Global Social Gaming Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

SKU ID :QYR-21802579 | Published Date: 05-Oct-2022 | No. of pages: 122
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Social Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Voice Social Gaming 1.2.3 Video Social Gaming 1.2.4 Others 1.3 Market by Application 1.3.1 Global Social Gaming Market Growth Rate by Application: 2017 VS 2021 VS 2028 1.3.2 Male 1.3.3 Female 1.4 Study Objectives 1.5 Years Considered 2 Market Perspective 2.1 Global Social Gaming Market Size (2017-2028) 2.2 Social Gaming Market Size across Key Geographies Worldwide: 2017 VS 2021 VS 2028 2.3 Global Social Gaming Market Size by Region (2017-2022) 2.4 Global Social Gaming Market Size Forecast by Region (2023-2028) 2.5 Global Top Social Gaming Countries Ranking by Market Size 3 Social Gaming Competitive by Company 3.1 Global Social Gaming Revenue by Players 3.1.1 Global Social Gaming Revenue by Players (2017-2022) 3.1.2 Global Social Gaming Market Share by Players (2017-2022) 3.2 Global Social Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Company Covered: Ranking by Social Gaming Revenue 3.4 Global Social Gaming Market Concentration Ratio 3.4.1 Global Social Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Social Gaming Revenue in 2021 3.5 Global Social Gaming Key Players Head office and Area Served 3.6 Key Players Social Gaming Product Solution and Service 3.7 Date of Enter into Social Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Global Social Gaming Breakdown Data by Type 4.1 Global Social Gaming Historic Revenue by Type (2017-2022) 4.2 Global Social Gaming Forecasted Revenue by Type (2023-2028) 5 Global Social Gaming Breakdown Data by Application 5.1 Global Social Gaming Historic Market Size by Application (2017-2022) 5.2 Global Social Gaming Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Social Gaming Revenue by Company (2020-2022) 6.2 North America Social Gaming Revenue by Type (2017-2028) 6.3 North America Social Gaming Revenue by Application (2017-2028) 6.4 North America Social Gaming Revenue by Country (2017-2028) 6.4.1 U.S. 6.4.2 Canada 7 Europe 7.1 Europe Social Gaming Revenue by Company (2020-2022) 7.2 Europe Social Gaming Revenue by Type (2017-2028) 7.3 Europe Social Gaming Revenue by Application (2017-2028) 7.4 Europe Social Gaming Revenue by Country (2017-2028) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 8 Asia Pacific 8.1 Asia Pacific Social Gaming Revenue by Company (2020-2022) 8.2 Asia Pacific Social Gaming Revenue by Type (2017-2028) 8.3 Asia Pacific Social Gaming Revenue by Application (2017-2028) 8.4 Asia Pacific Social Gaming Revenue by Region (2017-2028) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 India 8.4.5 Australia 8.4.6 Taiwan 8.4.7 Indonesia 8.4.8 Thailand 8.4.9 Malaysia 8.4.10 Philippines 8.4.11 Vietnam 9 Latin America 9.1 Latin America Social Gaming Revenue by Company (2020-2022) 9.2 Latin America Social Gaming Revenue by Type (2017-2028) 9.3 Latin America Social Gaming Revenue by Application (2017-2028) 9.4 Latin America Social Gaming Revenue by Country (2017-2028) 9.4.1 Mexico 9.4.2 Brazil 9.4.3 Argentina 10 Middle East and Africa 10.1 Middle East and Africa Social Gaming Revenue by Company (2020-2022) 10.2 Middle East and Africa Social Gaming Revenue by Type (2017-2028) 10.3 Middle East and Africa Social Gaming Revenue by Application (2017-2028) 10.4 Middle East and Africa Social Gaming Revenue by Country (2017-2028) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 U.A.E 11 Company Profiles 11.1 Activision Blizzard 11.1.1 Activision Blizzard Company Details 11.1.2 Activision Blizzard Business Overview 11.1.3 Activision Blizzard Social Gaming Products and Services 11.1.4 Activision Blizzard Social Gaming Revenue in Social Gaming Business (2017-2022) 11.1.5 Activision Blizzard Social Gaming SWOT Analysis 11.1.6 Activision Blizzard Recent Developments 11.2 Electronic Arts 11.2.1 Electronic Arts Company Details 11.2.2 Electronic Arts Business Overview 11.2.3 Electronic Arts Social Gaming Products and Services 11.2.4 Electronic Arts Social Gaming Revenue in Social Gaming Business (2017-2022) 11.2.5 Electronic Arts Social Gaming SWOT Analysis 11.2.6 Electronic Arts Recent Developments 11.3 King Digital Entertainment 11.3.1 King Digital Entertainment Company Details 11.3.2 King Digital Entertainment Business Overview 11.3.3 King Digital Entertainment Social Gaming Products and Services 11.3.4 King Digital Entertainment Social Gaming Revenue in Social Gaming Business (2017-2022) 11.3.5 King Digital Entertainment Social Gaming SWOT Analysis 11.3.6 King Digital Entertainment Recent Developments 11.4 Supercell 11.4.1 Supercell Company Details 11.4.2 Supercell Business Overview 11.4.3 Supercell Social Gaming Products and Services 11.4.4 Supercell Social Gaming Revenue in Social Gaming Business (2017-2022) 11.4.5 Supercell Social Gaming SWOT Analysis 11.4.6 Supercell Recent Developments 11.5 Behaviour Interactive 11.5.1 Behaviour Interactive Company Details 11.5.2 Behaviour Interactive Business Overview 11.5.3 Behaviour Interactive Social Gaming Products and Services 11.5.4 Behaviour Interactive Social Gaming Revenue in Social Gaming Business (2017-2022) 11.5.5 Behaviour Interactive Social Gaming SWOT Analysis 11.5.6 Behaviour Interactive Recent Developments 11.6 Wooga 11.6.1 Wooga Company Details 11.6.2 Wooga Business Overview 11.6.3 Wooga Social Gaming Products and Services 11.6.4 Wooga Social Gaming Revenue in Social Gaming Business (2017-2022) 11.6.5 Wooga Social Gaming SWOT Analysis 11.6.6 Wooga Recent Developments 11.7 Zynga 11.7.1 Zynga Company Details 11.7.2 Zynga Business Overview 11.7.3 Zynga Social Gaming Products and Services 11.7.4 Zynga Social Gaming Revenue in Social Gaming Business (2017-2022) 11.7.5 Zynga Social Gaming SWOT Analysis 11.7.6 Zynga Recent Developments 11.8 Etermax 11.8.1 Etermax Company Details 11.8.2 Etermax Business Overview 11.8.3 Etermax Social Gaming Products and Services 11.8.4 Etermax Social Gaming Revenue in Social Gaming Business (2017-2022) 11.8.5 Etermax Social Gaming SWOT Analysis 11.8.6 Etermax Recent Developments 11.9 Peak Games 11.9.1 Peak Games Company Details 11.9.2 Peak Games Business Overview 11.9.3 Peak Games Social Gaming Products and Services 11.9.4 Peak Games Social Gaming Revenue in Social Gaming Business (2017-2022) 11.9.5 Peak Games Social Gaming SWOT Analysis 11.9.6 Peak Games Recent Developments 11.10 Tencent 11.10.1 Tencent Company Details 11.10.2 Tencent Business Overview 11.10.3 Tencent Social Gaming Products and Services 11.10.4 Tencent Social Gaming Revenue in Social Gaming Business (2017-2022) 11.10.5 Tencent Social Gaming SWOT Analysis 11.10.6 Tencent Recent Developments 11.11 TinyCo 11.11.1 TinyCo Company Details 11.11.2 TinyCo Business Overview 11.11.3 TinyCo Social Gaming Products and Services 11.11.4 TinyCo Social Gaming Revenue in Social Gaming Business (2017-2022) 11.11.5 TinyCo Recent Developments 11.12 Gameloft 11.12.1 Gameloft Company Details 11.12.2 Gameloft Business Overview 11.12.3 Gameloft Social Gaming Products and Services 11.12.4 Gameloft Social Gaming Revenue in Social Gaming Business (2017-2022) 11.12.5 Gameloft Recent Developments 11.13 CrowdStar 11.13.1 CrowdStar Company Details 11.13.2 CrowdStar Business Overview 11.13.3 CrowdStar Social Gaming Products and Services 11.13.4 CrowdStar Social Gaming Revenue in Social Gaming Business (2017-2022) 11.13.5 CrowdStar Recent Developments 11.14 Aeria Games GmbH 11.14.1 Aeria Games GmbH Company Details 11.14.2 Aeria Games GmbH Business Overview 11.14.3 Aeria Games GmbH Social Gaming Products and Services 11.14.4 Aeria Games GmbH Social Gaming Revenue in Social Gaming Business (2017-2022) 11.14.5 Aeria Games GmbH Recent Developments 11.15 DeNA Co., Ltd 11.15.1 DeNA Co., Ltd Company Details 11.15.2 DeNA Co., Ltd Business Overview 11.15.3 DeNA Co., Ltd Social Gaming Products and Services 11.15.4 DeNA Co., Ltd Social Gaming Revenue in Social Gaming Business (2017-2022) 11.15.5 DeNA Co., Ltd Recent Developments 12 Social Gaming Market Dynamics 12.1 Social Gaming Market Trends 12.2 Social Gaming Market Drivers 12.3 Social Gaming Market Challenges 12.4 Social Gaming Market Restraints 13 Research Findings and Conclusion 14 Appendix 14.1 Research Methodology 14.1.1 Methodology/Research Approach 14.1.2 Data Source 14.2 Author Details
List of Tables Table 1. Global Social Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028 Table 2. Key Players of Voice Social Gaming Table 3. Key Players of Video Social Gaming Table 4. Key Players of Others Table 5. Global Social Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028 Table 6. Global Social Gaming Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028 Table 7. Global Social Gaming Revenue by Region (2017-2022) & (US$ Million) Table 8. Global Social Gaming Revenue Market Share by Region (2017-2022) Table 9. Global Social Gaming Revenue by Players (2017-2022) & (US$ Million) Table 10. Global Social Gaming Market Share by Players (2017-2022) Table 11. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2021) Table 12. Ranking of Global Top Social Gaming Companies by Revenue (US$ Million) in 2021 Table 13. Global 5 Largest Players Market Share by Social Gaming Revenue (CR5 and HHI) & (2017-2022) Table 14. Key Players Headquarters and Area Served Table 15. Key Players Social Gaming Product Solution and Service Table 16. Date of Key Manufacturers Enter into Social Gaming Market Table 17. Mergers & Acquisitions, Expansion Plans Table 18. Global Social Gaming Market Size by Type (2017-2022) & (US$ Million) Table 19. Global Social Gaming Revenue Market Share by Type (2017-2022) Table 20. Global Social Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 21. Global Social Gaming Revenue Market Share by Type (2023-2028) Table 22. Global Social Gaming Market Size by Application (2017-2022) & (US$ Million) Table 23. Global Social Gaming Revenue Market Share by Application (2017-2022) Table 24. Global Social Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 25. Global Social Gaming Revenue Market Share by Application (2023-2028) Table 26. North America Social Gaming Revenue by Company (2020-2022) & (US$ Million) Table 27. North America Social Gaming Revenue by Type (2017-2022) & (US$ Million) Table 28. North America Social Gaming Revenue by Type (2023-2028) & (US$ Million) Table 29. North America Social Gaming Revenue by Application (2017-2022) & (US$ Million) Table 30. North America Social Gaming Revenue by Application (2023-2028) & (US$ Million) Table 31. North America Social Gaming Revenue by Country (2017-2022) & (US$ Million) Table 32. North America Social Gaming Revenue by Country (2023-2028) & (US$ Million) Table 33. Europe Social Gaming Revenue by Company (2020-2022) & (US$ Million) Table 34. Europe Social Gaming Revenue by Type (2017-2022) & (US$ Million) Table 35. Europe Social Gaming Revenue by Type (2023-2028) & (US$ Million) Table 36. Europe Social Gaming Revenue by Application (2017-2022) & (US$ Million) Table 37. Europe Social Gaming Revenue by Application (2023-2028) & (US$ Million) Table 38. Europe Social Gaming Revenue by Country (2017-2022) & (US$ Million) Table 39. Europe Social Gaming Revenue by Country (2023-2028) & (US$ Million) Table 40. Asia Pacific Social Gaming Revenue by Company (2020-2022) & (US$ Million) Table 41. Asia Pacific Social Gaming Revenue by Type (2017-2022) & (US$ Million) Table 42. Asia Pacific Social Gaming Revenue by Type (2023-2028) & (US$ Million) Table 43. Asia Pacific Social Gaming Revenue by Application (2017-2022) & (US$ Million) Table 44. Asia Pacific Social Gaming Revenue by Application (2023-2028) & (US$ Million) Table 45. Asia Pacific Social Gaming Revenue by Region (2017-2022) & (US$ Million) Table 46. Asia Pacific Social Gaming Revenue by Region (2023-2028) & (US$ Million) Table 47. Latin America Social Gaming Revenue by Company (2020-2022) & (US$ Million) Table 48. Latin America Social Gaming Revenue by Type (2017-2022) & (US$ Million) Table 49. Latin America Social Gaming Revenue by Type (2023-2028) & (US$ Million) Table 50. Latin America Social Gaming Revenue by Application (2017-2022) & (US$ Million) Table 51. Latin America Social Gaming Revenue by Application (2023-2028) & (US$ Million) Table 52. Latin America Social Gaming Revenue by Country (2017-2022) & (US$ Million) Table 53. Latin America Social Gaming Revenue by Country (2023-2028) & (US$ Million) Table 54. Middle East and Africa Social Gaming Revenue by Company (2020-2022) & (US$ Million) Table 55. Middle East and Africa Social Gaming Revenue by Type (2017-2022) & (US$ Million) Table 56. Middle East and Africa Social Gaming Revenue by Type (2023-2028) & (US$ Million) Table 57. Middle East and Africa Social Gaming Revenue by Application (2017-2022) & (US$ Million) Table 58. Middle East and Africa Social Gaming Revenue by Application (2023-2028) & (US$ Million) Table 59. Middle East and Africa Social Gaming Revenue by Country (2017-2022) & (US$ Million) Table 60. Middle East and Africa Social Gaming Revenue by Country (2023-2028) & (US$ Million) Table 61. Activision Blizzard Company Details Table 62. Activision Blizzard Business Overview Table 63. Activision Blizzard Social Gaming Product and Services Table 64. Activision Blizzard Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 65. Activision Blizzard Social Gaming SWOT Analysis Table 66. Activision Blizzard Recent Developments Table 67. Electronic Arts Company Details Table 68. Electronic Arts Business Overview Table 69. Electronic Arts Social Gaming Product and Services Table 70. Electronic Arts Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 71. Electronic Arts Social Gaming SWOT Analysis Table 72. Electronic Arts Recent Developments Table 73. King Digital Entertainment Company Details Table 74. King Digital Entertainment Business Overview Table 75. King Digital Entertainment Social Gaming Product and Services Table 76. King Digital Entertainment Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 77. King Digital Entertainment Social Gaming SWOT Analysis Table 78. King Digital Entertainment Recent Developments Table 79. Supercell Company Details Table 80. Supercell Business Overview Table 81. Supercell Social Gaming Product and Services Table 82. Supercell Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 83. Supercell Social Gaming SWOT Analysis Table 84. Supercell Recent Developments Table 85. Behaviour Interactive Company Details Table 86. Behaviour Interactive Business Overview Table 87. Behaviour Interactive Social Gaming Product and Services Table 88. Behaviour Interactive Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 89. Behaviour Interactive Social Gaming SWOT Analysis Table 90. Behaviour Interactive Recent Developments Table 91. Wooga Company Details Table 92. Wooga Business Overview Table 93. Wooga Social Gaming Product and Services Table 94. Wooga Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 95. Wooga Social Gaming SWOT Analysis Table 96. Wooga Recent Developments Table 97. Zynga Company Details Table 98. Zynga Business Overview Table 99. Zynga Social Gaming Product and Services Table 100. Zynga Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 101. Zynga Social Gaming SWOT Analysis Table 102. Zynga Recent Developments Table 103. Etermax Company Details Table 104. Etermax Business Overview Table 105. Etermax Social Gaming Product and Services Table 106. Etermax Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 107. Etermax Social Gaming SWOT Analysis Table 108. Etermax Recent Developments Table 109. Peak Games Company Details Table 110. Peak Games Business Overview Table 111. Peak Games Social Gaming Product and Services Table 112. Peak Games Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 113. Peak Games Social Gaming SWOT Analysis Table 114. Peak Games Recent Developments Table 115. Tencent Company Details Table 116. Tencent Business Overview Table 117. Tencent Social Gaming Product and Services Table 118. Tencent Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 119. Tencent Social Gaming SWOT Analysis Table 120. Tencent Recent Developments Table 121. TinyCo Company Details Table 122. TinyCo Business Overview Table 123. TinyCo Social Gaming Product and Services Table 124. TinyCo Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 125. TinyCo Recent Developments Table 126. Gameloft Company Details Table 127. Gameloft Business Overview Table 128. Gameloft Social Gaming Product and Services Table 129. Gameloft Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 130. Gameloft Recent Developments Table 131. CrowdStar Company Details Table 132. CrowdStar Business Overview Table 133. CrowdStar Social Gaming Product and Services Table 134. CrowdStar Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 135. CrowdStar Recent Developments Table 136. Aeria Games GmbH Company Details Table 137. Aeria Games GmbH Business Overview Table 138. Aeria Games GmbH Social Gaming Product and Services Table 139. Aeria Games GmbH Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 140. Aeria Games GmbH Recent Developments Table 141. DeNA Co., Ltd Company Details Table 142. DeNA Co., Ltd Business Overview Table 143. DeNA Co., Ltd Social Gaming Product and Services Table 144. DeNA Co., Ltd Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 145. DeNA Co., Ltd Recent Developments Table 146. Social Gaming Market Trends Table 147. Social Gaming Market Drivers Table 148. Social Gaming Market Challenges Table 149. Social Gaming Market Restraints Table 150. Research Programs/Design for This Report Table 151. Key Data Information from Secondary Sources Table 152. Key Data Information from Primary Sources List of Figures Figure 1. Global Social Gaming Sales Market Share by Type: 2021 VS 2028 Figure 2. Voice Social Gaming Features Figure 3. Video Social Gaming Features Figure 4. Others Features Figure 5. Global Social Gaming Sales Market Share by Application: 2021 VS 2028 Figure 6. Male Case Studies Figure 7. Female Case Studies Figure 8. Social Gaming Report Years Considered Figure 9. Global Social Gaming Revenue, (US$ Million), 2017 VS 2021 VS 2028 Figure 10. Global Social Gaming Market Size 2017-2028 (US$ Million) Figure 11. Global Social Gaming Market Size Market Share by Region: 2021 VS 2028 Figure 12. Global Social Gaming Revenue Market Share by Region in 2017 VS 2022 Figure 13. Global Top 10 Social Gaming Countries Ranking by Market Size (US$ Million) in 2021 Figure 14. Global Social Gaming Market Share by Players in 2021 Figure 15. Global Top Social Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2021) Figure 16. The Top 10 and 5 Players Market Share by Social Gaming Revenue in 2021 Figure 17. North America Social Gaming Revenue Market Share by Company in 2021 Figure 18. North America Social Gaming Revenue Market Share by Type (2017-2028) Figure 19. North America Social Gaming Revenue Market Share by Application (2017-2028) Figure 20. North America Social Gaming Revenue Share by Country (2017-2028) Figure 21. U.S. Social Gaming Revenue (2017-2028) & (US$ Million) Figure 22. Canada Social Gaming Revenue (2017-2028) & (US$ Million) Figure 23. Europe Social Gaming Revenue Market Share by Company in 2021 Figure 24. Europe Social Gaming Revenue Market Share by Type (2017-2028) Figure 25. Europe Social Gaming Revenue Market Share by Application (2017-2028) Figure 26. Europe Social Gaming Revenue Share by Country (2017-2028) Figure 27. Germany Social Gaming Revenue (2017-2028) & (US$ Million) Figure 28. France Social Gaming Revenue (2017-2028) & (US$ Million) Figure 29. U.K. Social Gaming Revenue (2017-2028) & (US$ Million) Figure 30. Italy Social Gaming Revenue (2017-2028) & (US$ Million) Figure 31. Russia Social Gaming Revenue (2017-2028) & (US$ Million) Figure 32. Asia Pacific Social Gaming Revenue Market Share by Company in 2021 Figure 33. Asia Pacific Social Gaming Revenue Market Share by Type (2017-2028) Figure 34. Asia Pacific Social Gaming Revenue Market Share by Application (2017-2028) Figure 35. Asia Pacific Social Gaming Revenue Share by Region (2017-2028) Figure 36. China Social Gaming Revenue (2017-2028) & (US$ Million) Figure 37. Japan Social Gaming Revenue (2017-2028) & (US$ Million) Figure 38. South Korea Social Gaming Revenue (2017-2028) & (US$ Million) Figure 39. India Social Gaming Revenue (2017-2028) & (US$ Million) Figure 40. Australia Social Gaming Revenue (2017-2028) & (US$ Million) Figure 41. Taiwan Social Gaming Revenue (2017-2028) & (US$ Million) Figure 42. Indonesia Social Gaming Revenue (2017-2028) & (US$ Million) Figure 43. Thailand Social Gaming Revenue (2017-2028) & (US$ Million) Figure 44. Malaysia Social Gaming Revenue (2017-2028) & (US$ Million) Figure 45. Philippines Social Gaming Revenue (2017-2028) & (US$ Million) Figure 46. Vietnam Social Gaming Revenue (2017-2028) & (US$ Million) Figure 47. Latin America Social Gaming Revenue Market Share by Company in 2021 Figure 48. Latin America Social Gaming Revenue Market Share by Type (2017-2028) Figure 49. Latin America Social Gaming Revenue Market Share by Application (2017-2028) Figure 50. Latin America Social Gaming Revenue Share by Country (2017-2028) Figure 51. Mexico Social Gaming Revenue (2017-2028) & (US$ Million) Figure 52. Brazil Social Gaming Revenue (2017-2028) & (US$ Million) Figure 53. Argentina Social Gaming Revenue (2017-2028) & (US$ Million) Figure 54. Middle East and Africa Social Gaming Revenue Market Share by Company in 2021 Figure 55. Middle East and Africa Social Gaming Revenue Market Share by Type (2017-2028) Figure 56. Middle East and Africa Social Gaming Revenue Market Share by Application (2017-2028) Figure 57. Middle East and Africa Social Gaming Revenue Share by Country (2017-2028) Figure 58. Turkey Social Gaming Revenue (2017-2028) & (US$ Million) Figure 59. Saudi Arabia Social Gaming Revenue (2017-2028) & (US$ Million) Figure 60. U.A.E Social Gaming Revenue (2017-2028) & (US$ Million) Figure 61. Activision Blizzard Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 62. Electronic Arts Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 63. King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 64. Supercell Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 65. Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 66. Wooga Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 67. Zynga Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 68. Etermax Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 69. Peak Games Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 70. Tencent Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 71. TinyCo Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 72. Gameloft Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 73. CrowdStar Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 74. Aeria Games GmbH Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 75. DeNA Co., Ltd Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 76. Bottom-up and Top-down Approaches for This Report Figure 77. Data Triangulation Figure 78. Key Executives Interviewed
Activision Blizzard Electronic Arts King Digital Entertainment Supercell Behaviour Interactive Wooga Zynga Etermax Peak Games Tencent TinyCo Gameloft CrowdStar Aeria Games GmbH DeNA Co., Ltd
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