Global Animation, VFX & Game Market Growth (Status and Outlook) 2021-2026

SKU ID :LPI-18615701 | Published Date: 24-Jun-2021 | No. of pages: 97
According to this latest study, the 2021 growth of Animation, VFX & Game will have significant change from previous year. By the most conservative estimates of global Animation, VFX & Game market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ 410180 million in 2020. Over the next five years the Animation, VFX & Game market will register a 3.2% CAGR in terms of revenue, the global market size will reach US$ 465540 million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of Animation, VFX & Game market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Animation & VFX
Game & VFX

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Anime
Film
Video Game

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
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