Global Virtual Reality Technologies Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-18603610 | Published Date: 18-Jun-2021 | No. of pages: 116
1 Market Overview of Virtual Reality Technologies 1.1 Virtual Reality Technologies Market Overview 1.1.1 Virtual Reality Technologies Product Scope 1.1.2 Virtual Reality Technologies Market Status and Outlook 1.2 Global Virtual Reality Technologies Market Size Overview by Region 2016 VS 2021VS 2027 1.3 Global Virtual Reality Technologies Market Size by Region (2016-2027) 1.4 Global Virtual Reality Technologies Historic Market Size by Region (2016-2021) 1.5 Global Virtual Reality Technologies Market Size Forecast by Region (2022-2027) 1.6 Key Regions, Virtual Reality Technologies Market Size (2016-2027) 1.6.1 North America Virtual Reality Technologies Market Size (2016-2027) 1.6.2 Europe Virtual Reality Technologies Market Size (2016-2027) 1.6.3 Asia-Pacific Virtual Reality Technologies Market Size (2016-2027) 1.6.4 Latin America Virtual Reality Technologies Market Size (2016-2027) 1.6.5 Middle East & Africa Virtual Reality Technologies Market Size (2016-2027) 2 Virtual Reality Technologies Market Overview by Type 2.1 Global Virtual Reality Technologies Market Size by Type: 2016 VS 2021 VS 2027 2.2 Global Virtual Reality Technologies Historic Market Size by Type (2016-2021) 2.3 Global Virtual Reality Technologies Forecasted Market Size by Type (2022-2027) 2.4 Software 2.5 Hardware 2.6 Service 3 Virtual Reality Technologies Market Overview by Application 3.1 Global Virtual Reality Technologies Market Size by Application: 2016 VS 2021 VS 2027 3.2 Global Virtual Reality Technologies Historic Market Size by Application (2016-2021) 3.3 Global Virtual Reality Technologies Forecasted Market Size by Application (2022-2027) 3.4 Healthcare 3.5 Gaming 3.6 Education 3.7 Engineering 3.8 Military 3.9 Other 4 Virtual Reality Technologies Competition Analysis by Players 4.1 Global Virtual Reality Technologies Market Size by Players (2016-2021) 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Technologies as of 2020) 4.3 Date of Key Players Enter into Virtual Reality Technologies Market 4.4 Global Top Players Virtual Reality Technologies Headquarters and Area Served 4.5 Key Players Virtual Reality Technologies Product Solution and Service 4.6 Competitive Status 4.6.1 Virtual Reality Technologies Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Alphabet 5.1.1 Alphabet Profile 5.1.2 Alphabet Main Business 5.1.3 Alphabet Virtual Reality Technologies Products, Services and Solutions 5.1.4 Alphabet Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.1.5 Alphabet Recent Developments 5.2 HTC 5.2.1 HTC Profile 5.2.2 HTC Main Business 5.2.3 HTC Virtual Reality Technologies Products, Services and Solutions 5.2.4 HTC Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.2.5 HTC Recent Developments 5.3 Nvidia 5.5.1 Nvidia Profile 5.3.2 Nvidia Main Business 5.3.3 Nvidia Virtual Reality Technologies Products, Services and Solutions 5.3.4 Nvidia Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.3.5 EON Reality Recent Developments 5.4 EON Reality 5.4.1 EON Reality Profile 5.4.2 EON Reality Main Business 5.4.3 EON Reality Virtual Reality Technologies Products, Services and Solutions 5.4.4 EON Reality Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.4.5 EON Reality Recent Developments 5.5 Oculus 5.5.1 Oculus Profile 5.5.2 Oculus Main Business 5.5.3 Oculus Virtual Reality Technologies Products, Services and Solutions 5.5.4 Oculus Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.5.5 Oculus Recent Developments 5.6 Christie Digital Systems 5.6.1 Christie Digital Systems Profile 5.6.2 Christie Digital Systems Main Business 5.6.3 Christie Digital Systems Virtual Reality Technologies Products, Services and Solutions 5.6.4 Christie Digital Systems Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.6.5 Christie Digital Systems Recent Developments 5.7 Huawei Technologies 5.7.1 Huawei Technologies Profile 5.7.2 Huawei Technologies Main Business 5.7.3 Huawei Technologies Virtual Reality Technologies Products, Services and Solutions 5.7.4 Huawei Technologies Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.7.5 Huawei Technologies Recent Developments 5.8 Qualcomm 5.8.1 Qualcomm Profile 5.8.2 Qualcomm Main Business 5.8.3 Qualcomm Virtual Reality Technologies Products, Services and Solutions 5.8.4 Qualcomm Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.8.5 Qualcomm Recent Developments 5.9 Intel 5.9.1 Intel Profile 5.9.2 Intel Main Business 5.9.3 Intel Virtual Reality Technologies Products, Services and Solutions 5.9.4 Intel Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.9.5 Intel Recent Developments 5.10 AECOM 5.10.1 AECOM Profile 5.10.2 AECOM Main Business 5.10.3 AECOM Virtual Reality Technologies Products, Services and Solutions 5.10.4 AECOM Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.10.5 AECOM Recent Developments 5.11 AR Pandora 5.11.1 AR Pandora Profile 5.11.2 AR Pandora Main Business 5.11.3 AR Pandora Virtual Reality Technologies Products, Services and Solutions 5.11.4 AR Pandora Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.11.5 AR Pandora Recent Developments 5.12 Sony 5.12.1 Sony Profile 5.12.2 Sony Main Business 5.12.3 Sony Virtual Reality Technologies Products, Services and Solutions 5.12.4 Sony Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.12.5 Sony Recent Developments 5.13 Samsung Electronics 5.13.1 Samsung Electronics Profile 5.13.2 Samsung Electronics Main Business 5.13.3 Samsung Electronics Virtual Reality Technologies Products, Services and Solutions 5.13.4 Samsung Electronics Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.13.5 Samsung Electronics Recent Developments 5.14 Microsoft 5.14.1 Microsoft Profile 5.14.2 Microsoft Main Business 5.14.3 Microsoft Virtual Reality Technologies Products, Services and Solutions 5.14.4 Microsoft Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.14.5 Microsoft Recent Developments 5.15 Vuzix 5.15.1 Vuzix Profile 5.15.2 Vuzix Main Business 5.15.3 Vuzix Virtual Reality Technologies Products, Services and Solutions 5.15.4 Vuzix Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.15.5 Vuzix Recent Developments 5.16 Sensics 5.16.1 Sensics Profile 5.16.2 Sensics Main Business 5.16.3 Sensics Virtual Reality Technologies Products, Services and Solutions 5.16.4 Sensics Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.16.5 Sensics Recent Developments 5.17 Antvr 5.17.1 Antvr Profile 5.17.2 Antvr Main Business 5.17.3 Antvr Virtual Reality Technologies Products, Services and Solutions 5.17.4 Antvr Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.17.5 Antvr Recent Developments 5.18 Xiaomi 5.18.1 Xiaomi Profile 5.18.2 Xiaomi Main Business 5.18.3 Xiaomi Virtual Reality Technologies Products, Services and Solutions 5.18.4 Xiaomi Virtual Reality Technologies Revenue (US$ Million) & (2016-2021) 5.18.5 Xiaomi Recent Developments 6 North America 6.1 North America Virtual Reality Technologies Market Size by Country (2016-2027) 6.2 United States 6.3 Canada 7 Europe 7.1 Europe Virtual Reality Technologies Market Size by Country (2016-2027) 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific Virtual Reality Technologies Market Size by Region (2016-2027) 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America Virtual Reality Technologies Market Size by Country (2016-2027) 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa Virtual Reality Technologies Market Size by Country (2016-2027) 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 Virtual Reality Technologies Market Dynamics 11.1 Virtual Reality Technologies Industry Trends 11.2 Virtual Reality Technologies Market Drivers 11.3 Virtual Reality Technologies Market Challenges 11.4 Virtual Reality Technologies Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market Virtual Reality Technologies Market Size (US$ Million) Comparison by Region 2016 VS 2021 VS 2027 Table 2. Global Virtual Reality Technologies Market Size by Region (2016-2021) & (US$ Million) Table 3. Global Virtual Reality Technologies Market Size Share by Region (2016-2021) Table 4. Global Virtual Reality Technologies Forecasted Market Size by Region (2022-2027) & (US$ Million) Table 5. Global Virtual Reality Technologies Forecasted Market Size Share by Region (2022-2027) Table 6. Global Virtual Reality Technologies Market Size (US$ Million) by Type: 2016 VS 2021 VS 2027 Table 7. Global Virtual Reality Technologies Market Size by Type (2016-2021) & (US$ Million) Table 8. Global Virtual Reality Technologies Revenue Market Share by Type (2016-2021) Table 9. Global Virtual Reality Technologies Forecasted Market Size by Type (2022-2027) & (US$ Million) Table 10. Global Virtual Reality Technologies Revenue Market Share by Type (2022-2027) Table 11. Global Virtual Reality Technologies Market Size (US$ Million) by Application: 2016 VS 2021 VS 2027 Table 12. Global Virtual Reality Technologies Market Size by Application (2016-2021) & (US$ Million) Table 13. Global Virtual Reality Technologies Revenue Market Share by Application (2016-2021) Table 14. Global Virtual Reality Technologies Forecasted Market Size by Application (2022-2027) & (US$ Million) Table 15. Global Virtual Reality Technologies Revenue Market Share by Application (2022-2027) Table 16. Global Virtual Reality Technologies Revenue (US$ Million) by Players (2016-2021) Table 17. Global Virtual Reality Technologies Revenue Market Share by Players (2016-2021) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Technologies as of 2020) Table 19. Date of Key Manufacturers Enter into Virtual Reality Technologies Market Table 20. Global Virtual Reality Technologies Top Players Headquarters and Area Served Table 21. Virtual Reality Technologies Product Solution and Service Table 22. Global Virtual Reality Technologies Players Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Alphabet Basic Information List Table 25. Alphabet Description and Business Overview Table 26. Alphabet Virtual Reality Technologies Products, Services and Solutions Table 27. Revenue (US$ Million) in Virtual Reality Technologies Business of Alphabet (2016-2021) Table 28. Alphabet Recent Developments Table 29. HTC Basic Information List Table 30. HTC Description and Business Overview Table 31. HTC Virtual Reality Technologies Products, Services and Solutions Table 32. Revenue (US$ Million) in Virtual Reality Technologies Business of HTC (2016-2021) Table 33. HTC Recent Developments Table 34. Nvidia Basic Information List Table 35. Nvidia Description and Business Overview Table 36. Nvidia Virtual Reality Technologies Products, Services and Solutions Table 37. Revenue (US$ Million) in Virtual Reality Technologies Business of Nvidia (2016-2021) Table 38. Nvidia Recent Developments Table 39. EON Reality Basic Information List Table 40. EON Reality Description and Business Overview Table 41. EON Reality Virtual Reality Technologies Products, Services and Solutions Table 42. Revenue (US$ Million) in Virtual Reality Technologies Business of EON Reality (2016-2021) Table 43. EON Reality Recent Developments Table 44. Oculus Basic Information List Table 45. Oculus Description and Business Overview Table 46. Oculus Virtual Reality Technologies Products, Services and Solutions Table 47. Revenue (US$ Million) in Virtual Reality Technologies Business of Oculus (2016-2021) Table 48. Oculus Recent Developments Table 49. Christie Digital Systems Basic Information List Table 50. Christie Digital Systems Description and Business Overview Table 51. Christie Digital Systems Virtual Reality Technologies Products, Services and Solutions Table 52. Revenue (US$ Million) in Virtual Reality Technologies Business of Christie Digital Systems (2016-2021) Table 53. Christie Digital Systems Recent Developments Table 54. Huawei Technologies Basic Information List Table 55. Huawei Technologies Description and Business Overview Table 56. Huawei Technologies Virtual Reality Technologies Products, Services and Solutions Table 57. Revenue (US$ Million) in Virtual Reality Technologies Business of Huawei Technologies (2016-2021) Table 58. Huawei Technologies Recent Developments Table 59. Qualcomm Basic Information List Table 60. Qualcomm Description and Business Overview Table 61. Qualcomm Virtual Reality Technologies Products, Services and Solutions Table 62. Revenue (US$ Million) in Virtual Reality Technologies Business of Qualcomm (2016-2021) Table 63. Qualcomm Recent Developments Table 64. Intel Basic Information List Table 65. Intel Description and Business Overview Table 66. Intel Virtual Reality Technologies Products, Services and Solutions Table 67. Revenue (US$ Million) in Virtual Reality Technologies Business of Intel (2016-2021) Table 68. Intel Recent Developments Table 69. AECOM Basic Information List Table 70. AECOM Description and Business Overview Table 71. AECOM Virtual Reality Technologies Products, Services and Solutions Table 72. Revenue (US$ Million) in Virtual Reality Technologies Business of AECOM (2016-2021) Table 73. AECOM Recent Developments Table 74. AR Pandora Basic Information List Table 75. AR Pandora Description and Business Overview Table 76. AR Pandora Virtual Reality Technologies Products, Services and Solutions Table 77. Revenue (US$ Million) in Virtual Reality Technologies Business of AR Pandora (2016-2021) Table 78. AR Pandora Recent Developments Table 79. Sony Basic Information List Table 80. Sony Description and Business Overview Table 81. Sony Virtual Reality Technologies Products, Services and Solutions Table 82. Revenue (US$ Million) in Virtual Reality Technologies Business of Sony (2016-2021) Table 83. Sony Recent Developments Table 84. Samsung Electronics Basic Information List Table 85. Samsung Electronics Description and Business Overview Table 86. Samsung Electronics Virtual Reality Technologies Products, Services and Solutions Table 87. Revenue (US$ Million) in Virtual Reality Technologies Business of Samsung Electronics (2016-2021) Table 88. Samsung Electronics Recent Developments Table 89. Microsoft Basic Information List Table 90. Microsoft Description and Business Overview Table 91. Microsoft Virtual Reality Technologies Products, Services and Solutions Table 92. Revenue (US$ Million) in Virtual Reality Technologies Business of Microsoft (2016-2021) Table 93. Microsoft Recent Developments Table 94. Vuzix Basic Information List Table 95. Vuzix Description and Business Overview Table 96. Vuzix Virtual Reality Technologies Products, Services and Solutions Table 97. Revenue (US$ Million) in Virtual Reality Technologies Business of Vuzix (2016-2021) Table 98. Vuzix Recent Developments Table 99. Sensics Basic Information List Table 100. Sensics Description and Business Overview Table 101. Sensics Virtual Reality Technologies Products, Services and Solutions Table 102. Revenue (US$ Million) in Virtual Reality Technologies Business of Sensics (2016-2021) Table 103. Sensics Recent Developments Table 104. Antvr Basic Information List Table 105. Antvr Description and Business Overview Table 106. Antvr Virtual Reality Technologies Products, Services and Solutions Table 107. Revenue (US$ Million) in Virtual Reality Technologies Business of Antvr (2016-2021) Table 108. Antvr Recent Developments Table 109. Xiaomi Basic Information List Table 110. Xiaomi Description and Business Overview Table 111. Xiaomi Virtual Reality Technologies Products, Services and Solutions Table 112. Revenue (US$ Million) in Virtual Reality Technologies Business of Xiaomi (2016-2021) Table 113. Xiaomi Recent Developments Table 114. North America Virtual Reality Technologies Market Size by Country (2016-2021) & (US$ Million) Table 115. North America Virtual Reality Technologies Market Size by Country (2022-2027) & (US$ Million) Table 116. Europe Virtual Reality Technologies Market Size by Country (2016-2021) & (US$ Million) Table 117. Europe Virtual Reality Technologies Market Size by Country (2022-2027) & (US$ Million) Table 118. Asia-Pacific Virtual Reality Technologies Market Size by Region (2016-2021) & (US$ Million) Table 119. Asia-Pacific Virtual Reality Technologies Market Size by Region (2022-2027) & (US$ Million) Table 120. Asia-Pacific Virtual Reality Technologies Market Share by Region (2016-2021) Table 121. Asia-Pacific Virtual Reality Technologies Market Share by Region (2022-2027) Table 122. Latin America Virtual Reality Technologies Market Size by Country (2016-2021) & (US$ Million) Table 123. Latin America Virtual Reality Technologies Market Size by Country (2022-2027) & (US$ Million) Table 124. Middle East & Africa Virtual Reality Technologies Market Size by Players (2016-2021) & (US$ Million) Table 125. Middle East & Africa Virtual Reality Technologies Market Size by Country (2022-2027) & (US$ Million) Table 126. Virtual Reality Technologies Market Trends Table 127. Virtual Reality Technologies Market Drivers Table 128. Virtual Reality Technologies Market Challenges Table 129. Virtual Reality Technologies Market Restraints Table 130. Research Programs/Design for This Report Table 131. Key Data Information from Secondary Sources Table 132. Key Data Information from Primary Sources List of Figures Figure 1. Global Virtual Reality Technologies Market Size Year-over-Year 2016-2027 & (US$ Million) Figure 2. Global Virtual Reality Technologies Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 3. Global Virtual Reality Technologies Market Share by Regions: 2021 VS 2027 Figure 4. Global Virtual Reality Technologies Forecasted Market Size Share by Region (2022-2027) Figure 5. North America Virtual Reality Technologies Market Size (US$ Million) Growth Rate (2016-2027) Figure 6. Europe Virtual Reality Technologies Market Size (US$ Million) and Growth Rate (2016-2027) Figure 7. Asia-Pacific Virtual Reality Technologies Market Size (US$ Million) and Growth Rate (2016-2027) Figure 8. Latin America Virtual Reality Technologies Market Size (US$ Million) and Growth Rate (2016-2027) Figure 9. Middle East & Africa Virtual Reality Technologies Market Size (US$ Million) and Growth Rate (2016-2027) Figure 10. Global Virtual Reality Technologies Market Size Share by Type in 2021 & 2027 Figure 11. Software Market Size (US$ Million) YoY Growth (2016-2027) Figure 12. Hardware Market Size (US$ Million) YoY Growth (2016-2027) Figure 13. Service Market Size (US$ Million) YoY Growth (2016-2027) Figure 14. Global Virtual Reality Technologies Market Size Share by Application in 2021 & 2027 Figure 15. Healthcare Market Size (US$ Million) YoY Growth (2016-2027) Figure 16. Gaming Market Size (US$ Million) YoY Growth (2016-2027) Figure 17. Education Market Size (US$ Million) YoY Growth (2016-2027) Figure 18. Engineering Market Size (US$ Million) YoY Growth (2016-2027) Figure 19. Military Market Size (US$ Million) YoY Growth (2016-2027) Figure 20. Other Market Size (US$ Million) YoY Growth (2016-2027) Figure 21. Virtual Reality Technologies Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 22. Global Top 5 and Top 10 Players Virtual Reality Technologies Market Share in 2020 Figure 23. North America Virtual Reality Technologies Market Share by Country (2016-2027) Figure 24. United States Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 25. Canada Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 26. Germany Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 27. France Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 28. U.K. Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 29. Italy Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 30. Russia Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 31. Nordic Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 32. Rest of Europe Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 33. Asia-Pacific Virtual Reality Technologies Market Share by Region (2016-2027) Figure 34. China Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 35. Japan Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 36. South Korea Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 37. Southeast Asia Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 38. India Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 39. Australia Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 40. Rest of Asia-Pacific Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 41. Latin America Virtual Reality Technologies Market Share by Country (2016-2027) Figure 42. Mexico Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 43. Brazil Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 44. Rest of Latin America Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 45. Middle East & Africa Virtual Reality Technologies Market Share by Country (2016-2027) Figure 46. Turkey Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 47. Saudi Arabia Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 48. UAE Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 49. Rest of Middle East & Africa Virtual Reality Technologies Market Size (2016-2027) & (US$ Million) Figure 50. Bottom-up and Top-down Approaches for This Report Figure 51. Data Triangulation
Alphabet HTC Nvidia EON Reality Oculus Christie Digital Systems Huawei Technologies Qualcomm Intel AECOM AR Pandora Sony Samsung Electronics Microsoft Vuzix Sensics Antvr Xiaomi
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