Global Racing Games Market Growth (Status and Outlook) 2022-2028

SKU ID : LPI-19872558 | Publishing Date : 06-Jan-2022 | No. of pages : 110

As the global economy mends, the 2021 growth of Racing Games will have significant change from previous year. According to our (researcher) latest study, the global Racing Games market size is USD million in 2022 from USD 1523.3 million in 2021, with a change of % between 2021 and 2022. The global Racing Games market size will reach USD 3141.3 million in 2028, growing at a CAGR of 10.9% over the analysis period.
The United States Racing Games market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Racing Games market, reaching US$ million by the year 2028. As for the Europe Racing Games landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 5-year period.
Global main Racing Games players cover Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., and Ubisoft, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Racing Games market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
F2P
P2P
Segmentation by terminals: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
PC
Mobile
Console
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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