Global Game Localization Services Market Size, Status and Forecast 2020-2026

SKU ID : QYR-15133424 | Publishing Date : 28-Jan-2020 | No. of pages : 125

Game localization is the process of modifying a video, computer, or mobile game to adapt to the needs and preferences of players in a different geographic region. 
Market Analysis and Insights: Global Game Localization Services Market
In 2019, the global Game Localization Services market size was US$ xx million and it is expected to reach US$ xx million by the end of 2026, with a CAGR of xx% during 2021-2026.
Global Game Localization Services Scope and Market Size
Game Localization Services market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Game Localization Services market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Segment by Type, the Game Localization Services market is segmented into On-premise, Cloud-based, etc.
Segment by Application, the Game Localization Services market is segmented into Individual, Enterprise, Others, etc.
Regional and Country-level Analysis
The Game Localization Services market is analysed and market size information is provided by regions (countries).
The key regions covered in the Game Localization Services market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape

and Game Localization Services Market Share Analysis
Game Localization Services market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in Game Localization Services business, the date to enter into the Game Localization Services market, Game Localization Services product introduction, recent developments, etc.
The major vendors include ABBYY, Localize Direct, AD VERBUM, Alconost, All Correct Group, Andovar, Aspena, Day Translations, DYS Translations, Game Localization Network, Keywords Studios, Level Up Translation, JBI Studios, Morningside Translations, Pangea Translation Services, etc.

This report focuses on the global Game Localization Services status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Localization Services development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study


ABBYY
Localize Direct
AD VERBUM
Alconost
All Correct Group
Andovar
Aspena
Day Translations
DYS Translations
Game Localization Network
Keywords Studios
Level Up Translation
JBI Studios
Morningside Translations
Pangea Translation Services

Market segment by Type, the product can be split into


On-premise
Cloud-based

Market segment by Application, split into


Individual
Enterprise
Others

Market segment by Regions/Countries, this report covers


North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:


To analyze global Game Localization Services status, future forecast, growth opportunity, key market and key players.
To present the Game Localization Services development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Game Localization Services are as follows:
History Year: 2015-2019

Base Year:

2019

Estimated Year:

2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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