Global Virtual Production Market Size, Status and Forecast 2022

SKU ID :QYR-19697034 | Published Date: 13-Dec-2021 | No. of pages: 116
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Virtual Production Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Hardware 1.2.3 Software 1.2.4 Services 1.3 Market by Application 1.3.1 Global Virtual Production Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Movies 1.3.3 TV Series 1.3.4 Commercial Ads 1.3.5 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Virtual Production Market Perspective (2016-2027) 2.2 Virtual Production Growth Trends by Regions 2.2.1 Virtual Production Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Virtual Production Historic Market Share by Regions (2016-2021) 2.2.3 Virtual Production Forecasted Market Size by Regions (2022-2027) 2.3 Virtual Production Industry Dynamic 2.3.1 Virtual Production Market Trends 2.3.2 Virtual Production Market Drivers 2.3.3 Virtual Production Market Challenges 2.3.4 Virtual Production Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Virtual Production Players by Revenue 3.1.1 Global Top Virtual Production Players by Revenue (2016-2021) 3.1.2 Global Virtual Production Revenue Market Share by Players (2016-2021) 3.2 Global Virtual Production Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Virtual Production Revenue 3.4 Global Virtual Production Market Concentration Ratio 3.4.1 Global Virtual Production Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Virtual Production Revenue in 2020 3.5 Virtual Production Key Players Head office and Area Served 3.6 Key Players Virtual Production Product Solution and Service 3.7 Date of Enter into Virtual Production Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Virtual Production Breakdown Data by Type 4.1 Global Virtual Production Historic Market Size by Type (2016-2021) 4.2 Global Virtual Production Forecasted Market Size by Type (2022-2027) 5 Virtual Production Breakdown Data by Application 5.1 Global Virtual Production Historic Market Size by Application (2016-2021) 5.2 Global Virtual Production Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Virtual Production Market Size (2016-2027) 6.2 North America Virtual Production Market Size by Type 6.2.1 North America Virtual Production Market Size by Type (2016-2021) 6.2.2 North America Virtual Production Market Size by Type (2022-2027) 6.2.3 North America Virtual Production Market Size by Type (2016-2027) 6.3 North America Virtual Production Market Size by Application 6.3.1 North America Virtual Production Market Size by Application (2016-2021) 6.3.2 North America Virtual Production Market Size by Application (2022-2027) 6.3.3 North America Virtual Production Market Size by Application (2016-2027) 6.4 North America Virtual Production Market Size by Country 6.4.1 North America Virtual Production Market Size by Country (2016-2021) 6.4.2 North America Virtual Production Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Virtual Production Market Size (2016-2027) 7.2 Europe Virtual Production Market Size by Type 7.2.1 Europe Virtual Production Market Size by Type (2016-2021) 7.2.2 Europe Virtual Production Market Size by Type (2022-2027) 7.2.3 Europe Virtual Production Market Size by Type (2016-2027) 7.3 Europe Virtual Production Market Size by Application 7.3.1 Europe Virtual Production Market Size by Application (2016-2021) 7.3.2 Europe Virtual Production Market Size by Application (2022-2027) 7.3.3 Europe Virtual Production Market Size by Application (2016-2027) 7.4 Europe Virtual Production Market Size by Country 7.4.1 Europe Virtual Production Market Size by Country (2016-2021) 7.4.2 Europe Virtual Production Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Virtual Production Market Size (2016-2027) 8.2 Asia-Pacific Virtual Production Market Size by Type 8.2.1 Asia-Pacific Virtual Production Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Virtual Production Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Virtual Production Market Size by Type (2016-2027) 8.3 Asia-Pacific Virtual Production Market Size by Application 8.3.1 Asia-Pacific Virtual Production Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Virtual Production Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Virtual Production Market Size by Application (2016-2027) 8.4 Asia-Pacific Virtual Production Market Size by Region 8.4.1 Asia-Pacific Virtual Production Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Virtual Production Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Virtual Production Market Size (2016-2027) 9.2 Latin America Virtual Production Market Size by Type 9.2.1 Latin America Virtual Production Market Size by Type (2016-2021) 9.2.2 Latin America Virtual Production Market Size by Type (2022-2027) 9.2.3 Latin America Virtual Production Market Size by Type (2016-2027) 9.3 Latin America Virtual Production Market Size by Application 9.3.1 Latin America Virtual Production Market Size by Application (2016-2021) 9.3.2 Latin America Virtual Production Market Size by Application (2022-2027) 9.3.3 Latin America Virtual Production Market Size by Application (2016-2027) 9.4 Latin America Virtual Production Market Size by Country 9.4.1 Latin America Virtual Production Market Size by Country (2016-2021) 9.4.2 Latin America Virtual Production Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Virtual Production Market Size (2016-2027) 10.2 Middle East & Africa Virtual Production Market Size by Type 10.2.1 Middle East & Africa Virtual Production Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Virtual Production Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Virtual Production Market Size by Type (2016-2027) 10.3 Middle East & Africa Virtual Production Market Size by Application 10.3.1 Middle East & Africa Virtual Production Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Virtual Production Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Virtual Production Market Size by Application (2016-2027) 10.4 Middle East & Africa Virtual Production Market Size by Country 10.4.1 Middle East & Africa Virtual Production Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Virtual Production Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 360Rize 11.1.1 360Rize Company Details 11.1.2 360Rize Business Overview 11.1.3 360Rize Virtual Production Introduction 11.1.4 360Rize Revenue in Virtual Production Business (2016-2021) 11.1.5 360Rize Recent Development 11.2 Adobe 11.2.1 Adobe Company Details 11.2.2 Adobe Business Overview 11.2.3 Adobe Virtual Production Introduction 11.2.4 Adobe Revenue in Virtual Production Business (2016-2021) 11.2.5 Adobe Recent Development 11.3 Arashi Vision Inc. (Insta 360) 11.3.1 Arashi Vision Inc. (Insta 360) Company Details 11.3.2 Arashi Vision Inc. (Insta 360) Business Overview 11.3.3 Arashi Vision Inc. (Insta 360) Virtual Production Introduction 11.3.4 Arashi Vision Inc. (Insta 360) Revenue in Virtual Production Business (2016-2021) 11.3.5 Arashi Vision Inc. (Insta 360) Recent Development 11.4 Autodesk Inc. 11.4.1 Autodesk Inc. Company Details 11.4.2 Autodesk Inc. Business Overview 11.4.3 Autodesk Inc. Virtual Production Introduction 11.4.4 Autodesk Inc. Revenue in Virtual Production Business (2016-2021) 11.4.5 Autodesk Inc. Recent Development 11.5 BORIS FX, INC 11.5.1 BORIS FX, INC Company Details 11.5.2 BORIS FX, INC Business Overview 11.5.3 BORIS FX, INC Virtual Production Introduction 11.5.4 BORIS FX, INC Revenue in Virtual Production Business (2016-2021) 11.5.5 BORIS FX, INC Recent Development 11.6 Epic Games, Inc. 11.6.1 Epic Games, Inc. Company Details 11.6.2 Epic Games, Inc. Business Overview 11.6.3 Epic Games, Inc. Virtual Production Introduction 11.6.4 Epic Games, Inc. Revenue in Virtual Production Business (2016-2021) 11.6.5 Epic Games, Inc. Recent Development 11.7 HTC Corporation (VivePort) 11.7.1 HTC Corporation (VivePort) Company Details 11.7.2 HTC Corporation (VivePort) Business Overview 11.7.3 HTC Corporation (VivePort) Virtual Production Introduction 11.7.4 HTC Corporation (VivePort) Revenue in Virtual Production Business (2016-2021) 11.7.5 HTC Corporation (VivePort) Recent Development 11.8 HumanEyes Technologies 11.8.1 HumanEyes Technologies Company Details 11.8.2 HumanEyes Technologies Business Overview 11.8.3 HumanEyes Technologies Virtual Production Introduction 11.8.4 HumanEyes Technologies Revenue in Virtual Production Business (2016-2021) 11.8.5 HumanEyes Technologies Recent Development 11.9 Mo-Sys Engineering Ltd. 11.9.1 Mo-Sys Engineering Ltd. Company Details 11.9.2 Mo-Sys Engineering Ltd. Business Overview 11.9.3 Mo-Sys Engineering Ltd. Virtual Production Introduction 11.9.4 Mo-Sys Engineering Ltd. Revenue in Virtual Production Business (2016-2021) 11.9.5 Mo-Sys Engineering Ltd. Recent Development 11.10 NVIDIA Corporation. 11.10.1 NVIDIA Corporation. Company Details 11.10.2 NVIDIA Corporation. Business Overview 11.10.3 NVIDIA Corporation. Virtual Production Introduction 11.10.4 NVIDIA Corporation. Revenue in Virtual Production Business (2016-2021) 11.10.5 NVIDIA Corporation. Recent Development 11.11 Panocam3d.com 11.11.1 Panocam3d.com Company Details 11.11.2 Panocam3d.com Business Overview 11.11.3 Panocam3d.com Virtual Production Introduction 11.11.4 Panocam3d.com Revenue in Virtual Production Business (2016-2021) 11.11.5 Panocam3d.com Recent Development 11.12 Pixar (The Walt Disney Company) 11.12.1 Pixar (The Walt Disney Company) Company Details 11.12.2 Pixar (The Walt Disney Company) Business Overview 11.12.3 Pixar (The Walt Disney Company) Virtual Production Introduction 11.12.4 Pixar (The Walt Disney Company) Revenue in Virtual Production Business (2016-2021) 11.12.5 Pixar (The Walt Disney Company) Recent Development 11.13 Side Effects Software Inc (SideFX) 11.13.1 Side Effects Software Inc (SideFX) Company Details 11.13.2 Side Effects Software Inc (SideFX) Business Overview 11.13.3 Side Effects Software Inc (SideFX) Virtual Production Introduction 11.13.4 Side Effects Software Inc (SideFX) Revenue in Virtual Production Business (2016-2021) 11.13.5 Side Effects Software Inc (SideFX) Recent Development 11.14 Technicolor 11.14.1 Technicolor Company Details 11.14.2 Technicolor Business Overview 11.14.3 Technicolor Virtual Production Introduction 11.14.4 Technicolor Revenue in Virtual Production Business (2016-2021) 11.14.5 Technicolor Recent Development 11.15 Vicon Motion Systems Ltd 11.15.1 Vicon Motion Systems Ltd Company Details 11.15.2 Vicon Motion Systems Ltd Business Overview 11.15.3 Vicon Motion Systems Ltd Virtual Production Introduction 11.15.4 Vicon Motion Systems Ltd Revenue in Virtual Production Business (2016-2021) 11.15.5 Vicon Motion Systems Ltd Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Virtual Production Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Hardware Table 3. Key Players of Software Table 4. Key Players of Services Table 5. Global Virtual Production Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Virtual Production Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 7. Global Virtual Production Market Size by Regions (2016-2021) & (US$ Million) Table 8. Global Virtual Production Market Share by Regions (2016-2021) Table 9. Global Virtual Production Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 10. Global Virtual Production Market Share by Regions (2022-2027) Table 11. Virtual Production Market Trends Table 12. Virtual Production Market Drivers Table 13. Virtual Production Market Challenges Table 14. Virtual Production Market Restraints Table 15. Global Virtual Production Revenue by Players (2016-2021) & (US$ Million) Table 16. Global Virtual Production Market Share by Players (2016-2021) Table 17. Global Top Virtual Production Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Production as of 2020) Table 18. Ranking of Global Top Virtual Production Companies by Revenue (US$ Million) in 2020 Table 19. Global 5 Largest Players Market Share by Virtual Production Revenue (CR5 and HHI) & (2016-2021) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Virtual Production Product Solution and Service Table 22. Date of Enter into Virtual Production Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 25. Global Virtual Production Revenue Market Share by Type (2016-2021) Table 26. Global Virtual Production Forecasted Market Size by Type (2022-2027) (US$ Million) Table 27. Global Virtual Production Revenue Market Share by Type (2022-2027) & (US$ Million) Table 28. Global Virtual Production Market Size Share by Application (2016-2021) & (US$ Million) Table 29. Global Virtual Production Revenue Market Share by Application (2016-2021) Table 30. Global Virtual Production Forecasted Market Size by Application (2022-2027) (US$ Million) Table 31. Global Virtual Production Revenue Market Share by Application (2022-2027) & (US$ Million) Table 32. North America Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 33. North America Virtual Production Market Size by Type (2022-2027) & (US$ Million) Table 34. North America Virtual Production Market Size by Application (2016-2021) (US$ Million) Table 35. North America Virtual Production Market Size by Application (2022-2027) & (US$ Million) Table 36. North America Virtual Production Market Size by Country (2016-2021) & (US$ Million) Table 37. North America Virtual Production Market Size by Country (2022-2027) & (US$ Million) Table 38. Europe Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 39. Europe Virtual Production Market Size by Type (2022-2027) & (US$ Million) Table 40. Europe Virtual Production Market Size by Application (2016-2021) (US$ Million) Table 41. Europe Virtual Production Market Size by Application (2022-2027) & (US$ Million) Table 42. Europe Virtual Production Market Size by Country (2016-2021) & (US$ Million) Table 43. Europe Virtual Production Market Size by Country (2022-2027) & (US$ Million) Table 44. Asia-Pacific Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 45. Asia-Pacific Virtual Production Market Size by Type (2022-2027) & (US$ Million) Table 46. Asia-Pacific Virtual Production Market Size by Application (2016-2021) (US$ Million) Table 47. Asia-Pacific Virtual Production Market Size by Application (2022-2027) & (US$ Million) Table 48. Asia-Pacific Virtual Production Market Size by Region (2016-2021) & (US$ Million) Table 49. Asia-Pacific Virtual Production Market Size by Region (2022-2027) & (US$ Million) Table 50. Latin America Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 51. Latin America Virtual Production Market Size by Type (2022-2027) & (US$ Million) Table 52. Latin America Virtual Production Market Size by Application (2016-2021) (US$ Million) Table 53. Latin America Virtual Production Market Size by Application (2022-2027) & (US$ Million) Table 54. Latin America Virtual Production Market Size by Country (2016-2021) & (US$ Million) Table 55. Latin America Virtual Production Market Size by Country (2022-2027) & (US$ Million) Table 56. Middle East & Africa Virtual Production Market Size by Type (2016-2021) (US$ Million) Table 57. Middle East & Africa Virtual Production Market Size by Type (2022-2027) & (US$ Million) Table 58. Middle East & Africa Virtual Production Market Size by Application (2016-2021) (US$ Million) Table 59. Middle East & Africa Virtual Production Market Size by Application (2022-2027) & (US$ Million) Table 60. Middle East & Africa Virtual Production Market Size by Country (2016-2021) & (US$ Million) Table 61. Middle East & Africa Virtual Production Market Size by Country (2022-2027) & (US$ Million) Table 62. 360Rize Company Details Table 63. 360Rize Business Overview Table 64. 360Rize Virtual Production Product Table 65. 360Rize Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 66. 360Rize Recent Development Table 67. Adobe Company Details Table 68. Adobe Business Overview Table 69. Adobe Virtual Production Product Table 70. Adobe Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 71. Adobe Recent Development Table 72. Arashi Vision Inc. (Insta 360) Company Details Table 73. Arashi Vision Inc. (Insta 360) Business Overview Table 74. Arashi Vision Inc. (Insta 360) Virtual Production Product Table 75. Arashi Vision Inc. (Insta 360) Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 76. Arashi Vision Inc. (Insta 360) Recent Development Table 77. Autodesk Inc. Company Details Table 78. Autodesk Inc. Business Overview Table 79. Autodesk Inc. Virtual Production Product Table 80. Autodesk Inc. Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 81. Autodesk Inc. Recent Development Table 82. BORIS FX, INC Company Details Table 83. BORIS FX, INC Business Overview Table 84. BORIS FX, INC Virtual Production Product Table 85. BORIS FX, INC Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 86. BORIS FX, INC Recent Development Table 87. Epic Games, Inc. Company Details Table 88. Epic Games, Inc. Business Overview Table 89. Epic Games, Inc. Virtual Production Product Table 90. Epic Games, Inc. Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 91. Epic Games, Inc. Recent Development Table 92. HTC Corporation (VivePort) Company Details Table 93. HTC Corporation (VivePort) Business Overview Table 94. HTC Corporation (VivePort) Virtual Production Product Table 95. HTC Corporation (VivePort) Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 96. HTC Corporation (VivePort) Recent Development Table 97. HumanEyes Technologies Company Details Table 98. HumanEyes Technologies Business Overview Table 99. HumanEyes Technologies Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 100. HumanEyes Technologies Recent Development Table 101. Mo-Sys Engineering Ltd. Company Details Table 102. Mo-Sys Engineering Ltd. Business Overview Table 103. Mo-Sys Engineering Ltd. Virtual Production Product Table 104. Mo-Sys Engineering Ltd. Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 105. Mo-Sys Engineering Ltd. Recent Development Table 106. NVIDIA Corporation. Company Details Table 107. NVIDIA Corporation. Business Overview Table 108. NVIDIA Corporation. Virtual Production Product Table 109. NVIDIA Corporation. Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 110. NVIDIA Corporation. Recent Development Table 111. Panocam3d.com Company Details Table 112. Panocam3d.com Business Overview Table 113. Panocam3d.com Virtual Production Product Table 114. Panocam3d.com Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 115. Panocam3d.com Recent Development Table 116. Pixar (The Walt Disney Company) Company Details Table 117. Pixar (The Walt Disney Company) Business Overview Table 118. Pixar (The Walt Disney Company) Virtual Production Product Table 119. Pixar (The Walt Disney Company) Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 120. Pixar (The Walt Disney Company) Recent Development Table 121. Side Effects Software Inc (SideFX) Company Details Table 122. Side Effects Software Inc (SideFX) Business Overview Table 123. Side Effects Software Inc (SideFX) Virtual Production Product Table 124. Side Effects Software Inc (SideFX) Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 125. Side Effects Software Inc (SideFX) Recent Development Table 126. Technicolor Company Details Table 127. Technicolor Business Overview Table 128. Technicolor Virtual Production Product Table 129. Technicolor Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 130. Technicolor Recent Development Table 131. Vicon Motion Systems Ltd Company Details Table 132. Vicon Motion Systems Ltd Business Overview Table 133. Vicon Motion Systems Ltd Virtual Production Product Table 134. Vicon Motion Systems Ltd Revenue in Virtual Production Business (2016-2021) & (US$ Million) Table 135. Vicon Motion Systems Ltd Recent Development Table 136. Research Programs/Design for This Report Table 137. Key Data Information from Secondary Sources Table 138. Key Data Information from Primary Sources List of Figures Figure 1. Global Virtual Production Market Share by Type: 2020 VS 2027 Figure 2. Hardware Features Figure 3. Software Features Figure 4. Services Features Figure 5. Global Virtual Production Market Share by Application: 2020 VS 2027 Figure 6. Movies Case Studies Figure 7. TV Series Case Studies Figure 8. Commercial Ads Case Studies Figure 9. Others Case Studies Figure 10. Virtual Production Report Years Considered Figure 11. Global Virtual Production Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 12. Global Virtual Production Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 13. Global Virtual Production Market Share by Regions: 2020 VS 2027 Figure 14. Global Virtual Production Market Share by Regions (2022-2027) Figure 15. Global Virtual Production Market Share by Players in 2020 Figure 16. Global Top Virtual Production Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Production as of 2020 Figure 17. The Top 10 and 5 Players Market Share by Virtual Production Revenue in 2020 Figure 18. Global Virtual Production Revenue Market Share by Type (2016-2021) Figure 19. Global Virtual Production Revenue Market Share by Type (2022-2027) Figure 20. North America Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 21. North America Virtual Production Market Share by Type (2016-2027) Figure 22. North America Virtual Production Market Share by Application (2016-2027) Figure 23. North America Virtual Production Market Share by Country (2016-2027) Figure 24. United States Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Canada Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Europe Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Europe Virtual Production Market Share by Type (2016-2027) Figure 28. Europe Virtual Production Market Share by Application (2016-2027) Figure 29. Europe Virtual Production Market Share by Country (2016-2027) Figure 30. Germany Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. France Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. U.K. Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Italy Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Russia Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Nordic Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Asia-Pacific Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Asia-Pacific Virtual Production Market Share by Type (2016-2027) Figure 38. Asia-Pacific Virtual Production Market Share by Application (2016-2027) Figure 39. Asia-Pacific Virtual Production Market Share by Region (2016-2027) Figure 40. China Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Japan Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. South Korea Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Southeast Asia Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. India Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Australia Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Latin America Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Latin America Virtual Production Market Share by Type (2016-2027) Figure 48. Latin America Virtual Production Market Share by Application (2016-2027) Figure 49. Latin America Virtual Production Market Share by Country (2016-2027) Figure 50. Mexico Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Brazil Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Middle East & Africa Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Middle East & Africa Virtual Production Market Share by Type (2016-2027) Figure 54. Middle East & Africa Virtual Production Market Share by Application (2016-2027) Figure 55. Middle East & Africa Virtual Production Market Share by Country (2016-2027) Figure 56. Turkey Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Saudi Arabia Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. UAE Virtual Production Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. 360Rize Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 60. Adobe Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 61. Arashi Vision Inc. (Insta 360) Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 62. Autodesk Inc. Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 63. BORIS FX, INC Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 64. Epic Games, Inc. Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 65. HTC Corporation (VivePort) Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 66. HumanEyes Technologies Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 67. Mo-Sys Engineering Ltd. Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 68. NVIDIA Corporation. Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 69. Panocam3d.com Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 70. Pixar (The Walt Disney Company) Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 71. Side Effects Software Inc (SideFX) Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 72. Technicolor Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 73. Vicon Motion Systems Ltd Revenue Growth Rate in Virtual Production Business (2016-2021) Figure 74. Bottom-up and Top-down Approaches for This Report Figure 75. Data Triangulation Figure 76. Key Executives Interviewed
360Rize Adobe Arashi Vision Inc. (Insta 360) Autodesk Inc. BORIS FX, INC Epic Games, Inc. HTC Corporation (VivePort) HumanEyes Technologies Mo-Sys Engineering Ltd. NVIDIA Corporation. Panocam3d.com Pixar (The Walt Disney Company) Side Effects Software Inc (SideFX) Technicolor Vicon Motion Systems Ltd
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