Global Gamepad Market Insights, Forecast to 2025

SKU ID : QYR-14294988 | Publishing Date : 05-Jun-2019 | No. of pages : 114

A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Gamepad demand market has a huge space, there is a large market demand for high-end products to seize market share. And Developing Countries such as China India will growth fast in the few years.There are some major company occupy a large market share. Such as Microsoft, Logitech, BETOP…
Each of the Gamepad manufacturers has its own mature sales networks. Through retail stores, their authorized distributors or their partners, major Gamepad manufacturers keep keening on expanding their Gamepad sales. To achieve better sales business, Gamepad manufacturers usually invest on their marketing channel infrastructures every year.
In the end, although sales of Gamepad brought a lot of opportunities, for the new entrants with only advantage in capital without sufficient support in technology and downstream channels, the research group did not recommend taking risk to enter this market.
The global Gamepad market is valued at 599 million US$ in 2018 and will reach 798.9 million US$ by the end of 2025, growing at a CAGR of 4.2% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Gamepad market based on company, product type, end user and key regions.

This report studies the global market size of Gamepad in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gamepad in these regions.
This research report categorizes the global Gamepad market by top players/brands, region, type and end user. This report also studies the global Gamepad market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Logitech
SONY
Microsoft
Razer
Mad Catz
Thrustmaster
BETOP Rumble
Speedlink
Sabrent
Samsung

Gamepad market size by Type
Wired Gamepad
Wireless Gamepad
Gamepad market size by Applications
PC
Smartphone
Smart TV

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
India
Australia
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
Turkey
GCC Countries
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Gamepad market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Gamepad market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Gamepad companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Gamepad submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Gamepad are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gamepad market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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