Global and United States Animation, VFX and Games Market Size, Status and Forecast 2021-2027

SKU ID :QYR-19027752 | Published Date: 30-Aug-2021 | No. of pages: 115
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 2D Animation 1.2.3 Computer-Generated Images (CGI) 1.2.4 Visual Effects (VFX) 1.2.5 Network Animation 1.2.6 Enterprise Service 1.3 Market by Application 1.3.1 Global Animation, VFX and Games Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 High Definition Television 1.3.3 Tablet 1.3.4 Smart Phone 1.3.5 Headgear 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Animation, VFX and Games Market Perspective (2016-2027) 2.2 Animation, VFX and Games Growth Trends by Regions 2.2.1 Animation, VFX and Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Animation, VFX and Games Historic Market Share by Regions (2016-2021) 2.2.3 Animation, VFX and Games Forecasted Market Size by Regions (2022-2027) 2.3 Animation, VFX and Games Industry Dynamic 2.3.1 Animation, VFX and Games Market Trends 2.3.2 Animation, VFX and Games Market Drivers 2.3.3 Animation, VFX and Games Market Challenges 2.3.4 Animation, VFX and Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Animation, VFX and Games Players by Revenue 3.1.1 Global Top Animation, VFX and Games Players by Revenue (2016-2021) 3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2016-2021) 3.2 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Animation, VFX and Games Revenue 3.4 Global Animation, VFX and Games Market Concentration Ratio 3.4.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2020 3.5 Animation, VFX and Games Key Players Head office and Area Served 3.6 Key Players Animation, VFX and Games Product Solution and Service 3.7 Date of Enter into Animation, VFX and Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Animation, VFX and Games Breakdown Data by Type 4.1 Global Animation, VFX and Games Historic Market Size by Type (2016-2021) 4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2022-2027) 5 Animation, VFX and Games Breakdown Data by Application 5.1 Global Animation, VFX and Games Historic Market Size by Application (2016-2021) 5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Animation, VFX and Games Market Size (2016-2027) 6.2 North America Animation, VFX and Games Market Size by Type 6.2.1 North America Animation, VFX and Games Market Size by Type (2016-2021) 6.2.2 North America Animation, VFX and Games Market Size by Type (2022-2027) 6.2.3 North America Animation, VFX and Games Market Size by Type (2016-2027) 6.3 North America Animation, VFX and Games Market Size by Application 6.3.1 North America Animation, VFX and Games Market Size by Application (2016-2021) 6.3.2 North America Animation, VFX and Games Market Size by Application (2022-2027) 6.3.3 North America Animation, VFX and Games Market Size by Application (2016-2027) 6.4 North America Animation, VFX and Games Market Size by Country 6.4.1 North America Animation, VFX and Games Market Size by Country (2016-2021) 6.4.2 North America Animation, VFX and Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Animation, VFX and Games Market Size (2016-2027) 7.2 Europe Animation, VFX and Games Market Size by Type 7.2.1 Europe Animation, VFX and Games Market Size by Type (2016-2021) 7.2.2 Europe Animation, VFX and Games Market Size by Type (2022-2027) 7.2.3 Europe Animation, VFX and Games Market Size by Type (2016-2027) 7.3 Europe Animation, VFX and Games Market Size by Application 7.3.1 Europe Animation, VFX and Games Market Size by Application (2016-2021) 7.3.2 Europe Animation, VFX and Games Market Size by Application (2022-2027) 7.3.3 Europe Animation, VFX and Games Market Size by Application (2016-2027) 7.4 Europe Animation, VFX and Games Market Size by Country 7.4.1 Europe Animation, VFX and Games Market Size by Country (2016-2021) 7.4.2 Europe Animation, VFX and Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Animation, VFX and Games Market Size (2016-2027) 8.2 Asia-Pacific Animation, VFX and Games Market Size by Type 8.2.1 Asia-Pacific Animation, VFX and Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Animation, VFX and Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Animation, VFX and Games Market Size by Type (2016-2027) 8.3 Asia-Pacific Animation, VFX and Games Market Size by Application 8.3.1 Asia-Pacific Animation, VFX and Games Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Animation, VFX and Games Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Animation, VFX and Games Market Size by Application (2016-2027) 8.4 Asia-Pacific Animation, VFX and Games Market Size by Region 8.4.1 Asia-Pacific Animation, VFX and Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Animation, VFX and Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Animation, VFX and Games Market Size (2016-2027) 9.2 Latin America Animation, VFX and Games Market Size by Type 9.2.1 Latin America Animation, VFX and Games Market Size by Type (2016-2021) 9.2.2 Latin America Animation, VFX and Games Market Size by Type (2022-2027) 9.2.3 Latin America Animation, VFX and Games Market Size by Type (2016-2027) 9.3 Latin America Animation, VFX and Games Market Size by Application 9.3.1 Latin America Animation, VFX and Games Market Size by Application (2016-2021) 9.3.2 Latin America Animation, VFX and Games Market Size by Application (2022-2027) 9.3.3 Latin America Animation, VFX and Games Market Size by Application (2016-2027) 9.4 Latin America Animation, VFX and Games Market Size by Country 9.4.1 Latin America Animation, VFX and Games Market Size by Country (2016-2021) 9.4.2 Latin America Animation, VFX and Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Animation, VFX and Games Market Size (2016-2027) 10.2 Middle East & Africa Animation, VFX and Games Market Size by Type 10.2.1 Middle East & Africa Animation, VFX and Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Animation, VFX and Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Animation, VFX and Games Market Size by Type (2016-2027) 10.3 Middle East & Africa Animation, VFX and Games Market Size by Application 10.3.1 Middle East & Africa Animation, VFX and Games Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Animation, VFX and Games Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Animation, VFX and Games Market Size by Application (2016-2027) 10.4 Middle East & Africa Animation, VFX and Games Market Size by Country 10.4.1 Middle East & Africa Animation, VFX and Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Animation, VFX and Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 3ds Max 11.1.1 3ds Max Company Details 11.1.2 3ds Max Business Overview 11.1.3 3ds Max Animation, VFX and Games Introduction 11.1.4 3ds Max Revenue in Animation, VFX and Games Business (2016-2021) 11.1.5 3ds Max Recent Development 11.2 Motionbuilder 11.2.1 Motionbuilder Company Details 11.2.2 Motionbuilder Business Overview 11.2.3 Motionbuilder Animation, VFX and Games Introduction 11.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2016-2021) 11.2.5 Motionbuilder Recent Development 11.3 Blender 11.3.1 Blender Company Details 11.3.2 Blender Business Overview 11.3.3 Blender Animation, VFX and Games Introduction 11.3.4 Blender Revenue in Animation, VFX and Games Business (2016-2021) 11.3.5 Blender Recent Development 11.4 Clara.Io 11.4.1 Clara.Io Company Details 11.4.2 Clara.Io Business Overview 11.4.3 Clara.Io Animation, VFX and Games Introduction 11.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2016-2021) 11.4.5 Clara.Io Recent Development 11.5 Faceshift 11.5.1 Faceshift Company Details 11.5.2 Faceshift Business Overview 11.5.3 Faceshift Animation, VFX and Games Introduction 11.5.4 Faceshift Revenue in Animation, VFX and Games Business (2016-2021) 11.5.5 Faceshift Recent Development 11.6 Houdini Apprentice 11.6.1 Houdini Apprentice Company Details 11.6.2 Houdini Apprentice Business Overview 11.6.3 Houdini Apprentice Animation, VFX and Games Introduction 11.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2016-2021) 11.6.5 Houdini Apprentice Recent Development 11.7 Iclone 11.7.1 Iclone Company Details 11.7.2 Iclone Business Overview 11.7.3 Iclone Animation, VFX and Games Introduction 11.7.4 Iclone Revenue in Animation, VFX and Games Business (2016-2021) 11.7.5 Iclone Recent Development 11.8 Ipi Soft 11.8.1 Ipi Soft Company Details 11.8.2 Ipi Soft Business Overview 11.8.3 Ipi Soft Animation, VFX and Games Introduction 11.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2016-2021) 11.8.5 Ipi Soft Recent Development 11.9 Makehuman 11.9.1 Makehuman Company Details 11.9.2 Makehuman Business Overview 11.9.3 Makehuman Animation, VFX and Games Introduction 11.9.4 Makehuman Revenue in Animation, VFX and Games Business (2016-2021) 11.9.5 Makehuman Recent Development 11.10 Maya 11.10.1 Maya Company Details 11.10.2 Maya Business Overview 11.10.3 Maya Animation, VFX and Games Introduction 11.10.4 Maya Revenue in Animation, VFX and Games Business (2016-2021) 11.10.5 Maya Recent Development 11.11 Mixamo 11.11.1 Mixamo Company Details 11.11.2 Mixamo Business Overview 11.11.3 Mixamo Animation, VFX and Games Introduction 11.11.4 Mixamo Revenue in Animation, VFX and Games Business (2016-2021) 11.11.5 Mixamo Recent Development 11.12 Poser 11.12.1 Poser Company Details 11.12.2 Poser Business Overview 11.12.3 Poser Animation, VFX and Games Introduction 11.12.4 Poser Revenue in Animation, VFX and Games Business (2016-2021) 11.12.5 Poser Recent Development 11.13 Terragen 11.13.1 Terragen Company Details 11.13.2 Terragen Business Overview 11.13.3 Terragen Animation, VFX and Games Introduction 11.13.4 Terragen Revenue in Animation, VFX and Games Business (2016-2021) 11.13.5 Terragen Recent Development 11.14 Smartbody 11.14.1 Smartbody Company Details 11.14.2 Smartbody Business Overview 11.14.3 Smartbody Animation, VFX and Games Introduction 11.14.4 Smartbody Revenue in Animation, VFX and Games Business (2016-2021) 11.14.5 Smartbody Recent Development 11.15 Boats Animator 11.15.1 Boats Animator Company Details 11.15.2 Boats Animator Business Overview 11.15.3 Boats Animator Animation, VFX and Games Introduction 11.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2016-2021) 11.15.5 Boats Animator Recent Development 11.16 Dragonframe 11.16.1 Dragonframe Company Details 11.16.2 Dragonframe Business Overview 11.16.3 Dragonframe Animation, VFX and Games Introduction 11.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2016-2021) 11.16.5 Dragonframe Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of 2D Animation Table 3. Key Players of Computer-Generated Images (CGI) Table 4. Key Players of Visual Effects (VFX) Table 5. Key Players of Network Animation Table 6. Key Players of Enterprise Service Table 7. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 8. Global Animation, VFX and Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 9. Global Animation, VFX and Games Market Size by Regions (2016-2021) & (US$ Million) Table 10. Global Animation, VFX and Games Market Share by Regions (2016-2021) Table 11. Global Animation, VFX and Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 12. Global Animation, VFX and Games Market Share by Regions (2022-2027) Table 13. Animation, VFX and Games Market Trends Table 14. Animation, VFX and Games Market Drivers Table 15. Animation, VFX and Games Market Challenges Table 16. Animation, VFX and Games Market Restraints Table 17. Global Animation, VFX and Games Revenue by Players (2016-2021) & (US$ Million) Table 18. Global Animation, VFX and Games Market Share by Players (2016-2021) Table 19. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2020) Table 20. Ranking of Global Top Animation, VFX and Games Companies by Revenue (US$ Million) in 2020 Table 21. Global 5 Largest Players Market Share by Animation, VFX and Games Revenue (CR5 and HHI) & (2016-2021) Table 22. Key Players Headquarters and Area Served Table 23. Key Players Animation, VFX and Games Product Solution and Service Table 24. Date of Enter into Animation, VFX and Games Market Table 25. Mergers & Acquisitions, Expansion Plans Table 26. Global Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 27. Global Animation, VFX and Games Revenue Market Share by Type (2016-2021) Table 28. Global Animation, VFX and Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 29. Global Animation, VFX and Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 30. Global Animation, VFX and Games Market Size Share by Application (2016-2021) & (US$ Million) Table 31. Global Animation, VFX and Games Revenue Market Share by Application (2016-2021) Table 32. Global Animation, VFX and Games Forecasted Market Size by Application (2022-2027) (US$ Million) Table 33. Global Animation, VFX and Games Revenue Market Share by Application (2022-2027) & (US$ Million) Table 34. North America Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 35. North America Animation, VFX and Games Market Size by Type (2022-2027) & (US$ Million) Table 36. North America Animation, VFX and Games Market Size by Application (2016-2021) (US$ Million) Table 37. North America Animation, VFX and Games Market Size by Application (2022-2027) & (US$ Million) Table 38. North America Animation, VFX and Games Market Size by Country (2016-2021) & (US$ Million) Table 39. North America Animation, VFX and Games Market Size by Country (2022-2027) & (US$ Million) Table 40. Europe Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 41. Europe Animation, VFX and Games Market Size by Type (2022-2027) & (US$ Million) Table 42. Europe Animation, VFX and Games Market Size by Application (2016-2021) (US$ Million) Table 43. Europe Animation, VFX and Games Market Size by Application (2022-2027) & (US$ Million) Table 44. Europe Animation, VFX and Games Market Size by Country (2016-2021) & (US$ Million) Table 45. Europe Animation, VFX and Games Market Size by Country (2022-2027) & (US$ Million) Table 46. Asia-Pacific Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 47. Asia-Pacific Animation, VFX and Games Market Size by Type (2022-2027) & (US$ Million) Table 48. Asia-Pacific Animation, VFX and Games Market Size by Application (2016-2021) (US$ Million) Table 49. Asia-Pacific Animation, VFX and Games Market Size by Application (2022-2027) & (US$ Million) Table 50. Asia-Pacific Animation, VFX and Games Market Size by Region (2016-2021) & (US$ Million) Table 51. Asia-Pacific Animation, VFX and Games Market Size by Region (2022-2027) & (US$ Million) Table 52. Latin America Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 53. Latin America Animation, VFX and Games Market Size by Type (2022-2027) & (US$ Million) Table 54. Latin America Animation, VFX and Games Market Size by Application (2016-2021) (US$ Million) Table 55. Latin America Animation, VFX and Games Market Size by Application (2022-2027) & (US$ Million) Table 56. Latin America Animation, VFX and Games Market Size by Country (2016-2021) & (US$ Million) Table 57. Latin America Animation, VFX and Games Market Size by Country (2022-2027) & (US$ Million) Table 58. Middle East & Africa Animation, VFX and Games Market Size by Type (2016-2021) (US$ Million) Table 59. Middle East & Africa Animation, VFX and Games Market Size by Type (2022-2027) & (US$ Million) Table 60. Middle East & Africa Animation, VFX and Games Market Size by Application (2016-2021) (US$ Million) Table 61. Middle East & Africa Animation, VFX and Games Market Size by Application (2022-2027) & (US$ Million) Table 62. Middle East & Africa Animation, VFX and Games Market Size by Country (2016-2021) & (US$ Million) Table 63. Middle East & Africa Animation, VFX and Games Market Size by Country (2022-2027) & (US$ Million) Table 64. 3ds Max Company Details Table 65. 3ds Max Business Overview Table 66. 3ds Max Animation, VFX and Games Product Table 67. 3ds Max Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 68. 3ds Max Recent Development Table 69. Motionbuilder Company Details Table 70. Motionbuilder Business Overview Table 71. Motionbuilder Animation, VFX and Games Product Table 72. Motionbuilder Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 73. Motionbuilder Recent Development Table 74. Blender Company Details Table 75. Blender Business Overview Table 76. Blender Animation, VFX and Games Product Table 77. Blender Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 78. Blender Recent Development Table 79. Clara.Io Company Details Table 80. Clara.Io Business Overview Table 81. Clara.Io Animation, VFX and Games Product Table 82. Clara.Io Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 83. Clara.Io Recent Development Table 84. Faceshift Company Details Table 85. Faceshift Business Overview Table 86. Faceshift Animation, VFX and Games Product Table 87. Faceshift Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 88. Faceshift Recent Development Table 89. Houdini Apprentice Company Details Table 90. Houdini Apprentice Business Overview Table 91. Houdini Apprentice Animation, VFX and Games Product Table 92. Houdini Apprentice Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 93. Houdini Apprentice Recent Development Table 94. Iclone Company Details Table 95. Iclone Business Overview Table 96. Iclone Animation, VFX and Games Product Table 97. Iclone Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 98. Iclone Recent Development Table 99. Ipi Soft Company Details Table 100. Ipi Soft Business Overview Table 101. Ipi Soft Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 102. Ipi Soft Recent Development Table 103. Makehuman Company Details Table 104. Makehuman Business Overview Table 105. Makehuman Animation, VFX and Games Product Table 106. Makehuman Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 107. Makehuman Recent Development Table 108. Maya Company Details Table 109. Maya Business Overview Table 110. Maya Animation, VFX and Games Product Table 111. Maya Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 112. Maya Recent Development Table 113. Mixamo Company Details Table 114. Mixamo Business Overview Table 115. Mixamo Animation, VFX and Games Product Table 116. Mixamo Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 117. Mixamo Recent Development Table 118. Poser Company Details Table 119. Poser Business Overview Table 120. Poser Animation, VFX and Games Product Table 121. Poser Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 122. Poser Recent Development Table 123. Terragen Company Details Table 124. Terragen Business Overview Table 125. Terragen Animation, VFX and Games Product Table 126. Terragen Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 127. Terragen Recent Development Table 128. Smartbody Company Details Table 129. Smartbody Business Overview Table 130. Smartbody Animation, VFX and Games Product Table 131. Smartbody Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 132. Smartbody Recent Development Table 133. Boats Animator Company Details Table 134. Boats Animator Business Overview Table 135. Boats Animator Animation, VFX and Games Product Table 136. Boats Animator Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 137. Boats Animator Recent Development Table 138. Dragonframe Company Details Table 139. Dragonframe Business Overview Table 140. Dragonframe Animation, VFX and Games Product Table 141. Dragonframe Revenue in Animation, VFX and Games Business (2016-2021) & (US$ Million) Table 142. Dragonframe Recent Development Table 143. Research Programs/Design for This Report Table 144. Key Data Information from Secondary Sources Table 145. Key Data Information from Primary Sources List of Figures Figure 1. Global Animation, VFX and Games Market Share by Type: 2020 VS 2027 Figure 2. 2D Animation Features Figure 3. Computer-Generated Images (CGI) Features Figure 4. Visual Effects (VFX) Features Figure 5. Network Animation Features Figure 6. Enterprise Service Features Figure 7. Global Animation, VFX and Games Market Share by Application: 2020 VS 2027 Figure 8. High Definition Television Case Studies Figure 9. Tablet Case Studies Figure 10. Smart Phone Case Studies Figure 11. Headgear Case Studies Figure 12. Animation, VFX and Games Report Years Considered Figure 13. Global Animation, VFX and Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 14. Global Animation, VFX and Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 15. Global Animation, VFX and Games Market Share by Regions: 2020 VS 2027 Figure 16. Global Animation, VFX and Games Market Share by Regions (2022-2027) Figure 17. Global Animation, VFX and Games Market Share by Players in 2020 Figure 18. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2020 Figure 19. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2020 Figure 20. Global Animation, VFX and Games Revenue Market Share by Type (2016-2021) Figure 21. Global Animation, VFX and Games Revenue Market Share by Type (2022-2027) Figure 22. North America Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. North America Animation, VFX and Games Market Share by Type (2016-2027) Figure 24. North America Animation, VFX and Games Market Share by Application (2016-2027) Figure 25. North America Animation, VFX and Games Market Share by Country (2016-2027) Figure 26. United States Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Canada Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Europe Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. Europe Animation, VFX and Games Market Share by Type (2016-2027) Figure 30. Europe Animation, VFX and Games Market Share by Application (2016-2027) Figure 31. Europe Animation, VFX and Games Market Share by Country (2016-2027) Figure 32. Germany Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. France Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. U.K. Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Italy Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Russia Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Nordic Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Asia-Pacific Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Asia-Pacific Animation, VFX and Games Market Share by Type (2016-2027) Figure 40. Asia-Pacific Animation, VFX and Games Market Share by Application (2016-2027) Figure 41. Asia-Pacific Animation, VFX and Games Market Share by Region (2016-2027) Figure 42. China Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Japan Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. South Korea Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. India Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Australia Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Latin America Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Latin America Animation, VFX and Games Market Share by Type (2016-2027) Figure 50. Latin America Animation, VFX and Games Market Share by Application (2016-2027) Figure 51. Latin America Animation, VFX and Games Market Share by Country (2016-2027) Figure 52. Mexico Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Brazil Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Middle East & Africa Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Middle East & Africa Animation, VFX and Games Market Share by Type (2016-2027) Figure 56. Middle East & Africa Animation, VFX and Games Market Share by Application (2016-2027) Figure 57. Middle East & Africa Animation, VFX and Games Market Share by Country (2016-2027) Figure 58. Turkey Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. Saudi Arabia Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. UAE Animation, VFX and Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 61. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 62. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 63. Blender Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 64. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 65. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 66. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 67. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 68. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 69. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 70. Maya Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 71. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 72. Poser Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 73. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 74. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 75. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 76. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2016-2021) Figure 77. Bottom-up and Top-down Approaches for This Report Figure 78. Data Triangulation Figure 79. Key Executives Interviewed
3ds Max Motionbuilder Blender Clara.Io Faceshift Houdini Apprentice Iclone Ipi Soft Makehuman Maya Mixamo Poser Terragen Smartbody Boats Animator Dragonframe
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