Global and Japan VR Video Content Market Size, Status and Forecast 2021-2027

SKU ID :QYR-19056284 | Published Date: 31-Aug-2021 | No. of pages: 105
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global VR Video Content Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Software 1.2.3 Services 1.3 Market by Application 1.3.1 Global VR Video Content Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Real Estate 1.3.3 Travel & Hospitality 1.3.4 Media & Entertainment 1.3.5 Healthcare 1.3.6 Retail 1.3.7 Gaming 1.3.8 Automotive 1.3.9 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global VR Video Content Market Perspective (2016-2027) 2.2 VR Video Content Growth Trends by Regions 2.2.1 VR Video Content Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 VR Video Content Historic Market Share by Regions (2016-2021) 2.2.3 VR Video Content Forecasted Market Size by Regions (2022-2027) 2.3 VR Video Content Industry Dynamic 2.3.1 VR Video Content Market Trends 2.3.2 VR Video Content Market Drivers 2.3.3 VR Video Content Market Challenges 2.3.4 VR Video Content Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top VR Video Content Players by Revenue 3.1.1 Global Top VR Video Content Players by Revenue (2016-2021) 3.1.2 Global VR Video Content Revenue Market Share by Players (2016-2021) 3.2 Global VR Video Content Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by VR Video Content Revenue 3.4 Global VR Video Content Market Concentration Ratio 3.4.1 Global VR Video Content Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by VR Video Content Revenue in 2020 3.5 VR Video Content Key Players Head office and Area Served 3.6 Key Players VR Video Content Product Solution and Service 3.7 Date of Enter into VR Video Content Market 3.8 Mergers & Acquisitions, Expansion Plans 4 VR Video Content Breakdown Data by Type 4.1 Global VR Video Content Historic Market Size by Type (2016-2021) 4.2 Global VR Video Content Forecasted Market Size by Type (2022-2027) 5 VR Video Content Breakdown Data by Application 5.1 Global VR Video Content Historic Market Size by Application (2016-2021) 5.2 Global VR Video Content Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America VR Video Content Market Size (2016-2027) 6.2 North America VR Video Content Market Size by Type 6.2.1 North America VR Video Content Market Size by Type (2016-2021) 6.2.2 North America VR Video Content Market Size by Type (2022-2027) 6.2.3 North America VR Video Content Market Size by Type (2016-2027) 6.3 North America VR Video Content Market Size by Application 6.3.1 North America VR Video Content Market Size by Application (2016-2021) 6.3.2 North America VR Video Content Market Size by Application (2022-2027) 6.3.3 North America VR Video Content Market Size by Application (2016-2027) 6.4 North America VR Video Content Market Size by Country 6.4.1 North America VR Video Content Market Size by Country (2016-2021) 6.4.2 North America VR Video Content Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe VR Video Content Market Size (2016-2027) 7.2 Europe VR Video Content Market Size by Type 7.2.1 Europe VR Video Content Market Size by Type (2016-2021) 7.2.2 Europe VR Video Content Market Size by Type (2022-2027) 7.2.3 Europe VR Video Content Market Size by Type (2016-2027) 7.3 Europe VR Video Content Market Size by Application 7.3.1 Europe VR Video Content Market Size by Application (2016-2021) 7.3.2 Europe VR Video Content Market Size by Application (2022-2027) 7.3.3 Europe VR Video Content Market Size by Application (2016-2027) 7.4 Europe VR Video Content Market Size by Country 7.4.1 Europe VR Video Content Market Size by Country (2016-2021) 7.4.2 Europe VR Video Content Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific VR Video Content Market Size (2016-2027) 8.2 Asia-Pacific VR Video Content Market Size by Type 8.2.1 Asia-Pacific VR Video Content Market Size by Type (2016-2021) 8.2.2 Asia-Pacific VR Video Content Market Size by Type (2022-2027) 8.2.3 Asia-Pacific VR Video Content Market Size by Type (2016-2027) 8.3 Asia-Pacific VR Video Content Market Size by Application 8.3.1 Asia-Pacific VR Video Content Market Size by Application (2016-2021) 8.3.2 Asia-Pacific VR Video Content Market Size by Application (2022-2027) 8.3.3 Asia-Pacific VR Video Content Market Size by Application (2016-2027) 8.4 Asia-Pacific VR Video Content Market Size by Region 8.4.1 Asia-Pacific VR Video Content Market Size by Region (2016-2021) 8.4.2 Asia-Pacific VR Video Content Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America VR Video Content Market Size (2016-2027) 9.2 Latin America VR Video Content Market Size by Type 9.2.1 Latin America VR Video Content Market Size by Type (2016-2021) 9.2.2 Latin America VR Video Content Market Size by Type (2022-2027) 9.2.3 Latin America VR Video Content Market Size by Type (2016-2027) 9.3 Latin America VR Video Content Market Size by Application 9.3.1 Latin America VR Video Content Market Size by Application (2016-2021) 9.3.2 Latin America VR Video Content Market Size by Application (2022-2027) 9.3.3 Latin America VR Video Content Market Size by Application (2016-2027) 9.4 Latin America VR Video Content Market Size by Country 9.4.1 Latin America VR Video Content Market Size by Country (2016-2021) 9.4.2 Latin America VR Video Content Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa VR Video Content Market Size (2016-2027) 10.2 Middle East & Africa VR Video Content Market Size by Type 10.2.1 Middle East & Africa VR Video Content Market Size by Type (2016-2021) 10.2.2 Middle East & Africa VR Video Content Market Size by Type (2022-2027) 10.2.3 Middle East & Africa VR Video Content Market Size by Type (2016-2027) 10.3 Middle East & Africa VR Video Content Market Size by Application 10.3.1 Middle East & Africa VR Video Content Market Size by Application (2016-2021) 10.3.2 Middle East & Africa VR Video Content Market Size by Application (2022-2027) 10.3.3 Middle East & Africa VR Video Content Market Size by Application (2016-2027) 10.4 Middle East & Africa VR Video Content Market Size by Country 10.4.1 Middle East & Africa VR Video Content Market Size by Country (2016-2021) 10.4.2 Middle East & Africa VR Video Content Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Blippar 11.1.1 Blippar Company Details 11.1.2 Blippar Business Overview 11.1.3 Blippar VR Video Content Introduction 11.1.4 Blippar Revenue in VR Video Content Business (2016-2021) 11.1.5 Blippar Recent Development 11.2 360 Labs 11.2.1 360 Labs Company Details 11.2.2 360 Labs Business Overview 11.2.3 360 Labs VR Video Content Introduction 11.2.4 360 Labs Revenue in VR Video Content Business (2016-2021) 11.2.5 360 Labs Recent Development 11.3 Matterport 11.3.1 Matterport Company Details 11.3.2 Matterport Business Overview 11.3.3 Matterport VR Video Content Introduction 11.3.4 Matterport Revenue in VR Video Content Business (2016-2021) 11.3.5 Matterport Recent Development 11.4 Koncept VR 11.4.1 Koncept VR Company Details 11.4.2 Koncept VR Business Overview 11.4.3 Koncept VR VR Video Content Introduction 11.4.4 Koncept VR Revenue in VR Video Content Business (2016-2021) 11.4.5 Koncept VR Recent Development 11.5 SubVRsive 11.5.1 SubVRsive Company Details 11.5.2 SubVRsive Business Overview 11.5.3 SubVRsive VR Video Content Introduction 11.5.4 SubVRsive Revenue in VR Video Content Business (2016-2021) 11.5.5 SubVRsive Recent Development 11.6 Panedia Pty Ltd. 11.6.1 Panedia Pty Ltd. Company Details 11.6.2 Panedia Pty Ltd. Business Overview 11.6.3 Panedia Pty Ltd. VR Video Content Introduction 11.6.4 Panedia Pty Ltd. Revenue in VR Video Content Business (2016-2021) 11.6.5 Panedia Pty Ltd. Recent Development 11.7 WeMakeVR 11.7.1 WeMakeVR Company Details 11.7.2 WeMakeVR Business Overview 11.7.3 WeMakeVR VR Video Content Introduction 11.7.4 WeMakeVR Revenue in VR Video Content Business (2016-2021) 11.7.5 WeMakeVR Recent Development 11.8 VIAR (Viar360) 11.8.1 VIAR (Viar360) Company Details 11.8.2 VIAR (Viar360) Business Overview 11.8.3 VIAR (Viar360) VR Video Content Introduction 11.8.4 VIAR (Viar360) Revenue in VR Video Content Business (2016-2021) 11.8.5 VIAR (Viar360) Recent Development 11.9 Pixvana Inc. 11.9.1 Pixvana Inc. Company Details 11.9.2 Pixvana Inc. Business Overview 11.9.3 Pixvana Inc. VR Video Content Introduction 11.9.4 Pixvana Inc. Revenue in VR Video Content Business (2016-2021) 11.9.5 Pixvana Inc. Recent Development 11.10 Scapic 11.10.1 Scapic Company Details 11.10.2 Scapic Business Overview 11.10.3 Scapic VR Video Content Introduction 11.10.4 Scapic Revenue in VR Video Content Business (2016-2021) 11.10.5 Scapic Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global VR Video Content Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Software Table 3. Key Players of Services Table 4. Global VR Video Content Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 5. Global VR Video Content Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global VR Video Content Market Size by Regions (2016-2021) & (US$ Million) Table 7. Global VR Video Content Market Share by Regions (2016-2021) Table 8. Global VR Video Content Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 9. Global VR Video Content Market Share by Regions (2022-2027) Table 10. VR Video Content Market Trends Table 11. VR Video Content Market Drivers Table 12. VR Video Content Market Challenges Table 13. VR Video Content Market Restraints Table 14. Global VR Video Content Revenue by Players (2016-2021) & (US$ Million) Table 15. Global VR Video Content Market Share by Players (2016-2021) Table 16. Global Top VR Video Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Video Content as of 2020) Table 17. Ranking of Global Top VR Video Content Companies by Revenue (US$ Million) in 2020 Table 18. Global 5 Largest Players Market Share by VR Video Content Revenue (CR5 and HHI) & (2016-2021) Table 19. Key Players Headquarters and Area Served Table 20. Key Players VR Video Content Product Solution and Service Table 21. Date of Enter into VR Video Content Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 24. Global VR Video Content Revenue Market Share by Type (2016-2021) Table 25. Global VR Video Content Forecasted Market Size by Type (2022-2027) (US$ Million) Table 26. Global VR Video Content Revenue Market Share by Type (2022-2027) & (US$ Million) Table 27. Global VR Video Content Market Size Share by Application (2016-2021) & (US$ Million) Table 28. Global VR Video Content Revenue Market Share by Application (2016-2021) Table 29. Global VR Video Content Forecasted Market Size by Application (2022-2027) (US$ Million) Table 30. Global VR Video Content Revenue Market Share by Application (2022-2027) & (US$ Million) Table 31. North America VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 32. North America VR Video Content Market Size by Type (2022-2027) & (US$ Million) Table 33. North America VR Video Content Market Size by Application (2016-2021) (US$ Million) Table 34. North America VR Video Content Market Size by Application (2022-2027) & (US$ Million) Table 35. North America VR Video Content Market Size by Country (2016-2021) & (US$ Million) Table 36. North America VR Video Content Market Size by Country (2022-2027) & (US$ Million) Table 37. Europe VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 38. Europe VR Video Content Market Size by Type (2022-2027) & (US$ Million) Table 39. Europe VR Video Content Market Size by Application (2016-2021) (US$ Million) Table 40. Europe VR Video Content Market Size by Application (2022-2027) & (US$ Million) Table 41. Europe VR Video Content Market Size by Country (2016-2021) & (US$ Million) Table 42. Europe VR Video Content Market Size by Country (2022-2027) & (US$ Million) Table 43. Asia-Pacific VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 44. Asia-Pacific VR Video Content Market Size by Type (2022-2027) & (US$ Million) Table 45. Asia-Pacific VR Video Content Market Size by Application (2016-2021) (US$ Million) Table 46. Asia-Pacific VR Video Content Market Size by Application (2022-2027) & (US$ Million) Table 47. Asia-Pacific VR Video Content Market Size by Region (2016-2021) & (US$ Million) Table 48. Asia-Pacific VR Video Content Market Size by Region (2022-2027) & (US$ Million) Table 49. Latin America VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 50. Latin America VR Video Content Market Size by Type (2022-2027) & (US$ Million) Table 51. Latin America VR Video Content Market Size by Application (2016-2021) (US$ Million) Table 52. Latin America VR Video Content Market Size by Application (2022-2027) & (US$ Million) Table 53. Latin America VR Video Content Market Size by Country (2016-2021) & (US$ Million) Table 54. Latin America VR Video Content Market Size by Country (2022-2027) & (US$ Million) Table 55. Middle East & Africa VR Video Content Market Size by Type (2016-2021) (US$ Million) Table 56. Middle East & Africa VR Video Content Market Size by Type (2022-2027) & (US$ Million) Table 57. Middle East & Africa VR Video Content Market Size by Application (2016-2021) (US$ Million) Table 58. Middle East & Africa VR Video Content Market Size by Application (2022-2027) & (US$ Million) Table 59. Middle East & Africa VR Video Content Market Size by Country (2016-2021) & (US$ Million) Table 60. Middle East & Africa VR Video Content Market Size by Country (2022-2027) & (US$ Million) Table 61. Blippar Company Details Table 62. Blippar Business Overview Table 63. Blippar VR Video Content Product Table 64. Blippar Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 65. Blippar Recent Development Table 66. 360 Labs Company Details Table 67. 360 Labs Business Overview Table 68. 360 Labs VR Video Content Product Table 69. 360 Labs Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 70. 360 Labs Recent Development Table 71. Matterport Company Details Table 72. Matterport Business Overview Table 73. Matterport VR Video Content Product Table 74. Matterport Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 75. Matterport Recent Development Table 76. Koncept VR Company Details Table 77. Koncept VR Business Overview Table 78. Koncept VR VR Video Content Product Table 79. Koncept VR Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 80. Koncept VR Recent Development Table 81. SubVRsive Company Details Table 82. SubVRsive Business Overview Table 83. SubVRsive VR Video Content Product Table 84. SubVRsive Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 85. SubVRsive Recent Development Table 86. Panedia Pty Ltd. Company Details Table 87. Panedia Pty Ltd. Business Overview Table 88. Panedia Pty Ltd. VR Video Content Product Table 89. Panedia Pty Ltd. Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 90. Panedia Pty Ltd. Recent Development Table 91. WeMakeVR Company Details Table 92. WeMakeVR Business Overview Table 93. WeMakeVR VR Video Content Product Table 94. WeMakeVR Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 95. WeMakeVR Recent Development Table 96. VIAR (Viar360) Company Details Table 97. VIAR (Viar360) Business Overview Table 98. VIAR (Viar360) Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 99. VIAR (Viar360) Recent Development Table 100. Pixvana Inc. Company Details Table 101. Pixvana Inc. Business Overview Table 102. Pixvana Inc. VR Video Content Product Table 103. Pixvana Inc. Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 104. Pixvana Inc. Recent Development Table 105. Scapic Company Details Table 106. Scapic Business Overview Table 107. Scapic VR Video Content Product Table 108. Scapic Revenue in VR Video Content Business (2016-2021) & (US$ Million) Table 109. Scapic Recent Development Table 110. Research Programs/Design for This Report Table 111. Key Data Information from Secondary Sources Table 112. Key Data Information from Primary Sources List of Figures Figure 1. Global VR Video Content Market Share by Type: 2020 VS 2027 Figure 2. Software Features Figure 3. Services Features Figure 4. Global VR Video Content Market Share by Application: 2020 VS 2027 Figure 5. Real Estate Case Studies Figure 6. Travel & Hospitality Case Studies Figure 7. Media & Entertainment Case Studies Figure 8. Healthcare Case Studies Figure 9. Retail Case Studies Figure 10. Gaming Case Studies Figure 11. Automotive Case Studies Figure 12. Others Case Studies Figure 13. VR Video Content Report Years Considered Figure 14. Global VR Video Content Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 15. Global VR Video Content Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 16. Global VR Video Content Market Share by Regions: 2020 VS 2027 Figure 17. Global VR Video Content Market Share by Regions (2022-2027) Figure 18. Global VR Video Content Market Share by Players in 2020 Figure 19. Global Top VR Video Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Video Content as of 2020 Figure 20. The Top 10 and 5 Players Market Share by VR Video Content Revenue in 2020 Figure 21. Global VR Video Content Revenue Market Share by Type (2016-2021) Figure 22. Global VR Video Content Revenue Market Share by Type (2022-2027) Figure 23. North America VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. North America VR Video Content Market Share by Type (2016-2027) Figure 25. North America VR Video Content Market Share by Application (2016-2027) Figure 26. North America VR Video Content Market Share by Country (2016-2027) Figure 27. United States VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Canada VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. Europe VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. Europe VR Video Content Market Share by Type (2016-2027) Figure 31. Europe VR Video Content Market Share by Application (2016-2027) Figure 32. Europe VR Video Content Market Share by Country (2016-2027) Figure 33. Germany VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. France VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. U.K. VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Italy VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Russia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Nordic VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Asia-Pacific VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. Asia-Pacific VR Video Content Market Share by Type (2016-2027) Figure 41. Asia-Pacific VR Video Content Market Share by Application (2016-2027) Figure 42. Asia-Pacific VR Video Content Market Share by Region (2016-2027) Figure 43. China VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Japan VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. South Korea VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Southeast Asia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. India VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Australia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Latin America VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Latin America VR Video Content Market Share by Type (2016-2027) Figure 51. Latin America VR Video Content Market Share by Application (2016-2027) Figure 52. Latin America VR Video Content Market Share by Country (2016-2027) Figure 53. Mexico VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Brazil VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Middle East & Africa VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. Middle East & Africa VR Video Content Market Share by Type (2016-2027) Figure 57. Middle East & Africa VR Video Content Market Share by Application (2016-2027) Figure 58. Middle East & Africa VR Video Content Market Share by Country (2016-2027) Figure 59. Turkey VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. Saudi Arabia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 61. UAE VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million) Figure 62. Blippar Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 63. 360 Labs Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 64. Matterport Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 65. Koncept VR Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 66. SubVRsive Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 67. Panedia Pty Ltd. Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 68. WeMakeVR Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 69. VIAR (Viar360) Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 70. Pixvana Inc. Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 71. Scapic Revenue Growth Rate in VR Video Content Business (2016-2021) Figure 72. Bottom-up and Top-down Approaches for This Report Figure 73. Data Triangulation Figure 74. Key Executives Interviewed
Blippar 360 Labs Matterport Koncept VR SubVRsive Panedia Pty Ltd. WeMakeVR VIAR (Viar360) Pixvana Inc. Scapic
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