Global and United States Online Game Market Report & Forecast 2022-2028
SKU ID :QYR-20990645 | Published Date: 27-May-2022 | No. of pages: 106Description
TOC
1 Study Coverage
1.1 Online Game Revenue in Online Game Business (2017-2022) & (US$ Million) Introduction
1.2 Global Online Game Outlook 2017 VS 2022 VS 2028
1.2.1 Global Online Game Market Size for the Year 2017-2028
1.2.2 Global Online Game Market Size for the Year 2017-2028
1.3 Online Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Online Game in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Online Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Online Game Market Dynamics
1.4.1 Online Game Industry Trends
1.4.2 Online Game Market Drivers
1.4.3 Online Game Market Challenges
1.4.4 Online Game Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Online Game by Type
2.1 Online Game Market Segment by Type
2.1.1 Massively Multiplayer Online (MMO)
2.1.2 Simulation Games
2.1.3 Action/Adventure
2.1.4 Strategy Games
2.1.5 Sports Games
2.1.6 Role-Playing (RPG)
2.1.7 Educational Games
2.2 Global Online Game Market Size by Type (2017, 2022 & 2028)
2.3 Global Online Game Market Size by Type (2017-2028)
2.4 United States Online Game Market Size by Type (2017, 2022 & 2028)
2.5 United States Online Game Market Size by Type (2017-2028)
3 Online Game by Consumer Age Range
3.1 Online Game Market Segment by Consumer Age Range
3.1.1 Below 18 years old
3.1.2 18-25 years old
3.1.3 26-35 years old
3.1.4 36-45 years old
3.1.5 Above 45 years old
3.2 Global Online Game Market Size by Consumer Age Range (2017, 2022 & 2028)
3.3 Global Online Game Market Size by Consumer Age Range (2017-2028)
3.4 United States Online Game Market Size by Consumer Age Range (2017, 2022 & 2028)
3.5 United States Online Game Market Size by Consumer Age Range (2017-2028)
4 Global Online Game Competitor Landscape by Company
4.1 Global Online Game Market Size by Company
4.1.1 Top Global Online Game Companies Ranked by Revenue (2021)
4.1.2 Global Online Game Revenue by Player (2017-2022)
4.2 Global Online Game Concentration Ratio (CR)
4.2.1 Online Game Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Online Game in 2021
4.2.3 Global Online Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Online Game Headquarters, Revenue in Online Game Business (2017-2022) & (US$ Million) Type
4.3.1 Global Online Game Headquarters and Area Served
4.3.2 Global Online Game Companies Revenue in Online Game Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Online Game Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Online Game Market Size by Company
4.5.1 Top Online Game Players in United States, Ranked by Revenue (2021)
4.5.2 United States Online Game Revenue by Players (2020, 2021 & 2022)
5 Global Online Game Market Size by Region
5.1 Global Online Game Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Online Game Market Size by Region (2017-2028)
5.2.1 Global Online Game Market Size by Region: 2017-2022
5.2.2 Global Online Game Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Online Game Market Size YoY Growth 2017-2028
6.1.2 North America Online Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Online Game Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Online Game Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Online Game Market Size YoY Growth 2017-2028
6.3.2 Europe Online Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Online Game Market Size YoY Growth 2017-2028
6.4.2 Latin America Online Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Online Game Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Online Game Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Company Details
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Online Game Introduction
7.1.4 Microsoft Revenue in Online Game Business (2017-2022)
7.1.5 Microsoft Recent Development
7.2 Nintendo
7.2.1 Nintendo Company Details
7.2.2 Nintendo Business Overview
7.2.3 Nintendo Online Game Introduction
7.2.4 Nintendo Revenue in Online Game Business (2017-2022)
7.2.5 Nintendo Recent Development
7.3 Sony
7.3.1 Sony Company Details
7.3.2 Sony Business Overview
7.3.3 Sony Online Game Introduction
7.3.4 Sony Revenue in Online Game Business (2017-2022)
7.3.5 Sony Recent Development
7.4 Tencent
7.4.1 Tencent Company Details
7.4.2 Tencent Business Overview
7.4.3 Tencent Online Game Introduction
7.4.4 Tencent Revenue in Online Game Business (2017-2022)
7.4.5 Tencent Recent Development
7.5 Activision Blizzard
7.5.1 Activision Blizzard Company Details
7.5.2 Activision Blizzard Business Overview
7.5.3 Activision Blizzard Online Game Introduction
7.5.4 Activision Blizzard Revenue in Online Game Business (2017-2022)
7.5.5 Activision Blizzard Recent Development
7.6 Sega
7.6.1 Sega Company Details
7.6.2 Sega Business Overview
7.6.3 Sega Online Game Introduction
7.6.4 Sega Revenue in Online Game Business (2017-2022)
7.6.5 Sega Recent Development
7.7 Electronic Arts
7.7.1 Electronic Arts Company Details
7.7.2 Electronic Arts Business Overview
7.7.3 Electronic Arts Online Game Introduction
7.7.4 Electronic Arts Revenue in Online Game Business (2017-2022)
7.7.5 Electronic Arts Recent Development
7.8 Apple
7.8.1 Apple Company Details
7.8.2 Apple Business Overview
7.8.3 Apple Online Game Introduction
7.8.4 Apple Revenue in Online Game Business (2017-2022)
7.8.5 Apple Recent Development
7.9 Ubisoft
7.9.1 Ubisoft Company Details
7.9.2 Ubisoft Business Overview
7.9.3 Ubisoft Online Game Introduction
7.9.4 Ubisoft Revenue in Online Game Business (2017-2022)
7.9.5 Ubisoft Recent Development
7.10 Zynga
7.10.1 Zynga Company Details
7.10.2 Zynga Business Overview
7.10.3 Zynga Online Game Introduction
7.10.4 Zynga Revenue in Online Game Business (2017-2022)
7.10.5 Zynga Recent Development
7.11 Square Enix
7.11.1 Square Enix Company Details
7.11.2 Square Enix Business Overview
7.11.3 Square Enix Online Game Introduction
7.11.4 Square Enix Revenue in Online Game Business (2017-2022)
7.11.5 Square Enix Recent Development
7.12 NetEase Games
7.12.1 NetEase Games Company Details
7.12.2 NetEase Games Business Overview
7.12.3 NetEase Games Online Game Introduction
7.12.4 NetEase Games Revenue in Online Game Business (2017-2022)
7.12.5 NetEase Games Recent Development
7.13 NEXON
7.13.1 NEXON Company Details
7.13.2 NEXON Business Overview
7.13.3 NEXON Online Game Introduction
7.13.4 NEXON Revenue in Online Game Business (2017-2022)
7.13.5 NEXON Recent Development
7.14 NCSoft
7.14.1 NCSoft Company Details
7.14.2 NCSoft Business Overview
7.14.3 NCSoft Online Game Introduction
7.14.4 NCSoft Revenue in Online Game Business (2017-2022)
7.14.5 NCSoft Recent Development
7.15 Bandai Namco Holdings
7.15.1 Bandai Namco Holdings Company Details
7.15.2 Bandai Namco Holdings Business Overview
7.15.3 Bandai Namco Holdings Online Game Introduction
7.15.4 Bandai Namco Holdings Revenue in Online Game Business (2017-2022)
7.15.5 Bandai Namco Holdings Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
Tables & Figures
List of Tables
Table 1. Online Game Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Online Game Market Trends
Table 3. Online Game Market Drivers
Table 4. Online Game Market Challenges
Table 5. Online Game Market Restraints
Table 6. Global Online Game Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Online Game Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Online Game Market Size by Consumer Age Range: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Online Game Market Size by Consumer Age Range: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Online Game Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Online Game Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Online Game Revenue Share by Player, 2017-2022
Table 13. Global Online Game Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Online Game by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Game as of 2021)
Table 15. Top Players of Online Game in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Online Game Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Online Game Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Online Game Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Online Game Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Online Game Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Online Game Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Online Game Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Online Game Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Online Game Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Online Game Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Online Game Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Online Game Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Online Game Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Microsoft Company Details
Table 31. Microsoft Business Overview
Table 32. Microsoft Online Game Product
Table 33. Microsoft Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 34. Microsoft Recent Development
Table 35. Nintendo Company Details
Table 36. Nintendo Business Overview
Table 37. Nintendo Online Game Product
Table 38. Nintendo Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 39. Nintendo Recent Development
Table 40. Sony Company Details
Table 41. Sony Business Overview
Table 42. Sony Online Game Product
Table 43. Sony Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 44. Sony Recent Development
Table 45. Tencent Company Details
Table 46. Tencent Business Overview
Table 47. Tencent Online Game Product
Table 48. Tencent Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 49. Tencent Recent Development
Table 50. Activision Blizzard Company Details
Table 51. Activision Blizzard Business Overview
Table 52. Activision Blizzard Online Game Product
Table 53. Activision Blizzard Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 54. Activision Blizzard Recent Development
Table 55. Sega Company Details
Table 56. Sega Business Overview
Table 57. Sega Online Game Product
Table 58. Sega Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 59. Sega Recent Development
Table 60. Electronic Arts Company Details
Table 61. Electronic Arts Business Overview
Table 62. Electronic Arts Online Game Product
Table 63. Electronic Arts Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 64. Electronic Arts Recent Development
Table 65. Apple Company Details
Table 66. Apple Business Overview
Table 67. Apple Online Game Product
Table 68. Apple Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 69. Apple Recent Development
Table 70. Ubisoft Company Details
Table 71. Ubisoft Business Overview
Table 72. Ubisoft Online Game Product
Table 73. Ubisoft Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 74. Ubisoft Recent Development
Table 75. Zynga Company Details
Table 76. Zynga Business Overview
Table 77. Zynga Online Game Product
Table 78. Zynga Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 79. Zynga Recent Development
Table 80. Square Enix Company Details
Table 81. Square Enix Business Overview
Table 82. Square Enix Online Game Product
Table 83. Square Enix Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 84. Square Enix Recent Development
Table 85. NetEase Games Company Details
Table 86. NetEase Games Business Overview
Table 87. NetEase Games Online Game Product
Table 88. NetEase Games Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 89. NetEase Games Recent Development
Table 90. NEXON Company Details
Table 91. NEXON Business Overview
Table 92. NEXON Online Game Product
Table 93. NEXON Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 94. NEXON Recent Development
Table 95. NCSoft Company Details
Table 96. NCSoft Business Overview
Table 97. NCSoft Online Game Product
Table 98. NCSoft Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 99. NCSoft Recent Development
Table 100. Bandai Namco Holdings Company Details
Table 101. Bandai Namco Holdings Business Overview
Table 102. Bandai Namco Holdings Online Game Product
Table 103. Bandai Namco Holdings Revenue in Online Game Business (2017-2022) & (US$ Million)
Table 104. Bandai Namco Holdings Recent Development
Table 105. Research Programs/Design for This Report
Table 106. Key Data Information from Secondary Sources
Table 107. Key Data Information from Primary Sources
List of Figures
Figure 1. Online Game Product Picture
Figure 2. Global Online Game Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Online Game Market Size 2017-2028 (US$ Million)
Figure 4. United States Online Game Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Online Game Market Size 2017-2028 (US$ Million)
Figure 6. United States Online Game Market Share in Global 2017-2028
Figure 7. Online Game Report Years Considered
Figure 8. Product Picture of Massively Multiplayer Online (MMO)
Figure 9. Product Picture of Simulation Games
Figure 10. Product Picture of Action/Adventure
Figure 11. Product Picture of Strategy Games
Figure 12. Product Picture of Sports Games
Figure 13. Product Picture of Role-Playing (RPG)
Figure 14. Product Picture of Educational Games
Figure 15. Global Online Game Market Share by Type in 2022 & 2028
Figure 16. Global Online Game Market Size by Type (2017-2028) & (US$ Million)
Figure 17. Global Online Game Market Share by Type (2017-2028)
Figure 18. United States Online Game Market Share by Type in 2022 & 2028
Figure 19. United States Online Game Market Size by Type (2017-2028) & (US$ Million)
Figure 20. United States Online Game Market Share by Type (2017-2028)
Figure 21. Product Picture of Below 18 years old
Figure 22. Product Picture of 18-25 years old
Figure 23. Product Picture of 26-35 years old
Figure 24. Product Picture of 36-45 years old
Figure 25. Product Picture of Above 45 years old
Figure 26. Global Online Game Market Share by Consumer Age Range in 2022 & 2028
Figure 27. Global Online Game Market Size by Consumer Age Range (2017-2028) & (US$ Million)
Figure 28. Global Online Game Market Share by Consumer Age Range (2017-2028)
Figure 29. United States Online Game Market Share by Consumer Age Range in 2022 & 2028
Figure 30. United States Online Game Market Size by Consumer Age Range (2017-2028) & (US$ Million)
Figure 31. United States Online Game Market Share by Consumer Age Range (2017-2028)
Figure 32. North America Online Game Market Size Growth Rate 2017-2028 (US$ Million)
Figure 33. U.S. Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Canada Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Europe Online Game Market Size Growth Rate 2017-2028 (US$ Million)
Figure 36. Germany Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. France Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. U.K. Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Italy Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Russia Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Asia-Pacific Online Game Market Size Growth Rate 2017-2028 (US$ Million)
Figure 42. China Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Japan Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. South Korea Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. India Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Australia Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Taiwan Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Indonesia Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Thailand Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Malaysia Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Latin America Online Game Market Size Growth Rate 2017-2028 (US$ Million)
Figure 52. Mexico Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. Brazil Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. Argentina Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 55. Middle East & Africa Online Game Market Size Growth Rate 2017-2028 (US$ Million)
Figure 56. Turkey Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 57. Saudi Arabia Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 58. UAE Online Game Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 59. Microsoft Revenue Growth Rate in Online Game Business (2017-2022)
Figure 60. Nintendo Revenue Growth Rate in Online Game Business (2017-2022)
Figure 61. Sony Revenue Growth Rate in Online Game Business (2017-2022)
Figure 62. Tencent Revenue Growth Rate in Online Game Business (2017-2022)
Figure 63. Activision Blizzard Revenue Growth Rate in Online Game Business (2017-2022)
Figure 64. Sega Revenue Growth Rate in Online Game Business (2017-2022)
Figure 65. Electronic Arts Revenue Growth Rate in Online Game Business (2017-2022)
Figure 66. Apple Revenue Growth Rate in Online Game Business (2017-2022)
Figure 67. Ubisoft Revenue Growth Rate in Online Game Business (2017-2022)
Figure 68. Zynga Revenue Growth Rate in Online Game Business (2017-2022)
Figure 69. Square Enix Revenue Growth Rate in Online Game Business (2017-2022)
Figure 70. NetEase Games Revenue Growth Rate in Online Game Business (2017-2022)
Figure 71. NEXON Revenue Growth Rate in Online Game Business (2017-2022)
Figure 72. NCSoft Revenue Growth Rate in Online Game Business (2017-2022)
Figure 73. Bandai Namco Holdings Revenue Growth Rate in Online Game Business (2017-2022)
Figure 74. Bottom-up and Top-down Approaches for This Report
Figure 75. Data Triangulation
Figure 76. Key Executives Interviewed
Companies
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings
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