Global Internet-Connected Toys Market Growth 2022-2028

SKU ID : LPI-21513598 | Publishing Date : 22-Aug-2022 | No. of pages : 115

The global market for Internet-Connected Toys is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Internet-Connected Toys players cover LEGO Group, Sphero, Mattel, PLAYMOBIL and Hasbro, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage

This latest report provides a deep insight into the global Internet-Connected Toys market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Internet-Connected Toys market, with both quantitative and qualitative data, to help readers understand how the Internet-Connected Toys market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

Market Segmentation:

The study segments the Internet-Connected Toys market and forecasts the market size by Type (Dolls, Robots and Others), by Application (Children and Teens.), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type

Dolls

Robots

Others

Segmentation by application

Children

Teens

Segmentation by region

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

Major companies covered

LEGO Group

Sphero

Mattel

PLAYMOBIL

Hasbro

Sony

K’NEX

Konami

PlayFusion

Anki

WowWee

DXTR Labs

Leka

Wonder Workshop

Genesis Toys

i-Que

Cayla

Chapter Introduction

Chapter 1: Scope of Internet-Connected Toys, Research Methodology, etc.

Chapter 2: Executive Summary, global Internet-Connected Toys market size (sales and revenue) and CAGR, Internet-Connected Toys market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.

Chapter 3: Internet-Connected Toys sales, revenue, average price, global market share, and industry ranking by company, 2017-2022

Chapter 4: Global Internet-Connected Toys sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.

Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.

Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace

Chapter 10: Manufacturing cost structure analysis

Chapter 11: Sales channel, distributors, and customers

Chapter 12: Global Internet-Connected Toys market size forecast by region, by country, by type, and application.

Chapter 13: Comprehensive company profiles of the leading players, including LEGO Group, Sphero, Mattel, PLAYMOBIL, Hasbro, Sony, K’NEX, Konami and PlayFusion, etc.

Chapter 14: Research Findings and Conclusion

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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