Global Gaming Headset Sales Market Report 2023

SKU ID :QYR-23271432 | Published Date: 24-Mar-2023 | No. of pages: 145
The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.

Market Analysis and Insights: Global Gaming Headset Market

Due to the COVID-19 pandemic, the global Gaming Headset market size is estimated to be worth US$ 2167.1 million in 2022 and is forecast to a readjusted size of US$ 3616.6 million by 2029 with a CAGR of 7.5% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Over-ear accounting for % of the Gaming Headset global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While Personal Use segment is altered to an % CAGR throughout this forecast period.

China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.

The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.

Global Gaming Headset Scope and Market Size

The global Gaming Headset market is segmented by company, region (country), type and application. Players, stakeholders, and other participants in the global Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), type and application for the period 2018-2029.


Segment by Type


Over-ear

In-ear


Segment by Application


Personal Use

Commercial Use

By Region

United States

Europe

China

Japan

Southeast Asia

India

Other Regions


By Company


Turtle Beach

Sennheiser

Sony

Logitech

Hyperx (HP)

Somic

Razer

Corsair

SteelSeries

Plantronics

Audio-Technica

Kotion Electronic

Trust International

Creative Technology

Thrustmaster

Big Ben

PDP-Pelican

Mad Catz

Cooler Master

KYE System Corp (Genius)

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