Global and United States VR and 360 Video Market Report & Forecast 2022-2028

SKU ID : QYR-20819264 | Publishing Date : 02-May-2022 | No. of pages : 121

Market Analysis and Insights: Global and United States VR and 360 Video Market
This report focuses on global and United States VR and 360 Video market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global VR and 360 Video market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, by Type, Documentary accounting for % of the VR and 360 Video global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Cinema was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the VR and 360 Video market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
Global VR and 360 Video Scope and Market Size
VR and 360 Video market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global VR and 360 Video market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the VR and 360 Video market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
Documentary
The Film
TV Series
Other
Segment by Application
Cinema
TV Station
Online Media
Other
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
Koncept VR
Light Sail VR
Felix & Paul Studios
Emblematic Group
BigLook 360
VR Playhouse
Penrose Studios
Baobab Studios
RYOT
Fable Studio
WITHIN
VR Gorilla
360 Labs
Spherica
Visualize Creative Limited
Prosper XR
Axis Images
Vgers
Supersphere VR
Wheelhouse Media

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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