry Trends
11.2 In-Flight Entertainment and Connectivity Market Drivers
11.3 In-Flight Entertainment and Connectivity Market Challenges
11.4 In-Flight Entertainment and Connectivity Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
Tables & Figures
List of Tables
Table 1. Global Market In-Flight Entertainment and Connectivity Market Size (US$ Million) Comparison by Region 2016 VS 2021 VS 2027
Table 2. Global In-Flight Entertainment and Connectivity Market Size by Region (2016-2021) & (US$ Million)
Table 3. Global In-Flight Entertainment and Connectivity Market Size Share by Region (2016-2021)
Table 4. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Region (2022-2027) & (US$ Million)
Table 5. Global In-Flight Entertainment and Connectivity Forecasted Market Size Share by Region (2022-2027)
Table 6. Global In-Flight Entertainment and Connectivity Market Size (US$ Million) by Type: 2016 VS 2021 VS 2027
Table 7. Global In-Flight Entertainment and Connectivity Market Size by Type (2016-2021) & (US$ Million)
Table 8. Global In-Flight Entertainment and Connectivity Revenue Market Share by Type (2016-2021)
Table 9. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Type (2022-2027) & (US$ Million)
Table 10. Global In-Flight Entertainment and Connectivity Revenue Market Share by Type (2022-2027)
Table 11. Global In-Flight Entertainment and Connectivity Market Size (US$ Million) by Application: 2016 VS 2021 VS 2027
Table 12. Global In-Flight Entertainment and Connectivity Market Size by Application (2016-2021) & (US$ Million)
Table 13. Global In-Flight Entertainment and Connectivity Revenue Market Share by Application (2016-2021)
Table 14. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Application (2022-2027) & (US$ Million)
Table 15. Global In-Flight Entertainment and Connectivity Revenue Market Share by Application (2022-2027)
Table 16. Global In-Flight Entertainment and Connectivity Revenue (US$ Million) by Players (2016-2021)
Table 17. Global In-Flight Entertainment and Connectivity Revenue Market Share by Players (2016-2021)
Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Flight Entertainment and Connectivity as of 2020)
Table 19. Date of Key Manufacturers Enter into In-Flight Entertainment and Connectivity Market
Table 20. Global In-Flight Entertainment and Connectivity Top Players Headquarters and Area Served
Table 21. In-Flight Entertainment and Connectivity Product Solution and Service
Table 22. Global In-Flight Entertainment and Connectivity Players Market Concentration Ratio (CR5 and HHI)
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Lufthansa Systems Basic Information List
Table 25. Lufthansa Systems Description and Business Overview
Table 26. Lufthansa Systems In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 27. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Lufthansa Systems (2016-2021)
Table 28. Lufthansa Systems Recent Developments
Table 29. GEE Media Basic Information List
Table 30. GEE Media Description and Business Overview
Table 31. GEE Media In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 32. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of GEE Media (2016-2021)
Table 33. GEE Media Recent Developments
Table 34. Dysonics Basic Information List
Table 35. Dysonics Description and Business Overview
Table 36. Dysonics In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 37. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Dysonics (2016-2021)
Table 38. Dysonics Recent Developments
Table 39. Panasonic Avionics Basic Information List
Table 40. Panasonic Avionics Description and Business Overview
Table 41. Panasonic Avionics In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 42. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Panasonic Avionics (2016-2021)
Table 43. Panasonic Avionics Recent Developments
Table 44. Rockwell Collins Basic Information List
Table 45. Rockwell Collins Description and Business Overview
Table 46. Rockwell Collins In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 47. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Rockwell Collins (2016-2021)
Table 48. Rockwell Collins Recent Developments
Table 49. Digicor Basic Information List
Table 50. Digicor Description and Business Overview
Table 51. Digicor In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 52. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Digicor (2016-2021)
Table 53. Digicor Recent Developments
Table 54. Lumexis Basic Information List
Table 55. Lumexis Description and Business Overview
Table 56. Lumexis In-Flight Entertainment and Connectivity Products, Services and Solutions
Table 57. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Lumexis (2016-2021)
Table 58. Lumexis Recent Developments
Table 59. North America In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million)
Table 60. North America In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million)
Table 61. Europe In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million)
Table 62. Europe In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million)
Table 63. Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2016-2021) & (US$ Million)
Table 64. Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2022-2027) & (US$ Million)
Table 65. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2016-2021)
Table 66. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2022-2027)
Table 67. Latin America In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million)
Table 68. Latin America In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million)
Table 69. Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Players (2016-2021) & (US$ Million)
Table 70. Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million)
Table 71. In-Flight Entertainment and Connectivity Market Trends
Table 72. In-Flight Entertainment and Connectivity Market Drivers
Table 73. In-Flight Entertainment and Connectivity Market Challenges
Table 74. In-Flight Entertainment and Connectivity Market Restraints
Table 75. Research Programs/Design for This Report
Table 76. Key Data Information from Secondary Sources
Table 77. Key Data Information from Primary Sources
List of Figures
Figure 1. Global In-Flight Entertainment and Connectivity Market Size Year-over-Year 2016-2027 & (US$ Million)
Figure 2. Global In-Flight Entertainment and Connectivity Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 3. Global In-Flight Entertainment and Connectivity Market Share by Regions: 2021 VS 2027
Figure 4. Global In-Flight Entertainment and Connectivity Forecasted Market Size Share by Region (2022-2027)
Figure 5. North America In-Flight Entertainment and Connectivity Market Size (US$ Million) Growth Rate (2016-2027)
Figure 6. Europe In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027)
Figure 7. Asia-Pacific In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027)
Figure 8. Latin America In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027)
Figure 9. Middle East & Africa In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027)
Figure 10. Global In-Flight Entertainment and Connectivity Market Size Share by Type in 2021 & 2027
Figure 11. Hardware Market Size (US$ Million) YoY Growth (2016-2027)
Figure 12. Content Market Size (US$ Million) YoY Growth (2016-2027)
Figure 13. Connectivity Market Size (US$ Million) YoY Growth (2016-2027)
Figure 14. Global In-Flight Entertainment and Connectivity Market Size Share by Application in 2021 & 2027
Figure 15. First Class Market Size (US$ Million) YoY Growth (2016-2027)
Figure 16. Business Class Market Size (US$ Million) YoY Growth (2016-2027)
Figure 17. Economy Class Market Size (US$ Million) YoY Growth (2016-2027)
Figure 18. Other Market Size (US$ Million) YoY Growth (2016-2027)
Figure 19. In-Flight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 20. Global Top 5 and Top 10 Players In-Flight Entertainment and Connectivity Market Share in 2020
Figure 21. North America In-Flight Entertainment and Connectivity Market Share by Country (2016-2027)
Figure 22. United States In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 23. Canada In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 24. Germany In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 25. France In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 26. U.K. In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 27. Italy In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 28. Russia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 29. Nordic In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 30. Rest of Europe In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 31. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2016-2027)
Figure 32. China In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 33. Japan In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 34. South Korea In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 35. Southeast Asia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 36. India In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 37. Australia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 38. Rest of Asia-Pacific In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 39. Latin America In-Flight Entertainment and Connectivity Market Share by Country (2016-2027)
Figure 40. Mexico In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 41. Brazil In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 42. Rest of Latin America In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 43. Middle East & Africa In-Flight Entertainment and Connectivity Market Share by Country (2016-2027)
Figure 44. Turkey In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 45. Saudi Arabia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 46. UAE In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 47. Rest of Middle East & Africa In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million)
Figure 48. Bottom-up and Top-down Approaches for This Report
Figure 49. Data Triangulation
Companies
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis
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