Global and United States Virtual Reality (VR) Sports Games Market Report & Forecast 2022-2028

SKU ID :QYR-20830651 | Published Date: 04-May-2022 | No. of pages: 88
1 Study Coverage 1.1 Virtual Reality (VR) Sports Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Introduction 1.2 Global Virtual Reality (VR) Sports Games Outlook 2017 VS 2022 VS 2028 1.2.1 Global Virtual Reality (VR) Sports Games Market Size for the Year 2017-2028 1.2.2 Global Virtual Reality (VR) Sports Games Market Size for the Year 2017-2028 1.3 Virtual Reality (VR) Sports Games Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.3.1 The Market Share of United States Virtual Reality (VR) Sports Games in Global, 2017 VS 2022 VS 2028 1.3.2 The Growth Rate of Virtual Reality (VR) Sports Games Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.4 Virtual Reality (VR) Sports Games Market Dynamics 1.4.1 Virtual Reality (VR) Sports Games Industry Trends 1.4.2 Virtual Reality (VR) Sports Games Market Drivers 1.4.3 Virtual Reality (VR) Sports Games Market Challenges 1.4.4 Virtual Reality (VR) Sports Games Market Restraints 1.5 Study Objectives 1.6 Years Considered 2 Virtual Reality (VR) Sports Games by Type 2.1 Virtual Reality (VR) Sports Games Market Segment by Type 2.1.1 Individual Virtual Reality Games 2.1.2 Multi-player Online Virtual Reality Games 2.2 Global Virtual Reality (VR) Sports Games Market Size by Type (2017, 2022 & 2028) 2.3 Global Virtual Reality (VR) Sports Games Market Size by Type (2017-2028) 2.4 United States Virtual Reality (VR) Sports Games Market Size by Type (2017, 2022 & 2028) 2.5 United States Virtual Reality (VR) Sports Games Market Size by Type (2017-2028) 3 Virtual Reality (VR) Sports Games by Application 3.1 Virtual Reality (VR) Sports Games Market Segment by Application 3.1.1 Smartphones 3.1.2 Computer 3.1.3 Console 3.2 Global Virtual Reality (VR) Sports Games Market Size by Application (2017, 2022 & 2028) 3.3 Global Virtual Reality (VR) Sports Games Market Size by Application (2017-2028) 3.4 United States Virtual Reality (VR) Sports Games Market Size by Application (2017, 2022 & 2028) 3.5 United States Virtual Reality (VR) Sports Games Market Size by Application (2017-2028) 4 Global Virtual Reality (VR) Sports Games Competitor Landscape by Company 4.1 Global Virtual Reality (VR) Sports Games Market Size by Company 4.1.1 Top Global Virtual Reality (VR) Sports Games Companies Ranked by Revenue (2021) 4.1.2 Global Virtual Reality (VR) Sports Games Revenue by Player (2017-2022) 4.2 Global Virtual Reality (VR) Sports Games Concentration Ratio (CR) 4.2.1 Virtual Reality (VR) Sports Games Market Concentration Ratio (CR) (2017-2022) 4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Reality (VR) Sports Games in 2021 4.2.3 Global Virtual Reality (VR) Sports Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 4.3 Global Virtual Reality (VR) Sports Games Headquarters, Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Type 4.3.1 Global Virtual Reality (VR) Sports Games Headquarters and Area Served 4.3.2 Global Virtual Reality (VR) Sports Games Companies Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Type 4.3.3 Date of International Companies Enter into Virtual Reality (VR) Sports Games Market 4.4 Companies Mergers & Acquisitions, Expansion Plans 4.5 United States Virtual Reality (VR) Sports Games Market Size by Company 4.5.1 Top Virtual Reality (VR) Sports Games Players in United States, Ranked by Revenue (2021) 4.5.2 United States Virtual Reality (VR) Sports Games Revenue by Players (2020, 2021 & 2022) 5 Global Virtual Reality (VR) Sports Games Market Size by Region 5.1 Global Virtual Reality (VR) Sports Games Market Size by Region: 2017 VS 2022 VS 2028 5.2 Global Virtual Reality (VR) Sports Games Market Size by Region (2017-2028) 5.2.1 Global Virtual Reality (VR) Sports Games Market Size by Region: 2017-2022 5.2.2 Global Virtual Reality (VR) Sports Games Market Size by Region (2023-2028) 6 Segment in Region Level & Country Level 6.1 North America 6.1.1 North America Virtual Reality (VR) Sports Games Market Size YoY Growth 2017-2028 6.1.2 North America Virtual Reality (VR) Sports Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.1.3 United States 6.1.4 Canada 6.2 Asia-Pacific 6.2.1 Asia-Pacific Virtual Reality (VR) Sports Games Market Size YoY Growth 2017-2028 6.2.2 Asia-Pacific Virtual Reality (VR) Sports Games Market Facts & Figures by Region (2017, 2022 & 2028) 6.2.3 China 6.2.4 Japan 6.2.5 South Korea 6.2.6 India 6.2.7 Australia 6.2.8 China Taiwan 6.2.9 Indonesia 6.2.10 Thailand 6.2.11 Malaysia 6.3 Europe 6.3.1 Europe Virtual Reality (VR) Sports Games Market Size YoY Growth 2017-2028 6.3.2 Europe Virtual Reality (VR) Sports Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.3.3 Germany 6.3.4 France 6.3.5 U.K. 6.3.6 Italy 6.3.7 Russia 6.4 Latin America 6.4.1 Latin America Virtual Reality (VR) Sports Games Market Size YoY Growth 2017-2028 6.4.2 Latin America Virtual Reality (VR) Sports Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.4.3 Mexico 6.4.4 Brazil 6.4.5 Argentina 6.5 Middle East and Africa 6.5.1 Middle East and Africa Virtual Reality (VR) Sports Games Market Size YoY Growth 2017-2028 6.5.2 Middle East and Africa Virtual Reality (VR) Sports Games Market Facts & Figures by Country (2017, 2022 & 2028) 6.5.3 Turkey 6.5.4 Saudi Arabia 6.5.5 UAE 7 Company Profiles 7.1 SIE Japan Studio 7.1.1 SIE Japan Studio Company Details 7.1.2 SIE Japan Studio Business Overview 7.1.3 SIE Japan Studio Virtual Reality (VR) Sports Games Introduction 7.1.4 SIE Japan Studio Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.1.5 SIE Japan Studio Recent Development 7.2 Beat Games 7.2.1 Beat Games Company Details 7.2.2 Beat Games Business Overview 7.2.3 Beat Games Virtual Reality (VR) Sports Games Introduction 7.2.4 Beat Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.2.5 Beat Games Recent Development 7.3 Neat Corporation 7.3.1 Neat Corporation Company Details 7.3.2 Neat Corporation Business Overview 7.3.3 Neat Corporation Virtual Reality (VR) Sports Games Introduction 7.3.4 Neat Corporation Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.3.5 Neat Corporation Recent Development 7.4 Impulse Gear 7.4.1 Impulse Gear Company Details 7.4.2 Impulse Gear Business Overview 7.4.3 Impulse Gear Virtual Reality (VR) Sports Games Introduction 7.4.4 Impulse Gear Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.4.5 Impulse Gear Recent Development 7.5 Zoink 7.5.1 Zoink Company Details 7.5.2 Zoink Business Overview 7.5.3 Zoink Virtual Reality (VR) Sports Games Introduction 7.5.4 Zoink Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.5.5 Zoink Recent Development 7.6 Valve 7.6.1 Valve Company Details 7.6.2 Valve Business Overview 7.6.3 Valve Virtual Reality (VR) Sports Games Introduction 7.6.4 Valve Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.6.5 Valve Recent Development 7.7 Schell Games 7.7.1 Schell Games Company Details 7.7.2 Schell Games Business Overview 7.7.3 Schell Games Virtual Reality (VR) Sports Games Introduction 7.7.4 Schell Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.7.5 Schell Games Recent Development 7.8 Owlchemy Labs 7.8.1 Owlchemy Labs Company Details 7.8.2 Owlchemy Labs Business Overview 7.8.3 Owlchemy Labs Virtual Reality (VR) Sports Games Introduction 7.8.4 Owlchemy Labs Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.8.5 Owlchemy Labs Recent Development 7.9 Steel Crate Games 7.9.1 Steel Crate Games Company Details 7.9.2 Steel Crate Games Business Overview 7.9.3 Steel Crate Games Virtual Reality (VR) Sports Games Introduction 7.9.4 Steel Crate Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) 7.9.5 Steel Crate Games Recent Development 8 Research Findings and Conclusion 9 Appendix 9.1 Research Methodology 9.1.1 Methodology/Research Approach 9.1.2 Data Source 9.2 Author Details 9.3 Disclaimer
List of Tables Table 1. Virtual Reality (VR) Sports Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028) Table 2. Virtual Reality (VR) Sports Games Market Trends Table 3. Virtual Reality (VR) Sports Games Market Drivers Table 4. Virtual Reality (VR) Sports Games Market Challenges Table 5. Virtual Reality (VR) Sports Games Market Restraints Table 6. Global Virtual Reality (VR) Sports Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States Virtual Reality (VR) Sports Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global Virtual Reality (VR) Sports Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States Virtual Reality (VR) Sports Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top Virtual Reality (VR) Sports Games Companies in Global Market, Ranking by Revenue (2021) Table 11. Global Virtual Reality (VR) Sports Games Revenue by Player, (US$ Million), 2017-2022 Table 12. Global Virtual Reality (VR) Sports Games Revenue Share by Player, 2017-2022 Table 13. Global Virtual Reality (VR) Sports Games Companies Market Concentration Ratio (CR5 and HHI) Table 14. Global Virtual Reality (VR) Sports Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality (VR) Sports Games as of 2021) Table 15. Top Players of Virtual Reality (VR) Sports Games in Global Market, Headquarters and Area Served Table 16. Companies Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Type Table 17. Date of International Companies Enter into Virtual Reality (VR) Sports Games Market Table 18. Companies Mergers & Acquisitions, Expansion Plans Table 19. Top Virtual Reality (VR) Sports Games Players in United States Market, Ranking by Revenue (2021) Table 20. United States Virtual Reality (VR) Sports Games Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 21. United States Virtual Reality (VR) Sports Games Revenue Share by Players, 2020, 2021 & 2022 Table 22. Global Virtual Reality (VR) Sports Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 23. Global Virtual Reality (VR) Sports Games Market Size by Region (2017-2022) & (US$ Million) Table 24. Global Virtual Reality (VR) Sports Games Market Size Forecast by Region (2023-2028) & (US$ Million) Table 25. North America Virtual Reality (VR) Sports Games Sales in Value by Country (2017-2028) & (US$ Million) Table 26. Asia Pacific Virtual Reality (VR) Sports Games Sales in Value by Region (2017-2028) & (US$ Million) Table 27. Europe Virtual Reality (VR) Sports Games Sales in Value by Country (2017-2028) & (US$ Million) Table 28. Latin Americaa Virtual Reality (VR) Sports Games Sales in Value by Country (2017-2028) & (US$ Million) Table 29. Middle East and Africa Virtual Reality (VR) Sports Games Sales in Value by Country (2017-2028) & (US$ Million) Table 30. SIE Japan Studio Company Details Table 31. SIE Japan Studio Business Overview Table 32. SIE Japan Studio Virtual Reality (VR) Sports Games Product Table 33. SIE Japan Studio Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 34. SIE Japan Studio Recent Development Table 35. Beat Games Company Details Table 36. Beat Games Business Overview Table 37. Beat Games Virtual Reality (VR) Sports Games Product Table 38. Beat Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 39. Beat Games Recent Development Table 40. Neat Corporation Company Details Table 41. Neat Corporation Business Overview Table 42. Neat Corporation Virtual Reality (VR) Sports Games Product Table 43. Neat Corporation Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 44. Neat Corporation Recent Development Table 45. Impulse Gear Company Details Table 46. Impulse Gear Business Overview Table 47. Impulse Gear Virtual Reality (VR) Sports Games Product Table 48. Impulse Gear Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 49. Impulse Gear Recent Development Table 50. Zoink Company Details Table 51. Zoink Business Overview Table 52. Zoink Virtual Reality (VR) Sports Games Product Table 53. Zoink Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 54. Zoink Recent Development Table 55. Valve Company Details Table 56. Valve Business Overview Table 57. Valve Virtual Reality (VR) Sports Games Product Table 58. Valve Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 59. Valve Recent Development Table 60. Schell Games Company Details Table 61. Schell Games Business Overview Table 62. Schell Games Virtual Reality (VR) Sports Games Product Table 63. Schell Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 64. Schell Games Recent Development Table 65. Owlchemy Labs Company Details Table 66. Owlchemy Labs Business Overview Table 67. Owlchemy Labs Virtual Reality (VR) Sports Games Product Table 68. Owlchemy Labs Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 69. Owlchemy Labs Recent Development Table 70. Steel Crate Games Company Details Table 71. Steel Crate Games Business Overview Table 72. Steel Crate Games Virtual Reality (VR) Sports Games Product Table 73. Steel Crate Games Revenue in Virtual Reality (VR) Sports Games Business (2017-2022) & (US$ Million) Table 74. Steel Crate Games Recent Development Table 75. Research Programs/Design for This Report Table 76. Key Data Information from Secondary Sources Table 77. Key Data Information from Primary Sources List of Figures Figure 1. Virtual Reality (VR) Sports Games Product Picture Figure 2. Global Virtual Reality (VR) Sports Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global Virtual Reality (VR) Sports Games Market Size 2017-2028 (US$ Million) Figure 4. United States Virtual Reality (VR) Sports Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 5. United States Virtual Reality (VR) Sports Games Market Size 2017-2028 (US$ Million) Figure 6. United States Virtual Reality (VR) Sports Games Market Share in Global 2017-2028 Figure 7. Virtual Reality (VR) Sports Games Report Years Considered Figure 8. Product Picture of Individual Virtual Reality Games Figure 9. Product Picture of Multi-player Online Virtual Reality Games Figure 10. Global Virtual Reality (VR) Sports Games Market Share by Type in 2022 & 2028 Figure 11. Global Virtual Reality (VR) Sports Games Market Size by Type (2017-2028) & (US$ Million) Figure 12. Global Virtual Reality (VR) Sports Games Market Share by Type (2017-2028) Figure 13. United States Virtual Reality (VR) Sports Games Market Share by Type in 2022 & 2028 Figure 14. United States Virtual Reality (VR) Sports Games Market Size by Type (2017-2028) & (US$ Million) Figure 15. United States Virtual Reality (VR) Sports Games Market Share by Type (2017-2028) Figure 16. Product Picture of Smartphones Figure 17. Product Picture of Computer Figure 18. Product Picture of Console Figure 19. Global Virtual Reality (VR) Sports Games Market Share by Application in 2022 & 2028 Figure 20. Global Virtual Reality (VR) Sports Games Market Size by Application (2017-2028) & (US$ Million) Figure 21. Global Virtual Reality (VR) Sports Games Market Share by Application (2017-2028) Figure 22. United States Virtual Reality (VR) Sports Games Market Share by Application in 2022 & 2028 Figure 23. United States Virtual Reality (VR) Sports Games Market Size by Application (2017-2028) & (US$ Million) Figure 24. United States Virtual Reality (VR) Sports Games Market Share by Application (2017-2028) Figure 25. North America Virtual Reality (VR) Sports Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 26. United States Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 27. Canada Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 28. Europe Virtual Reality (VR) Sports Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 29. Germany Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 30. France Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 31. U.K. Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 32. Italy Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 33. Russia Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 34. Asia-Pacific Virtual Reality (VR) Sports Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 35. China Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 36. Japan Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 37. South Korea Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 38. India Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 39. Australia Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 40. China Taiwan Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 41. Indonesia Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 42. Thailand Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 43. Malaysia Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 44. Latin America Virtual Reality (VR) Sports Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 45. Mexico Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 46. Brazil Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 47. Argentina Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 48. Middle East & Africa Virtual Reality (VR) Sports Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 49. Turkey Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 50. Saudi Arabia Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 51. UAE Virtual Reality (VR) Sports Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 52. SIE Japan Studio Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 53. Beat Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 54. Neat Corporation Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 55. Impulse Gear Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 56. Zoink Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 57. Valve Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 58. Schell Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 59. Owlchemy Labs Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 60. Steel Crate Games Revenue Growth Rate in Virtual Reality (VR) Sports Games Business (2017-2022) Figure 61. Bottom-up and Top-down Approaches for This Report Figure 62. Data Triangulation Figure 63. Key Executives Interviewed
SIE Japan Studio Beat Games Neat Corporation Impulse Gear Zoink Valve Schell Games Owlchemy Labs Steel Crate Games
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