Global Fighting Video Games Market Size, Status and Forecast 2021-2027

SKU ID :QYR-19241941 | Published Date: 28-Sep-2021 | No. of pages: 100
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Fighting Video Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Free to Play 1.2.3 Pay to Play 1.3 Market by Application 1.3.1 Global Fighting Video Games Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Desktop 1.3.3 Notebook 1.3.4 Console 1.3.5 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Fighting Video Games Market Perspective (2016-2027) 2.2 Fighting Video Games Growth Trends by Regions 2.2.1 Fighting Video Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Fighting Video Games Historic Market Share by Regions (2016-2021) 2.2.3 Fighting Video Games Forecasted Market Size by Regions (2022-2027) 2.3 Fighting Video Games Industry Dynamic 2.3.1 Fighting Video Games Market Trends 2.3.2 Fighting Video Games Market Drivers 2.3.3 Fighting Video Games Market Challenges 2.3.4 Fighting Video Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Fighting Video Games Players by Revenue 3.1.1 Global Top Fighting Video Games Players by Revenue (2016-2021) 3.1.2 Global Fighting Video Games Revenue Market Share by Players (2016-2021) 3.2 Global Fighting Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Fighting Video Games Revenue 3.4 Global Fighting Video Games Market Concentration Ratio 3.4.1 Global Fighting Video Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Fighting Video Games Revenue in 2020 3.5 Fighting Video Games Key Players Head office and Area Served 3.6 Key Players Fighting Video Games Product Solution and Service 3.7 Date of Enter into Fighting Video Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Fighting Video Games Breakdown Data by Type 4.1 Global Fighting Video Games Historic Market Size by Type (2016-2021) 4.2 Global Fighting Video Games Forecasted Market Size by Type (2022-2027) 5 Fighting Video Games Breakdown Data by Application 5.1 Global Fighting Video Games Historic Market Size by Application (2016-2021) 5.2 Global Fighting Video Games Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Fighting Video Games Market Size (2016-2027) 6.2 North America Fighting Video Games Market Size by Type 6.2.1 North America Fighting Video Games Market Size by Type (2016-2021) 6.2.2 North America Fighting Video Games Market Size by Type (2022-2027) 6.2.3 North America Fighting Video Games Market Size by Type (2016-2027) 6.3 North America Fighting Video Games Market Size by Application 6.3.1 North America Fighting Video Games Market Size by Application (2016-2021) 6.3.2 North America Fighting Video Games Market Size by Application (2022-2027) 6.3.3 North America Fighting Video Games Market Size by Application (2016-2027) 6.4 North America Fighting Video Games Market Size by Country 6.4.1 North America Fighting Video Games Market Size by Country (2016-2021) 6.4.2 North America Fighting Video Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Fighting Video Games Market Size (2016-2027) 7.2 Europe Fighting Video Games Market Size by Type 7.2.1 Europe Fighting Video Games Market Size by Type (2016-2021) 7.2.2 Europe Fighting Video Games Market Size by Type (2022-2027) 7.2.3 Europe Fighting Video Games Market Size by Type (2016-2027) 7.3 Europe Fighting Video Games Market Size by Application 7.3.1 Europe Fighting Video Games Market Size by Application (2016-2021) 7.3.2 Europe Fighting Video Games Market Size by Application (2022-2027) 7.3.3 Europe Fighting Video Games Market Size by Application (2016-2027) 7.4 Europe Fighting Video Games Market Size by Country 7.4.1 Europe Fighting Video Games Market Size by Country (2016-2021) 7.4.2 Europe Fighting Video Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Fighting Video Games Market Size (2016-2027) 8.2 Asia-Pacific Fighting Video Games Market Size by Type 8.2.1 Asia-Pacific Fighting Video Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Fighting Video Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Fighting Video Games Market Size by Type (2016-2027) 8.3 Asia-Pacific Fighting Video Games Market Size by Application 8.3.1 Asia-Pacific Fighting Video Games Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Fighting Video Games Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Fighting Video Games Market Size by Application (2016-2027) 8.4 Asia-Pacific Fighting Video Games Market Size by Region 8.4.1 Asia-Pacific Fighting Video Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Fighting Video Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Fighting Video Games Market Size (2016-2027) 9.2 Latin America Fighting Video Games Market Size by Type 9.2.1 Latin America Fighting Video Games Market Size by Type (2016-2021) 9.2.2 Latin America Fighting Video Games Market Size by Type (2022-2027) 9.2.3 Latin America Fighting Video Games Market Size by Type (2016-2027) 9.3 Latin America Fighting Video Games Market Size by Application 9.3.1 Latin America Fighting Video Games Market Size by Application (2016-2021) 9.3.2 Latin America Fighting Video Games Market Size by Application (2022-2027) 9.3.3 Latin America Fighting Video Games Market Size by Application (2016-2027) 9.4 Latin America Fighting Video Games Market Size by Country 9.4.1 Latin America Fighting Video Games Market Size by Country (2016-2021) 9.4.2 Latin America Fighting Video Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Fighting Video Games Market Size (2016-2027) 10.2 Middle East & Africa Fighting Video Games Market Size by Type 10.2.1 Middle East & Africa Fighting Video Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Fighting Video Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Fighting Video Games Market Size by Type (2016-2027) 10.3 Middle East & Africa Fighting Video Games Market Size by Application 10.3.1 Middle East & Africa Fighting Video Games Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Fighting Video Games Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Fighting Video Games Market Size by Application (2016-2027) 10.4 Middle East & Africa Fighting Video Games Market Size by Country 10.4.1 Middle East & Africa Fighting Video Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Fighting Video Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 NetherRealm Studios 11.1.1 NetherRealm Studios Company Details 11.1.2 NetherRealm Studios Business Overview 11.1.3 NetherRealm Studios Fighting Video Games Introduction 11.1.4 NetherRealm Studios Revenue in Fighting Video Games Business (2016-2021) 11.1.5 NetherRealm Studios Recent Development 11.2 Team Ninja 11.2.1 Team Ninja Company Details 11.2.2 Team Ninja Business Overview 11.2.3 Team Ninja Fighting Video Games Introduction 11.2.4 Team Ninja Revenue in Fighting Video Games Business (2016-2021) 11.2.5 Team Ninja Recent Development 11.3 Arc System Works 11.3.1 Arc System Works Company Details 11.3.2 Arc System Works Business Overview 11.3.3 Arc System Works Fighting Video Games Introduction 11.3.4 Arc System Works Revenue in Fighting Video Games Business (2016-2021) 11.3.5 Arc System Works Recent Development 11.4 SNK 11.4.1 SNK Company Details 11.4.2 SNK Business Overview 11.4.3 SNK Fighting Video Games Introduction 11.4.4 SNK Revenue in Fighting Video Games Business (2016-2021) 11.4.5 SNK Recent Development 11.5 Rare 11.5.1 Rare Company Details 11.5.2 Rare Business Overview 11.5.3 Rare Fighting Video Games Introduction 11.5.4 Rare Revenue in Fighting Video Games Business (2016-2021) 11.5.5 Rare Recent Development 11.6 Activision Blizzard 11.6.1 Activision Blizzard Company Details 11.6.2 Activision Blizzard Business Overview 11.6.3 Activision Blizzard Fighting Video Games Introduction 11.6.4 Activision Blizzard Revenue in Fighting Video Games Business (2016-2021) 11.6.5 Activision Blizzard Recent Development 11.7 2K Games 11.7.1 2K Games Company Details 11.7.2 2K Games Business Overview 11.7.3 2K Games Fighting Video Games Introduction 11.7.4 2K Games Revenue in Fighting Video Games Business (2016-2021) 11.7.5 2K Games Recent Development 11.8 NINTENDO 11.8.1 NINTENDO Company Details 11.8.2 NINTENDO Business Overview 11.8.3 NINTENDO Fighting Video Games Introduction 11.8.4 NINTENDO Revenue in Fighting Video Games Business (2016-2021) 11.8.5 NINTENDO Recent Development 11.9 SONY 11.9.1 SONY Company Details 11.9.2 SONY Business Overview 11.9.3 SONY Fighting Video Games Introduction 11.9.4 SONY Revenue in Fighting Video Games Business (2016-2021) 11.9.5 SONY Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Fighting Video Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Free to Play Table 3. Key Players of Pay to Play Table 4. Global Fighting Video Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 5. Global Fighting Video Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Fighting Video Games Market Size by Regions (2016-2021) & (US$ Million) Table 7. Global Fighting Video Games Market Share by Regions (2016-2021) Table 8. Global Fighting Video Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 9. Global Fighting Video Games Market Share by Regions (2022-2027) Table 10. Fighting Video Games Market Trends Table 11. Fighting Video Games Market Drivers Table 12. Fighting Video Games Market Challenges Table 13. Fighting Video Games Market Restraints Table 14. Global Fighting Video Games Revenue by Players (2016-2021) & (US$ Million) Table 15. Global Fighting Video Games Market Share by Players (2016-2021) Table 16. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Fighting Video Games as of 2020) Table 17. Ranking of Global Top Fighting Video Games Companies by Revenue (US$ Million) in 2020 Table 18. Global 5 Largest Players Market Share by Fighting Video Games Revenue (CR5 and HHI) & (2016-2021) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Fighting Video Games Product Solution and Service Table 21. Date of Enter into Fighting Video Games Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 24. Global Fighting Video Games Revenue Market Share by Type (2016-2021) Table 25. Global Fighting Video Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 26. Global Fighting Video Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 27. Global Fighting Video Games Market Size Share by Application (2016-2021) & (US$ Million) Table 28. Global Fighting Video Games Revenue Market Share by Application (2016-2021) Table 29. Global Fighting Video Games Forecasted Market Size by Application (2022-2027) (US$ Million) Table 30. Global Fighting Video Games Revenue Market Share by Application (2022-2027) & (US$ Million) Table 31. North America Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 32. North America Fighting Video Games Market Size by Type (2022-2027) & (US$ Million) Table 33. North America Fighting Video Games Market Size by Application (2016-2021) (US$ Million) Table 34. North America Fighting Video Games Market Size by Application (2022-2027) & (US$ Million) Table 35. North America Fighting Video Games Market Size by Country (2016-2021) & (US$ Million) Table 36. North America Fighting Video Games Market Size by Country (2022-2027) & (US$ Million) Table 37. Europe Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 38. Europe Fighting Video Games Market Size by Type (2022-2027) & (US$ Million) Table 39. Europe Fighting Video Games Market Size by Application (2016-2021) (US$ Million) Table 40. Europe Fighting Video Games Market Size by Application (2022-2027) & (US$ Million) Table 41. Europe Fighting Video Games Market Size by Country (2016-2021) & (US$ Million) Table 42. Europe Fighting Video Games Market Size by Country (2022-2027) & (US$ Million) Table 43. Asia-Pacific Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 44. Asia-Pacific Fighting Video Games Market Size by Type (2022-2027) & (US$ Million) Table 45. Asia-Pacific Fighting Video Games Market Size by Application (2016-2021) (US$ Million) Table 46. Asia-Pacific Fighting Video Games Market Size by Application (2022-2027) & (US$ Million) Table 47. Asia-Pacific Fighting Video Games Market Size by Region (2016-2021) & (US$ Million) Table 48. Asia-Pacific Fighting Video Games Market Size by Region (2022-2027) & (US$ Million) Table 49. Latin America Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 50. Latin America Fighting Video Games Market Size by Type (2022-2027) & (US$ Million) Table 51. Latin America Fighting Video Games Market Size by Application (2016-2021) (US$ Million) Table 52. Latin America Fighting Video Games Market Size by Application (2022-2027) & (US$ Million) Table 53. Latin America Fighting Video Games Market Size by Country (2016-2021) & (US$ Million) Table 54. Latin America Fighting Video Games Market Size by Country (2022-2027) & (US$ Million) Table 55. Middle East & Africa Fighting Video Games Market Size by Type (2016-2021) (US$ Million) Table 56. Middle East & Africa Fighting Video Games Market Size by Type (2022-2027) & (US$ Million) Table 57. Middle East & Africa Fighting Video Games Market Size by Application (2016-2021) (US$ Million) Table 58. Middle East & Africa Fighting Video Games Market Size by Application (2022-2027) & (US$ Million) Table 59. Middle East & Africa Fighting Video Games Market Size by Country (2016-2021) & (US$ Million) Table 60. Middle East & Africa Fighting Video Games Market Size by Country (2022-2027) & (US$ Million) Table 61. NetherRealm Studios Company Details Table 62. NetherRealm Studios Business Overview Table 63. NetherRealm Studios Fighting Video Games Product Table 64. NetherRealm Studios Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 65. NetherRealm Studios Recent Development Table 66. Team Ninja Company Details Table 67. Team Ninja Business Overview Table 68. Team Ninja Fighting Video Games Product Table 69. Team Ninja Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 70. Team Ninja Recent Development Table 71. Arc System Works Company Details Table 72. Arc System Works Business Overview Table 73. Arc System Works Fighting Video Games Product Table 74. Arc System Works Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 75. Arc System Works Recent Development Table 76. SNK Company Details Table 77. SNK Business Overview Table 78. SNK Fighting Video Games Product Table 79. SNK Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 80. SNK Recent Development Table 81. Rare Company Details Table 82. Rare Business Overview Table 83. Rare Fighting Video Games Product Table 84. Rare Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 85. Rare Recent Development Table 86. Activision Blizzard Company Details Table 87. Activision Blizzard Business Overview Table 88. Activision Blizzard Fighting Video Games Product Table 89. Activision Blizzard Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 90. Activision Blizzard Recent Development Table 91. 2K Games Company Details Table 92. 2K Games Business Overview Table 93. 2K Games Fighting Video Games Product Table 94. 2K Games Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 95. 2K Games Recent Development Table 96. NINTENDO Company Details Table 97. NINTENDO Business Overview Table 98. NINTENDO Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 99. NINTENDO Recent Development Table 100. SONY Company Details Table 101. SONY Business Overview Table 102. SONY Fighting Video Games Product Table 103. SONY Revenue in Fighting Video Games Business (2016-2021) & (US$ Million) Table 104. SONY Recent Development Table 105. Research Programs/Design for This Report Table 106. Key Data Information from Secondary Sources Table 107. Key Data Information from Primary Sources List of Figures Figure 1. Global Fighting Video Games Market Share by Type: 2020 VS 2027 Figure 2. Free to Play Features Figure 3. Pay to Play Features Figure 4. Global Fighting Video Games Market Share by Application: 2020 VS 2027 Figure 5. Desktop Case Studies Figure 6. Notebook Case Studies Figure 7. Console Case Studies Figure 8. Others Case Studies Figure 9. Fighting Video Games Report Years Considered Figure 10. Global Fighting Video Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 11. Global Fighting Video Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 12. Global Fighting Video Games Market Share by Regions: 2020 VS 2027 Figure 13. Global Fighting Video Games Market Share by Regions (2022-2027) Figure 14. Global Fighting Video Games Market Share by Players in 2020 Figure 15. Global Top Fighting Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Fighting Video Games as of 2020 Figure 16. The Top 10 and 5 Players Market Share by Fighting Video Games Revenue in 2020 Figure 17. Global Fighting Video Games Revenue Market Share by Type (2016-2021) Figure 18. Global Fighting Video Games Revenue Market Share by Type (2022-2027) Figure 19. North America Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 20. North America Fighting Video Games Market Share by Type (2016-2027) Figure 21. North America Fighting Video Games Market Share by Application (2016-2027) Figure 22. North America Fighting Video Games Market Share by Country (2016-2027) Figure 23. United States Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Canada Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Europe Fighting Video Games Market Share by Type (2016-2027) Figure 27. Europe Fighting Video Games Market Share by Application (2016-2027) Figure 28. Europe Fighting Video Games Market Share by Country (2016-2027) Figure 29. Germany Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. France Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. U.K. Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Italy Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Russia Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Nordic Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Asia-Pacific Fighting Video Games Market Share by Type (2016-2027) Figure 37. Asia-Pacific Fighting Video Games Market Share by Application (2016-2027) Figure 38. Asia-Pacific Fighting Video Games Market Share by Region (2016-2027) Figure 39. China Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. Japan Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. South Korea Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. Southeast Asia Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. India Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Australia Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Latin America Fighting Video Games Market Share by Type (2016-2027) Figure 47. Latin America Fighting Video Games Market Share by Application (2016-2027) Figure 48. Latin America Fighting Video Games Market Share by Country (2016-2027) Figure 49. Mexico Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Brazil Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Middle East & Africa Fighting Video Games Market Share by Type (2016-2027) Figure 53. Middle East & Africa Fighting Video Games Market Share by Application (2016-2027) Figure 54. Middle East & Africa Fighting Video Games Market Share by Country (2016-2027) Figure 55. Turkey Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. Saudi Arabia Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. UAE Fighting Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. NetherRealm Studios Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 59. Team Ninja Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 60. Arc System Works Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 61. SNK Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 62. Rare Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 63. Activision Blizzard Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 64. 2K Games Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 65. NINTENDO Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 66. SONY Revenue Growth Rate in Fighting Video Games Business (2016-2021) Figure 67. Bottom-up and Top-down Approaches for This Report Figure 68. Data Triangulation Figure 69. Key Executives Interviewed
NetherRealm Studios Team Ninja Arc System Works SNK Rare Activision Blizzard 2K Games NINTENDO SONY
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