Global Entertainment Video Games Market Size, Status and Forecast 2022

SKU ID :QYR-19704275 | Published Date: 14-Dec-2021 | No. of pages: 125
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Entertainment Video Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Action Games 1.2.3 Adventure Games 1.2.4 Role-playing Games 1.2.5 Simulation Games 1.2.6 Strategy Games 1.2.7 Sports Games 1.2.8 Puzzle Games 1.2.9 Others 1.3 Market by Application 1.3.1 Global Entertainment Video Games Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 PC and Mac 1.3.3 Smartphones and Tablets 1.3.4 PS4 1.3.5 VR/AR Headsets 1.3.6 Xbox One 1.3.7 Apple TV 1.3.8 Nintendo Switch 1.3.9 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Entertainment Video Games Market Perspective (2016-2027) 2.2 Entertainment Video Games Growth Trends by Regions 2.2.1 Entertainment Video Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Entertainment Video Games Historic Market Share by Regions (2016-2021) 2.2.3 Entertainment Video Games Forecasted Market Size by Regions (2022-2027) 2.3 Entertainment Video Games Industry Dynamic 2.3.1 Entertainment Video Games Market Trends 2.3.2 Entertainment Video Games Market Drivers 2.3.3 Entertainment Video Games Market Challenges 2.3.4 Entertainment Video Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Entertainment Video Games Players by Revenue 3.1.1 Global Top Entertainment Video Games Players by Revenue (2016-2021) 3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2016-2021) 3.2 Global Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Entertainment Video Games Revenue 3.4 Global Entertainment Video Games Market Concentration Ratio 3.4.1 Global Entertainment Video Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2020 3.5 Entertainment Video Games Key Players Head office and Area Served 3.6 Key Players Entertainment Video Games Product Solution and Service 3.7 Date of Enter into Entertainment Video Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Entertainment Video Games Breakdown Data by Type 4.1 Global Entertainment Video Games Historic Market Size by Type (2016-2021) 4.2 Global Entertainment Video Games Forecasted Market Size by Type (2022-2027) 5 Entertainment Video Games Breakdown Data by Application 5.1 Global Entertainment Video Games Historic Market Size by Application (2016-2021) 5.2 Global Entertainment Video Games Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Entertainment Video Games Market Size (2016-2027) 6.2 North America Entertainment Video Games Market Size by Type 6.2.1 North America Entertainment Video Games Market Size by Type (2016-2021) 6.2.2 North America Entertainment Video Games Market Size by Type (2022-2027) 6.2.3 North America Entertainment Video Games Market Size by Type (2016-2027) 6.3 North America Entertainment Video Games Market Size by Application 6.3.1 North America Entertainment Video Games Market Size by Application (2016-2021) 6.3.2 North America Entertainment Video Games Market Size by Application (2022-2027) 6.3.3 North America Entertainment Video Games Market Size by Application (2016-2027) 6.4 North America Entertainment Video Games Market Size by Country 6.4.1 North America Entertainment Video Games Market Size by Country (2016-2021) 6.4.2 North America Entertainment Video Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Entertainment Video Games Market Size (2016-2027) 7.2 Europe Entertainment Video Games Market Size by Type 7.2.1 Europe Entertainment Video Games Market Size by Type (2016-2021) 7.2.2 Europe Entertainment Video Games Market Size by Type (2022-2027) 7.2.3 Europe Entertainment Video Games Market Size by Type (2016-2027) 7.3 Europe Entertainment Video Games Market Size by Application 7.3.1 Europe Entertainment Video Games Market Size by Application (2016-2021) 7.3.2 Europe Entertainment Video Games Market Size by Application (2022-2027) 7.3.3 Europe Entertainment Video Games Market Size by Application (2016-2027) 7.4 Europe Entertainment Video Games Market Size by Country 7.4.1 Europe Entertainment Video Games Market Size by Country (2016-2021) 7.4.2 Europe Entertainment Video Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Entertainment Video Games Market Size (2016-2027) 8.2 Asia-Pacific Entertainment Video Games Market Size by Type 8.2.1 Asia-Pacific Entertainment Video Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Entertainment Video Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Entertainment Video Games Market Size by Type (2016-2027) 8.3 Asia-Pacific Entertainment Video Games Market Size by Application 8.3.1 Asia-Pacific Entertainment Video Games Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Entertainment Video Games Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Entertainment Video Games Market Size by Application (2016-2027) 8.4 Asia-Pacific Entertainment Video Games Market Size by Region 8.4.1 Asia-Pacific Entertainment Video Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Entertainment Video Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Entertainment Video Games Market Size (2016-2027) 9.2 Latin America Entertainment Video Games Market Size by Type 9.2.1 Latin America Entertainment Video Games Market Size by Type (2016-2021) 9.2.2 Latin America Entertainment Video Games Market Size by Type (2022-2027) 9.2.3 Latin America Entertainment Video Games Market Size by Type (2016-2027) 9.3 Latin America Entertainment Video Games Market Size by Application 9.3.1 Latin America Entertainment Video Games Market Size by Application (2016-2021) 9.3.2 Latin America Entertainment Video Games Market Size by Application (2022-2027) 9.3.3 Latin America Entertainment Video Games Market Size by Application (2016-2027) 9.4 Latin America Entertainment Video Games Market Size by Country 9.4.1 Latin America Entertainment Video Games Market Size by Country (2016-2021) 9.4.2 Latin America Entertainment Video Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Entertainment Video Games Market Size (2016-2027) 10.2 Middle East & Africa Entertainment Video Games Market Size by Type 10.2.1 Middle East & Africa Entertainment Video Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Entertainment Video Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Entertainment Video Games Market Size by Type (2016-2027) 10.3 Middle East & Africa Entertainment Video Games Market Size by Application 10.3.1 Middle East & Africa Entertainment Video Games Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Entertainment Video Games Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Entertainment Video Games Market Size by Application (2016-2027) 10.4 Middle East & Africa Entertainment Video Games Market Size by Country 10.4.1 Middle East & Africa Entertainment Video Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Entertainment Video Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Blizzard Entertainment Inc 11.1.1 Blizzard Entertainment Inc Company Details 11.1.2 Blizzard Entertainment Inc Business Overview 11.1.3 Blizzard Entertainment Inc Entertainment Video Games Introduction 11.1.4 Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2016-2021) 11.1.5 Blizzard Entertainment Inc Recent Development 11.2 Riot Games 11.2.1 Riot Games Company Details 11.2.2 Riot Games Business Overview 11.2.3 Riot Games Entertainment Video Games Introduction 11.2.4 Riot Games Revenue in Entertainment Video Games Business (2016-2021) 11.2.5 Riot Games Recent Development 11.3 Nintendo 11.3.1 Nintendo Company Details 11.3.2 Nintendo Business Overview 11.3.3 Nintendo Entertainment Video Games Introduction 11.3.4 Nintendo Revenue in Entertainment Video Games Business (2016-2021) 11.3.5 Nintendo Recent Development 11.4 Valve Corporation 11.4.1 Valve Corporation Company Details 11.4.2 Valve Corporation Business Overview 11.4.3 Valve Corporation Entertainment Video Games Introduction 11.4.4 Valve Corporation Revenue in Entertainment Video Games Business (2016-2021) 11.4.5 Valve Corporation Recent Development 11.5 Rockstar Games 11.5.1 Rockstar Games Company Details 11.5.2 Rockstar Games Business Overview 11.5.3 Rockstar Games Entertainment Video Games Introduction 11.5.4 Rockstar Games Revenue in Entertainment Video Games Business (2016-2021) 11.5.5 Rockstar Games Recent Development 11.6 Electronic Arts 11.6.1 Electronic Arts Company Details 11.6.2 Electronic Arts Business Overview 11.6.3 Electronic Arts Entertainment Video Games Introduction 11.6.4 Electronic Arts Revenue in Entertainment Video Games Business (2016-2021) 11.6.5 Electronic Arts Recent Development 11.7 Activision Blizzard 11.7.1 Activision Blizzard Company Details 11.7.2 Activision Blizzard Business Overview 11.7.3 Activision Blizzard Entertainment Video Games Introduction 11.7.4 Activision Blizzard Revenue in Entertainment Video Games Business (2016-2021) 11.7.5 Activision Blizzard Recent Development 11.8 Sony Computer Entertainment 11.8.1 Sony Computer Entertainment Company Details 11.8.2 Sony Computer Entertainment Business Overview 11.8.3 Sony Computer Entertainment Entertainment Video Games Introduction 11.8.4 Sony Computer Entertainment Revenue in Entertainment Video Games Business (2016-2021) 11.8.5 Sony Computer Entertainment Recent Development 11.9 Ubisoft 11.9.1 Ubisoft Company Details 11.9.2 Ubisoft Business Overview 11.9.3 Ubisoft Entertainment Video Games Introduction 11.9.4 Ubisoft Revenue in Entertainment Video Games Business (2016-2021) 11.9.5 Ubisoft Recent Development 11.10 Tencent 11.10.1 Tencent Company Details 11.10.2 Tencent Business Overview 11.10.3 Tencent Entertainment Video Games Introduction 11.10.4 Tencent Revenue in Entertainment Video Games Business (2016-2021) 11.10.5 Tencent Recent Development 11.11 NetEase 11.11.1 NetEase Company Details 11.11.2 NetEase Business Overview 11.11.3 NetEase Entertainment Video Games Introduction 11.11.4 NetEase Revenue in Entertainment Video Games Business (2016-2021) 11.11.5 NetEase Recent Development 11.12 Sega Games Co. 11.12.1 Sega Games Co. Company Details 11.12.2 Sega Games Co. Business Overview 11.12.3 Sega Games Co. Entertainment Video Games Introduction 11.12.4 Sega Games Co. Revenue in Entertainment Video Games Business (2016-2021) 11.12.5 Sega Games Co. Recent Development 11.13 Mojang 11.13.1 Mojang Company Details 11.13.2 Mojang Business Overview 11.13.3 Mojang Entertainment Video Games Introduction 11.13.4 Mojang Revenue in Entertainment Video Games Business (2016-2021) 11.13.5 Mojang Recent Development 11.14 Epic Games 11.14.1 Epic Games Company Details 11.14.2 Epic Games Business Overview 11.14.3 Epic Games Entertainment Video Games Introduction 11.14.4 Epic Games Revenue in Entertainment Video Games Business (2016-2021) 11.14.5 Epic Games Recent Development 11.15 BioWare 11.15.1 BioWare Company Details 11.15.2 BioWare Business Overview 11.15.3 BioWare Entertainment Video Games Introduction 11.15.4 BioWare Revenue in Entertainment Video Games Business (2016-2021) 11.15.5 BioWare Recent Development 11.16 Naughty Dog Inc 11.16.1 Naughty Dog Inc Company Details 11.16.2 Naughty Dog Inc Business Overview 11.16.3 Naughty Dog Inc Entertainment Video Games Introduction 11.16.4 Naughty Dog Inc Revenue in Entertainment Video Games Business (2016-2021) 11.16.5 Naughty Dog Inc Recent Development 11.17 Square Enix Holdings Co. Ltd 11.17.1 Square Enix Holdings Co. Ltd Company Details 11.17.2 Square Enix Holdings Co. Ltd Business Overview 11.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Introduction 11.17.4 Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2016-2021) 11.17.5 Square Enix Holdings Co. Ltd Recent Development 11.18 Capcom Company Ltd 11.18.1 Capcom Company Ltd Company Details 11.18.2 Capcom Company Ltd Business Overview 11.18.3 Capcom Company Ltd Entertainment Video Games Introduction 11.18.4 Capcom Company Ltd Revenue in Entertainment Video Games Business (2016-2021) 11.18.5 Capcom Company Ltd Recent Development 11.19 Bungie Inc 11.19.1 Bungie Inc Company Details 11.19.2 Bungie Inc Business Overview 11.19.3 Bungie Inc Entertainment Video Games Introduction 11.19.4 Bungie Inc Revenue in Entertainment Video Games Business (2016-2021) 11.19.5 Bungie Inc Recent Development 11.20 Microsoft Corporation 11.20.1 Microsoft Corporation Company Details 11.20.2 Microsoft Corporation Business Overview 11.20.3 Microsoft Corporation Entertainment Video Games Introduction 11.20.4 Microsoft Corporation Revenue in Entertainment Video Games Business (2016-2021) 11.20.5 Microsoft Corporation Recent Development 11.21 Bandai Namco Entertainment 11.21.1 Bandai Namco Entertainment Company Details 11.21.2 Bandai Namco Entertainment Business Overview 11.21.3 Bandai Namco Entertainment Entertainment Video Games Introduction 11.21.4 Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2016-2021) 11.21.5 Bandai Namco Entertainment Recent Development 11.22 Game Freak 11.22.1 Game Freak Company Details 11.22.2 Game Freak Business Overview 11.22.3 Game Freak Entertainment Video Games Introduction 11.22.4 Game Freak Revenue in Entertainment Video Games Business (2016-2021) 11.22.5 Game Freak Recent Development 11.23 Insomniac Games Inc 11.23.1 Insomniac Games Inc Company Details 11.23.2 Insomniac Games Inc Business Overview 11.23.3 Insomniac Games Inc Entertainment Video Games Introduction 11.23.4 Insomniac Games Inc Revenue in Entertainment Video Games Business (2016-2021) 11.23.5 Insomniac Games Inc Recent Development 11.24 Infinity Ward 11.24.1 Infinity Ward Company Details 11.24.2 Infinity Ward Business Overview 11.24.3 Infinity Ward Entertainment Video Games Introduction 11.24.4 Infinity Ward Revenue in Entertainment Video Games Business (2016-2021) 11.24.5 Infinity Ward Recent Development 11.25 Take-Two Interactive Software Inc 11.25.1 Take-Two Interactive Software Inc Company Details 11.25.2 Take-Two Interactive Software Inc Business Overview 11.25.3 Take-Two Interactive Software Inc Entertainment Video Games Introduction 11.25.4 Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2016-2021) 11.25.5 Take-Two Interactive Software Inc Recent Development 11.26 Gameloft 11.26.1 Gameloft Company Details 11.26.2 Gameloft Business Overview 11.26.3 Gameloft Entertainment Video Games Introduction 11.26.4 Gameloft Revenue in Entertainment Video Games Business (2016-2021) 11.26.5 Gameloft Recent Development 11.27 NCSOFT 11.27.1 NCSOFT Company Details 11.27.2 NCSOFT Business Overview 11.27.3 NCSOFT Entertainment Video Games Introduction 11.27.4 NCSOFT Revenue in Entertainment Video Games Business (2016-2021) 11.27.5 NCSOFT Recent Development 11.28 Nexon Co. Ltd 11.28.1 Nexon Co. Ltd Company Details 11.28.2 Nexon Co. Ltd Business Overview 11.28.3 Nexon Co. Ltd Entertainment Video Games Introduction 11.28.4 Nexon Co. Ltd Revenue in Entertainment Video Games Business (2016-2021) 11.28.5 Nexon Co. Ltd Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Entertainment Video Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Action Games Table 3. Key Players of Adventure Games Table 4. Key Players of Role-playing Games Table 5. Key Players of Simulation Games Table 6. Key Players of Strategy Games Table 7. Key Players of Sports Games Table 8. Key Players of Puzzle Games Table 9. Key Players of Others Table 10. Global Entertainment Video Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 11. Global Entertainment Video Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 12. Global Entertainment Video Games Market Size by Regions (2016-2021) & (US$ Million) Table 13. Global Entertainment Video Games Market Share by Regions (2016-2021) Table 14. Global Entertainment Video Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 15. Global Entertainment Video Games Market Share by Regions (2022-2027) Table 16. Entertainment Video Games Market Trends Table 17. Entertainment Video Games Market Drivers Table 18. Entertainment Video Games Market Challenges Table 19. Entertainment Video Games Market Restraints Table 20. Global Entertainment Video Games Revenue by Players (2016-2021) & (US$ Million) Table 21. Global Entertainment Video Games Market Share by Players (2016-2021) Table 22. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Entertainment Video Games as of 2020) Table 23. Ranking of Global Top Entertainment Video Games Companies by Revenue (US$ Million) in 2020 Table 24. Global 5 Largest Players Market Share by Entertainment Video Games Revenue (CR5 and HHI) & (2016-2021) Table 25. Key Players Headquarters and Area Served Table 26. Key Players Entertainment Video Games Product Solution and Service Table 27. Date of Enter into Entertainment Video Games Market Table 28. Mergers & Acquisitions, Expansion Plans Table 29. Global Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 30. Global Entertainment Video Games Revenue Market Share by Type (2016-2021) Table 31. Global Entertainment Video Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 32. Global Entertainment Video Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 33. Global Entertainment Video Games Market Size Share by Application (2016-2021) & (US$ Million) Table 34. Global Entertainment Video Games Revenue Market Share by Application (2016-2021) Table 35. Global Entertainment Video Games Forecasted Market Size by Application (2022-2027) (US$ Million) Table 36. Global Entertainment Video Games Revenue Market Share by Application (2022-2027) & (US$ Million) Table 37. North America Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 38. North America Entertainment Video Games Market Size by Type (2022-2027) & (US$ Million) Table 39. North America Entertainment Video Games Market Size by Application (2016-2021) (US$ Million) Table 40. North America Entertainment Video Games Market Size by Application (2022-2027) & (US$ Million) Table 41. North America Entertainment Video Games Market Size by Country (2016-2021) & (US$ Million) Table 42. North America Entertainment Video Games Market Size by Country (2022-2027) & (US$ Million) Table 43. Europe Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 44. Europe Entertainment Video Games Market Size by Type (2022-2027) & (US$ Million) Table 45. Europe Entertainment Video Games Market Size by Application (2016-2021) (US$ Million) Table 46. Europe Entertainment Video Games Market Size by Application (2022-2027) & (US$ Million) Table 47. Europe Entertainment Video Games Market Size by Country (2016-2021) & (US$ Million) Table 48. Europe Entertainment Video Games Market Size by Country (2022-2027) & (US$ Million) Table 49. Asia-Pacific Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 50. Asia-Pacific Entertainment Video Games Market Size by Type (2022-2027) & (US$ Million) Table 51. Asia-Pacific Entertainment Video Games Market Size by Application (2016-2021) (US$ Million) Table 52. Asia-Pacific Entertainment Video Games Market Size by Application (2022-2027) & (US$ Million) Table 53. Asia-Pacific Entertainment Video Games Market Size by Region (2016-2021) & (US$ Million) Table 54. Asia-Pacific Entertainment Video Games Market Size by Region (2022-2027) & (US$ Million) Table 55. Latin America Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 56. Latin America Entertainment Video Games Market Size by Type (2022-2027) & (US$ Million) Table 57. Latin America Entertainment Video Games Market Size by Application (2016-2021) (US$ Million) Table 58. Latin America Entertainment Video Games Market Size by Application (2022-2027) & (US$ Million) Table 59. Latin America Entertainment Video Games Market Size by Country (2016-2021) & (US$ Million) Table 60. Latin America Entertainment Video Games Market Size by Country (2022-2027) & (US$ Million) Table 61. Middle East & Africa Entertainment Video Games Market Size by Type (2016-2021) (US$ Million) Table 62. Middle East & Africa Entertainment Video Games Market Size by Type (2022-2027) & (US$ Million) Table 63. Middle East & Africa Entertainment Video Games Market Size by Application (2016-2021) (US$ Million) Table 64. Middle East & Africa Entertainment Video Games Market Size by Application (2022-2027) & (US$ Million) Table 65. Middle East & Africa Entertainment Video Games Market Size by Country (2016-2021) & (US$ Million) Table 66. Middle East & Africa Entertainment Video Games Market Size by Country (2022-2027) & (US$ Million) Table 67. Blizzard Entertainment Inc Company Details Table 68. Blizzard Entertainment Inc Business Overview Table 69. Blizzard Entertainment Inc Entertainment Video Games Product Table 70. Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 71. Blizzard Entertainment Inc Recent Development Table 72. Riot Games Company Details Table 73. Riot Games Business Overview Table 74. Riot Games Entertainment Video Games Product Table 75. Riot Games Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 76. Riot Games Recent Development Table 77. Nintendo Company Details Table 78. Nintendo Business Overview Table 79. Nintendo Entertainment Video Games Product Table 80. Nintendo Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 81. Nintendo Recent Development Table 82. Valve Corporation Company Details Table 83. Valve Corporation Business Overview Table 84. Valve Corporation Entertainment Video Games Product Table 85. Valve Corporation Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 86. Valve Corporation Recent Development Table 87. Rockstar Games Company Details Table 88. Rockstar Games Business Overview Table 89. Rockstar Games Entertainment Video Games Product Table 90. Rockstar Games Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 91. Rockstar Games Recent Development Table 92. Electronic Arts Company Details Table 93. Electronic Arts Business Overview Table 94. Electronic Arts Entertainment Video Games Product Table 95. Electronic Arts Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 96. Electronic Arts Recent Development Table 97. Activision Blizzard Company Details Table 98. Activision Blizzard Business Overview Table 99. Activision Blizzard Entertainment Video Games Product Table 100. Activision Blizzard Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 101. Activision Blizzard Recent Development Table 102. Sony Computer Entertainment Company Details Table 103. Sony Computer Entertainment Business Overview Table 104. Sony Computer Entertainment Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 105. Sony Computer Entertainment Recent Development Table 106. Ubisoft Company Details Table 107. Ubisoft Business Overview Table 108. Ubisoft Entertainment Video Games Product Table 109. Ubisoft Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 110. Ubisoft Recent Development Table 111. Tencent Company Details Table 112. Tencent Business Overview Table 113. Tencent Entertainment Video Games Product Table 114. Tencent Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 115. Tencent Recent Development Table 116. NetEase Company Details Table 117. NetEase Business Overview Table 118. NetEase Entertainment Video Games Product Table 119. NetEase Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 120. NetEase Recent Development Table 121. Sega Games Co. Company Details Table 122. Sega Games Co. Business Overview Table 123. Sega Games Co. Entertainment Video Games Product Table 124. Sega Games Co. Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 125. Sega Games Co. Recent Development Table 126. Mojang Company Details Table 127. Mojang Business Overview Table 128. Mojang Entertainment Video Games Product Table 129. Mojang Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 130. Mojang Recent Development Table 131. Epic Games Company Details Table 132. Epic Games Business Overview Table 133. Epic Games Entertainment Video Games Product Table 134. Epic Games Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 135. Epic Games Recent Development Table 136. BioWare Company Details Table 137. BioWare Business Overview Table 138. BioWare Entertainment Video Games Product Table 139. BioWare Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 140. BioWare Recent Development Table 141. Naughty Dog Inc Company Details Table 142. Naughty Dog Inc Business Overview Table 143. Naughty Dog Inc Entertainment Video Games Product Table 144. Naughty Dog Inc Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 145. Naughty Dog Inc Recent Development Table 146. Square Enix Holdings Co. Ltd Company Details Table 147. Square Enix Holdings Co. Ltd Business Overview Table 148. Square Enix Holdings Co. Ltd Entertainment Video Games Product Table 149. Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 150. Square Enix Holdings Co. Ltd Recent Development Table 151. Capcom Company Ltd Company Details Table 152. Capcom Company Ltd Business Overview Table 153. Capcom Company Ltd Entertainment Video Games Product Table 154. Capcom Company Ltd Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 155. Capcom Company Ltd Recent Development Table 156. Bungie Inc Company Details Table 157. Bungie Inc Business Overview Table 158. Bungie Inc Entertainment Video Games Product Table 159. Bungie Inc Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 160. Bungie Inc Recent Development Table 161. Microsoft Corporation Company Details Table 162. Microsoft Corporation Business Overview Table 163. Microsoft Corporation Entertainment Video Games Product Table 164. Microsoft Corporation Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 165. Microsoft Corporation Recent Development Table 166. Bandai Namco Entertainment Company Details Table 167. Bandai Namco Entertainment Business Overview Table 168. Bandai Namco Entertainment Entertainment Video Games Product Table 169. Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 170. Bandai Namco Entertainment Recent Development Table 171. Game Freak Company Details Table 172. Game Freak Business Overview Table 173. Game Freak Entertainment Video Games Product Table 174. Game Freak Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 175. Game Freak Recent Development Table 176. Insomniac Games Inc Company Details Table 177. Insomniac Games Inc Business Overview Table 178. Insomniac Games Inc Entertainment Video Games Product Table 179. Insomniac Games Inc Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 180. Insomniac Games Inc Recent Development Table 181. Infinity Ward Company Details Table 182. Infinity Ward Business Overview Table 183. Infinity Ward Entertainment Video GamesProduct Table 184. Infinity Ward Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 185. Infinity Ward Recent Development Table 186. Take-Two Interactive Software Inc Company Details Table 187. Take-Two Interactive Software Inc Business Overview Table 188. Take-Two Interactive Software Inc Entertainment Video Games Product Table 189. Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 190. Take-Two Interactive Software Inc Recent Development Table 191. Gameloft Company Details Table 192. Gameloft Business Overview Table 193. Gameloft Entertainment Video Games Product Table 194. Gameloft Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 195. Gameloft Recent Development Table 196. NCSOFT Company Details Table 197. NCSOFT Business Overview Table 198. NCSOFT Entertainment Video Games Product Table 199. NCSOFT Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 200. NCSOFT Recent Development Table 201. Nexon Co. Ltd Company Details Table 202. Nexon Co. Ltd Business Overview Table 203. Nexon Co. Ltd Entertainment Video Games Product Table 204. Nexon Co. Ltd Revenue in Entertainment Video Games Business (2016-2021) & (US$ Million) Table 205. Nexon Co. Ltd Recent Development Table 206. Research Programs/Design for This Report Table 207. Key Data Information from Secondary Sources Table 208. Key Data Information from Primary Sources List of Figures Figure 1. Global Entertainment Video Games Market Share by Type: 2020 VS 2027 Figure 2. Action Games Features Figure 3. Adventure Games Features Figure 4. Role-playing Games Features Figure 5. Simulation Games Features Figure 6. Strategy Games Features Figure 7. Sports Games Features Figure 8. Puzzle Games Features Figure 9. Others Features Figure 10. Global Entertainment Video Games Market Share by Application: 2020 VS 2027 Figure 11. PC and Mac Case Studies Figure 12. Smartphones and Tablets Case Studies Figure 13. PS4 Case Studies Figure 14. VR/AR Headsets Case Studies Figure 15. Xbox One Case Studies Figure 16. Apple TV Case Studies Figure 17. Nintendo Switch Case Studies Figure 18. Others Case Studies Figure 19. Entertainment Video Games Report Years Considered Figure 20. Global Entertainment Video Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 21. Global Entertainment Video Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 22. Global Entertainment Video Games Market Share by Regions: 2020 VS 2027 Figure 23. Global Entertainment Video Games Market Share by Regions (2022-2027) Figure 24. Global Entertainment Video Games Market Share by Players in 2020 Figure 25. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Entertainment Video Games as of 2020 Figure 26. The Top 10 and 5 Players Market Share by Entertainment Video Games Revenue in 2020 Figure 27. Global Entertainment Video Games Revenue Market Share by Type (2016-2021) Figure 28. Global Entertainment Video Games Revenue Market Share by Type (2022-2027) Figure 29. North America Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. North America Entertainment Video Games Market Share by Type (2016-2027) Figure 31. North America Entertainment Video Games Market Share by Application (2016-2027) Figure 32. North America Entertainment Video Games Market Share by Country (2016-2027) Figure 33. United States Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Canada Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Europe Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Europe Entertainment Video Games Market Share by Type (2016-2027) Figure 37. Europe Entertainment Video Games Market Share by Application (2016-2027) Figure 38. Europe Entertainment Video Games Market Share by Country (2016-2027) Figure 39. Germany Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. France Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. U.K. Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. Italy Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Russia Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Nordic Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Asia-Pacific Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Asia-Pacific Entertainment Video Games Market Share by Type (2016-2027) Figure 47. Asia-Pacific Entertainment Video Games Market Share by Application (2016-2027) Figure 48. Asia-Pacific Entertainment Video Games Market Share by Region (2016-2027) Figure 49. China Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Japan Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. South Korea Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Southeast Asia Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. India Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Australia Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Latin America Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. Latin America Entertainment Video Games Market Share by Type (2016-2027) Figure 57. Latin America Entertainment Video Games Market Share by Application (2016-2027) Figure 58. Latin America Entertainment Video Games Market Share by Country (2016-2027) Figure 59. Mexico Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. Brazil Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 61. Middle East & Africa Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 62. Middle East & Africa Entertainment Video Games Market Share by Type (2016-2027) Figure 63. Middle East & Africa Entertainment Video Games Market Share by Application (2016-2027) Figure 64. Middle East & Africa Entertainment Video Games Market Share by Country (2016-2027) Figure 65. Turkey Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 66. Saudi Arabia Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 67. UAE Entertainment Video Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 68. Blizzard Entertainment Inc Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 69. Riot Games Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 70. Nintendo Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 71. Valve Corporation Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 72. Rockstar Games Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 73. Electronic Arts Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 74. Activision Blizzard Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 75. Sony Computer Entertainment Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 76. Ubisoft Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 77. Tencent Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 78. NetEase Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 79. Sega Games Co. Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 80. Mojang Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 81. Epic Games Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 82. BioWare Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 83. Naughty Dog Inc Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 84. Square Enix Holdings Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 85. Capcom Company Ltd Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 86. Bungie Inc Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 87. Microsoft Corporation Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 88. Bandai Namco Entertainment Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 89. Game Freak Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 90. Insomniac Games Inc Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 91. Infinity Ward Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 92. Take-Two Interactive Software Inc Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 93. Gameloft Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 94. NCSOFT Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 95. Nexon Co. Ltd Revenue Growth Rate in Entertainment Video Games Business (2016-2021) Figure 96. Bottom-up and Top-down Approaches for This Report Figure 97. Data Triangulation Figure 98. Key Executives Interviewed
Blizzard Entertainment Inc Riot Games Nintendo Valve Corporation Rockstar Games Electronic Arts Activision Blizzard Sony Computer Entertainment Ubisoft Tencent NetEase Sega Games Co. Mojang Epic Games BioWare Naughty Dog Inc Square Enix Holdings Co. Ltd Capcom Company Ltd Bungie Inc Microsoft Corporation Bandai Namco Entertainment Game Freak Insomniac Games Inc Infinity Ward Take-Two Interactive Software Inc Gameloft NCSOFT Nexon Co. Ltd
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