Global Cloud Gaming Sales Market Report 2023

SKU ID : QYR-23316944 | Publishing Date : 23-Mar-2023 | No. of pages : 134

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Market Analysis and Insights: Global Cloud Gaming Market

Due to the COVID-19 pandemic, the global Cloud Gaming market size is estimated to be worth US$ 189 million in 2022 and is forecast to a readjusted size of US$ 1611.9 million by 2029 with a CAGR of 35.4% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Video Streaming accounting for % of the Cloud Gaming global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While PC segment is altered to an % CAGR throughout this forecast period.

Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.

USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.

In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.

Global Cloud Gaming Scope and Market Size

The global Cloud Gaming market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.


Segment by Type


Video Streaming

File Streaming


Segment by Application


PC

Connected TV

Tablet

Smartphone

By Region

United States

Europe

China

Japan

Southeast Asia

India

Other Regions


By Company


Sony

GameFly (PlayCast)

Nvidia

Ubitus

PlayGiga

Crytek GmbH

PlayKey

Utomik (Kalydo)

51ias.com (Gloud)

Cyber Cloud

Yunlian Technology

Liquidsky

BlacknutSAS

Alibaba Cloud

Baidu

Tencent Cloud

Ksyun (Kingsoft)

LeCloud

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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