Global Cloud Gaming Sales Market Report 2023
SKU ID :QYR-23316944 | Published Date: 23-Mar-2023 | No. of pages: 134Description
Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.
Market Analysis and Insights: Global Cloud Gaming Market
Due to the COVID-19 pandemic, the global Cloud Gaming market size is estimated to be worth US$ 189 million in 2022 and is forecast to a readjusted size of US$ 1611.9 million by 2029 with a CAGR of 35.4% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Video Streaming accounting for % of the Cloud Gaming global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While PC segment is altered to an % CAGR throughout this forecast period.
Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.
USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.
In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.
Global Cloud Gaming Scope and Market Size
The global Cloud Gaming market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.
Segment by Type
Video Streaming
File Streaming
Segment by Application
PC
Connected TV
Tablet
Smartphone
By Region
United States
Europe
China
Japan
Southeast Asia
India
Other Regions
By Company
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
Market Analysis and Insights: Global Cloud Gaming Market
Due to the COVID-19 pandemic, the global Cloud Gaming market size is estimated to be worth US$ 189 million in 2022 and is forecast to a readjusted size of US$ 1611.9 million by 2029 with a CAGR of 35.4% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Video Streaming accounting for % of the Cloud Gaming global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While PC segment is altered to an % CAGR throughout this forecast period.
Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.
USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.
In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.
Global Cloud Gaming Scope and Market Size
The global Cloud Gaming market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.
Segment by Type
Video Streaming
File Streaming
Segment by Application
PC
Connected TV
Tablet
Smartphone
By Region
United States
Europe
China
Japan
Southeast Asia
India
Other Regions
By Company
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
TOC
Tables & Figures
Companies
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