Global and United States Gaming Computers and Peripherals Market Insights, Forecast to 2027

SKU ID :QYR-19049419 | Published Date: 01-Sep-2021 | No. of pages: 160
1 Study Coverage 1.1 Gaming Computers and Peripherals Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Type 1.2.2 Gaming Desktops 1.2.3 Gaming Laptops 1.2.4 Gaming Headsets 1.2.5 Gaming Mice 1.2.6 Gaming Keyboards 1.2.7 Gaming Surfaces 1.2.8 Gaming Controllers 1.3 Market by Application 1.3.1 Global Gaming Computers and Peripherals Market Size Growth Rate by Application 1.3.2 Household 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Gaming Computers and Peripherals Market Size, Estimates and Forecasts 2.1.1 Global Gaming Computers and Peripherals Revenue 2016-2027 2.1.2 Global Gaming Computers and Peripherals Sales 2016-2027 2.2 Global Gaming Computers and Peripherals, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Gaming Computers and Peripherals Historical Market Size by Region (2016-2021) 2.3.1 Global Gaming Computers and Peripherals Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Gaming Computers and Peripherals Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Gaming Computers and Peripherals Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027) 2.4.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027) 3 Global Gaming Computers and Peripherals Competitor Landscape by Players 3.1 Global Top Gaming Computers and Peripherals Manufacturers by Sales 3.1.1 Global Gaming Computers and Peripherals Sales by Manufacturer (2016-2021) 3.1.2 Global Gaming Computers and Peripherals Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Gaming Computers and Peripherals Manufacturers by Revenue 3.2.1 Key Gaming Computers and Peripherals Manufacturers Covered: Ranking by Revenue 3.2.2 Global Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021) 3.2.3 Global Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Gaming Computers and Peripherals Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Gaming Computers and Peripherals Revenue in 2020 3.2.6 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Gaming Computers and Peripherals Price by Manufacturers 3.4 Global Gaming Computers and Peripherals Manufacturing Base Distribution, Product Types 3.4.1 Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Gaming Computers and Peripherals Product Type 3.4.3 Date of International Manufacturers Enter into Gaming Computers and Peripherals Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Gaming Computers and Peripherals Market Size by Type (2016-2021) 4.1.1 Global Gaming Computers and Peripherals Sales by Type (2016-2021) 4.1.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2021) 4.1.3 Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Gaming Computers and Peripherals Market Size Forecast by Type (2022-2027) 4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 4.2.3 Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Gaming Computers and Peripherals Market Size by Application (2016-2021) 5.1.1 Global Gaming Computers and Peripherals Sales by Application (2016-2021) 5.1.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2021) 5.1.3 Gaming Computers and Peripherals Price by Application (2016-2021) 5.2 Gaming Computers and Peripherals Market Size Forecast by Application (2022-2027) 5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 6 United States by Players, Type and Application 6.1 United States Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 6.1.1 United States Gaming Computers and Peripherals Sales YoY Growth 2016-2027 6.1.2 United States Gaming Computers and Peripherals Revenue YoY Growth 2016-2027 6.1.3 United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027 6.2 United States Gaming Computers and Peripherals Market Size by Players (International and Local Players) 6.2.1 United States Top Gaming Computers and Peripherals Players by Sales (2016-2021) 6.2.2 United States Top Gaming Computers and Peripherals Players by Revenue (2016-2021) 6.3 United States Gaming Computers and Peripherals Historic Market Review by Type (2016-2021) 6.3.1 United States Gaming Computers and Peripherals Sales Market Share by Type (2016-2021) 6.3.2 United States Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021) 6.3.3 United States Gaming Computers and Peripherals Price by Type (2016-2021) 6.4 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027) 6.4.1 United States Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) 6.4.2 United States Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027) 6.4.3 United States Gaming Computers and Peripherals Price Forecast by Type (2022-2027) 6.5 United States Gaming Computers and Peripherals Historic Market Review by Application (2016-2021) 6.5.1 United States Gaming Computers and Peripherals Sales Market Share by Application (2016-2021) 6.5.2 United States Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021) 6.5.3 United States Gaming Computers and Peripherals Price by Application (2016-2021) 6.6 United States Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027) 6.6.1 United States Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) 6.6.2 United States Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) 6.6.3 United States Gaming Computers and Peripherals Price Forecast by Application (2022-2027) 7 North America 7.1 North America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 7.2 North America Gaming Computers and Peripherals Market Facts & Figures by Country 7.2.1 North America Gaming Computers and Peripherals Sales by Country (2016-2021) 7.2.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2021) 7.2.3 U.S. 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 8.2 Asia Pacific Gaming Computers and Peripherals Market Facts & Figures by Region 8.2.1 Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021) 8.2.2 Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 8.2.12 Philippines 8.2.13 Vietnam 9 Europe 9.1 Europe Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 9.2 Europe Gaming Computers and Peripherals Market Facts & Figures by Country 9.2.1 Europe Gaming Computers and Peripherals Sales by Country (2016-2021) 9.2.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 10.2 Latin America Gaming Computers and Peripherals Market Facts & Figures by Country 10.2.1 Latin America Gaming Computers and Peripherals Sales by Country (2016-2021) 10.2.2 Latin America Gaming Computers and Peripherals Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Gaming Computers and Peripherals Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Gaming Computers and Peripherals Market Facts & Figures by Country 11.2.1 Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021) 11.2.2 Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 U.A.E 12 Company Profiles 12.1 Acer 12.1.1 Acer Corporation Information 12.1.2 Acer Description and Business Overview 12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Acer Gaming Computers and Peripherals Products Offered 12.1.5 Acer Recent Development 12.2 Asus 12.2.1 Asus Corporation Information 12.2.2 Asus Description and Business Overview 12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Asus Gaming Computers and Peripherals Products Offered 12.2.5 Asus Recent Development 12.3 Cooler Master 12.3.1 Cooler Master Corporation Information 12.3.2 Cooler Master Description and Business Overview 12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered 12.3.5 Cooler Master Recent Development 12.4 Corsair 12.4.1 Corsair Corporation Information 12.4.2 Corsair Description and Business Overview 12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Corsair Gaming Computers and Peripherals Products Offered 12.4.5 Corsair Recent Development 12.5 Dell 12.5.1 Dell Corporation Information 12.5.2 Dell Description and Business Overview 12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Dell Gaming Computers and Peripherals Products Offered 12.5.5 Dell Recent Development 12.6 Eluktronics 12.6.1 Eluktronics Corporation Information 12.6.2 Eluktronics Description and Business Overview 12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered 12.6.5 Eluktronics Recent Development 12.7 EVGA 12.7.1 EVGA Corporation Information 12.7.2 EVGA Description and Business Overview 12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.7.4 EVGA Gaming Computers and Peripherals Products Offered 12.7.5 EVGA Recent Development 12.8 Gigabyte Technology 12.8.1 Gigabyte Technology Corporation Information 12.8.2 Gigabyte Technology Description and Business Overview 12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered 12.8.5 Gigabyte Technology Recent Development 12.9 HP 12.9.1 HP Corporation Information 12.9.2 HP Description and Business Overview 12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.9.4 HP Gaming Computers and Peripherals Products Offered 12.9.5 HP Recent Development 12.10 HyperX 12.10.1 HyperX Corporation Information 12.10.2 HyperX Description and Business Overview 12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.10.4 HyperX Gaming Computers and Peripherals Products Offered 12.10.5 HyperX Recent Development 12.11 Acer 12.11.1 Acer Corporation Information 12.11.2 Acer Description and Business Overview 12.11.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Acer Gaming Computers and Peripherals Products Offered 12.11.5 Acer Recent Development 12.12 Lenovo 12.12.1 Lenovo Corporation Information 12.12.2 Lenovo Description and Business Overview 12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.12.4 Lenovo Products Offered 12.12.5 Lenovo Recent Development 12.13 Logitech G (ASTRO) 12.13.1 Logitech G (ASTRO) Corporation Information 12.13.2 Logitech G (ASTRO) Description and Business Overview 12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Logitech G (ASTRO) Products Offered 12.13.5 Logitech G (ASTRO) Recent Development 12.14 Mad Catz 12.14.1 Mad Catz Corporation Information 12.14.2 Mad Catz Description and Business Overview 12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Mad Catz Products Offered 12.14.5 Mad Catz Recent Development 12.15 MSI 12.15.1 MSI Corporation Information 12.15.2 MSI Description and Business Overview 12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.15.4 MSI Products Offered 12.15.5 MSI Recent Development 12.16 Origin PC 12.16.1 Origin PC Corporation Information 12.16.2 Origin PC Description and Business Overview 12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.16.4 Origin PC Products Offered 12.16.5 Origin PC Recent Development 12.17 Plantronics 12.17.1 Plantronics Corporation Information 12.17.2 Plantronics Description and Business Overview 12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.17.4 Plantronics Products Offered 12.17.5 Plantronics Recent Development 12.18 QPAD 12.18.1 QPAD Corporation Information 12.18.2 QPAD Description and Business Overview 12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.18.4 QPAD Products Offered 12.18.5 QPAD Recent Development 12.19 Razer 12.19.1 Razer Corporation Information 12.19.2 Razer Description and Business Overview 12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.19.4 Razer Products Offered 12.19.5 Razer Recent Development 12.20 ROCCAT 12.20.1 ROCCAT Corporation Information 12.20.2 ROCCAT Description and Business Overview 12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.20.4 ROCCAT Products Offered 12.20.5 ROCCAT Recent Development 12.21 Samsung 12.21.1 Samsung Corporation Information 12.21.2 Samsung Description and Business Overview 12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.21.4 Samsung Products Offered 12.21.5 Samsung Recent Development 12.22 Sennheiser 12.22.1 Sennheiser Corporation Information 12.22.2 Sennheiser Description and Business Overview 12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.22.4 Sennheiser Products Offered 12.22.5 Sennheiser Recent Development 12.23 Sharkoon 12.23.1 Sharkoon Corporation Information 12.23.2 Sharkoon Description and Business Overview 12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.23.4 Sharkoon Products Offered 12.23.5 Sharkoon Recent Development 12.24 SteelSeries 12.24.1 SteelSeries Corporation Information 12.24.2 SteelSeries Description and Business Overview 12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.24.4 SteelSeries Products Offered 12.24.5 SteelSeries Recent Development 12.25 Thrustmaster 12.25.1 Thrustmaster Corporation Information 12.25.2 Thrustmaster Description and Business Overview 12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.25.4 Thrustmaster Products Offered 12.25.5 Thrustmaster Recent Development 12.26 Trust 12.26.1 Trust Corporation Information 12.26.2 Trust Description and Business Overview 12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.26.4 Trust Products Offered 12.26.5 Trust Recent Development 12.27 Tt eSPORTS 12.27.1 Tt eSPORTS Corporation Information 12.27.2 Tt eSPORTS Description and Business Overview 12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.27.4 Tt eSPORTS Products Offered 12.27.5 Tt eSPORTS Recent Development 12.28 Turtle Beach 12.28.1 Turtle Beach Corporation Information 12.28.2 Turtle Beach Description and Business Overview 12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.28.4 Turtle Beach Products Offered 12.28.5 Turtle Beach Recent Development 12.29 ZOWIE 12.29.1 ZOWIE Corporation Information 12.29.2 ZOWIE Description and Business Overview 12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021) 12.29.4 ZOWIE Products Offered 12.29.5 ZOWIE Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Gaming Computers and Peripherals Industry Trends 13.2 Gaming Computers and Peripherals Market Drivers 13.3 Gaming Computers and Peripherals Market Challenges 13.4 Gaming Computers and Peripherals Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Gaming Computers and Peripherals Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
List of Tables Table 1. Global Gaming Computers and Peripherals Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million) Table 2. Major Manufacturers of Gaming Desktops Table 3. Major Manufacturers of Gaming Laptops Table 4. Major Manufacturers of Gaming Headsets Table 5. Major Manufacturers of Gaming Mice Table 6. Major Manufacturers of Gaming Keyboards Table 7. Major Manufacturers of Gaming Surfaces Table 8. Major Manufacturers of Gaming Controllers Table 9. Global Gaming Computers and Peripherals Market Size Growth Rate by Application (2021-2027) & (K Units) Table 10. Global Gaming Computers and Peripherals Market Size by Region (K Units) & (US$ Million), 2016 VS 2021 VS 2027 Table 11. Global Gaming Computers and Peripherals Sales by Regions (2016-2021) & (K Units) Table 12. Global Gaming Computers and Peripherals Sales Market Share by Regions (2016-2021) Table 13. Global Gaming Computers and Peripherals Revenue by Regions (2016-2021) & (US$ Million) Table 14. Global Gaming Computers and Peripherals Sales Forecast by Region (2022-2027) & (K Units) Table 15. Global Gaming Computers and Peripherals Sales Market Share Forecast by Region (2022-2027) Table 16. Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027) & (US$ Million) Table 17. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Region (2022-2027) Table 18. Global Gaming Computers and Peripherals Sales by Manufacturers (2016-2021) (K Units) Table 19. Global Gaming Computers and Peripherals Sales Share by Manufacturers (2016-2021) Table 20. Ranking of Global Top Gaming Computers and Peripherals Manufacturers by Revenue (US$ Million) in 2020 Table 21. Gaming Computers and Peripherals Revenue by Manufacturers (2016-2021) (US$ Million) Table 22. Gaming Computers and Peripherals Revenue Share by Manufacturers (2016-2021) Table 23. Global Gaming Computers and Peripherals Manufacturers Market Concentration Ratio (CR5 and HHI) & (2016-2021) Table 24. Global Gaming Computers and Peripherals by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Computers and Peripherals as of 2020) Table 25. Key Manufacturers Gaming Computers and Peripherals Price (2016-2021) (USD/Unit) Table 26. Gaming Computers and Peripherals Manufacturers Manufacturing Base Distribution and Headquarters Table 27. Manufacturers Gaming Computers and Peripherals Product Type Table 28. Date of International Manufacturers Enter into Gaming Computers and Peripherals Market Table 29. Manufacturers Mergers & Acquisitions, Expansion Plans Table 30. Global Gaming Computers and Peripherals Sales by Type (2016-2021) (K Units) Table 31. Global Gaming Computers and Peripherals Sales Share by Type (2016-2021) Table 32. Global Gaming Computers and Peripherals Revenue by Type (2016-2021) (US$ Million) Table 33. Global Gaming Computers and Peripherals Revenue Share by Type (2016-2021) Table 34. Gaming Computers and Peripherals Average Selling Price (ASP) by Type (2016-2021) & (USD/Unit) Table 35. Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027) & (K Units) Table 36. Global Gaming Computers and Peripherals Sales Market Share Forecast by Type (2022-2027) Table 37. Global Gaming Computers and Peripherals Revenue Forecast V (2022-2027) & (US$ Million) Table 38. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Type (2022-2027) Table 39. Global Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Type (2022-2027) & (USD/Unit) Table 40. Global Gaming Computers and Peripherals Sales by Application (2016-2021) (K Units) Table 41. Global Gaming Computers and Peripherals Sales Share by Application (2016-2021) Table 42. Global Gaming Computers and Peripherals Revenue by Application (2016-2021) (US$ Million) Table 43. Global Gaming Computers and Peripherals Revenue Share by Application (2016-2021) Table 44. Gaming Computers and Peripherals Average Selling Price (ASP) by Application (2016-2021) & (USD/Unit) Table 45. Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027) & (K Units) Table 46. Global Gaming Computers and Peripherals Sales Market Share Forecast by Application (2022-2027) Table 47. Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027) & (US$ Million) Table 48. Global Gaming Computers and Peripherals Revenue Market Share Forecast by Application (2022-2027) Table 49. Global Gaming Computers and Peripherals Average Selling Price (ASP) Forecast by Application (2022-2027) & (USD/Unit) Table 50. United States Gaming Computers and Peripherals Sales (K Units) of Key Companies (2016-2021) Table 51. United States Gaming Computers and Peripherals Sales Share by Company (2016-2021) Table 52. United States Gaming Computers and Peripherals Revenue (US$ Million) by Company (2016-2021) Table 53. United States Gaming Computers and Peripherals Revenue Share by Company (2016-2021) Table 54. United States Gaming Computers and Peripherals Sales (K Units) by Type (2016-2021) Table 55. United States Gaming Computers and Peripherals Sales Share by Type (2016-2021) Table 56. United States Gaming Computers and Peripherals Revenue (US$ Million) Market Share by Type (2016-2021) Table 57. United States Gaming Computers and Peripherals Price (USD/Unit) by Type (2016-2021) Table 58. United States Gaming Computers and Peripherals Sales (K Units) by Type (2022-2027) Table 59. United States Gaming Computers and Peripherals Sales Share by Type (2022-2027) Table 60. United States Gaming Computers and Peripherals Revenue (US$ Million) Market Share by Type (2022-2027) Table 61. United States Gaming Computers and Peripherals Revenue Share by Type (2022-2027) Table 62. United States Gaming Computers and Peripherals Price (USD/Unit) by Type (2022-2027) Table 63. United States Gaming Computers and Peripherals Sales (K Units) by Application (2016-2021) Table 64. United States Gaming Computers and Peripherals Sales Share by Application (2016-2021) Table 65. United States Gaming Computers and Peripherals Revenue (US$ Million) Market Share by Application (2016-2021) Table 66. United States Gaming Computers and Peripherals Price (USD/Unit) by Application (2016-2021) Table 67. United States Gaming Computers and Peripherals Sales (K Units) by Application (2022-2027) Table 68. United States Gaming Computers and Peripherals Sales Share by Application (2022-2027) Table 69. United States Gaming Computers and Peripherals Revenue (US$ Million) Market Share by Application (2022-2027) Table 70. United States Gaming Computers and Peripherals Revenue Share by Application (2022-2027) Table 71. United States Gaming Computers and Peripherals Price (USD/Unit) by Application (2022-2027) Table 72. North America Gaming Computers and Peripherals Sales by Country (2016-2021) & (K Units) Table 73. North America Gaming Computers and Peripherals Sales Market Share by Country (2016-2021) Table 74. North America Gaming Computers and Peripherals Revenue by Country (2016-2021) & (US$ Million) Table 75. North America Gaming Computers and Peripherals Revenue Market Share by Country (2016-2021) Table 76. Asia Pacific Gaming Computers and Peripherals Sales by Region (2016-2021) & (K Units) Table 77. Asia Pacific Gaming Computers and Peripherals Sales Market Share by Region (2016-2021) Table 78. Asia Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021) & (US$ Million) Table 79. Asia Pacific Gaming Computers and Peripherals Revenue Market Share by Region (2016-2021) Table 80. Europe Gaming Computers and Peripherals Sales by Country (2016-2021) & (K Units) Table 81. Europe Gaming Computers and Peripherals Sales Market Share by Country (2016-2021) Table 82. Europe Gaming Computers and Peripherals Revenue by Country (2016-2021) & (US$ Million) Table 83. Europe Gaming Computers and Peripherals Revenue Market Share by Country (2016-2021) Table 84. Latin America Gaming Computers and Peripherals Sales by Country (2016-2021) & (K Units) Table 85. Latin America Gaming Computers and Peripherals Sales Market Share by Country (2016-2021) Table 86. Latin Americaa Gaming Computers and Peripherals Revenue by Country (2016-2021) & (US$ Million) Table 87. Latin America Gaming Computers and Peripherals Revenue Market Share by Country (2016-2021) Table 88. Middle East and Africa Gaming Computers and Peripherals Sales by Country (2016-2021) & (K Units) Table 89. Middle East and Africa Gaming Computers and Peripherals Sales Market Share by Country (2016-2021) Table 90. Middle East and Africa Gaming Computers and Peripherals Revenue by Country (2016-2021) & (US$ Million) Table 91. Middle East and Africa Gaming Computers and Peripherals Revenue Market Share by Country (2016-2021) Table 92. Acer Corporation Information Table 93. Acer Description and Business Overview Table 94. Acer Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 95. Acer Gaming Computers and Peripherals Product Table 96. Acer Recent Development Table 97. Asus Corporation Information Table 98. Asus Description and Business Overview Table 99. Asus Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 100. Asus Product Table 101. Asus Recent Development Table 102. Cooler Master Corporation Information Table 103. Cooler Master Description and Business Overview Table 104. Cooler Master Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 105. Cooler Master Product Table 106. Cooler Master Recent Development Table 107. Corsair Corporation Information Table 108. Corsair Description and Business Overview Table 109. Corsair Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 110. Corsair Product Table 111. Corsair Recent Development Table 112. Dell Corporation Information Table 113. Dell Description and Business Overview Table 114. Dell Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 115. Dell Product Table 116. Dell Recent Development Table 117. Eluktronics Corporation Information Table 118. Eluktronics Description and Business Overview Table 119. Eluktronics Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 120. Eluktronics Product Table 121. Eluktronics Recent Development Table 122. EVGA Corporation Information Table 123. EVGA Description and Business Overview Table 124. EVGA Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 125. EVGA Product Table 126. EVGA Recent Development Table 127. Gigabyte Technology Corporation Information Table 128. Gigabyte Technology Description and Business Overview Table 129. Gigabyte Technology Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 130. Gigabyte Technology Product Table 131. Gigabyte Technology Recent Development Table 132. HP Corporation Information Table 133. HP Description and Business Overview Table 134. HP Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 135. HP Product Table 136. HP Recent Development Table 137. HyperX Corporation Information Table 138. HyperX Description and Business Overview Table 139. HyperX Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 140. HyperX Product Table 141. HyperX Recent Development Table 142. Intel Corporation Information Table 143. Intel Description and Business Overview Table 144. Intel Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 145. Intel Product Table 146. Intel Recent Development Table 147. Lenovo Corporation Information Table 148. Lenovo Description and Business Overview Table 149. Lenovo Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 150. Lenovo Product Table 151. Lenovo Recent Development Table 152. Logitech G (ASTRO) Corporation Information Table 153. Logitech G (ASTRO) Description and Business Overview Table 154. Logitech G (ASTRO) Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 155. Logitech G (ASTRO) Product Table 156. Logitech G (ASTRO) Recent Development Table 157. Mad Catz Corporation Information Table 158. Mad Catz Description and Business Overview Table 159. Mad Catz Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 160. Mad Catz Product Table 161. Mad Catz Recent Development Table 162. MSI Corporation Information Table 163. MSI Description and Business Overview Table 164. MSI Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 165. MSI Product Table 166. MSI Recent Development Table 167. Origin PC Corporation Information Table 168. Origin PC Description and Business Overview Table 169. Origin PC Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 170. Origin PC Product Table 171. Origin PC Recent Development Table 172. Plantronics Corporation Information Table 173. Plantronics Description and Business Overview Table 174. Plantronics Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 175. Plantronics Product Table 176. Plantronics Recent Development Table 177. QPAD Corporation Information Table 178. QPAD Description and Business Overview Table 179. QPAD Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 180. QPAD Product Table 181. QPAD Recent Development Table 182. Razer Corporation Information Table 183. Razer Description and Business Overview Table 184. Razer Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 185. Razer Product Table 186. Razer Recent Development Table 187. ROCCAT Corporation Information Table 188. ROCCAT Description and Business Overview Table 189. ROCCAT Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 190. ROCCAT Product Table 191. ROCCAT Recent Development Table 192. Samsung Corporation Information Table 193. Samsung Description and Business Overview Table 194. Samsung Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 195. Samsung Product Table 196. Samsung Recent Development Table 197. Sennheiser Corporation Information Table 198. Sennheiser Description and Business Overview Table 199. Sennheiser Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 200. Sennheiser Product Table 201. Sennheiser Recent Development Table 202. Sharkoon Corporation Information Table 203. Sharkoon Description and Business Overview Table 204. Sharkoon Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 205. Sharkoon Product Table 206. Sharkoon Recent Development Table 207. SteelSeries Corporation Information Table 208. SteelSeries Description and Business Overview Table 209. SteelSeries Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 210. SteelSeries Product Table 211. SteelSeries Recent Development Table 212. Thrustmaster Corporation Information Table 213. Thrustmaster Description and Business Overview Table 214. Thrustmaster Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 215. Thrustmaster Product Table 216. Thrustmaster Recent Development Table 217. Trust Corporation Information Table 218. Trust Description and Business Overview Table 219. Trust Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 220. Trust Product Table 221. Trust Recent Development Table 222. Tt eSPORTS Corporation Information Table 223. Tt eSPORTS Description and Business Overview Table 224. Tt eSPORTS Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 225. Tt eSPORTS Product Table 226. Tt eSPORTS Recent Development Table 227. Turtle Beach Corporation Information Table 228. Turtle Beach Description and Business Overview Table 229. Turtle Beach Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 230. Turtle Beach Product Table 231. Turtle Beach Recent Development Table 232. ZOWIE Corporation Information Table 233. ZOWIE Description and Business Overview Table 234. ZOWIE Gaming Computers and Peripherals Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021) Table 235. ZOWIE Product Table 236. ZOWIE Recent Development Table 237. Gaming Computers and Peripherals Market Trends Table 238. Gaming Computers and Peripherals Market Drivers Table 239. Gaming Computers and Peripherals Market Challenges Table 240. Gaming Computers and Peripherals Market Restraints Table 241. Gaming Computers and Peripherals Customers List Table 242. Gaming Computers and Peripherals Distributors List Table 243. Research Programs/Design for This Report Table 244. Key Data Information from Secondary Sources Table 245. Key Data Information from Primary Sources List of Figures Figure 1. Gaming Computers and Peripherals Product Picture Figure 2. Global Gaming Computers and Peripherals Sales Market Share by Type in 2020 & 2027 Figure 3. Gaming Desktops Product Picture Figure 4. Gaming Laptops Product Picture Figure 5. Gaming Headsets Product Picture Figure 6. Gaming Mice Product Picture Figure 7. Gaming Keyboards Product Picture Figure 8. Gaming Surfaces Product Picture Figure 9. Gaming Controllers Product Picture Figure 10. Global Gaming Computers and Peripherals Sales Market Share by Application in 2020 & 2027 Figure 11. Household Figure 12. Commercial Use Figure 13. Gaming Computers and Peripherals Report Years Considered Figure 14. Global Gaming Computers and Peripherals Market Size, (US$ Million), 2016 VS 2021 VS 2027 Figure 15. Global Gaming Computers and Peripherals Market Size 2016-2027 (US$ Million) Figure 16. Global Gaming Computers and Peripherals Sales 2016-2027 (K Units) Figure 17. Global Gaming Computers and Peripherals Market Size Market Share by Region: 2021 Versus 2027 Figure 18. Global Gaming Computers and Peripherals Sales Market Share by Region (2016-2021) Figure 19. Global Gaming Computers and Peripherals Sales Market Share by Region in 2020 Figure 20. Global Gaming Computers and Peripherals Revenue Market Share by Region (2016-2021) Figure 21. Global Gaming Computers and Peripherals Revenue Market Share by Region in 2020 Figure 22. Global Gaming Computers and Peripherals Sales Share by Manufacturer in 2020 Figure 23. The Top 10 and 5 Players Market Share by Gaming Computers and Peripherals Revenue in 2020 Figure 24. Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 25. Global Gaming Computers and Peripherals Sales Market Share by Type (2016-2021) Figure 26. Global Gaming Computers and Peripherals Sales Market Share by Type in 2020 Figure 27. Global Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021) Figure 28. Global Gaming Computers and Peripherals Revenue Market Share by Type in 2020 Figure 29. Global Gaming Computers and Peripherals Sales Market Share by Application (2016-2021) Figure 30. Global Gaming Computers and Peripherals Sales Market Share by Application in 2020 Figure 31. Global Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021) Figure 32. Global Gaming Computers and Peripherals Revenue Market Share by Application in 2020 Figure 33. United States Gaming Computers and Peripherals Sales Growth Rate 2016-2027 (K Units) Figure 34. United States Gaming Computers and Peripherals Revenue Growth Rate 2016-2027 (US$ Million) Figure 35. United States Gaming Computers and Peripherals Market Share in Global Market 2016-2027 Figure 36. United States 5 and 10 Largest Gaming Computers and Peripherals Players Market Share by Revenue in Gaming Computers and Peripherals in 2020 Figure 37. United States Gaming Computers and Peripherals Revenue Share by Type (2016-2021) Figure 38. United States Gaming Computers and Peripherals Revenue Growth Rate by Type in 2016 & 2020 Figure 39. United States Gaming Computers and Peripherals Revenue Share by Application (2016-2021) Figure 40. United States Gaming Computers and Peripherals Revenue Growth Rate by Application in 2016 & 2020 Figure 41. North America Gaming Computers and Peripherals Sales Growth Rate 2016-2021 (K Units) Figure 42. North America Gaming Computers and Peripherals Revenue Growth Rate 2016-2021 (US$ Million) Figure 43. North America Gaming Computers and Peripherals Sales Market Share by Country in 2020 Figure 44. North America Gaming Computers and Peripherals Revenue Market Share by Country in 2020 Figure 45. U.S. Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 46. U.S. Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 47. Canada Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 48. Canada Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 49. Europe Gaming Computers and Peripherals Sales Growth Rate 2016-2021 (K Units) Figure 50. Europe Gaming Computers and Peripherals Revenue Growth Rate 2016-2021 (US$ Million) Figure 51. Europe Gaming Computers and Peripherals Sales Market Share by Country in 2020 Figure 52. Europe Gaming Computers and Peripherals Revenue Market Share by Country in 2020 Figure 53. Germany Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 54. Germany Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 55. France Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 56. France Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 57. U.K. Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 58. U.K. Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 59. Italy Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 60. Italy Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 61. Russia Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 62. Russia Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 63. Asia Pacific Gaming Computers and Peripherals Sales Growth Rate 2016-2021 (K Units) Figure 64. Asia Pacific Gaming Computers and Peripherals Revenue Growth Rate 2016-2021 (US$ Million) Figure 65. Asia Pacific Gaming Computers and Peripherals Sales Market Share by Region in 2020 Figure 66. Asia Pacific Gaming Computers and Peripherals Revenue Market Share by Region in 2020 Figure 67. China Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 68. China Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 69. Japan Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 70. Japan Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 71. South Korea Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 72. South Korea Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 73. India Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 74. India Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 75. Australia Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 76. Australia Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 77. Taiwan Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 78. Taiwan Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 79. Indonesia Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 80. Indonesia Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 81. Thailand Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 82. Thailand Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 83. Malaysia Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 84. Malaysia Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 85. Philippines Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 86. Philippines Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 87. Vietnam Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 88. Vietnam Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 89. Latin America Gaming Computers and Peripherals Sales Growth Rate 2016-2021 (K Units) Figure 90. Latin America Gaming Computers and Peripherals Revenue Growth Rate 2016-2021 (US$ Million) Figure 91. Latin America Gaming Computers and Peripherals Sales Market Share by Country in 2020 Figure 92. Latin America Gaming Computers and Peripherals Revenue Market Share by Country in 2020 Figure 93. Mexico Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 94. Mexico Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 95. Brazil Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 96. Brazil Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 97. Argentina Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 98. Argentina Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 99. Middle East and Africa Gaming Computers and Peripherals Sales Growth Rate 2016-2021 (K Units) Figure 100. Middle East and Africa Gaming Computers and Peripherals Revenue Growth Rate 2016-2021 (US$ Million) Figure 101. Middle East and Africa Gaming Computers and Peripherals Sales Market Share by Country in 2020 Figure 102. Middle East and Africa Gaming Computers and Peripherals Revenue Market Share by Country in 2020 Figure 103. Turkey Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 104. Turkey Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 105. Saudi Arabia Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 106. Saudi Arabia Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 107. U.A.E Gaming Computers and Peripherals Sales Growth Rate (2016-2021) (K Units) Figure 108. U.A.E Gaming Computers and Peripherals Revenue Growth Rate (2016-2021) (US$ Million) Figure 109. Gaming Computers and Peripherals Value Chain Figure 110. Channels of Distribution Figure 111. Distributors Profiles Figure 112. Bottom-up and Top-down Approaches for This Report Figure 113. Data Triangulation Figure 114. Key Executives Interviewed
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