Global Gamification in Education Market Insights and Forecast to 2028

SKU ID :QYR-20160216 | Published Date: 08-Feb-2022 | No. of pages: 111
1 Report Business Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Gamification in Education Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 Cloud Based 1.2.3 On-Premises Based 1.3 Market by Application 1.3.1 Global Gamification in Education Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 1.3.2 Academic 1.3.3 Corporate Training 1.3.4 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Gamification in Education Market Perspective (2017-2028) 2.2 Gamification in Education Growth Trends by Region 2.2.1 Gamification in Education Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Gamification in Education Historic Market Size by Region (2017-2022) 2.2.3 Gamification in Education Forecasted Market Size by Region (2023-2028) 2.3 Gamification in Education Market Dynamics 2.3.1 Gamification in Education Industry Trends 2.3.2 Gamification in Education Market Drivers 2.3.3 Gamification in Education Market Challenges 2.3.4 Gamification in Education Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Gamification in Education Players by Revenue 3.1.1 Global Top Gamification in Education Players by Revenue (2017-2022) 3.1.2 Global Gamification in Education Revenue Market Share by Players (2017-2022) 3.2 Global Gamification in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Gamification in Education Revenue 3.4 Global Gamification in Education Market Concentration Ratio 3.4.1 Global Gamification in Education Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Gamification in Education Revenue in 2021 3.5 Gamification in Education Key Players Head office and Area Served 3.6 Key Players Gamification in Education Product Solution and Service 3.7 Date of Enter into Gamification in Education Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Gamification in Education Breakdown Data by Type 4.1 Global Gamification in Education Historic Market Size by Type (2017-2022) 4.2 Global Gamification in Education Forecasted Market Size by Type (2023-2028) 5 Gamification in Education Breakdown Data by Application 5.1 Global Gamification in Education Historic Market Size by Application (2017-2022) 5.2 Global Gamification in Education Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Gamification in Education Market Size (2017-2028) 6.2 North America Gamification in Education Market Size by Type 6.2.1 North America Gamification in Education Market Size by Type (2017-2022) 6.2.2 North America Gamification in Education Market Size by Type (2023-2028) 6.2.3 North America Gamification in Education Market Share by Type (2017-2028) 6.3 North America Gamification in Education Market Size by Application 6.3.1 North America Gamification in Education Market Size by Application (2017-2022) 6.3.2 North America Gamification in Education Market Size by Application (2023-2028) 6.3.3 North America Gamification in Education Market Share by Application (2017-2028) 6.4 North America Gamification in Education Market Size by Country 6.4.1 North America Gamification in Education Market Size by Country (2017-2022) 6.4.2 North America Gamification in Education Market Size by Country (2023-2028) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Gamification in Education Market Size (2017-2028) 7.2 Europe Gamification in Education Market Size by Type 7.2.1 Europe Gamification in Education Market Size by Type (2017-2022) 7.2.2 Europe Gamification in Education Market Size by Type (2023-2028) 7.2.3 Europe Gamification in Education Market Share by Type (2017-2028) 7.3 Europe Gamification in Education Market Size by Application 7.3.1 Europe Gamification in Education Market Size by Application (2017-2022) 7.3.2 Europe Gamification in Education Market Size by Application (2023-2028) 7.3.3 Europe Gamification in Education Market Share by Application (2017-2028) 7.4 Europe Gamification in Education Market Size by Country 7.4.1 Europe Gamification in Education Market Size by Country (2017-2022) 7.4.2 Europe Gamification in Education Market Size by Country (2023-2028) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Gamification in Education Market Size (2017-2028) 8.2 Asia-Pacific Gamification in Education Market Size by Type 8.2.1 Asia-Pacific Gamification in Education Market Size by Type (2017-2022) 8.2.2 Asia-Pacific Gamification in Education Market Size by Type (2023-2028) 8.2.3 Asia-Pacific Gamification in Education Market Share by Type (2017-2028) 8.3 Asia-Pacific Gamification in Education Market Size by Application 8.3.1 Asia-Pacific Gamification in Education Market Size by Application (2017-2022) 8.3.2 Asia-Pacific Gamification in Education Market Size by Application (2023-2028) 8.3.3 Asia-Pacific Gamification in Education Market Share by Application (2017-2028) 8.4 Asia-Pacific Gamification in Education Market Size by Region 8.4.1 Asia-Pacific Gamification in Education Market Size by Region (2017-2022) 8.4.2 Asia-Pacific Gamification in Education Market Size by Region (2023-2028) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Gamification in Education Market Size (2017-2028) 9.2 Latin America Gamification in Education Market Size by Type 9.2.1 Latin America Gamification in Education Market Size by Type (2017-2022) 9.2.2 Latin America Gamification in Education Market Size by Type (2023-2028) 9.2.3 Latin America Gamification in Education Market Share by Type (2017-2028) 9.3 Latin America Gamification in Education Market Size by Application 9.3.1 Latin America Gamification in Education Market Size by Application (2017-2022) 9.3.2 Latin America Gamification in Education Market Size by Application (2023-2028) 9.3.3 Latin America Gamification in Education Market Share by Application (2017-2028) 9.4 Latin America Gamification in Education Market Size by Country 9.4.1 Latin America Gamification in Education Market Size by Country (2017-2022) 9.4.2 Latin America Gamification in Education Market Size by Country (2023-2028) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Gamification in Education Market Size (2017-2028) 10.2 Middle East & Africa Gamification in Education Market Size by Type 10.2.1 Middle East & Africa Gamification in Education Market Size by Type (2017-2022) 10.2.2 Middle East & Africa Gamification in Education Market Size by Type (2023-2028) 10.2.3 Middle East & Africa Gamification in Education Market Share by Type (2017-2028) 10.3 Middle East & Africa Gamification in Education Market Size by Application 10.3.1 Middle East & Africa Gamification in Education Market Size by Application (2017-2022) 10.3.2 Middle East & Africa Gamification in Education Market Size by Application (2023-2028) 10.3.3 Middle East & Africa Gamification in Education Market Share by Application (2017-2028) 10.4 Middle East & Africa Gamification in Education Market Size by Country 10.4.1 Middle East & Africa Gamification in Education Market Size by Country (2017-2022) 10.4.2 Middle East & Africa Gamification in Education Market Size by Country (2023-2028) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Bunchball 11.1.1 Bunchball Company Details 11.1.2 Bunchball Business Overview 11.1.3 Bunchball Gamification in Education Introduction 11.1.4 Bunchball Revenue in Gamification in Education Business (2017-2022) 11.1.5 Bunchball Recent Developments 11.2 NIIT 11.2.1 NIIT Company Details 11.2.2 NIIT Business Overview 11.2.3 NIIT Gamification in Education Introduction 11.2.4 NIIT Revenue in Gamification in Education Business (2017-2022) 11.2.5 NIIT Recent Developments 11.3 MPS Interactive 11.3.1 MPS Interactive Company Details 11.3.2 MPS Interactive Business Overview 11.3.3 MPS Interactive Gamification in Education Introduction 11.3.4 MPS Interactive Revenue in Gamification in Education Business (2017-2022) 11.3.5 MPS Interactive Recent Developments 11.4 Microsoft 11.4.1 Microsoft Company Details 11.4.2 Microsoft Business Overview 11.4.3 Microsoft Gamification in Education Introduction 11.4.4 Microsoft Revenue in Gamification in Education Business (2017-2022) 11.4.5 Microsoft Recent Developments 11.5 D2L 11.5.1 D2L Company Details 11.5.2 D2L Business Overview 11.5.3 D2L Gamification in Education Introduction 11.5.4 D2L Revenue in Gamification in Education Business (2017-2022) 11.5.5 D2L Recent Developments 11.6 Top Hat 11.6.1 Top Hat Company Details 11.6.2 Top Hat Business Overview 11.6.3 Top Hat Gamification in Education Introduction 11.6.4 Top Hat Revenue in Gamification in Education Business (2017-2022) 11.6.5 Top Hat Recent Developments 11.7 Classcraft Studios 11.7.1 Classcraft Studios Company Details 11.7.2 Classcraft Studios Business Overview 11.7.3 Classcraft Studios Gamification in Education Introduction 11.7.4 Classcraft Studios Revenue in Gamification in Education Business (2017-2022) 11.7.5 Classcraft Studios Recent Developments 11.8 Recurrence 11.8.1 Recurrence Company Details 11.8.2 Recurrence Business Overview 11.8.3 Recurrence Gamification in Education Introduction 11.8.4 Recurrence Revenue in Gamification in Education Business (2017-2022) 11.8.5 Recurrence Recent Developments 11.9 Fundamentor 11.9.1 Fundamentor Company Details 11.9.2 Fundamentor Business Overview 11.9.3 Fundamentor Gamification in Education Introduction 11.9.4 Fundamentor Revenue in Gamification in Education Business (2017-2022) 11.9.5 Fundamentor Recent Developments 11.10 Cognizant 11.10.1 Cognizant Company Details 11.10.2 Cognizant Business Overview 11.10.3 Cognizant Gamification in Education Introduction 11.10.4 Cognizant Revenue in Gamification in Education Business (2017-2022) 11.10.5 Cognizant Recent Developments 11.11 BLUErabbit 11.11.1 BLUErabbit Company Details 11.11.2 BLUErabbit Business Overview 11.11.3 BLUErabbit Gamification in Education Introduction 11.11.4 BLUErabbit Revenue in Gamification in Education Business (2017-2022) 11.11.5 BLUErabbit Recent Developments 11.12 Google 11.12.1 Google Company Details 11.12.2 Google Business Overview 11.12.3 Google Gamification in Education Introduction 11.12.4 Google Revenue in Gamification in Education Business (2017-2022) 11.12.5 Google Recent Developments 11.13 Kahoot 11.13.1 Kahoot Company Details 11.13.2 Kahoot Business Overview 11.13.3 Kahoot Gamification in Education Introduction 11.13.4 Kahoot Revenue in Gamification in Education Business (2017-2022) 11.13.5 Kahoot Recent Developments 11.14 CK-12 11.14.1 CK-12 Company Details 11.14.2 CK-12 Business Overview 11.14.3 CK-12 Gamification in Education Introduction 11.14.4 CK-12 Revenue in Gamification in Education Business (2017-2022) 11.14.5 CK-12 Recent Developments 11.15 Kuato Studios 11.15.1 Kuato Studios Company Details 11.15.2 Kuato Studios Business Overview 11.15.3 Kuato Studios Gamification in Education Introduction 11.15.4 Kuato Studios Revenue in Gamification in Education Business (2017-2022) 11.15.5 Kuato Studios Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Author Details 13.3 Disclaimer
List of Tables Table 1. Global Gamification in Education Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028 Table 2. Key Players of Cloud Based Table 3. Key Players of On-Premises Based Table 4. Global Gamification in Education Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028 Table 5. Global Gamification in Education Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Gamification in Education Market Size by Region (2017-2022) & (US$ Million) Table 7. Global Gamification in Education Market Share by Region (2017-2022) Table 8. Global Gamification in Education Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 9. Global Gamification in Education Market Share by Region (2023-2028) Table 10. Gamification in Education Market Trends Table 11. Gamification in Education Market Drivers Table 12. Gamification in Education Market Challenges Table 13. Gamification in Education Market Restraints Table 14. Global Gamification in Education Revenue by Players (2017-2022) & (US$ Million) Table 15. Global Gamification in Education Revenue Share by Players (2017-2022) Table 16. Global Top Gamification in Education by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021) Table 17. Ranking of Global Top Gamification in Education Companies by Revenue (US$ Million) in 2021 Table 18. Global 5 Largest Players Market Share by Gamification in Education Revenue (CR5 and HHI) & (2017-2022) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Gamification in Education Product Solution and Service Table 21. Date of Enter into Gamification in Education Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 24. Global Gamification in Education Revenue Market Share by Type (2017-2022) Table 25. Global Gamification in Education Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 26. Global Gamification in Education Revenue Market Share by Type (2023-2028) Table 27. Global Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 28. Global Gamification in Education Revenue Share by Application (2017-2022) Table 29. Global Gamification in Education Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 30. Global Gamification in Education Revenue Share by Application (2023-2028) Table 31. North America Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 32. North America Gamification in Education Market Size by Type (2023-2028) & (US$ Million) Table 33. North America Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 34. North America Gamification in Education Market Size by Application (2023-2028) & (US$ Million) Table 35. North America Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 36. North America Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 37. Europe Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 38. Europe Gamification in Education Market Size by Type (2023-2028) & (US$ Million) Table 39. Europe Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 40. Europe Gamification in Education Market Size by Application (2023-2028) & (US$ Million) Table 41. Europe Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 42. Europe Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 43. Asia Pacific Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 44. Asia Pacific Gamification in Education Market Size by Type (2023-2028) & (US$ Million) Table 45. Asia Pacific Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 46. Asia Pacific Gamification in Education Market Size by Application (2023-2028) & (US$ Million) Table 47. Asia Pacific Gamification in Education Market Size by Region (2017-2022) & (US$ Million) Table 48. Asia Pacific Gamification in Education Market Size by Region (2023-2028) & (US$ Million) Table 49. Latin America Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 50. Latin America Gamification in Education Market Size by Type (2023-2028) & (US$ Million) Table 51. Latin America Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 52. Latin America Gamification in Education Market Size by Application (2023-2028) & (US$ Million) Table 53. Latin America Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 54. Latin America Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 55. Middle East and Africa Gamification in Education Market Size by Type (2017-2022) & (US$ Million) Table 56. Middle East and Africa Gamification in Education Market Size by Type (2023-2028) & (US$ Million) Table 57. Middle East and Africa Gamification in Education Market Size by Application (2017-2022) & (US$ Million) Table 58. Middle East and Africa Gamification in Education Market Size by Application (2023-2028) & (US$ Million) Table 59. Middle East and Africa Gamification in Education Market Size by Country (2017-2022) & (US$ Million) Table 60. Middle East and Africa Gamification in Education Market Size by Country (2023-2028) & (US$ Million) Table 61. Bunchball Company Details Table 62. Bunchball Business Overview Table 63. Bunchball Gamification in Education Product Table 64. Bunchball Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 65. Bunchball Recent Developments Table 66. NIIT Company Details Table 67. NIIT Business Overview Table 68. NIIT Gamification in Education Product Table 69. NIIT Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 70. NIIT Recent Developments Table 71. MPS Interactive Company Details Table 72. MPS Interactive Business Overview Table 73. MPS Interactive Gamification in Education Product Table 74. MPS Interactive Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 75. MPS Interactive Recent Developments Table 76. Microsoft Company Details Table 77. Microsoft Business Overview Table 78. Microsoft Gamification in Education Product Table 79. Microsoft Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 80. Microsoft Recent Developments Table 81. D2L Company Details Table 82. D2L Business Overview Table 83. D2L Gamification in Education Product Table 84. D2L Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 85. D2L Recent Developments Table 86. Top Hat Company Details Table 87. Top Hat Business Overview Table 88. Top Hat Gamification in Education Product Table 89. Top Hat Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 90. Top Hat Recent Developments Table 91. Classcraft Studios Company Details Table 92. Classcraft Studios Business Overview Table 93. Classcraft Studios Gamification in Education Product Table 94. Classcraft Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 95. Classcraft Studios Recent Developments Table 96. Recurrence Company Details Table 97. Recurrence Business Overview Table 98. Recurrence Gamification in Education Product Table 99. Recurrence Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 100. Recurrence Recent Developments Table 101. Fundamentor Company Details Table 102. Fundamentor Business Overview Table 103. Fundamentor Gamification in Education Product Table 104. Fundamentor Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 105. Fundamentor Recent Developments Table 106. Cognizant Company Details Table 107. Cognizant Business Overview Table 108. Cognizant Gamification in Education Product Table 109. Cognizant Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 110. Cognizant Recent Developments Table 111. BLUErabbit Company Details Table 112. BLUErabbit Business Overview Table 113. BLUErabbit Gamification in Education Product Table 114. BLUErabbit Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 115. BLUErabbit Recent Developments Table 116. Google Company Details Table 117. Google Business Overview Table 118. Google Gamification in Education Product Table 119. Google Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 120. Google Recent Developments Table 121. Kahoot Company Details Table 122. Kahoot Business Overview Table 123. Kahoot Gamification in Education Product Table 124. Kahoot Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 125. Kahoot Recent Developments Table 126. CK-12 Company Details Table 127. CK-12 Business Overview Table 128. CK-12 Gamification in Education Product Table 129. CK-12 Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 130. CK-12 Recent Developments Table 131. Kuato Studios Company Details Table 132. Kuato Studios Business Overview Table 133. Kuato Studios Gamification in Education Product Table 134. Kuato Studios Revenue in Gamification in Education Business (2017-2022) & (US$ Million) Table 135. Kuato Studios Recent Developments Table 136. Research Programs/Design for This Report Table 137. Key Data Information from Secondary Sources Table 138. Key Data Information from Primary Sources List of Figures Figure 1. Global Gamification in Education Market Share by Type: 2021 VS 2028 Figure 2. Cloud Based Features Figure 3. On-Premises Based Features Figure 4. Global Gamification in Education Market Share by Application: 2021 VS 2028 Figure 5. Academic Case Studies Figure 6. Corporate Training Case Studies Figure 7. Others Case Studies Figure 8. Gamification in Education Report Years Considered Figure 9. Global Gamification in Education Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 10. Global Gamification in Education Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 11. Global Gamification in Education Market Share by Region: 2021 VS 2028 Figure 12. Global Gamification in Education Market Share by Players in 2021 Figure 13. Global Top Gamification in Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification in Education as of 2021) Figure 14. The Top 10 and 5 Players Market Share by Gamification in Education Revenue in 2021 Figure 15. North America Gamification in Education Market Size YoY (2017-2028) & (US$ Million) Figure 16. North America Gamification in Education Market Size Market Share by Type (2017-2028) Figure 17. North America Gamification in Education Market Size Market Share by Application (2017-2028) Figure 18. North America Gamification in Education Market Size Share by Country (2017-2028) Figure 19. United States Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe Gamification in Education Market Size YoY (2017-2028) & (US$ Million) Figure 22. Europe Gamification in Education Market Size Market Share by Type (2017-2028) Figure 23. Europe Gamification in Education Market Size Market Share by Application (2017-2028) Figure 24. Europe Gamification in Education Market Size Share by Country (2017-2028) Figure 25. Germany Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. France Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. U.K. Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Italy Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Russia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Nordic Countries Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Asia-Pacific Gamification in Education Market Size YoY (2017-2028) & (US$ Million) Figure 32. Asia Pacific Gamification in Education Market Size Market Share by Type (2017-2028) Figure 33. Asia Pacific Gamification in Education Market Size Market Share by Application (2017-2028) Figure 34. Asia Pacific Gamification in Education Market Size Share by Region (2017-2028) Figure 35. China Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Japan Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. South Korea Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Southeast Asia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. India Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Australia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) List of Figures Figure 41. Latin America Gamification in Education Market Size YoY (2017-2028) & (US$ Million) Figure 42. Latin America Gamification in Education Market Size Market Share by Type (2017-2028) Figure 43. Latin America Gamification in Education Market Size Market Share by Application (2017-2028) Figure 44. Latin America Gamification in Education Market Size Share by Country (2017-2028) Figure 45. Mexico Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 46. Brazil Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 47. Middle East & Africa Gamification in Education Market Size YoY (2017-2028) & (US$ Million) Figure 48. Middle East and Africa Gamification in Education Market Size Market Share by Type (2017-2028) Figure 49. Middle East and Africa Gamification in Education Market Size Market Share by Application (2017-2028) Figure 50. Middle East and Africa Gamification in Education Market Size Share by Country (2017-2028) Figure 51. Turkey Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 52. Saudi Arabia Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 53. UAE Gamification in Education Market Size YoY Growth (2017-2028) & (US$ Million) Figure 54. Bunchball Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 55. NIIT Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 56. MPS Interactive Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 57. Microsoft Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 58. D2L Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 59. Top Hat Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 60. Classcraft Studios Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 61. Recurrence Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 62. Fundamentor Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 63. Cognizant Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 64. BLUErabbit Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 65. Google Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 66. Kahoot Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 67. CK-12 Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 68. Kuato Studios Revenue Growth Rate in Gamification in Education Business (2017-2022) Figure 69. Bottom-up and Top-down Approaches for This Report Figure 70. Data Triangulation Figure 71. Key Executives Interviewed
Bunchball NIIT MPS Interactive Microsoft D2L Top Hat Classcraft Studios Recurrence Fundamentor Cognizant BLUErabbit Google Kahoot CK-12 Kuato Studios
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