China Animation, VFX & Game Market Report & Forecast 2021-2027

SKU ID :QYR-18816310 | Published Date: 28-Jul-2021 | No. of pages: 90
1 Introduction to Research & Analysis Reports 1.1 Animation, VFX & Game Market Definition 1.2 Market Segments 1.2.1 Segment by Type 1.2.2 Segment by Application 1.3 China Animation, VFX & Game Market Overview 1.4 Methodology & Sources of Information 1.4.1 Research Methodology 1.4.2 Research Process 1.4.3 Base Year 2 China Animation, VFX & Game Overall Market Size 2.1 China Animation, VFX & Game Market Size: 2021 VS 2027 2.2 China Animation, VFX & Game Revenue, Prospects & Forecasts: 2016-2027 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Animation, VFX & Game Players in China Market 3.2 Top China Animation, VFX & Game Companies Ranked by Revenue 3.3 China Animation, VFX & Game Revenue by Companies 3.4 Top 3 and Top 5 Animation, VFX & Game Companies in China Market, by Revenue in 2020 3.5 Companies Animation, VFX & Game Product Type 3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in China Market 3.6.1 List of Tier 1 Animation, VFX & Game Companies in China 3.6.2 List of Tier 2 and Tier 3 Animation, VFX & Game Companies in China 4 Sights by Type 4.1 Overview 4.1.1 By Type - China Animation, VFX & Game Market Size Markets, 2021 & 2027 4.1.2 Animation & VFX 4.1.3 Game & VFX 4.2 By Type - China Animation, VFX & Game Revenue & Forecasts 4.2.1 By Type - China Animation, VFX & Game Revenue, 2016-2021 4.2.2 By Type - China Animation, VFX & Game Revenue, 2022-2027 4.2.3 By Type - China Animation, VFX & Game Revenue Market Share, 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - China Animation, VFX & Game Market Size, 2021 & 2027 5.1.2 Anime 5.1.3 Film 5.1.4 Video Game 5.2 By Application - China Animation, VFX & Game Revenue & Forecasts 5.2.1 By Application - China Animation, VFX & Game Revenue, 2016-2021 5.2.2 By Application - China Animation, VFX & Game Revenue, 2022-2027 5.2.3 By Application - China Animation, VFX & Game Revenue Market Share, 2016-2027 6 Animation, VFX & Game Companies Profiles 6.1 Tencent 6.1.1 Tencent Company Details 6.1.2 Tencent Business Overview 6.1.3 Tencent Animation, VFX & Game Introduction 6.1.4 Tencent Animation, VFX & Game Revenue in China Market (2016-2021) 6.1.5 Tencent Recent Developments 6.2 Sony 6.2.1 Sony Company Details 6.2.2 Sony Business Overview 6.2.3 Sony Animation, VFX & Game Introduction 6.2.4 Sony Animation, VFX & Game Revenue in China Market (2016-2021) 6.2.5 Sony Recent Developments 6.3 Activision Blizzard 6.3.1 Activision Blizzard Company Details 6.3.2 Activision Blizzard Business Overview 6.3.3 Activision Blizzard Animation, VFX & Game Introduction 6.3.4 Activision Blizzard Animation, VFX & Game Revenue in China Market (2016-2021) 6.3.5 Activision Blizzard Recent Developments 6.4 Microsoft 6.4.1 Microsoft Company Details 6.4.2 Microsoft Business Overview 6.4.3 Microsoft Animation, VFX & Game Introduction 6.4.4 Microsoft Animation, VFX & Game Revenue in China Market (2016-2021) 6.4.5 Microsoft Recent Developments 6.5 Nintendo 6.5.1 Nintendo Company Details 6.5.2 Nintendo Business Overview 6.5.3 Nintendo Animation, VFX & Game Introduction 6.5.4 Nintendo Animation, VFX & Game Revenue in China Market (2016-2021) 6.5.5 Nintendo Recent Developments 6.6 Netease 6.6.1 Netease Company Details 6.6.2 Netease Business Overview 6.6.3 Netease Animation, VFX & Game Introduction 6.6.4 Netease Animation, VFX & Game Revenue in China Market (2016-2021) 6.6.5 Netease Recent Developments 6.7 Walt Disney Animation Studios 6.7.1 Walt Disney Animation Studios Company Details 6.7.2 Walt Disney Animation Studios Business Overview 6.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction 6.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in China Market (2016-2021) 6.7.5 Walt Disney Animation Studios Recent Developments 6.8 NBCUniversal 6.8.1 NBCUniversal Company Details 6.8.2 NBCUniversal Business Overview 6.8.3 NBCUniversal Animation, VFX & Game Introduction 6.8.4 NBCUniversal Animation, VFX & Game Revenue in China Market (2016-2021) 6.8.5 NBCUniversal Recent Developments 6.9 Warner Bros 6.9.1 Warner Bros Company Details 6.9.2 Warner Bros Business Overview 6.9.3 Warner Bros Animation, VFX & Game Introduction 6.9.4 Warner Bros Animation, VFX & Game Revenue in China Market (2016-2021) 6.9.5 Warner Bros Recent Developments 6.10 Framestore 6.10.1 Framestore Company Details 6.10.2 Framestore Business Overview 6.10.3 Framestore Animation, VFX & Game Introduction 6.10.4 Framestore Animation, VFX & Game Revenue in China Market (2016-2021) 6.10.5 Framestore Recent Developments 6.11 TOEI ANIMATION 6.11.1 TOEI ANIMATION Company Details 6.11.2 TOEI ANIMATION Business Overview 6.11.3 TOEI ANIMATION Animation, VFX & Game Introduction 6.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in China Market (2016-2021) 6.11.5 TOEI ANIMATION Recent Developments 7 Conclusion 8 Appendix 8.1 Note 8.2 Examples of Clients 8.3 Author Details 8.4 Disclaimer
List of Tables Table 1. Animation, VFX & Game Market Opportunities & Trends in China Market Table 2. Animation, VFX & Game Market Drivers in China Market Table 3. Animation, VFX & Game Market Restraints in China Market Table 4. Key Players of Animation, VFX & Game in China Market Table 5. Top Animation, VFX & Game Players in China Market, Ranking by Revenue (2019) Table 6. China Animation, VFX & Game Revenue by Companies, (US$, Mn), 2016-2021 Table 7. China Animation, VFX & Game Revenue Share by Companies, 2016-2021 Table 8. Companies Animation, VFX & Game Product Type Table 9. List of Tier 1 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share Table 10. List of Tier 2 and Tier 3 Animation, VFX & Game Companies, Revenue (US$, Mn) in 2020 and Market Share Table 11. By Type – China Animation, VFX & Game Revenue, (US$, Mn), 2021 & 2027 Table 12. By Type - China Animation, VFX & Game Revenue (US$, Mn), 2016-2021 Table 13. By Type - China Animation, VFX & Game Revenue (US$, Mn), 2022-2027 Table 14. By Application – China Animation, VFX & Game Revenue, (US$, Mn), 2021 VS 2027 Table 15. By Application - China Animation, VFX & Game Revenue (US$, Mn), 2016-2021 Table 16. By Application - China Animation, VFX & Game Revenue (US$, Mn), 2022-2027 Table 17. Tencent Company Details Table 18. Tencent Business Overview Table 19. Tencent Animation, VFX & Game Product Table 20. Tencent Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 21. Tencent Recent Developments Table 22. Sony Company Details Table 23. Sony Business Overview Table 24. Sony Animation, VFX & Game Product Table 25. Sony Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 26. Sony Recent Developments Table 27. Activision Blizzard Company Details Table 28. Activision Blizzard Business Overview Table 29. Activision Blizzard Animation, VFX & Game Product Table 30. Activision Blizzard Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 31. Activision Blizzard Recent Developments Table 32. Microsoft Company Details Table 33. Microsoft Business Overview Table 34. Microsoft Animation, VFX & Game Product Table 35. Microsoft Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 36. Microsoft Recent Developments Table 37. Nintendo Company Details Table 38. Nintendo Business Overview Table 39. Nintendo Animation, VFX & Game Product Table 40. Nintendo Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 41. Nintendo Recent Developments Table 42. Netease Company Details Table 43. Netease Business Overview Table 44. Netease Animation, VFX & Game Product Table 45. Netease Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 46. Netease Recent Developments Table 47. Walt Disney Animation Studios Company Details Table 48. Walt Disney Animation Studios Business Overview Table 49. Walt Disney Animation Studios Animation, VFX & Game Product Table 50. Walt Disney Animation Studios Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 51. Walt Disney Animation Studios Recent Developments Table 52. NBCUniversal Company Details Table 53. NBCUniversal Business Overview Table 54. NBCUniversal Animation, VFX & Game Product Table 55. NBCUniversal Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 56. NBCUniversal Recent Developments Table 57. Warner Bros Company Details Table 58. Warner Bros Business Overview Table 59. Warner Bros Animation, VFX & Game Product Table 60. Warner Bros Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 61. Warner Bros Recent Developments Table 62. Framestore Company Details Table 63. Framestore Business Overview Table 64. Framestore Animation, VFX & Game Product Table 65. Framestore Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 66. Framestore Recent Developments Table 67. TOEI ANIMATION Company Details Table 68. TOEI ANIMATION Business Overview Table 69. TOEI ANIMATION Animation, VFX & Game Product Table 70. TOEI ANIMATION Animation, VFX & Game Revenue in China Market (2016-2021) & (US$ Million) Table 71. TOEI ANIMATION Recent Developments List of Figures Figure 1. Animation, VFX & Game Segment by Type Figure 2. Animation, VFX & Game Segment by Application Figure 3. China Animation, VFX & Game Market Overview: 2020 Figure 4. China Animation, VFX & Game Market Size: 2021 VS 2027 (US$, Mn) Figure 5. China Animation, VFX & Game Revenue, 2016-2027 (US$, Mn) Figure 6. The Top 3 and 5 Players Market Share by Animation, VFX & Game Revenue in 2020 Figure 7. By Type - China Animation, VFX & Game Revenue Market Share, 2016-2027 Figure 8. By Application - China Animation, VFX & Game Revenue Market Share, 2016-2027 Figure 9. Tencent Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 10. Sony Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 11. Activision Blizzard Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 12. Microsoft Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 13. Nintendo Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 14. Netease Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 15. Walt Disney Animation Studios Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 16. NBCUniversal Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 17. Warner Bros Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 18. Framestore Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021) Figure 19. TOEI ANIMATION Animation, VFX & Game Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Tencent Sony Activision Blizzard Microsoft Nintendo Netease Walt Disney Animation Studios NBCUniversal Warner Bros Framestore TOEI ANIMATION
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