Global and Japan VR Video Content Market Size, Status and Forecast 2021-2027
SKU ID :QYR-19056284 | Published Date: 31-Aug-2021 | No. of pages: 105Description
TOC
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Video Content Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Software
1.2.3 Services
1.3 Market by Application
1.3.1 Global VR Video Content Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Real Estate
1.3.3 Travel & Hospitality
1.3.4 Media & Entertainment
1.3.5 Healthcare
1.3.6 Retail
1.3.7 Gaming
1.3.8 Automotive
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR Video Content Market Perspective (2016-2027)
2.2 VR Video Content Growth Trends by Regions
2.2.1 VR Video Content Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 VR Video Content Historic Market Share by Regions (2016-2021)
2.2.3 VR Video Content Forecasted Market Size by Regions (2022-2027)
2.3 VR Video Content Industry Dynamic
2.3.1 VR Video Content Market Trends
2.3.2 VR Video Content Market Drivers
2.3.3 VR Video Content Market Challenges
2.3.4 VR Video Content Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Video Content Players by Revenue
3.1.1 Global Top VR Video Content Players by Revenue (2016-2021)
3.1.2 Global VR Video Content Revenue Market Share by Players (2016-2021)
3.2 Global VR Video Content Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by VR Video Content Revenue
3.4 Global VR Video Content Market Concentration Ratio
3.4.1 Global VR Video Content Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Video Content Revenue in 2020
3.5 VR Video Content Key Players Head office and Area Served
3.6 Key Players VR Video Content Product Solution and Service
3.7 Date of Enter into VR Video Content Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Video Content Breakdown Data by Type
4.1 Global VR Video Content Historic Market Size by Type (2016-2021)
4.2 Global VR Video Content Forecasted Market Size by Type (2022-2027)
5 VR Video Content Breakdown Data by Application
5.1 Global VR Video Content Historic Market Size by Application (2016-2021)
5.2 Global VR Video Content Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America VR Video Content Market Size (2016-2027)
6.2 North America VR Video Content Market Size by Type
6.2.1 North America VR Video Content Market Size by Type (2016-2021)
6.2.2 North America VR Video Content Market Size by Type (2022-2027)
6.2.3 North America VR Video Content Market Size by Type (2016-2027)
6.3 North America VR Video Content Market Size by Application
6.3.1 North America VR Video Content Market Size by Application (2016-2021)
6.3.2 North America VR Video Content Market Size by Application (2022-2027)
6.3.3 North America VR Video Content Market Size by Application (2016-2027)
6.4 North America VR Video Content Market Size by Country
6.4.1 North America VR Video Content Market Size by Country (2016-2021)
6.4.2 North America VR Video Content Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe VR Video Content Market Size (2016-2027)
7.2 Europe VR Video Content Market Size by Type
7.2.1 Europe VR Video Content Market Size by Type (2016-2021)
7.2.2 Europe VR Video Content Market Size by Type (2022-2027)
7.2.3 Europe VR Video Content Market Size by Type (2016-2027)
7.3 Europe VR Video Content Market Size by Application
7.3.1 Europe VR Video Content Market Size by Application (2016-2021)
7.3.2 Europe VR Video Content Market Size by Application (2022-2027)
7.3.3 Europe VR Video Content Market Size by Application (2016-2027)
7.4 Europe VR Video Content Market Size by Country
7.4.1 Europe VR Video Content Market Size by Country (2016-2021)
7.4.2 Europe VR Video Content Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific VR Video Content Market Size (2016-2027)
8.2 Asia-Pacific VR Video Content Market Size by Type
8.2.1 Asia-Pacific VR Video Content Market Size by Type (2016-2021)
8.2.2 Asia-Pacific VR Video Content Market Size by Type (2022-2027)
8.2.3 Asia-Pacific VR Video Content Market Size by Type (2016-2027)
8.3 Asia-Pacific VR Video Content Market Size by Application
8.3.1 Asia-Pacific VR Video Content Market Size by Application (2016-2021)
8.3.2 Asia-Pacific VR Video Content Market Size by Application (2022-2027)
8.3.3 Asia-Pacific VR Video Content Market Size by Application (2016-2027)
8.4 Asia-Pacific VR Video Content Market Size by Region
8.4.1 Asia-Pacific VR Video Content Market Size by Region (2016-2021)
8.4.2 Asia-Pacific VR Video Content Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America VR Video Content Market Size (2016-2027)
9.2 Latin America VR Video Content Market Size by Type
9.2.1 Latin America VR Video Content Market Size by Type (2016-2021)
9.2.2 Latin America VR Video Content Market Size by Type (2022-2027)
9.2.3 Latin America VR Video Content Market Size by Type (2016-2027)
9.3 Latin America VR Video Content Market Size by Application
9.3.1 Latin America VR Video Content Market Size by Application (2016-2021)
9.3.2 Latin America VR Video Content Market Size by Application (2022-2027)
9.3.3 Latin America VR Video Content Market Size by Application (2016-2027)
9.4 Latin America VR Video Content Market Size by Country
9.4.1 Latin America VR Video Content Market Size by Country (2016-2021)
9.4.2 Latin America VR Video Content Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Video Content Market Size (2016-2027)
10.2 Middle East & Africa VR Video Content Market Size by Type
10.2.1 Middle East & Africa VR Video Content Market Size by Type (2016-2021)
10.2.2 Middle East & Africa VR Video Content Market Size by Type (2022-2027)
10.2.3 Middle East & Africa VR Video Content Market Size by Type (2016-2027)
10.3 Middle East & Africa VR Video Content Market Size by Application
10.3.1 Middle East & Africa VR Video Content Market Size by Application (2016-2021)
10.3.2 Middle East & Africa VR Video Content Market Size by Application (2022-2027)
10.3.3 Middle East & Africa VR Video Content Market Size by Application (2016-2027)
10.4 Middle East & Africa VR Video Content Market Size by Country
10.4.1 Middle East & Africa VR Video Content Market Size by Country (2016-2021)
10.4.2 Middle East & Africa VR Video Content Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Blippar
11.1.1 Blippar Company Details
11.1.2 Blippar Business Overview
11.1.3 Blippar VR Video Content Introduction
11.1.4 Blippar Revenue in VR Video Content Business (2016-2021)
11.1.5 Blippar Recent Development
11.2 360 Labs
11.2.1 360 Labs Company Details
11.2.2 360 Labs Business Overview
11.2.3 360 Labs VR Video Content Introduction
11.2.4 360 Labs Revenue in VR Video Content Business (2016-2021)
11.2.5 360 Labs Recent Development
11.3 Matterport
11.3.1 Matterport Company Details
11.3.2 Matterport Business Overview
11.3.3 Matterport VR Video Content Introduction
11.3.4 Matterport Revenue in VR Video Content Business (2016-2021)
11.3.5 Matterport Recent Development
11.4 Koncept VR
11.4.1 Koncept VR Company Details
11.4.2 Koncept VR Business Overview
11.4.3 Koncept VR VR Video Content Introduction
11.4.4 Koncept VR Revenue in VR Video Content Business (2016-2021)
11.4.5 Koncept VR Recent Development
11.5 SubVRsive
11.5.1 SubVRsive Company Details
11.5.2 SubVRsive Business Overview
11.5.3 SubVRsive VR Video Content Introduction
11.5.4 SubVRsive Revenue in VR Video Content Business (2016-2021)
11.5.5 SubVRsive Recent Development
11.6 Panedia Pty Ltd.
11.6.1 Panedia Pty Ltd. Company Details
11.6.2 Panedia Pty Ltd. Business Overview
11.6.3 Panedia Pty Ltd. VR Video Content Introduction
11.6.4 Panedia Pty Ltd. Revenue in VR Video Content Business (2016-2021)
11.6.5 Panedia Pty Ltd. Recent Development
11.7 WeMakeVR
11.7.1 WeMakeVR Company Details
11.7.2 WeMakeVR Business Overview
11.7.3 WeMakeVR VR Video Content Introduction
11.7.4 WeMakeVR Revenue in VR Video Content Business (2016-2021)
11.7.5 WeMakeVR Recent Development
11.8 VIAR (Viar360)
11.8.1 VIAR (Viar360) Company Details
11.8.2 VIAR (Viar360) Business Overview
11.8.3 VIAR (Viar360) VR Video Content Introduction
11.8.4 VIAR (Viar360) Revenue in VR Video Content Business (2016-2021)
11.8.5 VIAR (Viar360) Recent Development
11.9 Pixvana Inc.
11.9.1 Pixvana Inc. Company Details
11.9.2 Pixvana Inc. Business Overview
11.9.3 Pixvana Inc. VR Video Content Introduction
11.9.4 Pixvana Inc. Revenue in VR Video Content Business (2016-2021)
11.9.5 Pixvana Inc. Recent Development
11.10 Scapic
11.10.1 Scapic Company Details
11.10.2 Scapic Business Overview
11.10.3 Scapic VR Video Content Introduction
11.10.4 Scapic Revenue in VR Video Content Business (2016-2021)
11.10.5 Scapic Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tables & Figures
List of Tables
Table 1. Global VR Video Content Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Software
Table 3. Key Players of Services
Table 4. Global VR Video Content Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global VR Video Content Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global VR Video Content Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global VR Video Content Market Share by Regions (2016-2021)
Table 8. Global VR Video Content Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global VR Video Content Market Share by Regions (2022-2027)
Table 10. VR Video Content Market Trends
Table 11. VR Video Content Market Drivers
Table 12. VR Video Content Market Challenges
Table 13. VR Video Content Market Restraints
Table 14. Global VR Video Content Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global VR Video Content Market Share by Players (2016-2021)
Table 16. Global Top VR Video Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Video Content as of 2020)
Table 17. Ranking of Global Top VR Video Content Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by VR Video Content Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players VR Video Content Product Solution and Service
Table 21. Date of Enter into VR Video Content Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 24. Global VR Video Content Revenue Market Share by Type (2016-2021)
Table 25. Global VR Video Content Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global VR Video Content Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global VR Video Content Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global VR Video Content Revenue Market Share by Application (2016-2021)
Table 29. Global VR Video Content Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global VR Video Content Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 32. North America VR Video Content Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America VR Video Content Market Size by Application (2016-2021) (US$ Million)
Table 34. North America VR Video Content Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America VR Video Content Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America VR Video Content Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe VR Video Content Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe VR Video Content Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe VR Video Content Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe VR Video Content Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe VR Video Content Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific VR Video Content Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific VR Video Content Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific VR Video Content Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific VR Video Content Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific VR Video Content Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America VR Video Content Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America VR Video Content Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America VR Video Content Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America VR Video Content Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America VR Video Content Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa VR Video Content Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa VR Video Content Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa VR Video Content Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa VR Video Content Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa VR Video Content Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa VR Video Content Market Size by Country (2022-2027) & (US$ Million)
Table 61. Blippar Company Details
Table 62. Blippar Business Overview
Table 63. Blippar VR Video Content Product
Table 64. Blippar Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 65. Blippar Recent Development
Table 66. 360 Labs Company Details
Table 67. 360 Labs Business Overview
Table 68. 360 Labs VR Video Content Product
Table 69. 360 Labs Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 70. 360 Labs Recent Development
Table 71. Matterport Company Details
Table 72. Matterport Business Overview
Table 73. Matterport VR Video Content Product
Table 74. Matterport Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 75. Matterport Recent Development
Table 76. Koncept VR Company Details
Table 77. Koncept VR Business Overview
Table 78. Koncept VR VR Video Content Product
Table 79. Koncept VR Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 80. Koncept VR Recent Development
Table 81. SubVRsive Company Details
Table 82. SubVRsive Business Overview
Table 83. SubVRsive VR Video Content Product
Table 84. SubVRsive Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 85. SubVRsive Recent Development
Table 86. Panedia Pty Ltd. Company Details
Table 87. Panedia Pty Ltd. Business Overview
Table 88. Panedia Pty Ltd. VR Video Content Product
Table 89. Panedia Pty Ltd. Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 90. Panedia Pty Ltd. Recent Development
Table 91. WeMakeVR Company Details
Table 92. WeMakeVR Business Overview
Table 93. WeMakeVR VR Video Content Product
Table 94. WeMakeVR Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 95. WeMakeVR Recent Development
Table 96. VIAR (Viar360) Company Details
Table 97. VIAR (Viar360) Business Overview
Table 98. VIAR (Viar360) Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 99. VIAR (Viar360) Recent Development
Table 100. Pixvana Inc. Company Details
Table 101. Pixvana Inc. Business Overview
Table 102. Pixvana Inc. VR Video Content Product
Table 103. Pixvana Inc. Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 104. Pixvana Inc. Recent Development
Table 105. Scapic Company Details
Table 106. Scapic Business Overview
Table 107. Scapic VR Video Content Product
Table 108. Scapic Revenue in VR Video Content Business (2016-2021) & (US$ Million)
Table 109. Scapic Recent Development
Table 110. Research Programs/Design for This Report
Table 111. Key Data Information from Secondary Sources
Table 112. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR Video Content Market Share by Type: 2020 VS 2027
Figure 2. Software Features
Figure 3. Services Features
Figure 4. Global VR Video Content Market Share by Application: 2020 VS 2027
Figure 5. Real Estate Case Studies
Figure 6. Travel & Hospitality Case Studies
Figure 7. Media & Entertainment Case Studies
Figure 8. Healthcare Case Studies
Figure 9. Retail Case Studies
Figure 10. Gaming Case Studies
Figure 11. Automotive Case Studies
Figure 12. Others Case Studies
Figure 13. VR Video Content Report Years Considered
Figure 14. Global VR Video Content Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 15. Global VR Video Content Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 16. Global VR Video Content Market Share by Regions: 2020 VS 2027
Figure 17. Global VR Video Content Market Share by Regions (2022-2027)
Figure 18. Global VR Video Content Market Share by Players in 2020
Figure 19. Global Top VR Video Content Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Video Content as of 2020
Figure 20. The Top 10 and 5 Players Market Share by VR Video Content Revenue in 2020
Figure 21. Global VR Video Content Revenue Market Share by Type (2016-2021)
Figure 22. Global VR Video Content Revenue Market Share by Type (2022-2027)
Figure 23. North America VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. North America VR Video Content Market Share by Type (2016-2027)
Figure 25. North America VR Video Content Market Share by Application (2016-2027)
Figure 26. North America VR Video Content Market Share by Country (2016-2027)
Figure 27. United States VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Canada VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. Europe VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Europe VR Video Content Market Share by Type (2016-2027)
Figure 31. Europe VR Video Content Market Share by Application (2016-2027)
Figure 32. Europe VR Video Content Market Share by Country (2016-2027)
Figure 33. Germany VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. France VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. U.K. VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Italy VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Russia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Nordic VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Asia-Pacific VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Asia-Pacific VR Video Content Market Share by Type (2016-2027)
Figure 41. Asia-Pacific VR Video Content Market Share by Application (2016-2027)
Figure 42. Asia-Pacific VR Video Content Market Share by Region (2016-2027)
Figure 43. China VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Japan VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. South Korea VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Southeast Asia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. India VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Australia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Latin America VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Latin America VR Video Content Market Share by Type (2016-2027)
Figure 51. Latin America VR Video Content Market Share by Application (2016-2027)
Figure 52. Latin America VR Video Content Market Share by Country (2016-2027)
Figure 53. Mexico VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Brazil VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Middle East & Africa VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Middle East & Africa VR Video Content Market Share by Type (2016-2027)
Figure 57. Middle East & Africa VR Video Content Market Share by Application (2016-2027)
Figure 58. Middle East & Africa VR Video Content Market Share by Country (2016-2027)
Figure 59. Turkey VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Saudi Arabia VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 61. UAE VR Video Content Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 62. Blippar Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 63. 360 Labs Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 64. Matterport Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 65. Koncept VR Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 66. SubVRsive Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 67. Panedia Pty Ltd. Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 68. WeMakeVR Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 69. VIAR (Viar360) Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 70. Pixvana Inc. Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 71. Scapic Revenue Growth Rate in VR Video Content Business (2016-2021)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed
Companies
Blippar
360 Labs
Matterport
Koncept VR
SubVRsive
Panedia Pty Ltd.
WeMakeVR
VIAR (Viar360)
Pixvana Inc.
Scapic
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