Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2022

SKU ID :QYR-19694953 | Published Date: 13-Dec-2021 | No. of pages: 119
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 On-Premise Artificial Intelligence in Video Games 1.2.3 Cloud-based Artificial Intelligence in Video Games 1.3 Market by Application 1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 PC 1.3.3 TV 1.3.4 Smartphone & Tablet 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Artificial Intelligence in Video Games Market Perspective (2016-2027) 2.2 Artificial Intelligence in Video Games Growth Trends by Regions 2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2016-2021) 2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027) 2.3 Artificial Intelligence in Video Games Industry Dynamic 2.3.1 Artificial Intelligence in Video Games Market Trends 2.3.2 Artificial Intelligence in Video Games Market Drivers 2.3.3 Artificial Intelligence in Video Games Market Challenges 2.3.4 Artificial Intelligence in Video Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Artificial Intelligence in Video Games Players by Revenue 3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2016-2021) 3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2016-2021) 3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue 3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio 3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2020 3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served 3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service 3.7 Date of Enter into Artificial Intelligence in Video Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Artificial Intelligence in Video Games Breakdown Data by Type 4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2016-2021) 4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027) 5 Artificial Intelligence in Video Games Breakdown Data by Application 5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2016-2021) 5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Artificial Intelligence in Video Games Market Size (2016-2027) 6.2 North America Artificial Intelligence in Video Games Market Size by Type 6.2.1 North America Artificial Intelligence in Video Games Market Size by Type (2016-2021) 6.2.2 North America Artificial Intelligence in Video Games Market Size by Type (2022-2027) 6.2.3 North America Artificial Intelligence in Video Games Market Size by Type (2016-2027) 6.3 North America Artificial Intelligence in Video Games Market Size by Application 6.3.1 North America Artificial Intelligence in Video Games Market Size by Application (2016-2021) 6.3.2 North America Artificial Intelligence in Video Games Market Size by Application (2022-2027) 6.3.3 North America Artificial Intelligence in Video Games Market Size by Application (2016-2027) 6.4 North America Artificial Intelligence in Video Games Market Size by Country 6.4.1 North America Artificial Intelligence in Video Games Market Size by Country (2016-2021) 6.4.2 North America Artificial Intelligence in Video Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Artificial Intelligence in Video Games Market Size (2016-2027) 7.2 Europe Artificial Intelligence in Video Games Market Size by Type 7.2.1 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021) 7.2.2 Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027) 7.2.3 Europe Artificial Intelligence in Video Games Market Size by Type (2016-2027) 7.3 Europe Artificial Intelligence in Video Games Market Size by Application 7.3.1 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021) 7.3.2 Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027) 7.3.3 Europe Artificial Intelligence in Video Games Market Size by Application (2016-2027) 7.4 Europe Artificial Intelligence in Video Games Market Size by Country 7.4.1 Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021) 7.4.2 Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2016-2027) 8.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type 8.2.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2027) 8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application 8.3.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2027) 8.4 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region 8.4.1 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Artificial Intelligence in Video Games Market Size (2016-2027) 9.2 Latin America Artificial Intelligence in Video Games Market Size by Type 9.2.1 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021) 9.2.2 Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027) 9.2.3 Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2027) 9.3 Latin America Artificial Intelligence in Video Games Market Size by Application 9.3.1 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021) 9.3.2 Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027) 9.3.3 Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2027) 9.4 Latin America Artificial Intelligence in Video Games Market Size by Country 9.4.1 Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021) 9.4.2 Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2016-2027) 10.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type 10.2.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2027) 10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application 10.3.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2027) 10.4 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country 10.4.1 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Ubisoft 11.1.1 Ubisoft Company Details 11.1.2 Ubisoft Business Overview 11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction 11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.1.5 Ubisoft Recent Development 11.2 EA 11.2.1 EA Company Details 11.2.2 EA Business Overview 11.2.3 EA Artificial Intelligence in Video Games Introduction 11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.2.5 EA Recent Development 11.3 Tencent 11.3.1 Tencent Company Details 11.3.2 Tencent Business Overview 11.3.3 Tencent Artificial Intelligence in Video Games Introduction 11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.3.5 Tencent Recent Development 11.4 Sony 11.4.1 Sony Company Details 11.4.2 Sony Business Overview 11.4.3 Sony Artificial Intelligence in Video Games Introduction 11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.4.5 Sony Recent Development 11.5 Microsoft 11.5.1 Microsoft Company Details 11.5.2 Microsoft Business Overview 11.5.3 Microsoft Artificial Intelligence in Video Games Introduction 11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.5.5 Microsoft Recent Development 11.6 Playtika 11.6.1 Playtika Company Details 11.6.2 Playtika Business Overview 11.6.3 Playtika Artificial Intelligence in Video Games Introduction 11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.6.5 Playtika Recent Development 11.7 Activision Blizzard 11.7.1 Activision Blizzard Company Details 11.7.2 Activision Blizzard Business Overview 11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction 11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.7.5 Activision Blizzard Recent Development 11.8 NetEase 11.8.1 NetEase Company Details 11.8.2 NetEase Business Overview 11.8.3 NetEase Artificial Intelligence in Video Games Introduction 11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.8.5 NetEase Recent Development 11.9 Nintendo 11.9.1 Nintendo Company Details 11.9.2 Nintendo Business Overview 11.9.3 Nintendo Artificial Intelligence in Video Games Introduction 11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.9.5 Nintendo Recent Development 11.10 Google 11.10.1 Google Company Details 11.10.2 Google Business Overview 11.10.3 Google Artificial Intelligence in Video Games Introduction 11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.10.5 Google Recent Development 11.11 Nexon 11.11.1 Nexon Company Details 11.11.2 Nexon Business Overview 11.11.3 Nexon Artificial Intelligence in Video Games Introduction 11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.11.5 Nexon Recent Development 11.12 Square Enix 11.12.1 Square Enix Company Details 11.12.2 Square Enix Business Overview 11.12.3 Square Enix Artificial Intelligence in Video Games Introduction 11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.12.5 Square Enix Recent Development 11.13 Konami 11.13.1 Konami Company Details 11.13.2 Konami Business Overview 11.13.3 Konami Artificial Intelligence in Video Games Introduction 11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.13.5 Konami Recent Development 11.14 Take-Two Interactive 11.14.1 Take-Two Interactive Company Details 11.14.2 Take-Two Interactive Business Overview 11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction 11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.14.5 Take-Two Interactive Recent Development 11.15 NCSoft 11.15.1 NCSoft Company Details 11.15.2 NCSoft Business Overview 11.15.3 NCSoft Artificial Intelligence in Video Games Introduction 11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) 11.15.5 NCSoft Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of On-Premise Artificial Intelligence in Video Games Table 3. Key Players of Cloud-based Artificial Intelligence in Video Games Table 4. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 5. Global Artificial Intelligence in Video Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Artificial Intelligence in Video Games Market Size by Regions (2016-2021) & (US$ Million) Table 7. Global Artificial Intelligence in Video Games Market Share by Regions (2016-2021) Table 8. Global Artificial Intelligence in Video Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 9. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027) Table 10. Artificial Intelligence in Video Games Market Trends Table 11. Artificial Intelligence in Video Games Market Drivers Table 12. Artificial Intelligence in Video Games Market Challenges Table 13. Artificial Intelligence in Video Games Market Restraints Table 14. Global Artificial Intelligence in Video Games Revenue by Players (2016-2021) & (US$ Million) Table 15. Global Artificial Intelligence in Video Games Market Share by Players (2016-2021) Table 16. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020) Table 17. Ranking of Global Top Artificial Intelligence in Video Games Companies by Revenue (US$ Million) in 2020 Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Video Games Revenue (CR5 and HHI) & (2016-2021) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service Table 21. Date of Enter into Artificial Intelligence in Video Games Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021) Table 25. Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 26. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 27. Global Artificial Intelligence in Video Games Market Size Share by Application (2016-2021) & (US$ Million) Table 28. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2016-2021) Table 29. Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2022-2027) (US$ Million) Table 30. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2022-2027) & (US$ Million) Table 31. North America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 32. North America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million) Table 33. North America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million) Table 34. North America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million) Table 35. North America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million) Table 36. North America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million) Table 37. Europe Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 38. Europe Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million) Table 39. Europe Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million) Table 40. Europe Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million) Table 41. Europe Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million) Table 42. Europe Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million) Table 43. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 44. Asia-Pacific Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million) Table 45. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million) Table 46. Asia-Pacific Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million) Table 47. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2016-2021) & (US$ Million) Table 48. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2022-2027) & (US$ Million) Table 49. Latin America Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 50. Latin America Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million) Table 51. Latin America Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million) Table 52. Latin America Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million) Table 53. Latin America Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million) Table 54. Latin America Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million) Table 55. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2016-2021) (US$ Million) Table 56. Middle East & Africa Artificial Intelligence in Video Games Market Size by Type (2022-2027) & (US$ Million) Table 57. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2016-2021) (US$ Million) Table 58. Middle East & Africa Artificial Intelligence in Video Games Market Size by Application (2022-2027) & (US$ Million) Table 59. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2016-2021) & (US$ Million) Table 60. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2022-2027) & (US$ Million) Table 61. Ubisoft Company Details Table 62. Ubisoft Business Overview Table 63. Ubisoft Artificial Intelligence in Video Games Product Table 64. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 65. Ubisoft Recent Development Table 66. EA Company Details Table 67. EA Business Overview Table 68. EA Artificial Intelligence in Video Games Product Table 69. EA Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 70. EA Recent Development Table 71. Tencent Company Details Table 72. Tencent Business Overview Table 73. Tencent Artificial Intelligence in Video Games Product Table 74. Tencent Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 75. Tencent Recent Development Table 76. Sony Company Details Table 77. Sony Business Overview Table 78. Sony Artificial Intelligence in Video Games Product Table 79. Sony Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 80. Sony Recent Development Table 81. Microsoft Company Details Table 82. Microsoft Business Overview Table 83. Microsoft Artificial Intelligence in Video Games Product Table 84. Microsoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 85. Microsoft Recent Development Table 86. Playtika Company Details Table 87. Playtika Business Overview Table 88. Playtika Artificial Intelligence in Video Games Product Table 89. Playtika Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 90. Playtika Recent Development Table 91. Activision Blizzard Company Details Table 92. Activision Blizzard Business Overview Table 93. Activision Blizzard Artificial Intelligence in Video Games Product Table 94. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 95. Activision Blizzard Recent Development Table 96. NetEase Company Details Table 97. NetEase Business Overview Table 98. NetEase Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 99. NetEase Recent Development Table 100. Nintendo Company Details Table 101. Nintendo Business Overview Table 102. Nintendo Artificial Intelligence in Video Games Product Table 103. Nintendo Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 104. Nintendo Recent Development Table 105. Google Company Details Table 106. Google Business Overview Table 107. Google Artificial Intelligence in Video Games Product Table 108. Google Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 109. Google Recent Development Table 110. Nexon Company Details Table 111. Nexon Business Overview Table 112. Nexon Artificial Intelligence in Video Games Product Table 113. Nexon Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 114. Nexon Recent Development Table 115. Square Enix Company Details Table 116. Square Enix Business Overview Table 117. Square Enix Artificial Intelligence in Video Games Product Table 118. Square Enix Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 119. Square Enix Recent Development Table 120. Konami Company Details Table 121. Konami Business Overview Table 122. Konami Artificial Intelligence in Video Games Product Table 123. Konami Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 124. Konami Recent Development Table 125. Take-Two Interactive Company Details Table 126. Take-Two Interactive Business Overview Table 127. Take-Two Interactive Artificial Intelligence in Video Games Product Table 128. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 129. Take-Two Interactive Recent Development Table 130. NCSoft Company Details Table 131. NCSoft Business Overview Table 132. NCSoft Artificial Intelligence in Video Games Product Table 133. NCSoft Revenue in Artificial Intelligence in Video Games Business (2016-2021) & (US$ Million) Table 134. NCSoft Recent Development Table 135. Research Programs/Design for This Report Table 136. Key Data Information from Secondary Sources Table 137. Key Data Information from Primary Sources List of Figures Figure 1. Global Artificial Intelligence in Video Games Market Share by Type: 2020 VS 2027 Figure 2. On-Premise Artificial Intelligence in Video Games Features Figure 3. Cloud-based Artificial Intelligence in Video Games Features Figure 4. Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2027 Figure 5. PC Case Studies Figure 6. TV Case Studies Figure 7. Smartphone & Tablet Case Studies Figure 8. Artificial Intelligence in Video Games Report Years Considered Figure 9. Global Artificial Intelligence in Video Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 10. Global Artificial Intelligence in Video Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 11. Global Artificial Intelligence in Video Games Market Share by Regions: 2020 VS 2027 Figure 12. Global Artificial Intelligence in Video Games Market Share by Regions (2022-2027) Figure 13. Global Artificial Intelligence in Video Games Market Share by Players in 2020 Figure 14. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Artificial Intelligence in Video Games as of 2020 Figure 15. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2020 Figure 16. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2016-2021) Figure 17. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2022-2027) Figure 18. North America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 19. North America Artificial Intelligence in Video Games Market Share by Type (2016-2027) Figure 20. North America Artificial Intelligence in Video Games Market Share by Application (2016-2027) Figure 21. North America Artificial Intelligence in Video Games Market Share by Country (2016-2027) Figure 22. United States Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Artificial Intelligence in Video Games Market Share by Type (2016-2027) Figure 26. Europe Artificial Intelligence in Video Games Market Share by Application (2016-2027) Figure 27. Europe Artificial Intelligence in Video Games Market Share by Country (2016-2027) Figure 28. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. France Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Nordic Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Artificial Intelligence in Video Games Market Share by Type (2016-2027) Figure 36. Asia-Pacific Artificial Intelligence in Video Games Market Share by Application (2016-2027) Figure 37. Asia-Pacific Artificial Intelligence in Video Games Market Share by Region (2016-2027) Figure 38. China Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. India Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Artificial Intelligence in Video Games Market Share by Type (2016-2027) Figure 46. Latin America Artificial Intelligence in Video Games Market Share by Application (2016-2027) Figure 47. Latin America Artificial Intelligence in Video Games Market Share by Country (2016-2027) Figure 48. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Artificial Intelligence in Video Games Market Share by Type (2016-2027) Figure 52. Middle East & Africa Artificial Intelligence in Video Games Market Share by Application (2016-2027) Figure 53. Middle East & Africa Artificial Intelligence in Video Games Market Share by Country (2016-2027) Figure 54. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. UAE Artificial Intelligence in Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 58. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 59. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 60. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 61. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 62. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 63. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 64. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 65. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 66. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 67. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 68. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 69. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 70. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 71. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2016-2021) Figure 72. Bottom-up and Top-down Approaches for This Report Figure 73. Data Triangulation Figure 74. Key Executives Interviewed
Ubisoft EA Tencent Sony Microsoft Playtika Activision Blizzard NetEase Nintendo Google Nexon Square Enix Konami Take-Two Interactive NCSoft
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