Global Online Mobile Game Market Research Report 2021 - Impact of COVID-19 on the Market

SKU ID :Maia-18928206 | Published Date: 17-Aug-2021 | No. of pages: 119
A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.
The Online Mobile Game market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

Considering the influence of COVID-19 on the global Online Mobile Game market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Online Mobile Game Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Online Mobile Game market are:
Facebook
Activision Blizzard
Tencent
Rovio
Alibaba
Ubisoft
Taito
Foxconn
Hipster Whale
Glu
King
Sony
EA
Frozen Star Studios
Supercell
Nintendo
Baidu
Zynga
Bandai Namoco
Take-Two
Sega

Most important types of Online Mobile Game products covered in this report are:
IOS
Android

Most widely used downstream fields of Online Mobile Game market covered in this report are:
Entertainment
Education
Electronic Sports
Other

Major Region

s or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

Years considered for this report:


Historical Years:

2016-2020

Base Year:

2020

Estimated Year:

2021

Forecast Period:

2021-2026
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