Global and United States Online Game Market Report & Forecast 2022-2028

SKU ID : QYR-20990645 | Publishing Date : 27-May-2022 | No. of pages : 106

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
Market Analysis and Insights: Global and United States Online Game Market
This report focuses on global and United States Online Game market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Online Game market size is estimated to be worth US$ 136940 million in 2022 and is forecast to a readjusted size of US$ 274680 million by 2028 with a CAGR of 12.3% during the review period. Fully considering the economic change by this health crisis, by Type, Massively Multiplayer Online (MMO) accounting for % of the Online Game global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Consumer Age Range, Below 18 years old was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
United States is the second largest market of online game industry.
Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
Global Online Game Scope and Market Size
Online Game market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Online Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Online Game market size by players, by Type and by Consumer Age Range, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Segment by Consumer Age Range
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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