Global Headphones Market Research Report 2021

SKU ID : QYR-17222437 | Publishing Date : 20-Jan-2021 | No. of pages : 98

Earphones and headphones are electrical accessories worn on the ear, which when connected with electrical appliances such as mobile phones, tablets, laptops, MP3 players etc. give direct concentrated sound output. With increasing adoption of mobile phones and tablets there is a significant growth observed in the adoption of earphones and headphones. Earphones and headphones are of two types – wired and wireless. Wired earphones and headphones are connected to the electrical device with the help of a wire while wireless earphones and headphones are connected to the electrical device via Bluetooth. These earphones and headphones include behind-the-head, over-the head and in-ear.
The increased sale of mobile devices is one of the primary growth factors for the headphones market. The increasing sale of smartphones and tablets is driving the growth of the headphones market. Also, these devices are equipped with consumer-grade headphones. Factors such as the growing demand for mobile devices along with accessories such as headphones is providing traction to the growth of the global earbuds market.

The global Headphones market was valued at US$ 9890.3 million in 2019 and is expected to reach US$ 12530 million by the end of 2026, growing at a CAGR of 3.4% during 2021-2026.
This report focuses on Headphones volume and value at the global level, regional level and company level. From a global perspective, this report represents overall Headphones market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, Asia-Pacific, Latin America and Middle East & Africa.

Global Headphones Market: Segment Analysis
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type
In-Ear
Over-Ear
On-Ear

Segment by Application
Fitness
Gaming
Virtual Reality
Music & Entertainment

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E

By Company
Apple
Bose
Samsung Electronics
Sennheiser electronic
Skullcandy
SONY

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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