Global In-Flight Entertainment and Connectivity Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-18502000 | Published Date: 11-Jun-2021 | No. of pages: 100
1 Market Overview of In-Flight Entertainment and Connectivity 1.1 In-Flight Entertainment and Connectivity Market Overview 1.1.1 In-Flight Entertainment and Connectivity Product Scope 1.1.2 In-Flight Entertainment and Connectivity Market Status and Outlook 1.2 Global In-Flight Entertainment and Connectivity Market Size Overview by Region 2016 VS 2021VS 2027 1.3 Global In-Flight Entertainment and Connectivity Market Size by Region (2016-2027) 1.4 Global In-Flight Entertainment and Connectivity Historic Market Size by Region (2016-2021) 1.5 Global In-Flight Entertainment and Connectivity Market Size Forecast by Region (2022-2027) 1.6 Key Regions, In-Flight Entertainment and Connectivity Market Size (2016-2027) 1.6.1 North America In-Flight Entertainment and Connectivity Market Size (2016-2027) 1.6.2 Europe In-Flight Entertainment and Connectivity Market Size (2016-2027) 1.6.3 Asia-Pacific In-Flight Entertainment and Connectivity Market Size (2016-2027) 1.6.4 Latin America In-Flight Entertainment and Connectivity Market Size (2016-2027) 1.6.5 Middle East & Africa In-Flight Entertainment and Connectivity Market Size (2016-2027) 2 In-Flight Entertainment and Connectivity Market Overview by Type 2.1 Global In-Flight Entertainment and Connectivity Market Size by Type: 2016 VS 2021 VS 2027 2.2 Global In-Flight Entertainment and Connectivity Historic Market Size by Type (2016-2021) 2.3 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Type (2022-2027) 2.4 Hardware 2.5 Content 2.6 Connectivity 3 In-Flight Entertainment and Connectivity Market Overview by Application 3.1 Global In-Flight Entertainment and Connectivity Market Size by Application: 2016 VS 2021 VS 2027 3.2 Global In-Flight Entertainment and Connectivity Historic Market Size by Application (2016-2021) 3.3 Global In-Flight Entertainment and Connectivity Forecasted Market Size by Application (2022-2027) 3.4 First Class 3.5 Business Class 3.6 Economy Class 3.7 Other 4 In-Flight Entertainment and Connectivity Competition Analysis by Players 4.1 Global In-Flight Entertainment and Connectivity Market Size by Players (2016-2021) 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Flight Entertainment and Connectivity as of 2020) 4.3 Date of Key Players Enter into In-Flight Entertainment and Connectivity Market 4.4 Global Top Players In-Flight Entertainment and Connectivity Headquarters and Area Served 4.5 Key Players In-Flight Entertainment and Connectivity Product Solution and Service 4.6 Competitive Status 4.6.1 In-Flight Entertainment and Connectivity Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Lufthansa Systems 5.1.1 Lufthansa Systems Profile 5.1.2 Lufthansa Systems Main Business 5.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Products, Services and Solutions 5.1.4 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.1.5 Lufthansa Systems Recent Developments 5.2 GEE Media 5.2.1 GEE Media Profile 5.2.2 GEE Media Main Business 5.2.3 GEE Media In-Flight Entertainment and Connectivity Products, Services and Solutions 5.2.4 GEE Media In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.2.5 GEE Media Recent Developments 5.3 Dysonics 5.3.1 Dysonics Profile 5.3.2 Dysonics Main Business 5.3.3 Dysonics In-Flight Entertainment and Connectivity Products, Services and Solutions 5.3.4 Dysonics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.3.5 Panasonic Avionics Recent Developments 5.4 Panasonic Avionics 5.4.1 Panasonic Avionics Profile 5.4.2 Panasonic Avionics Main Business 5.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Products, Services and Solutions 5.4.4 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.4.5 Panasonic Avionics Recent Developments 5.5 Rockwell Collins 5.5.1 Rockwell Collins Profile 5.5.2 Rockwell Collins Main Business 5.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Products, Services and Solutions 5.5.4 Rockwell Collins In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.5.5 Rockwell Collins Recent Developments 5.6 Digicor 5.6.1 Digicor Profile 5.6.2 Digicor Main Business 5.6.3 Digicor In-Flight Entertainment and Connectivity Products, Services and Solutions 5.6.4 Digicor In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.6.5 Digicor Recent Developments 5.7 Lumexis 5.7.1 Lumexis Profile 5.7.2 Lumexis Main Business 5.7.3 Lumexis In-Flight Entertainment and Connectivity Products, Services and Solutions 5.7.4 Lumexis In-Flight Entertainment and Connectivity Revenue (US$ Million) & (2016-2021) 5.7.5 Lumexis Recent Developments 6 North America 6.1 North America In-Flight Entertainment and Connectivity Market Size by Country (2016-2027) 6.2 United States 6.3 Canada 7 Europe 7.1 Europe In-Flight Entertainment and Connectivity Market Size by Country (2016-2027) 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2016-2027) 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America In-Flight Entertainment and Connectivity Market Size by Country (2016-2027) 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Country (2016-2027) 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 In-Flight Entertainment and Connectivity Market Dynamics 11.1 In-Flight Entertainment and Connectivity Industry Trends 11.2 In-Flight Entertainment and Connectivity Market Drivers 11.3 In-Flight Entertainment and Connectivity Market Challenges 11.4 In-Flight Entertainment and Connectivity Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market In-Flight Entertainment and Connectivity Market Size (US$ Million) Comparison by Region 2016 VS 2021 VS 2027 Table 2. Global In-Flight Entertainment and Connectivity Market Size by Region (2016-2021) & (US$ Million) Table 3. Global In-Flight Entertainment and Connectivity Market Size Share by Region (2016-2021) Table 4. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Region (2022-2027) & (US$ Million) Table 5. Global In-Flight Entertainment and Connectivity Forecasted Market Size Share by Region (2022-2027) Table 6. Global In-Flight Entertainment and Connectivity Market Size (US$ Million) by Type: 2016 VS 2021 VS 2027 Table 7. Global In-Flight Entertainment and Connectivity Market Size by Type (2016-2021) & (US$ Million) Table 8. Global In-Flight Entertainment and Connectivity Revenue Market Share by Type (2016-2021) Table 9. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Type (2022-2027) & (US$ Million) Table 10. Global In-Flight Entertainment and Connectivity Revenue Market Share by Type (2022-2027) Table 11. Global In-Flight Entertainment and Connectivity Market Size (US$ Million) by Application: 2016 VS 2021 VS 2027 Table 12. Global In-Flight Entertainment and Connectivity Market Size by Application (2016-2021) & (US$ Million) Table 13. Global In-Flight Entertainment and Connectivity Revenue Market Share by Application (2016-2021) Table 14. Global In-Flight Entertainment and Connectivity Forecasted Market Size by Application (2022-2027) & (US$ Million) Table 15. Global In-Flight Entertainment and Connectivity Revenue Market Share by Application (2022-2027) Table 16. Global In-Flight Entertainment and Connectivity Revenue (US$ Million) by Players (2016-2021) Table 17. Global In-Flight Entertainment and Connectivity Revenue Market Share by Players (2016-2021) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Flight Entertainment and Connectivity as of 2020) Table 19. Date of Key Manufacturers Enter into In-Flight Entertainment and Connectivity Market Table 20. Global In-Flight Entertainment and Connectivity Top Players Headquarters and Area Served Table 21. In-Flight Entertainment and Connectivity Product Solution and Service Table 22. Global In-Flight Entertainment and Connectivity Players Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Lufthansa Systems Basic Information List Table 25. Lufthansa Systems Description and Business Overview Table 26. Lufthansa Systems In-Flight Entertainment and Connectivity Products, Services and Solutions Table 27. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Lufthansa Systems (2016-2021) Table 28. Lufthansa Systems Recent Developments Table 29. GEE Media Basic Information List Table 30. GEE Media Description and Business Overview Table 31. GEE Media In-Flight Entertainment and Connectivity Products, Services and Solutions Table 32. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of GEE Media (2016-2021) Table 33. GEE Media Recent Developments Table 34. Dysonics Basic Information List Table 35. Dysonics Description and Business Overview Table 36. Dysonics In-Flight Entertainment and Connectivity Products, Services and Solutions Table 37. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Dysonics (2016-2021) Table 38. Dysonics Recent Developments Table 39. Panasonic Avionics Basic Information List Table 40. Panasonic Avionics Description and Business Overview Table 41. Panasonic Avionics In-Flight Entertainment and Connectivity Products, Services and Solutions Table 42. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Panasonic Avionics (2016-2021) Table 43. Panasonic Avionics Recent Developments Table 44. Rockwell Collins Basic Information List Table 45. Rockwell Collins Description and Business Overview Table 46. Rockwell Collins In-Flight Entertainment and Connectivity Products, Services and Solutions Table 47. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Rockwell Collins (2016-2021) Table 48. Rockwell Collins Recent Developments Table 49. Digicor Basic Information List Table 50. Digicor Description and Business Overview Table 51. Digicor In-Flight Entertainment and Connectivity Products, Services and Solutions Table 52. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Digicor (2016-2021) Table 53. Digicor Recent Developments Table 54. Lumexis Basic Information List Table 55. Lumexis Description and Business Overview Table 56. Lumexis In-Flight Entertainment and Connectivity Products, Services and Solutions Table 57. Revenue (US$ Million) in In-Flight Entertainment and Connectivity Business of Lumexis (2016-2021) Table 58. Lumexis Recent Developments Table 59. North America In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million) Table 60. North America In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million) Table 61. Europe In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million) Table 62. Europe In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million) Table 63. Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2016-2021) & (US$ Million) Table 64. Asia-Pacific In-Flight Entertainment and Connectivity Market Size by Region (2022-2027) & (US$ Million) Table 65. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2016-2021) Table 66. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2022-2027) Table 67. Latin America In-Flight Entertainment and Connectivity Market Size by Country (2016-2021) & (US$ Million) Table 68. Latin America In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million) Table 69. Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Players (2016-2021) & (US$ Million) Table 70. Middle East & Africa In-Flight Entertainment and Connectivity Market Size by Country (2022-2027) & (US$ Million) Table 71. In-Flight Entertainment and Connectivity Market Trends Table 72. In-Flight Entertainment and Connectivity Market Drivers Table 73. In-Flight Entertainment and Connectivity Market Challenges Table 74. In-Flight Entertainment and Connectivity Market Restraints Table 75. Research Programs/Design for This Report Table 76. Key Data Information from Secondary Sources Table 77. Key Data Information from Primary Sources List of Figures Figure 1. Global In-Flight Entertainment and Connectivity Market Size Year-over-Year 2016-2027 & (US$ Million) Figure 2. Global In-Flight Entertainment and Connectivity Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 3. Global In-Flight Entertainment and Connectivity Market Share by Regions: 2021 VS 2027 Figure 4. Global In-Flight Entertainment and Connectivity Forecasted Market Size Share by Region (2022-2027) Figure 5. North America In-Flight Entertainment and Connectivity Market Size (US$ Million) Growth Rate (2016-2027) Figure 6. Europe In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027) Figure 7. Asia-Pacific In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027) Figure 8. Latin America In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027) Figure 9. Middle East & Africa In-Flight Entertainment and Connectivity Market Size (US$ Million) and Growth Rate (2016-2027) Figure 10. Global In-Flight Entertainment and Connectivity Market Size Share by Type in 2021 & 2027 Figure 11. Hardware Market Size (US$ Million) YoY Growth (2016-2027) Figure 12. Content Market Size (US$ Million) YoY Growth (2016-2027) Figure 13. Connectivity Market Size (US$ Million) YoY Growth (2016-2027) Figure 14. Global In-Flight Entertainment and Connectivity Market Size Share by Application in 2021 & 2027 Figure 15. First Class Market Size (US$ Million) YoY Growth (2016-2027) Figure 16. Business Class Market Size (US$ Million) YoY Growth (2016-2027) Figure 17. Economy Class Market Size (US$ Million) YoY Growth (2016-2027) Figure 18. Other Market Size (US$ Million) YoY Growth (2016-2027) Figure 19. In-Flight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 20. Global Top 5 and Top 10 Players In-Flight Entertainment and Connectivity Market Share in 2020 Figure 21. North America In-Flight Entertainment and Connectivity Market Share by Country (2016-2027) Figure 22. United States In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 23. Canada In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 24. Germany In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 25. France In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 26. U.K. In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 27. Italy In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 28. Russia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 29. Nordic In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 30. Rest of Europe In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 31. Asia-Pacific In-Flight Entertainment and Connectivity Market Share by Region (2016-2027) Figure 32. China In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 33. Japan In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 34. South Korea In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 35. Southeast Asia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 36. India In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 37. Australia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 38. Rest of Asia-Pacific In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 39. Latin America In-Flight Entertainment and Connectivity Market Share by Country (2016-2027) Figure 40. Mexico In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 41. Brazil In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 42. Rest of Latin America In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 43. Middle East & Africa In-Flight Entertainment and Connectivity Market Share by Country (2016-2027) Figure 44. Turkey In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 45. Saudi Arabia In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 46. UAE In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 47. Rest of Middle East & Africa In-Flight Entertainment and Connectivity Market Size (2016-2027) & (US$ Million) Figure 48. Bottom-up and Top-down Approaches for This Report Figure 49. Data Triangulation
Lufthansa Systems GEE Media Dysonics Panasonic Avionics Rockwell Collins Digicor Lumexis
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