Global eSports Organization Market Size, Status and Forecast 2022

SKU ID :QYR-19696734 | Published Date: 13-Dec-2021 | No. of pages: 128
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global eSports Organization Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 LOL 1.2.3 PUBG 1.2.4 StarCraft 1.2.5 Fortnite 1.2.6 CS:GO 1.2.7 Other 1.3 Market by Application 1.3.1 Global eSports Organization Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Professional 1.3.3 Amateur 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global eSports Organization Market Perspective (2016-2027) 2.2 eSports Organization Growth Trends by Regions 2.2.1 eSports Organization Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 eSports Organization Historic Market Share by Regions (2016-2021) 2.2.3 eSports Organization Forecasted Market Size by Regions (2022-2027) 2.3 eSports Organization Industry Dynamic 2.3.1 eSports Organization Market Trends 2.3.2 eSports Organization Market Drivers 2.3.3 eSports Organization Market Challenges 2.3.4 eSports Organization Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top eSports Organization Players by Revenue 3.1.1 Global Top eSports Organization Players by Revenue (2016-2021) 3.1.2 Global eSports Organization Revenue Market Share by Players (2016-2021) 3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by eSports Organization Revenue 3.4 Global eSports Organization Market Concentration Ratio 3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2020 3.5 eSports Organization Key Players Head office and Area Served 3.6 Key Players eSports Organization Product Solution and Service 3.7 Date of Enter into eSports Organization Market 3.8 Mergers & Acquisitions, Expansion Plans 4 eSports Organization Breakdown Data by Type 4.1 Global eSports Organization Historic Market Size by Type (2016-2021) 4.2 Global eSports Organization Forecasted Market Size by Type (2022-2027) 5 eSports Organization Breakdown Data by Application 5.1 Global eSports Organization Historic Market Size by Application (2016-2021) 5.2 Global eSports Organization Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America eSports Organization Market Size (2016-2027) 6.2 North America eSports Organization Market Size by Type 6.2.1 North America eSports Organization Market Size by Type (2016-2021) 6.2.2 North America eSports Organization Market Size by Type (2022-2027) 6.2.3 North America eSports Organization Market Size by Type (2016-2027) 6.3 North America eSports Organization Market Size by Application 6.3.1 North America eSports Organization Market Size by Application (2016-2021) 6.3.2 North America eSports Organization Market Size by Application (2022-2027) 6.3.3 North America eSports Organization Market Size by Application (2016-2027) 6.4 North America eSports Organization Market Size by Country 6.4.1 North America eSports Organization Market Size by Country (2016-2021) 6.4.2 North America eSports Organization Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe eSports Organization Market Size (2016-2027) 7.2 Europe eSports Organization Market Size by Type 7.2.1 Europe eSports Organization Market Size by Type (2016-2021) 7.2.2 Europe eSports Organization Market Size by Type (2022-2027) 7.2.3 Europe eSports Organization Market Size by Type (2016-2027) 7.3 Europe eSports Organization Market Size by Application 7.3.1 Europe eSports Organization Market Size by Application (2016-2021) 7.3.2 Europe eSports Organization Market Size by Application (2022-2027) 7.3.3 Europe eSports Organization Market Size by Application (2016-2027) 7.4 Europe eSports Organization Market Size by Country 7.4.1 Europe eSports Organization Market Size by Country (2016-2021) 7.4.2 Europe eSports Organization Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific eSports Organization Market Size (2016-2027) 8.2 Asia-Pacific eSports Organization Market Size by Type 8.2.1 Asia-Pacific eSports Organization Market Size by Type (2016-2021) 8.2.2 Asia-Pacific eSports Organization Market Size by Type (2022-2027) 8.2.3 Asia-Pacific eSports Organization Market Size by Type (2016-2027) 8.3 Asia-Pacific eSports Organization Market Size by Application 8.3.1 Asia-Pacific eSports Organization Market Size by Application (2016-2021) 8.3.2 Asia-Pacific eSports Organization Market Size by Application (2022-2027) 8.3.3 Asia-Pacific eSports Organization Market Size by Application (2016-2027) 8.4 Asia-Pacific eSports Organization Market Size by Region 8.4.1 Asia-Pacific eSports Organization Market Size by Region (2016-2021) 8.4.2 Asia-Pacific eSports Organization Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America eSports Organization Market Size (2016-2027) 9.2 Latin America eSports Organization Market Size by Type 9.2.1 Latin America eSports Organization Market Size by Type (2016-2021) 9.2.2 Latin America eSports Organization Market Size by Type (2022-2027) 9.2.3 Latin America eSports Organization Market Size by Type (2016-2027) 9.3 Latin America eSports Organization Market Size by Application 9.3.1 Latin America eSports Organization Market Size by Application (2016-2021) 9.3.2 Latin America eSports Organization Market Size by Application (2022-2027) 9.3.3 Latin America eSports Organization Market Size by Application (2016-2027) 9.4 Latin America eSports Organization Market Size by Country 9.4.1 Latin America eSports Organization Market Size by Country (2016-2021) 9.4.2 Latin America eSports Organization Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa eSports Organization Market Size (2016-2027) 10.2 Middle East & Africa eSports Organization Market Size by Type 10.2.1 Middle East & Africa eSports Organization Market Size by Type (2016-2021) 10.2.2 Middle East & Africa eSports Organization Market Size by Type (2022-2027) 10.2.3 Middle East & Africa eSports Organization Market Size by Type (2016-2027) 10.3 Middle East & Africa eSports Organization Market Size by Application 10.3.1 Middle East & Africa eSports Organization Market Size by Application (2016-2021) 10.3.2 Middle East & Africa eSports Organization Market Size by Application (2022-2027) 10.3.3 Middle East & Africa eSports Organization Market Size by Application (2016-2027) 10.4 Middle East & Africa eSports Organization Market Size by Country 10.4.1 Middle East & Africa eSports Organization Market Size by Country (2016-2021) 10.4.2 Middle East & Africa eSports Organization Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Fnatic 11.1.1 Fnatic Company Details 11.1.2 Fnatic Business Overview 11.1.3 Fnatic eSports Organization Introduction 11.1.4 Fnatic Revenue in eSports Organization Business (2016-2021) 11.1.5 Fnatic Recent Development 11.2 C9 11.2.1 C9 Company Details 11.2.2 C9 Business Overview 11.2.3 C9 eSports Organization Introduction 11.2.4 C9 Revenue in eSports Organization Business (2016-2021) 11.2.5 C9 Recent Development 11.3 SKT 11.3.1 SKT Company Details 11.3.2 SKT Business Overview 11.3.3 SKT eSports Organization Introduction 11.3.4 SKT Revenue in eSports Organization Business (2016-2021) 11.3.5 SKT Recent Development 11.4 Samsung 11.4.1 Samsung Company Details 11.4.2 Samsung Business Overview 11.4.3 Samsung eSports Organization Introduction 11.4.4 Samsung Revenue in eSports Organization Business (2016-2021) 11.4.5 Samsung Recent Development 11.5 RNG 11.5.1 RNG Company Details 11.5.2 RNG Business Overview 11.5.3 RNG eSports Organization Introduction 11.5.4 RNG Revenue in eSports Organization Business (2016-2021) 11.5.5 RNG Recent Development 11.6 EDG 11.6.1 EDG Company Details 11.6.2 EDG Business Overview 11.6.3 EDG eSports Organization Introduction 11.6.4 EDG Revenue in eSports Organization Business (2016-2021) 11.6.5 EDG Recent Development 11.7 Invictus 11.7.1 Invictus Company Details 11.7.2 Invictus Business Overview 11.7.3 Invictus eSports Organization Introduction 11.7.4 Invictus Revenue in eSports Organization Business (2016-2021) 11.7.5 Invictus Recent Development 11.8 OG 11.8.1 OG Company Details 11.8.2 OG Business Overview 11.8.3 OG eSports Organization Introduction 11.8.4 OG Revenue in eSports Organization Business (2016-2021) 11.8.5 OG Recent Development 11.9 LGD 11.9.1 LGD Company Details 11.9.2 LGD Business Overview 11.9.3 LGD eSports Organization Introduction 11.9.4 LGD Revenue in eSports Organization Business (2016-2021) 11.9.5 LGD Recent Development 11.10 G2 11.10.1 G2 Company Details 11.10.2 G2 Business Overview 11.10.3 G2 eSports Organization Introduction 11.10.4 G2 Revenue in eSports Organization Business (2016-2021) 11.10.5 G2 Recent Development 11.11 TSM 11.11.1 TSM Company Details 11.11.2 TSM Business Overview 11.11.3 TSM eSports Organization Introduction 11.11.4 TSM Revenue in eSports Organization Business (2016-2021) 11.11.5 TSM Recent Development 11.12 CLG 11.12.1 CLG Company Details 11.12.2 CLG Business Overview 11.12.3 CLG eSports Organization Introduction 11.12.4 CLG Revenue in eSports Organization Business (2016-2021) 11.12.5 CLG Recent Development 11.13 Team Liquid 11.13.1 Team Liquid Company Details 11.13.2 Team Liquid Business Overview 11.13.3 Team Liquid eSports Organization Introduction 11.13.4 Team Liquid Revenue in eSports Organization Business (2016-2021) 11.13.5 Team Liquid Recent Development 11.14 Echo Fox 11.14.1 Echo Fox Company Details 11.14.2 Echo Fox Business Overview 11.14.3 Echo Fox eSports Organization Introduction 11.14.4 Echo Fox Revenue in eSports Organization Business (2016-2021) 11.14.5 Echo Fox Recent Development 11.15 100 Thieves 11.15.1 100 Thieves Company Details 11.15.2 100 Thieves Business Overview 11.15.3 100 Thieves eSports Organization Introduction 11.15.4 100 Thieves Revenue in eSports Organization Business (2016-2021) 11.15.5 100 Thieves Recent Development 11.16 Clutch Gaming 11.16.1 Clutch Gaming Company Details 11.16.2 Clutch Gaming Business Overview 11.16.3 Clutch Gaming eSports Organization Introduction 11.16.4 Clutch Gaming Revenue in eSports Organization Business (2016-2021) 11.16.5 Clutch Gaming Recent Development 11.17 Optic 11.17.1 Optic Company Details 11.17.2 Optic Business Overview 11.17.3 Optic eSports Organization Introduction 11.17.4 Optic Revenue in eSports Organization Business (2016-2021) 11.17.5 Optic Recent Development 11.18 GGS 11.18.1 GGS Company Details 11.18.2 GGS Business Overview 11.18.3 GGS eSports Organization Introduction 11.18.4 GGS Revenue in eSports Organization Business (2016-2021) 11.18.5 GGS Recent Development 11.19 Flyquest 11.19.1 Flyquest Company Details 11.19.2 Flyquest Business Overview 11.19.3 Flyquest eSports Organization Introduction 11.19.4 Flyquest Revenue in eSports Organization Business (2016-2021) 11.19.5 Flyquest Recent Development 11.20 Splyce 11.20.1 Splyce Company Details 11.20.2 Splyce Business Overview 11.20.3 Splyce eSports Organization Introduction 11.20.4 Splyce Revenue in eSports Organization Business (2016-2021) 11.20.5 Splyce Recent Development 11.21 Misfits 11.21.1 Misfits Company Details 11.21.2 Misfits Business Overview 11.21.3 Misfits eSports Organization Introduction 11.21.4 Misfits Revenue in eSports Organization Business (2016-2021) 11.21.5 Misfits Recent Development 11.22 Schalke 04 11.22.1 Schalke 04 Company Details 11.22.2 Schalke 04 Business Overview 11.22.3 Schalke 04 eSports Organization Introduction 11.22.4 Schalke 04 Revenue in eSports Organization Business (2016-2021) 11.22.5 Schalke 04 Recent Development 11.23 Counter Logic Gaming 11.23.1 Counter Logic Gaming Company Details 11.23.2 Counter Logic Gaming Business Overview 11.23.3 Counter Logic Gaming eSports Organization Introduction 11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2016-2021) 11.23.5 Counter Logic Gaming Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global eSports Organization Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of LOL Table 3. Key Players of PUBG Table 4. Key Players of StarCraft Table 5. Key Players of Fortnite Table 6. Key Players of CS:GO Table 7. Key Players of Other Table 8. Global eSports Organization Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 9. Global eSports Organization Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 10. Global eSports Organization Market Size by Regions (2016-2021) & (US$ Million) Table 11. Global eSports Organization Market Share by Regions (2016-2021) Table 12. Global eSports Organization Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 13. Global eSports Organization Market Share by Regions (2022-2027) Table 14. eSports Organization Market Trends Table 15. eSports Organization Market Drivers Table 16. eSports Organization Market Challenges Table 17. eSports Organization Market Restraints Table 18. Global eSports Organization Revenue by Players (2016-2021) & (US$ Million) Table 19. Global eSports Organization Market Share by Players (2016-2021) Table 20. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in eSports Organization as of 2020) Table 21. Ranking of Global Top eSports Organization Companies by Revenue (US$ Million) in 2020 Table 22. Global 5 Largest Players Market Share by eSports Organization Revenue (CR5 and HHI) & (2016-2021) Table 23. Key Players Headquarters and Area Served Table 24. Key Players eSports Organization Product Solution and Service Table 25. Date of Enter into eSports Organization Market Table 26. Mergers & Acquisitions, Expansion Plans Table 27. Global eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 28. Global eSports Organization Revenue Market Share by Type (2016-2021) Table 29. Global eSports Organization Forecasted Market Size by Type (2022-2027) (US$ Million) Table 30. Global eSports Organization Revenue Market Share by Type (2022-2027) & (US$ Million) Table 31. Global eSports Organization Market Size Share by Application (2016-2021) & (US$ Million) Table 32. Global eSports Organization Revenue Market Share by Application (2016-2021) Table 33. Global eSports Organization Forecasted Market Size by Application (2022-2027) (US$ Million) Table 34. Global eSports Organization Revenue Market Share by Application (2022-2027) & (US$ Million) Table 35. North America eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 36. North America eSports Organization Market Size by Type (2022-2027) & (US$ Million) Table 37. North America eSports Organization Market Size by Application (2016-2021) (US$ Million) Table 38. North America eSports Organization Market Size by Application (2022-2027) & (US$ Million) Table 39. North America eSports Organization Market Size by Country (2016-2021) & (US$ Million) Table 40. North America eSports Organization Market Size by Country (2022-2027) & (US$ Million) Table 41. Europe eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 42. Europe eSports Organization Market Size by Type (2022-2027) & (US$ Million) Table 43. Europe eSports Organization Market Size by Application (2016-2021) (US$ Million) Table 44. Europe eSports Organization Market Size by Application (2022-2027) & (US$ Million) Table 45. Europe eSports Organization Market Size by Country (2016-2021) & (US$ Million) Table 46. Europe eSports Organization Market Size by Country (2022-2027) & (US$ Million) Table 47. Asia-Pacific eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 48. Asia-Pacific eSports Organization Market Size by Type (2022-2027) & (US$ Million) Table 49. Asia-Pacific eSports Organization Market Size by Application (2016-2021) (US$ Million) Table 50. Asia-Pacific eSports Organization Market Size by Application (2022-2027) & (US$ Million) Table 51. Asia-Pacific eSports Organization Market Size by Region (2016-2021) & (US$ Million) Table 52. Asia-Pacific eSports Organization Market Size by Region (2022-2027) & (US$ Million) Table 53. Latin America eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 54. Latin America eSports Organization Market Size by Type (2022-2027) & (US$ Million) Table 55. Latin America eSports Organization Market Size by Application (2016-2021) (US$ Million) Table 56. Latin America eSports Organization Market Size by Application (2022-2027) & (US$ Million) Table 57. Latin America eSports Organization Market Size by Country (2016-2021) & (US$ Million) Table 58. Latin America eSports Organization Market Size by Country (2022-2027) & (US$ Million) Table 59. Middle East & Africa eSports Organization Market Size by Type (2016-2021) (US$ Million) Table 60. Middle East & Africa eSports Organization Market Size by Type (2022-2027) & (US$ Million) Table 61. Middle East & Africa eSports Organization Market Size by Application (2016-2021) (US$ Million) Table 62. Middle East & Africa eSports Organization Market Size by Application (2022-2027) & (US$ Million) Table 63. Middle East & Africa eSports Organization Market Size by Country (2016-2021) & (US$ Million) Table 64. Middle East & Africa eSports Organization Market Size by Country (2022-2027) & (US$ Million) Table 65. Fnatic Company Details Table 66. Fnatic Business Overview Table 67. Fnatic eSports Organization Product Table 68. Fnatic Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 69. Fnatic Recent Development Table 70. C9 Company Details Table 71. C9 Business Overview Table 72. C9 eSports Organization Product Table 73. C9 Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 74. C9 Recent Development Table 75. SKT Company Details Table 76. SKT Business Overview Table 77. SKT eSports Organization Product Table 78. SKT Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 79. SKT Recent Development Table 80. Samsung Company Details Table 81. Samsung Business Overview Table 82. Samsung eSports Organization Product Table 83. Samsung Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 84. Samsung Recent Development Table 85. RNG Company Details Table 86. RNG Business Overview Table 87. RNG eSports Organization Product Table 88. RNG Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 89. RNG Recent Development Table 90. EDG Company Details Table 91. EDG Business Overview Table 92. EDG eSports Organization Product Table 93. EDG Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 94. EDG Recent Development Table 95. Invictus Company Details Table 96. Invictus Business Overview Table 97. Invictus eSports Organization Product Table 98. Invictus Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 99. Invictus Recent Development Table 100. OG Company Details Table 101. OG Business Overview Table 102. OG Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 103. OG Recent Development Table 104. LGD Company Details Table 105. LGD Business Overview Table 106. LGD eSports Organization Product Table 107. LGD Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 108. LGD Recent Development Table 109. G2 Company Details Table 110. G2 Business Overview Table 111. G2 eSports Organization Product Table 112. G2 Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 113. G2 Recent Development Table 114. TSM Company Details Table 115. TSM Business Overview Table 116. TSM eSports Organization Product Table 117. TSM Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 118. TSM Recent Development Table 119. CLG Company Details Table 120. CLG Business Overview Table 121. CLG eSports Organization Product Table 122. CLG Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 123. CLG Recent Development Table 124. Team Liquid Company Details Table 125. Team Liquid Business Overview Table 126. Team Liquid eSports Organization Product Table 127. Team Liquid Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 128. Team Liquid Recent Development Table 129. Echo Fox Company Details Table 130. Echo Fox Business Overview Table 131. Echo Fox eSports Organization Product Table 132. Echo Fox Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 133. Echo Fox Recent Development Table 134. 100 Thieves Company Details Table 135. 100 Thieves Business Overview Table 136. 100 Thieves eSports Organization Product Table 137. 100 Thieves Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 138. 100 Thieves Recent Development Table 139. Clutch Gaming Company Details Table 140. Clutch Gaming Business Overview Table 141. Clutch Gaming eSports Organization Product Table 142. Clutch Gaming Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 143. Clutch Gaming Recent Development Table 144. Optic Company Details Table 145. Optic Business Overview Table 146. Optic eSports Organization Product Table 147. Optic Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 148. Optic Recent Development Table 149. GGS Company Details Table 150. GGS Business Overview Table 151. GGS eSports Organization Product Table 152. GGS Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 153. GGS Recent Development Table 154. Flyquest Company Details Table 155. Flyquest Business Overview Table 156. Flyquest eSports Organization Product Table 157. Flyquest Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 158. Flyquest Recent Development Table 159. Splyce Company Details Table 160. Splyce Business Overview Table 161. Splyce eSports Organization Product Table 162. Splyce Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 163. Splyce Recent Development Table 164. Misfits Company Details Table 165. Misfits Business Overview Table 166. Misfits eSports Organization Product Table 167. Misfits Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 168. Misfits Recent Development Table 169. Schalke 04 Company Details Table 170. Schalke 04 Business Overview Table 171. Schalke 04 eSports Organization Product Table 172. Schalke 04 Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 173. Schalke 04 Recent Development Table 174. Counter Logic Gaming Company Details Table 175. Counter Logic Gaming Business Overview Table 176. Counter Logic Gaming eSports Organization Product Table 177. Counter Logic Gaming Revenue in eSports Organization Business (2016-2021) & (US$ Million) Table 178. Counter Logic Gaming Recent Development Table 179. Research Programs/Design for This Report Table 180. Key Data Information from Secondary Sources Table 181. Key Data Information from Primary Sources List of Figures Figure 1. Global eSports Organization Market Share by Type: 2020 VS 2027 Figure 2. LOL Features Figure 3. PUBG Features Figure 4. StarCraft Features Figure 5. Fortnite Features Figure 6. CS:GO Features Figure 7. Other Features Figure 8. Global eSports Organization Market Share by Application: 2020 VS 2027 Figure 9. Professional Case Studies Figure 10. Amateur Case Studies Figure 11. eSports Organization Report Years Considered Figure 12. Global eSports Organization Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 13. Global eSports Organization Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 14. Global eSports Organization Market Share by Regions: 2020 VS 2027 Figure 15. Global eSports Organization Market Share by Regions (2022-2027) Figure 16. Global eSports Organization Market Share by Players in 2020 Figure 17. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in eSports Organization as of 2020 Figure 18. The Top 10 and 5 Players Market Share by eSports Organization Revenue in 2020 Figure 19. Global eSports Organization Revenue Market Share by Type (2016-2021) Figure 20. Global eSports Organization Revenue Market Share by Type (2022-2027) Figure 21. North America eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 22. North America eSports Organization Market Share by Type (2016-2027) Figure 23. North America eSports Organization Market Share by Application (2016-2027) Figure 24. North America eSports Organization Market Share by Country (2016-2027) Figure 25. United States eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Canada eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Europe eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Europe eSports Organization Market Share by Type (2016-2027) Figure 29. Europe eSports Organization Market Share by Application (2016-2027) Figure 30. Europe eSports Organization Market Share by Country (2016-2027) Figure 31. Germany eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. France eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. U.K. eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Italy eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Russia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Nordic eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Asia-Pacific eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Asia-Pacific eSports Organization Market Share by Type (2016-2027) Figure 39. Asia-Pacific eSports Organization Market Share by Application (2016-2027) Figure 40. Asia-Pacific eSports Organization Market Share by Region (2016-2027) Figure 41. China eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. Japan eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. South Korea eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Southeast Asia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. India eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Australia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Latin America eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Latin America eSports Organization Market Share by Type (2016-2027) Figure 49. Latin America eSports Organization Market Share by Application (2016-2027) Figure 50. Latin America eSports Organization Market Share by Country (2016-2027) Figure 51. Mexico eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Brazil eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Middle East & Africa eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Middle East & Africa eSports Organization Market Share by Type (2016-2027) Figure 55. Middle East & Africa eSports Organization Market Share by Application (2016-2027) Figure 56. Middle East & Africa eSports Organization Market Share by Country (2016-2027) Figure 57. Turkey eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. Saudi Arabia eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. UAE eSports Organization Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. Fnatic Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 61. C9 Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 62. SKT Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 63. Samsung Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 64. RNG Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 65. EDG Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 66. Invictus Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 67. OG Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 68. LGD Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 69. G2 Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 70. TSM Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 71. CLG Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 72. Team Liquid Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 73. Echo Fox Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 74. 100 Thieves Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 75. Clutch Gaming Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 76. Optic Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 77. GGS Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 78. Flyquest Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 79. Splyce Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 80. Misfits Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 81. Schalke 04 Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 82. Counter Logic Gaming Revenue Growth Rate in eSports Organization Business (2016-2021) Figure 83. Bottom-up and Top-down Approaches for This Report Figure 84. Data Triangulation Figure 85. Key Executives Interviewed
Fnatic C9 SKT Samsung RNG EDG Invictus OG LGD G2 TSM CLG Team Liquid Echo Fox 100 Thieves Clutch Gaming Optic GGS Flyquest Splyce Misfits Schalke 04 Counter Logic Gaming
  • PRICE
  • $3900
    $7800
    $5850
    Buy Now

Our Clients